While the UI could be better if the entire aesthetic aspect was ignored (stuff like DarnUI is efficient but I personally find it incredibly fuck ugly and disgusting to look at), I don't feel like it's an issue that's so predominant it's actually hindering my enjoyment of the game. At best it's a slight inconvenience during the ten seconds I spend every fifteen minutes browsing my pipboy, since I hotkey everything anyway.
[QUOTE=Grenadiac;49173573]it's serviceable as it is and believable from a lore perspective[/QUOTE]
See, you guys keep saying this and i still don't know why
How "post-apocalyptic" means "it's okay to have bad UIs" in any sense? the UI isn't bad because "it fits the mood". The UI is bad because Bethesda goofed up, again, and some people are just tired of excusing them for having bad UIs over and over and over. It's even more baffling when they're scrapping good ideas from [I]themselves[/I] (like removing the separate tab for notes they used in F3 just fine)
I never liked how DarnUI looked, I used [URL="http://www.nexusmods.com/newvegas/mods/34902/?"]MTUI[/URL] instead.
[QUOTE=RichyZ;49173606]i'd prefer skyrim's default ui over fallout 4's default ui[/QUOTE]
Woah, what? Did we play the same game? Skyrim's UI is well, well below Fallout 4 in it's design.
Actually no wait I don't think I remember it that well. All I remember is it sucked.
Yeah it was worse, felt way more fiddly and overall suffers from the same problems just a worse degree.
Honestly, the only two real issues I have with the UI is how small the barter/trade menus are, and how bad the dialog menu looks if you use the full versions of the text.
But there are mods to fix both of those problems, so it's mostly resolved now. Other parts of the menus could be improved, but those two issues are the ones that bothered me the most.
[QUOTE=I am Error;49173642]Woah, what? Did we play the same game? Skyrim's UI is well, well below Fallout 4 in it's design.
Actually no wait I don't think I remember it that well. All I remember is it sucked.
Yeah it was worse, felt way more fiddly and overall suffers from the same problems just a worse degree.[/QUOTE]
I don't even remember what Skyrim's default UI was like because I've been using SkyUI for most of my time playing it.
Well, the best solution would be to have a completely different UI if you play with M+KB but let's face it, that's not gonna happen and even if it did it's hard to see how it would be lore-friendly.
Applying the rule of lowest common denominator to this, the UI should be designed in a way that would function for PC and work well for console (Because PC's UI can be modded if desired, while due to the lack of script extenders on console, that isn't as viable), so that the people who want a HUD that is better for PC can install it (keeping it "lore friendly" in the sense that it doesn't switch out completely based on whether or not you have a controller plugged in, cause you *chose* to install that), and the people on console can actually play the game.
Keep in mind I've been playing on console since launch, and the UI hasn't bothered me at all except for the lack of any kind of quick scrolling in the workbench when I'm looking for something specific, but I can totally see why it would be a bad UI for PC players. At least you guys will be able to get a new HUD later, unlike console!
[QUOTE=red_pharoah;49173511]That is very cool looking. If my Computer wasn't a piece of shit I would totally use a texture mod that does that.[/QUOTE]
Something like that shouldn't be too performance intensive, I'm pretty sure you'd be fine.
[media]https://www.youtube.com/watch?v=mFXKXhH3MP8[/media]
I encountered my first Mirelurk King today.
It was an unexpected surprise.
[QUOTE=Ruh-roh;49173636]See, you guys keep saying this and i still don't know why
How "post-apocalyptic" means "it's okay to have bad UIs" in any sense? the UI isn't bad because "it fits the mood". The UI is bad because Bethesda goofed up, again, and some people are just tired of excusing them for having bad UIs over and over and over. It's even more baffling when they're scrapping good ideas from [I]themselves[/I] (like removing the separate tab for notes they used in F3 just fine)[/QUOTE]
It's a vacuum tube wrist mounted computer with no microprocessors and 64 kb of memory. It's not a smartphone. The UI is meant to reflect that to some degree. It does. It could be better designed, but it does its job.
How many people here don't know that you can zoom in on the Pip-Boy screen?
Press "Back" for Xbox controllers or whatever is equivalent to the 3rd Person button.
