[QUOTE=Wulfram;49183236]You have to assign settlers to gather food[/QUOTE]
Oh fuck, the moment I "Command" a settler to a corn, the food ratings skyrocket'd to 12. Thanks a bunch, dude!
[QUOTE=J!NX;49183188]I haven't even done the main quest yet because I still can't decide
I picked the minutemen because they're the only "Good" choice there is because
1. Institute is too Illuminati for my tastes
2. BoS have too much of a "Doom guy" mentality to be the good guys. They're a bunch of stupid assholes who shoot anyone who looks like a raider.
3. The railroad is a hugbox for sentient toaster ovens, and are also too small and too concerned with their own cause to be a threat to anyone.
4. The minutemen have the people in mind. They fit the idea of a new American [del]democratic[/del] society quite well, and a powerful military government that helps the people is what Boston needs.[/QUOTE]
I don't get why the minutemen are such a mary sue good guy faction. the other guys are supposed to be morally grey but they all do such dumb stuff they're pretty much pure black, so the minutemen are literally the only 'right' choice available
I mean probably their only downside is that they're a small faction and poorly equipped, so they will have the most trouble governing the place? it isn't even portrayed that way in game since people come swarming in to join once you help the settlements
[QUOTE=krail9;49183250]I don't get why the minutemen are such a mary sue good guy faction. the other guys are supposed to be morally grey but they all do such dumb stuff they're pretty much pure black, so the minutemen are literally the only 'right' choice available
I mean probably their only downside is that they're a small faction and poorly equipped, so they will have the most trouble governing the place? it isn't even portrayed that way in game since people come swarming in to join once you help the settlements[/QUOTE]
the catch is that theres like 1 dude actually running it because everyone else is magically not competent enough to do it, and the minutemen would literally be a military run government. To be protected you have to join.
at least that's how I would be running it, the player
no matter how you slice it, the minutemen are still unity under a single military ruler. That's bound to end up becoming a big issue in the future, but it's the best thing for boston imho, at least until an actual government comes (lmao)
of course, unless they make DLC for a post minutemen ending, that'll never actually be an issue.
[editline]25th November 2015[/editline]
still, it's better than being under Mayor "well I'm the mayor after all, yes, I'm doing mayor things, because I'm the mayor" Doughnut
well even though the player is the general I think preston is the icon of the faction, you can see that they are the 'good natured' option, who wouldn't be corrupted by power and would hand governance back to the people as soon as it was feasible
the implication that its not all smiles and sunshine could have been made by some kind of questionable decision by preston, like say, attacking another group who are peaceful, but refuse to join the minutemen and compete with you for support, stating that the entire commonwealth has to be unified for it to work
[QUOTE=notlabbet;49182999]my curie don't fuck about
<JustCurieThings>[/QUOTE]
Tag that shit for Curie spoilers.
how the hell do people make these shops with the trader and shit stands inside, then board them up so it seems like its part of the building?
[QUOTE=krail9;49183297]well even though the player is the general I think preston is the icon of the faction, you can see that they are the 'good natured' option, who wouldn't be corrupted by power and would hand governance back to the people as soon as it was feasible
the implication that its not all smiles and sunshine could have been made by some kind of questionable decision by preston, like say, attacking another group who are peaceful, but refuse to join the minutemen and compete with you for support, stating that the entire commonwealth has to be unified for it to work[/QUOTE]
Prestons a bit of a sissy about it all in all, I think they made him a little too goodie too-shoes to be a character who is believably a 'soldier'. He's just TOO nice, he's kind of like Franklin, a hood rat that acts like a really chill down to earth sheltered suburban kid, but just HAPPENS to be in X bad situation, it doesn't fit.
I guess you could say ransacking a camp full of people who look like they're raiders without even confirming it is a pretty shitty thing to do, but they're the 'universally evil nevil people' in the game
I agree though, it'd be nice if there were big camps that the minutemen ended up trying to get to join via helping them, like usual, but they totally refused, so Preston pressed on, and it ended up getting ugly, possibly even pissing diamond city off. They could have ended up, in fear of being forced to join, tried to get outside help or locked the city down.
You're a mayor of a city and you hear of some new strong arm militia faction 'forcing' people to join, you're damn right you'll be concerned. You're going to lock those fuckers out and deny them their pass, or force them to go through a search. At least RAIDERS kill their victims. The rumors you hear could be hyperbolic and it could be a huge misunderstanding, but do you take this chance? they have an army.
