[QUOTE=Mbbird;49172798][t]http://puu.sh/lwkdw.jpg[/t]
"hi my name is kirk hamilton and i write for kotaku. i am extremely farsighted but i refuse to wear glasses and i hate immersion of any kind. writers like me are among the reasons fallout is designed so that you aren't allowed to make real mistakes"
i will continue reading. i agree with what he has to say about visual design and consistency.[/QUOTE]
Hey Kirk. Right click ya dick. There
[QUOTE=TheTalon;49172829]Hey Kirk. Right click ya dick. There[/QUOTE]
Read the whole article.
[QUOTE=Grenadiac;49172805]My game validated before it started downloading the patch, so they can probably be re-enabled.[/QUOTE]
It seems like it's hard coded because it doesn't change the ini, or remove files.
[QUOTE=RichyZ;49172837]but hes right, at the very least, rightclicking should zoom your face all the way up to the ui itself, with absolutely zero outside space
if im going to be doing some heavy inventory management or comparisons, i really don't give a damn about the knobs and dials or dof'd outside environment, i'd rather have more space to show more items and stats instead
[/QUOTE]
But like, part of the idea of being a survivor in the wasteland is that you're a survivor in the wasteland.
[QUOTE=ClarkWasHere;49172603]New Beta patch
New Features
Number pad keys can now be used for remapping
Remapping Activate now works on Quick Container
Fixes
General memory and stability improvements
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with When Freedom Calls where the quest would not complete
During Confidence Man, fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly[/QUOTE]
where the fuck is the fix for [sp]vault tec guy[/sp]
[QUOTE=Mbbird;49172848]But like, part of the idea of being a survivor in the wasteland is that you're a survivor in the wasteland.[/QUOTE]
What's the relevancy of that?
Are heavy machinegun turrets ever worth building? They seem like a waste of oil compared to the others.
I love fallout 4 for many reasons, but the UI is not one of them
In fact I'd say I love it in spite of the UI
[img]http://i.cubeupload.com/sWfcVa.png[/img]
This place is fucked up :v:
[QUOTE=RichyZ;49172694]read the article and try to find yourself disagreeing with a majority of the points
it could be improved in nearly every way and doesn't simply because of tradition[/QUOTE]
I skimmed through it and I find myself disagreeing with a lot of the points, or finding them very nit picky and unaware of what makes a Fallout game.
The only point I completely agreed with was the horrible local maps.
The Pip boy screen not taking up my entire screen is not really a big point, and it doesn't bother me at all, because the Pip boy is part of the game, and I want to see what it looks like other than that one time I pick it up. It also adds to the aesthetic, so it's not "Nonsense" as the article apparently disregards it as.
Information on the bottom on the screen being inconsistent between tabs seems like a very specific complaint, because they's put in areas where they're relevant. (The point against HP being put in both numerical and graphical ways I sort of agree with, but I don't mind it that much) I don't want to know how much I'm carrying when I'm checking my stats, and I usually don't care about the time except when I'm fast travelling or checking for quests, even not they're just a button press away.
The [Hidden] thing is pretty much the same as the one from FO3, but it's more dynamic, [I]and[/I] is better than Skyrim's (because it's not in the direct center of the screen). I'm pretty sure it's huge and up in the top center because it's an important piece of info when sneaking, and you don't want to not notice it and get caught as a result.
Overall this article makes some good points (I may have missed it but it didn't mention how notes and tapes are mixed in with keys and random unusable objects), but most of these points are simply about how the UI isn't what they're used to from other games, and like I said, it's the not the worst UI in the world. For me that would be Dark Souls
[QUOTE=Mbbird;49172848]But like, part of the idea of being a survivor in the wasteland is that you're a survivor in the wasteland.[/QUOTE]
What are you even saying? What is the point that this sentence is supposed to make? I mean seriously.
I don't understand why everyone has such a hard on for the Pip-Boy. We're not saying that it needs to go away completely. Just that it shouldn't be the crux on which the entire UI teeters.
