• Fallout V22 - Diamond City Edition
    5,001 replies, posted
[QUOTE=billibobc;49170315]Is the Silver Shroud trenchcoat upgradable with the ballistic weave?[/QUOTE] No, but [sp]if you manage to save Kent, he can upgrade it again for you[/sp]
Where can I find Doctor Li [sp]if I send her off to the BoS[/sp]
This is basically Synths and the Institute summed up in one picture. [IMG]http://i.imgur.com/33yRio5.png[/IMG]
figured out the hard way that companions do infact pick up random weapons off the floor and equip them without my knowing *curie companion quest spoilers* [media]http://youtu.be/9QaA6QYZffc[/media]
[QUOTE=Chains!;49170290]Damn physics. [video=youtube;Cbv_TlCo3m0]https://www.youtube.com/watch?v=Cbv_TlCo3m0[/video][/QUOTE] Sadly I don't have a video, but earlier I bumped into a car and it went sailing across Massachusetts :v:
I had a peculiar encounter with a Deathclaw. [media]https://www.youtube.com/watch?v=TH_sq1rFb04[/media]
[QUOTE=Chains!;49170290]Damn physics. [video=youtube;Cbv_TlCo3m0]https://www.youtube.com/watch?v=Cbv_TlCo3m0[/video][/QUOTE] [img]http://i.imgur.com/FPxuNek.jpg[/img] Same location, except I ended up inside the car.
[QUOTE=war_man333;49170144]There are many minor things wrong with this game that adds up... it's a good game, but it really feels like they never played the game for that long. I have so many bobbypins and everything in aid. I refuse to play on anything but 'normal' difficulty, because then everything just seems more unfair.[/QUOTE] I mean really now are you going to complain about having too many aid items when playing on normal I suspect the reason people complain about survival difficulty is because they haven't learned to adapt and realize you need a minimum of preparation and investing in chems instead of trying to take down a super mutant lair using a pipe gun. For my second playthrough I'm playing without using armor at all and I'm still not having that much trouble if I play it smart and buff up accordingly. If anything I'm annoyed that explosive weapons are OP as shit and I can't find anything good enough outclass Spray N Pray and that shotguns suck ass anywhere beyond melee range
If anyone has problems with the game repeatedly crashing with a display driver stopped responding message, then this might help: [url]https://www.reddit.com/r/techsupport/comments/3so0uu/updates_nvidia_graphics_driver_stopped/[/url]
[QUOTE=jonu67;49170321]No which is a real pity, because I fucking love wearing it. I'm hoping mods will fix that problem eventually.[/QUOTE] Already happened. Seriously I'm really impressed by how fast mods are fixing some of FO4's issues. [URL="http://www.nexusmods.com/fallout4/mods/1860/?"]http://www.nexusmods.com/fallout4/mods/1860 [/URL]
[t]http://images.akamai.steamusercontent.com/ugc/640997053610027449/695C058D830C9CE77E0176E1B1F048F9A5C8EEEB/[/t] [B][U]NOTHING WRONG HERE!![/U][/B]
Anyone want to make a video of them spawning a deathclaw in the middle of Diamond City and uploading the results?
[QUOTE=D3vils Buddy;49170463]Anyone want to make a video of them spawning a deathclaw in the middle of Diamond City and uploading the results?[/QUOTE] I did 70 yesterday and only two people died. Then it crashed my game.
[QUOTE=Jamie1992GSC;49170101]See I don't get this. My entire first playthrough I never once needed Energy weapons because all the ballistic weapons did enough damage to mow down most things easily on Very hard, my second playthrough on survival so far and I've still never needed to use energy, and I just hit level 44. With my .50 doing around 140 damage or so, and my 44 doing 100, along with my 5.56 Assault Rifle doing 80, and a combat rifle in .308 that does around 80 also.[/QUOTE] yeah that's one of the big problems I have with Fallout 4, the weapon balance is completely whack
Also, Not sure if it has been mentioned, but there are first person finisher moves with the melee bash of a gun. I had a few trigger in the Covega Factory, with the shotgun I melee'd when a raider had a small sliver of health. My character proceeded to start an animation in which I hit them in the stomach with the shotgun, the raider then bent over, he was hit again in the face with the stock and the third strike was the killing blow to the head which caused it to crack open in a shower of blood.
As much as I like the Idiot Savant Perk, the goofy sounds it makes when you get bonus XP is something that got annoying after the first time it did it, the notification isn't something that bothers me too much, but the noises, I need a mod to get rid of that shit. [url=http://www.nexusmods.com/fallout4/mods/358/]Found a mod to silence it.[/url]
Does anybody know how to fix this? [t]http://jesusfuck.me/di/EU2J/fixitbitch.jpg[/t] I can't see anything with this..
[QUOTE=Joakim Lindb;49170496]Does anybody know how to fix this? [t]http://jesusfuck.me/di/EU2J/fixitbitch.jpg[/t] I can't see anything with this..[/QUOTE] How'd you change the colour of the power armour HUD?
