how do some of you manage to get this toxic over UI?
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seriously
Nobody pretended it's perfect, people are just dramatizing the issues to a ridiculous extent.
[QUOTE=Ganerumo;49173779]Nobody pretended it's perfect, people are just dramatizing the issues to a ridiculous extent.[/QUOTE]
Maybe there's not much to talk about :v: Can't say I blame anyone.
[QUOTE=lol user;49173760]Why are we arguing about the UI again?
Sure it's not the best there is, but surely it isn't the worst either
It just has a more modern appeal to it because it's a newer game, and while the Pip boy menu didn't change too much, it still looks better[/QUOTE]
the pipboy's misc tab is horseshit, that's my only problem with it for me
Let's say you find a note on a body.
1. You need to read the name of the note, you can't read it from their body.
2. You need to open up the pipboy, go to the misc tab (not data, no clue why that was changed)
3. you need to scroll through ALLLLLL your misc items. Every key, note, holotape, pipboy game, bobblehead, and various items that are useless. Most of them can't be dropped. I'm on a controller, what the ui is made for and it's just as much of a problem on it as it is on pc.
Why couldn't be it be sorted/have the option to sort by "time acquired"? It was like that in fo3, nv, and I'm pretty sure TES games
Everytime I find a note, I'm just like "fuck I gotta do the long ass scroll all over again". I even have a mod to sort the misc/aid tab and it still takes ages to get to the [note] section.
Why couldn't misc just be
Keys.
Bobbleheads.
Various useless items.
Data tab would have everything else, sorted into respective columns.
Holotapes/Pipboy games
Notes
[QUOTE=Mr_Ripper;49173777]Because it's not fine for what it's meant to be. It's missing a ton of pertinent information, sorting abilities, and other aspects, all of which have already been touched on a plethora of times in the past few pages.
The game isn't completely ruined by it's UI, but it certainly takes a heavy hit from it! It accomplishes the bare minimum in some of the most inconvenient ways.[/QUOTE]
And yet... it's fine for what it's meant to be. You can play through the whole game and realistically only find it slightly frustrating sometimes. You will never decide to stop playing the game, or throw your controller down in a fit of anger because of it.
It has flaws, yes they could have done better, but overall it really just needed a bit more refinement. It's not trash.
[QUOTE=Ganerumo;49173756]I just fail to see how the UI is somehow hampering your or anyone else's experience to a "horrible" level, since the game is 90% running around and looking/shooting at things. You spend so little time actually interacting with the pipboy or the menus in general, compared to everything else in the game. How can something used so little somehow impact your experience so much ?[/QUOTE]
Nothing in F4 has pulled me out of the experience more than spending 2 mins looking for the holotape (that I looted off a body, so no I couldn't just play it while taking it) because the Misc. section is fucking cancer
[QUOTE=Ruh-roh;49173774]Are we still talking about Fallout 4 here?[/QUOTE]
I barely ever spend time in the menus because I know exactly what I want when bartering, I hotkey all of my important weapons so I don't have to pause the game and browse my inventory for my weapons frequently, and the quick container menu always sorts caps, ammo and explosives first so I know what to pick up and only quickly go through the rest to check if there's anything worth getting.
Overall, I don't spend more than thirty seconds in any menu ever, not even the crafting menu thanks to the fact it shows further tabs before you select them.
Why isn't there a Rad-X button in the status menu?
Why do I have to scroll through/sort my AID tab of 40+ food items just to get some radiation resistance?
Why do i ever need to defend my settlements? Like isnt the point of the defenses you build to protect the area? Half the time i fast travel there to defend and my turrets and settlers kill whatever is attacking before i can even get a shot in.
[QUOTE=Ganerumo;49173779]Nobody pretended it's perfect, people are just dramatizing the issues to a ridiculous extent.[/QUOTE]
No one is dramatizing. People just said it's bad (because it is) and for some reason other people got really defensive about this.