[QUOTE=Mr_Ripper;49173661]I don't even remember what Skyrim's default UI was like because I've been using SkyUI for most of my time playing it.[/QUOTE]
When the first thought of people buying your game is "i'm installing a mod to change this goddamn ugly UI" you know you did something wrong
And then they did it [I]again[/I]
No the UI doesn't make F4 a terrible game, the UI didn't murdered my family and the UI didn't touched me in places. But it's bad and could be a lot better and in a game which such great, fun, complex and well designed mechanics like the settlement and weapon modding fixing the Ui wouldn't be [I]that hard[/I]
[QUOTE=Ruh-roh;49173636]See, you guys keep saying this and i still don't know why
How "post-apocalyptic" means "it's okay to have bad UIs" in any sense? the UI isn't bad because "it fits the mood". The UI is bad because Bethesda goofed up, again, and some people are just tired of excusing them for having bad UIs over and over and over. It's even more baffling when they're scrapping good ideas from [I]themselves[/I] (like removing the separate tab for notes they used in F3 just fine)[/QUOTE]
Okay, here's the lore issue: The pip-boy is already WAAAAY advanced compared to any other tech we see in the game. Terminals are strictly text-based, yet the pip-boy is able to display tabs, animated icons, multiple menus and stuff like that all while being smaller than the terminals we see. None of the other "things" we find in Fallout have better UIs than the pip-boy in any way, and yes, the pip-boy is meant to be a lot more advanced than the other tech but come on, at one point it's gonna be difficult to suspend your disbelief that the military wouldn't want a piece of that in their own computers.
Heck, even the Institute still use completely text-based UIs for their computerized shit, the video games are the most technologically advanced things we've seen yet running on that stuff
[QUOTE=RichyZ;49173692]if someone did their job but did it poorly, would it make sense to fire them and replace them with someone who did it better?[/QUOTE]
Yes (as I said in the post he was arguing with), but it wouldn't make sense to say "they ruined the entire company forever and people who were fine using it that way should die"
[QUOTE=Grenadiac;49173686]It's a vacuum tube wrist mounted computer with no microprocessors and 64 kb of memory. It's not a smartphone. The UI is meant to reflect that to some degree. It does. It could be better designed, but it does its job.[/QUOTE]
Stop. Excusing. Poor. Execution.
[t]http://images.akamai.steamusercontent.com/ugc/396677174863908827/B00CA74903D266A5C9DE280BC3341F315DAA5045/[/t]
i wonder if this is what it's like to be TK
[QUOTE=Mr_Ripper;49173703]Stop. Excusing. Poor. Execution.[/QUOTE]
Stop acting like small text is breaking your enjoyment of the game to the point where you can no longer play it
[QUOTE=RichyZ;49173664]getting into menus sucked but
[t]https://answers.unrealengine.com/storage/temp/38289-skyrim_inventory.jpg[/t]
the default ui still sucked, but you could see a lot of items at once, still had a view of the world in the background, scroll wheel works as intended, and you can click any of the tabs at once
morrowind or oblivion's ui were the best bethesda ever made, dunno why they couldn't stick to those and just expand on them[/QUOTE]
I agree, Oblivion and Morrowind had great UI's, albeit very ugly ones. But they did their jobs admirably, and I'd rather have that than better-looking-yet-worse-working ones. That said, they weren't the only game studio to get affected by the same problem.
[QUOTE=Ruh-roh;49173697]When the first thought of people buying your game is "i'm installing a mod to change this goddamn ugly UI" you know you did something wrong
And then they did it [I]again[/I]
No the UI doesn't make F4 a terrible game, the UI didn't murdered my family and the UI didn't touched me in places. But it's bad and could be a lot better and in a game which such great, fun, complex and well designed mechanics like the settlement and weapon modding fixing the Ui wouldn't be [I]that hard[/I][/QUOTE]
People complained and claimed how they'd mod literally [I]everything[/I] in fallout 4 by now. The fact the game can be modded makes people extremely critical of the game which is really weird the more you think about it, since the ability to change the way the game functions somehow makes people all the more brutal about the vanilla experience.
[QUOTE=Ganerumo;49173712]Stop acting like small text is breaking your enjoyment of the game to the point where you can no longer play it[/QUOTE]
I'm not. I'm actually playing the game right now and having a blast. This game is easily one of my top ten of the year. I'm loving the hell out of it. It's a great experience that's horribly hampered by a few egregious errors.