Isn't Travis supposed to [sp]sound different after Confidence Man? I'm not noticing a change.[/sp]
[t]http://images.akamai.steamusercontent.com/ugc/644375293803748451/3EAB8CB8ADFE22C935DA9F84EDAB5D155C50E70B/[/t]
c'mon you know you did it too
[QUOTE=General J;49183319]Isn't Travis supposed to [sp]sound different after Confidence Man? I'm not noticing a change.[/sp][/QUOTE]
Finish a side quest or two for the change to stick.
[QUOTE=Bloodshot12;49183321][t]http://images.akamai.steamusercontent.com/ugc/644375293803748451/3EAB8CB8ADFE22C935DA9F84EDAB5D155C50E70B/[/t]
c'mon you know you did it too[/QUOTE]
Not after [sp]seeing how he got that gun and the significance it had on his life[/sp] I didn't.
[QUOTE=krail9;49183297]well even though the player is the general I think preston is the icon of the faction, you can see that they are the 'good natured' option, who wouldn't be corrupted by power and would hand governance back to the people as soon as it was feasible
the implication that its not all smiles and sunshine could have been made by some kind of questionable decision by preston, like say, attacking another group who are peaceful, but refuse to join the minutemen and compete with you for support, stating that the entire commonwealth has to be unified for it to work[/QUOTE]
Not exactly, the Minutemen had a huge internal power struggle over who gets to be the next leader. A good natured faction wouldn't exactly cause the entire downfall of their faction just because they have to choose a new leader.
thinking more on it
i think all in all a unified boston is the only way but you can't force people to join your militia, and if you try people are going to get pretty pissed and try and fight back.
if one were to put it into some farmers perspective, you? you have an army at your disposal. You use that army and they're going to see you for what you really are, a brutal military ruler trying to take control of the land, who keeps people in check by putting turrets on their land and recruitment beacons, and sell their food and goods for profit. Sure they get protection, but in the end they're still now forced under your rule.
I think it'd be amazing if fallout 4 managed to do that. Even if you tried really hard to be a good guy, people will still hate you. If they did this it would have shown exactly WHY settlements don't work in post-apoc US, because people are too stubborn to cooperate.
everyone is just a nameless npc however, and every settlement has no actual emotional worth aside from free money.
[QUOTE=Ardosos;49183328]Not after [sp]seeing how he got that gun and the significance it had on his life[/sp] I didn't.[/QUOTE]
Screenshot doesn't work for me.
I've noticed that companions don't need a fusion core in their power armour, but do they consume ammunition for guns you give them?
[QUOTE=Sgt Doom;49183397]I've noticed that companions don't need a fusion core in their power armour, but do they consume ammunition for guns you give them?[/QUOTE]
They do consume ammo, but it's pointless to give them guns and ammo because they just pick up anything they find.
Man I really look forward to proper modding tools(and mods on PS4)
I want to be the leader of a raider gang wearing pink hotrod painted raider power armor. And using a ballistic fist because hopefully somebody at least ports that over.
[QUOTE=Grindigo;49183400]They do consume ammo, but it's pointless to give them guns and ammo because they just pick up anything they find.[/QUOTE]
From what I've noticed, at least. If you give your NPC a custom weapon and ammo and tell them to equip it, they'll pick up other guns but never equip them until they run out of ammo. Tested it out by giving a companion tons of 10mm ammo and through 2-3 days of playtime, she never used another gun.
[QUOTE=Onii;49183473]From what I've noticed, at least. If you give your NPC a custom weapon and ammo and tell them to equip it, they'll pick up other guns but never equip them until they run out of ammo. Tested it out by giving a companion tons of 10mm ammo and through 2-3 days of playtime, she never used another gun.[/QUOTE]
Along with that, I now dump all my gear into a box and then have them loot the box to exploit the weight limit.
If anyone else like me was bothered by the fact that a lot of outfits lacked any kind of gloves and thus looked boring in first person, this exists now:
[url]http://www.nexusmods.com/fallout4/mods/2693/?[/url]
[QUOTE=archangel125;49183303]Tag that shit for Curie spoilers.[/QUOTE]
sorry i though people were talking openly about curie
[QUOTE=archangel125;49183346]Screenshot doesn't work for me.[/QUOTE]
Main quest spoilers I guess [sp]the screenshot is he named kellog's gun "kellogs frosted flakes" which, in retrospect, I actually do find funny. I still felt bad for kellog though.[/sp]
How do you get the unique weapons merchant to show up? I spent 3000 caps on the weapons stand.