I Am Error sumed it up quite nicely in the past page. You are jumping at people for wanting a better UI. This is incredibly stupid.
"but stop saying the game is unplayable or flop of the year because of the UI!!!"
[i]no one is saying that[/i]
[QUOTE=General J;49173795]Nothing in F4 has pulled me out of the experience more than spending 2 mins looking for the holotape (that I looted off a body, so no I couldn't just play it while taking it) because the Misc. section is fucking cancer[/QUOTE]
If you actually paid attention to the name of the holotape then all it takes is a second to open the pipboy and like three seconds to scroll down to the name of the holotape and use it
Sure it'd be a lot more comfortable if the keys weren't in the way but if your misc section is clogged with a shitton of magazines, clutter items and holotapes it's more your fault for not dumping all that shit in a container and hoarding dozens of items instead
Any UI is going to take forever to browse if you carry more than thirty documents at any given time.
[editline]24th November 2015[/editline]
[QUOTE=Bloodshot12;49173800]Why isn't there a Rad-X button in the status menu?
Why do I have to scroll through/sort my AID tab of 40+ food items just to get some radiation resistance?[/QUOTE]
You have 12 hotkeys slots just for that kind of situation.
I actually used all of them for trying out my different drugs during combat which I have an abundance of.
and are you really blaming him for not [I]exactly[/I] remembering the holotape name? What if he was picking up multiple items at once?
Seriously I'm not saying the UI is complete garbage but these are not things that should be hand-waived by making somebody hotkey [I]everything[/I] (and then wiping the hotkey once you run out)
[QUOTE=Grenadiac;49173794]And yet... it's fine for what it's meant to be. You can play through the whole game and realistically only find it slightly frustrating sometimes. You will never decide to stop playing the game, or throw your controller down in a fit of anger because of it.
It has flaws, yes they could have done better, but overall it really just needed a bit more refinement. It's not trash.[/QUOTE]
I've never argued that it's gamebreaking, or that every time I opened the pip-boy it stepped out of my TV and kicked my dog. I've been saying that it's incredibly flawed, and in my eyes one of the worst aspects of an otherwise great game.
It functions. That does not make it fine, or okay, or whatever. It makes it serviceable.
[QUOTE=General J;49173833]Pip-Boy Flashback:
When playing holotapes/reading notes, remember how it would grey out things that were old and the things unread and unplayed were highlighted and pushed to the top instead of sorted alphabetically?
Remember how holotapes showed the whole duration of the soundbyte too?
This was not something I expected them to remove[/QUOTE]
This shit is what I mean. It's an active conscious step backwards. They had the building blocks infront of them and threw out the foundation to reinvent something that didn't need reinvented. The community pieced together more functional UI's for them which could've laid the foundation for a good vanilla UI. Yet they didn't. Just because it's serviceable doesn't mean it's fine. It means it works. It doesn't make it fun, or intuitive to use. It means it functions.
One more thing I dislike, is how useless most food is.
Food that heals me is mostly useless. It's not worth binding to my favorites unless if I have a lot of it, like water/nuka cola.
I wish there was just a general "heal with whatever I have" button or bind.
It picks anything that isn't a stimpak. So basically your top healing food. Favoring non-radiated over radiated, maybe.
Pip-Boy Flashback:
When playing holotapes/reading notes, remember how it would grey out things that were old and the things unread and unplayed were highlighted and pushed to the top instead of sorted alphabetically?
Remember how holotapes showed the whole duration of the soundbyte too?
This was not something I expected them to remove
[QUOTE=Suttles;49173790]the pipboy's misc tab is horseshit, that's my only problem with it for me
Let's say you find a note on a body.
1. You need to read the name of the note, you can't read it from their body.
2. You need to open up the pipboy, go to the misc tab (not data, no clue why that was changed)
3. you need to scroll through ALLLLLL your misc items. Every key, note, holotape, pipboy game, bobblehead, and various items that are useless. Most of them can't be dropped. I'm on a controller, what the ui is made for and it's just as much of a problem on it as it is on pc.