Also text size is not the issue.
[QUOTE=Ganerumo;49173712]Stop acting like small text is breaking your enjoyment of the game to the point where you can no longer play it[/QUOTE]
Come on let people be frustrated about UI that could easily be better. The only reason this whole stupid argument has gone as far as it has, is that neither sides refuse to give in even a little bit.
[QUOTE=Mr_Ripper;49173732]I'm not. I'm actually playing the game right now and having a blast. This game is easily one of my top ten of the year. I'm loving the hell out of it. It's a great experience that's horribly hampered by a few egregious errors.
Also text size is not the issue.[/QUOTE]
Then why are you arguing with people who are saying "it could be better but for the most part it's fine because of what it's meant to be"
You're lashing out at anyone you perceive to have a different opinion and ignoring what they're actually saying.
[QUOTE=Grenadiac;49173686]It's a vacuum tube wrist mounted computer with no microprocessors and 64 kb of memory. It's not a smartphone. The UI is meant to reflect that to some degree. It does. It could be better designed, but it does its job.[/QUOTE]
[QUOTE=Zondac;49173701]Okay, here's the lore issue: The pip-boy is already WAAAAY advanced compared to any other tech we see in the game. Terminals are strictly text-based, yet the pip-boy is able to display tabs, animated icons, multiple menus and stuff like that all while being smaller than the terminals we see. None of the other "things" we find in Fallout have better UIs than the pip-boy in any way, and yes, the pip-boy is meant to be a lot more advanced than the other tech but come on, at one point it's gonna be difficult to suspend your disbelief that the military wouldn't want a piece of that in their own computers.
Heck, even the Institute still use completely text-based UIs for their computerized shit, the video games are the most technologically advanced things we've seen yet running on that stuff[/QUOTE]
you can still evoke this feeling with good execution and even better, in a way that it's pratical for the player to use
the complaint isn't just "it's ugly!", the complaint is "it's ugly and not very functional and adding a extra tab for notes, scrolling bar and other utilities for your players wouldn't break your 'immersion' in any way"
also the UI isn't only the pipboy you know
Just because I love the Pip-Boy aesthetically, nostalgically, and even to an extent functionally, that doesn't excuse it's legitimate problems in this game.
I just fail to see how the UI is somehow hampering your or anyone else's experience to a "horrible" level, since the game is 90% running around and looking/shooting at things. You spend so little time actually interacting with the pipboy or the menus in general, compared to everything else in the game. How can something used so little somehow impact your experience so much ?
Why are we arguing about the UI again?
Sure it's not the best there is, but surely it isn't the worst either
It just has a more modern appeal to it because it's a newer game, and while the Pip boy menu didn't change too much, it still looks better
Why is it people are perfectly okay with VATS being this weird overlay and zooming your view and making you go in cinematic cameras, or even having a HUD over their screen but somehow making the Pipboy UI more usable is going too far?
[QUOTE=RichyZ;49173664]
morrowind or [B]oblivion's ui[/B] were the best bethesda ever made, dunno why they couldn't stick to those and just expand on them[/QUOTE]
[B]Fight me[/B]
I'd argue that oblivion introduced us to this hell that is the modern bethesda UI.
I pray one day they just go back to a morrowind/STALKER style UI where mousing over things gives you quick info and you can see everything you need, and scale shit to your preference.
What sucks is the issues it has easily could have been changed and still retained classic Pip-Boy-ness but that's not the case.
No doubt we'll see a simple fix when mod support comes out, but anything that gives credit to the phrase "Mods will fix lol" devalues the game.
I love Fallout 4 but lets not pretend it's perfect.
[QUOTE=Ganerumo;49173756]You spend so little time actually interacting with the pipboy or the menus in general[/QUOTE]
Are we still talking about Fallout 4 here?
[QUOTE=Grenadiac;49173743]Then why are you arguing with people who are saying "it could be better but for the most part it's fine because of what it's meant to be"[/QUOTE]
Because it's not fine for what it's meant to be. It's missing a ton of pertinent information, sorting abilities, and other aspects, all of which have already been touched on a plethora of times in the past few pages.
The game isn't completely ruined by it's UI, but it certainly takes a heavy hit from it! It accomplishes the bare minimum in some of the most inconvenient ways.
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