[QUOTE=plunger435;49172859]What's the relevancy of that?[/QUOTE]
Given that VATS is in the game and that the increasing difficulty options only arbitrarily increase enemy HP while decreasing player HP, it's possible that I play Fallout for the wrong reasons, but the relevancy of that is: you're not managing spreadsheets on a computer from your desk or from a VR interface on your eyeball, you're mucking around with your smartwatch. In fact, there is a mode that puts the screen onto your eyeball; unfortunately, the only way to get that is to put on the full suit of power armor.
[QUOTE=RichyZ;49172868]???
having a fullscreen ui doesn't get rid of that feeling
having skyui installed in skyrim didn't make me feel like i was actually a wizard who could conjure up magical modern uis
[editline]23rd November 2015[/editline]
in the last of us, you get a perfectly functional (but floating spooky!) ui when your character opens up his backpack to check his ammo and craft items
it doesnt ruin immersion at all and it shows all relevant data at once[/QUOTE]
That's not an invalid opinion, but trying to do little things like this (visible screen on arm) wherever possible isn't invalid either, considering how much pressure was on the developers to attend to the mainstream in every area possible.
[QUOTE=ClarkWasHere;49172603]New Beta patch
New Features
Number pad keys can now be used for remapping
Remapping Activate now works on Quick Container
Fixes
General memory and stability improvements
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with When Freedom Calls where the quest would not complete
During Confidence Man, fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly[/QUOTE]
Bethesda where is my fix for [url=http://images.akamai.steamusercontent.com/ugc/393297711652328564/446AF3DB83040760289B28A3942692246CE5ECAF/]rain causing this to happen[/url] :(
[QUOTE=RichyZ;49172891]in skyrim your character doesn't see a list of everything they are currently holding but it doesn't ruin the immersion
the same goes for literally every other game ever made, i don't get taken out of metal gear because i can see all my items when i hold r/l2[/QUOTE]
I've lost track of what the argument was about
[QUOTE=red_pharoah;49172911]I've lost track of what the argument was about[/QUOTE]
two things that happen to be related in this context (and it's hard to even make this simple post without sounding biased in one direction or the other):
a. needing to be spoonfed things
b. pros/cons of not having a fullscreen UI
Why did I never see this Pip-boy argument in 3 or New Vegas?
[t]http://i.cubeupload.com/s5tmP1.png[/t]
[t]http://i.cubeupload.com/yvjFMd.jpg[/t]
We've actually gained an extra row for displaying items, and the right shows more useful information too.
(Ignore Value/Wt, that's the result of a mod fucking up text)
[QUOTE=RichyZ;49172923]having a "floating" or otherwise gamey inventory screen doesn't ruin immersion[/QUOTE]
The Pipboy is already gamey enough. A person wouldn't need to look at a list of all the stuff they're carrying through a screen on their arm whenever they want to switch them out. And looking at said screen has the magical ability to stop time.
The only things on the pipboy that can actually be functional in a real life situation are the radio and holotapes, everything else is for the convenience of the player, rather than the character
[QUOTE=Lolkork;49172706]Why the fuck did they put notes/audio logs, keys, and misc/quest items in to the misc item tab. Its a mess, they really need to get the old data interface back[/QUOTE]
yeah thats honestly my only complaint about the pipboy, plus the local map is a mess and the world map gets smushed up. Other than that I'm fine with it tbh. Though the workshop UI and controls are a fucking mess, sesus.
However, I tended to disagree with a lot of the points, and tbh I like the fact that there are many instances where you can't go back in a conversation, you know, like you're actually having a conversation instead of talking to a glorified book.
lets just had a panel installed into our arms that opens up to revel the pip-boy screen.
[QUOTE=FlakTheMighty;49172938]Why did I never see this Pip-boy argument in 3 or New Vegas?
[t]http://i.cubeupload.com/s5tmP1.png[/t]
[t]http://i.cubeupload.com/yvjFMd.jpg[/t]
We've actually gained an extra row for displaying items, and the right shows more useful information too.
(Ignore Value/Wt, that's the result of a mod fucking up text)[/QUOTE]
[I]"BUT THE SCREEN IS NOW SMALLER WAAAGHH"[/I]
though the mod that shows what you're actually going to say is a must have
And a good part of that guy's article about the map is because, despite the fact that he's playing on a PC, he's refusing to use a keyboard and mouse.