Why couldn't be it be sorted/have the option to sort by "time acquired"? It was like that in fo3, nv, and I'm pretty sure TES games
Everytime I find a note, I'm just like "fuck I gotta do the long ass scroll all over again". I even have a mod to sort the misc/aid tab and it still takes ages to get to the [note] section.
Why couldn't misc just be
Keys.
Bobbleheads.
Various useless items.
Data tab would have everything else, sorted into respective columns.
Holotapes/Pipboy games
Notes[/QUOTE]
Point taken
I agree on the issue that it needs a sorting option but as far as it goes that's my only problem with it
[QUOTE=Suttles;49173829]One more thing I dislike, is how useless most food is.
Food that heals me is mostly useless. It's not worth binding to my favorites unless if I have a lot of it, like water/nuka cola.
I wish there was just a general "heal with whatever I have" button or bind.
It picks anything that isn't a stimpak. So basically your top healing food. Favoring non-radiated over radiated, maybe.[/QUOTE]
Idk I'm finding more use for crafted food than I ever have before. It's just the pre-war food that I avoid like the plague now because of rad changes. Only exception is Quantum.
[QUOTE=Grenadiac;49173794]You will never decide to stop playing the game, or throw your controller down in a fit of anger because of it.[/QUOTE]
The worst part about the game so far is the city. Whenever I have to go inside the main city it's all a huge gamble to me, the game will either run perfectly fine, or it'll just randomly start stuttering to the point where it's downright bullshit, forcing me to occasionally restart the game, it sometimes manages to fix itself though and thankfully the loading times aren't too bad, I guess.
It also sucks if this happens when you board a [sp]vertibird[/sp], it's pretty much the same thing all over again.
I don't think the UI annoyed me at all compared to this crap.
[QUOTE=General J;49173843]Idk I'm finding more use for crafted food than I ever have before. It's just the pre-war food that I avoid like the plague now because of rad changes. Only exception is Quantum.[/QUOTE]
That too, its a pain to use it all.
I have lots of awesome crafted food, but I really dislike going through my pipboy in the middle of combat to use it.
It's a problem in all bethesda games, not just this one. I try to only eat food outside of combat, since the only food worth binding to a button is shit that's easy to have in quantity.
I wish I could search in my workbench, I have so many cool legendary weapons and armors but browsing through them takes ages ;n;
[QUOTE=Suttles;49173829]One more thing I dislike, is how useless most food is.
Food that heals me is mostly useless. It's not worth binding to my favorites unless if I have a lot of it, like water/nuka cola.
I wish there was just a general "heal with whatever I have" button or bind.
It picks anything that isn't a stimpak. So basically your top healing food. Favoring non-radiated over radiated, maybe.[/QUOTE]
I sell all of the irradiated food I have, convert anything I can into pure food, and whenever I need a small healing boost I open the pipboy and look at the bottom right corner to see how much health I'd get back. I also remember the name of the food items I have since there's not that many (and it's mostly molerat chunks/mutt chops) so I just quickly get there and eat it.
Assuming I don't just dump it all into a vendor and instead make fifteen refreshing beverages since they're so strong.
Skyrim's vanilla UI was excellent. Fight me, nerds.
[QUOTE=Zondac;49173860]I wish I could search in my workbench, I have so many cool legendary weapons and armors but browsing through them takes ages ;n;[/QUOTE]
I just put them in separate containers near their associated workbench. I mostly use the Home Plate anyway so I use weapons to decorate and the rest goes into easy to find chests to sort shit out, same way I did in fallout 3 and skyrim.
Only thing it needs imho (other than droppable keys or a keyring) is a small indicator on recently picked up items.
[QUOTE=BLOODGA$M;49173877]Skyrim's vanilla UI was excellent. Fight me, nerds.[/QUOTE]
That explains so much.