[QUOTE=Samiam22;49170188]The thing is, .50 cal is huge. New Vegas had the anti-materiel rifle and ammo for it was rare as hell. You just might be underestimating exactly how powerful a .50 cal is, considering it is anti-[I]materiel[/I] rather than anti-personnel. I personally think the divide between energy weapons should be rather energy weapons have a nuance/niche and ballistic are general purpose. This is somewhat what we have in FO4 because you get enemies weak to energy damage, but was more apparent in NV with stuff like that one gun that dealt heaps of damage to robots, or that one pistol that had regenerating ammo but was weak as hell.[/QUOTE] And a Gauss Rifle fills that exact same role, or at least is supposed to. It only makes sense that it does it better. The thing about energy weapons is, there's quite frankly no reason to have them in the first place if they're not [i]better[/i] than conventional weapons. Why would anyone use a weapon which is far more expensive, has far more expensive ammunition, doesn't have the benefit of being able to load it with a variety of ammunition types for different situations, and takes far more maintenance than a conventional weapon if it isn't actually better. Or for that matter, bother to develop such a weapon in the first place. That's why the usual dichotomy has been that energy weapons are better at what they do, but they have lower durability, are rare and expensive as fuck, and their ammunition is just as rare and expensive as fuck.
[video=youtube;OWNaMhgn-aE]https://www.youtube.com/watch?v=OWNaMhgn-aE[/video] And I thought I only had to worry bout Vertibirds.
[QUOTE=Excalibuurr;49170455]I'm playing on survival and I find myself with tons of aid items, and over 400 stimpacks. My one issue with survival was that I ran out of ammo constantly, that was until I switched to the Gatling Laser, and since then have not had an issue with ammo due to the Gatling Laser's high damage output and the abundance of fusion cores. I don't use chems either. People's main gripe with survival is probably the enemies being giant damage sponges, which can be fixed with mods.[/QUOTE] That's what I'm saying, the game is already relatively easy even on survival if you were to use the best equipment let alone if you use mods that make it even easier, it's just silly to complain about it when you're playing on any other difficulty when you can instantly heal yourself everytime your health drops a bit and enemies already do stupid low amounts of damage And I don't agree at all with enemies being bullet sponges, they all go down pretty fast with some exceptions like legendaries and some select enemies, which just make things more interesting and act like mini bosses of sort. Again to me this sounds like being unable to accept sometimes you'll have to leave and come back when you have better weapons or having leveled up a bit, cause there's some really OP shit out there for you to find
[QUOTE=aussiedropbear;49170504]How'd you change the colour of the power armour HUD?[/QUOTE] [url]http://www.nexusmods.com/fallout4/mods/676/?[/url]
[QUOTE=IceWarrior98;49170392]I had a peculiar encounter with a Deathclaw. [media]https://www.youtube.com/watch?v=TH_sq1rFb04[/media][/QUOTE] It kinda goes to show how broken the engine they are using is when an aiming lean function causes you to get fuckin flung to a side of the map.
[QUOTE=Hogie bear;49170554]It kinda goes to show how broken the engine they are using is when an aiming lean function causes you to get fuckin flung to a side of the map.[/QUOTE] Uhmm, this is a dumbest sentence I've read in a while, totally baseless, it can't be engine's fault while it's probably just some interaction between lines of code going wrong, it's probably a rare bug too, because if you'd be able to replicate this 100% each single time, it would be fixed easily.
So I'm at the part where I just [sp]killed the courser[/sp] at Greentech. [sp]I now have to choose someone to help me build the thing,[/sp] is this where I decide the ending or is it later?
[QUOTE=Grindigo;49170572]Uhmm, this is a dumbest sentence I've read in a while, totally baseless, it can't be engine's fault while it's probably just some interaction between lines of code going wrong, it's probably a rare bug too, because if you'd be able to replicate this 100% each single time, it would be fixed easily.[/QUOTE] Actually you can, around multiple corners infact.
[QUOTE=Chains!;49170576]So I'm at the part where I just [sp]killed the courser[/sp] at Greentech. [sp]I now have to choose someone to help me build the thing,[/sp] is this where I decide the ending or is it later?[/QUOTE] it's a little later afaik, basically [sp]the quest after you build the relay is where you start working towards a certain faction[/sp]
[QUOTE=smileykiller447;49170584]Actually you can, around multiple corners infact.[/QUOTE] 115 hours into the game and it never happened to me a single time, in fact most of these bugs never happened to me.
[QUOTE=Hogie bear;49170554]It kinda goes to show how broken the engine they are using is when an aiming lean function causes you to get fuckin flung to a side of the map.[/QUOTE] I wasn't leaning against anything though. My theory is it was caused by the shaking of the ground that Deathclaw made. Perhaps something with the physics got confused and thought a force was being applied to me. Whatever it was it hit me from behind and forced me forward passed the Deathclaw.
^ it's something with the game's leaning system. It remembers the last place you leaned out from and sometimes when you aim again acts like you are still in cover, so it snaps you back to the last place you used the lean. [QUOTE=Grindigo;49170572]Uhmm, this is a dumbest sentence I've read in a while, totally baseless, it can't be engine's fault while it's probably just some interaction between lines of code going wrong, it's probably a rare bug too, because if you'd be able to replicate this 100% each single time, it would be fixed easily.[/QUOTE] Actually, it's pretty easily reproducable, unless its been patched out since I last played, it pretty much would happen any time I would use the lean then sprint out and aim at something
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