[QUOTE=RichyZ;49172694]read the article and try to find yourself disagreeing with a majority of the points
it could be improved in nearly every way and doesn't simply because of tradition[/QUOTE]
I read the article and actually disagreed with a lot that was said because it's all being written from the perspective of wanting to attract new players...and it's the 5th game in a series. 3rd if you only count the modern ones. Like, "What are these numbers on VATS? How is someone new supposed to understand that?"
Well if you weren't a chucklefuck and played Fallout, Fallout 2, Fallout 3, or New Vegas before jumping into 4, you'd know they're percentages. Shit, I saw a thread on r/fo4 and someone was explaining how to hack terminals because FO4 has attracted an entire wave of casual normies that don't understand the game. There were people who legitimately thought you had to just brute force it and keep trying and didn't understand there was a system to it.
I can understand all of that frustration if you're a new player, but once again there is no reason to be a new player on the 5th game of a series. That's like jumping into the 5th book in an anthology and skipping everything else. It's stupid. I understand that the games themselves are all largely self-contained storylines but they all maintain a lot of very similar gameplay elements.
[QUOTE=FlakTheMighty;49172938]Why did I never see this Pip-boy argument in 3 or New Vegas?
[t]http://i.cubeupload.com/s5tmP1.png[/t]
[t]http://i.cubeupload.com/yvjFMd.jpg[/t]
We've actually gained an extra row for displaying items, and the right shows more useful information too.
(Ignore Value/Wt, that's the result of a mod fucking up text)[/QUOTE]
Probably because these games had more glaring issues. I feel the same way about these as I do about the current interface.
[QUOTE=Mbbird;49172878]Given that VATS is in the game and that the increasing difficulty options only arbitrarily increase enemy HP while decreasing player HP, it's possible that I play Fallout for the wrong reasons, but the relevancy of that is: you're not managing spreadsheets on a computer from your desk or from a VR interface on your eyeball, you're mucking around with your smartwatch. In fact, there is a mode that puts the screen onto your eyeball; unfortunately, the only way to get that is to put on the full suit of power armor.[/QUOTE]
There's no in universe justifications for poor user interface.
[QUOTE=RichyZ;49172923]
but surely they could have allowed you to zoom fully into the screen to be able to maximize and efficiently use all the space afforded to you?[/QUOTE]
That's the whole thing. It's like the response to the people that are annoyed that there's no reason to [I]not[/I] use power armor for the entire game almost literally as soon as you get it. The response goes: "just don't use it." Well, why not? The game is supposed to provide some sort of limitation for me to work around, and it isn't. I'm pretty far into the game and it actually feels [I]extremely[/I] shitty to know that I could literally blow through the entire game in a day with power armor and not have to think twice about anything. Limitations provide challenges, and humans find challenges interesting. This is a really menial example of that, but is exactly the same situation. The limitation here is that you're working from your smartwatch. If you could zoom in such that it occupied literally your entire eyeball, why wouldn't you always do that?
[QUOTE=RichyZ;49172987]also why cant we see the length of chem effects?[/QUOTE]
It's a bit inconsistent. A lot of crafted chems and anything containing Jet show you the exact duration, but many others don't.
[QUOTE=RichyZ;49172987]also why cant we see the length of chem effects?[/QUOTE]
That does bug me, I'm using a Stealthboy then all of the sudden -fizzle- and everyone is shooting me.
They also last a lot less now, so that's annoying after being used to being invisible for a very long time in 3/NV.
[QUOTE=Mbbird;49172995]That's the whole thing. It's like the response to the people that are annoyed that there's no reason to [I]not[/I] use power armor for the entire game almost literally as soon as you get it. The response goes: "just don't use it." Limitations provide challenges, and humans find challenges interesting. This is a really menial example of that, but is exactly the same situation. The limitation here is that you're working from your smartwatch. If you could zoom in such that it occupied literally your entire eyeball, why wouldn't you always do that?[/QUOTE]
What the fuck are you talking about?
Sorry, you need to Log In to post a reply to this thread.