I keep giving up on settlements. I see the cool things people can do, try and replicate it, feel bad because it looks like shit, scrap everything, give up, repeat.
Anyone have any good tips?
[QUOTE=MissingGlitch;49173894]I keep giving up on settlements. I see the cool things people can do, try and replicate it, feel bad because it looks like shit, scrap everything, give up, repeat.[/QUOTE]
Did you try building a settlement by using the TCL and TGM commands? Making settlements is a bit easier when you can just fly around. I use TGM for those crappy settlements I don't care about, I just plop a bunch of turrets to get the defense rating as high as possible and move on. If I had to grind materials for every settlement I would probably go insane.
[QUOTE=BLOODGA$M;49173877]Skyrim's vanilla UI was excellent. Fight me, nerds.[/QUOTE]
It was fine for consoles. But was not excellent, I simply cannot believe that.
[QUOTE=BLOODGA$M;49173877]Skyrim's vanilla UI was excellent. Fight me, nerds.[/QUOTE]
only annoyance was that you basically had to stick to either using keys or mouse
otherwise yeah i loved it, but skyui was also a fucking excellent mod.
anyways, i hate to throw my .02 into this ui debate, i've never had a problem with the pip-boy in any of the 3 bethout games. in fact, they added a bit more immersion into the fallout 4 pip-boy, because if you're on pc like me and you have to use w and s to scroll through the main tabs, notice that the wheel on the top right of the pip-boy moves up and down in relation to their tabs. oh and you really should drop all your junk and whatever shit you can't remove from the misc tab.
tl;dr y'all are a bunch of butthurt neckbeards and need mods.
I'm late for the Kotaku article thing, but some of these are some seriously minor issues/baby's-first-videogame-level of understanding, mostly the 2nd half or so about the crafting and perks and VATS.
Off the top of my head
-The discovery of being able to move around in the crafting menu would just require him to cough on the left stick
-"what does the up arrow next to happiness mean?" Really?
-"How long did it take you to figure out how to connect power lines to things? Or to assign a settler to a particular task?" Maybe look at the bottom of the screen?
-"I can’t tell you how many people I’ve talked to who initially thought that perks worked like a tree, and that you had to max out the first perk before moving down to the second, then the third." This is appalling too, there's a difference between not having enough of that stat (dotted grey outline of nothing), having a perk available but not owned (not-dotted outline faded color), and owned (colored in). Also, the once again un-looked at bottom of the screen shows the requisite for the perk/rank you have selected.
-"I thought next rank bought perks instead of previewed the next effects." Meanwhile you have Enter/A/X) CHOOSE right at the bottom of the screen if you had the perk points available. Jeez, this is becoming a pattern.
-The whole hit percentage thing with VATS is a little pedantic, They have health bars above each one, and after a few tries you'll notice that parts of enemies you can't see have lower numbers/zeroes.
-The order of your shots, when has that ever mattered? When do you get into the hypothetical situation where you are simultaneously methodically choosing which limbs to hit in which order, forgetting the order, AND getting shot at?
-The bottom of the screen comes back with a revengeance when it comes to criticals. Gee, I wonder what [SPACE/X/SQUARE] Execute critical does. The timing thing is indeed an issue, but come on.
-"The stealth indicator is too intrusive." Apparently not, considering that your blind ass wouldn't notice it otherwise.
-The aside at the bottom about "figuring out what food does" is just amazing. The only thing is that if it's a duration/over time effect, it doesn't tell you over how long of a period it's spread out.
Skyrim's vanilla UI was perfectly serviceable since it gave all of the info you'd actually need at a quick glance while not feeling cluttered or overly complex. The item and level progression is so straight forward and smooth in Skyrim you never really have to [I]choose[/I] between several weapons in the base game, so the simple indicator that a piece of gear is better than your currently equipped weapon/armor was all that was needed in the vanilla experience.
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