[QUOTE=MILKE;49183569]How do you get the unique weapons merchant to show up? I spent 3000 caps on the weapons stand.[/QUOTE]
Theres like 3 in Vault 81, the rest are random encounters.
[QUOTE=-Iker-;49182918]Some special knockdown animations also come from countering melee attacks (attacking in the moment you are about to get hit is how you do them I think). They can also be done with weapon bashes iirc.[/QUOTE]
Yeah that's what they are though they only seem to work whenever they want to, the only way to do them somewhat consistently is to mash the bash/power attack button. They're handy against melee attackers if you need some space
You know what's really rad?
[sp]The Glowing Sea.[/sp]
[QUOTE=BusterBluth;49181972]Jeez Prestons voice acting is fucking [B]horrible[/B][/QUOTE]
His VA kinda reminds me of
[media]https://www.youtube.com/watch?v=EMqsf50qdrA[/media]
(6:19)
[QUOTE=krail9;49183250]I don't get why the minutemen are such a mary sue good guy faction. the other guys are supposed to be morally grey but they all do such dumb stuff they're pretty much pure black, so the minutemen are literally the only 'right' choice available
I mean probably their only downside is that they're a small faction and poorly equipped, so they will have the most trouble governing the place? it isn't even portrayed that way in game since people come swarming in to join once you help the settlements[/QUOTE]
The Railroad wouldn't even be morally grey if they just weren't utterly retarded.
Like literally all their negative aspects are them being fucking idiots. Like when towards the end they suddenly become murderous as fuck for absolutely no reason, despite being adamant about [i]not[/i] being murderous as fuck for literally the entire game, including right at the end when they [sp]tell Tom to let anyone who is unarmed through the teleporter, but then proceed to MURDER EVERYONE FOR NO REASON[/sp].
And also the whole [sp]nuking the institute, again, for no reason[/sp]
And what happened to helping out [sp]Gen 1 and 2 synths, anyway? It was mentioned like once near the beginning that Glory wanted to do that, and then Glory alluded to it briefly during the mission where you meet up with her, but then that's fucking it. After Glory dies, we go off blowing up the Prydwen ""FOR GLORY,"" but then immediately after we conveniently forget all about her ideals and murder all the Gen 1-2 Synths in the institute.[/sp]
And as a final note, what the fuck is the point in saving synths just to [sp]wipe their minds immediately afterwards. I mean that's literally killing them. You're murdering the consciousness of every synth you "save."[/sp] :goodjob:
And of course, there's no way to actually bring any of this up with them at any point.
Yeah, the more I ponder about the institute ending, the more I regret siding with them. I initially believed that I was bringing back lost synths because they were a potential danger, after having the Railroads tinker with them. After Libertalia I was hooked to the institute and their cause. Although now it feels like I was brainwashed into thinking all escaped synths would eventually go rogue, and start murdering people. Which obviously isn't true.
[QUOTE=Saphirx;49183820]Yeah, the more I ponder about the institute ending, the more I regret siding with them. I initially believed that I was bringing back lost synths because they were a potential danger, after having the Railroads tinker with them. After Libertalia I was hooked to the institute and their cause. Although now it feels like I was brainwashed into thinking all escaped synths would eventually go rogue, and start murdering people. Which obviously isn't true.[/QUOTE]
I dunno, the guy above you gives compelling reasons for why the Railroad is really dumb.
Me, I think they're idiotic because of all the issues the Wasteland has, they fixate on one of the most minor when they could be helping with the Raider or Super Mutie or Mutant creature problems. [sp](Occasional synth feeling oppressed is nothing compared to the catalogue of suffering the wasteland seems to endure every damn day)[/sp]
The Institute [sp]at least is actually trying to do something to improve conditions on the surface, creating crops that grow better etc, and when you take over you can say that you're going to undo their isolationist policy, even if you never get to actually do anything to demonstrate it because Bethesda. They're the only faction that has some plan for the future that isn't 'more of the same but with feeling lel'[/sp]
I can't help but feel that there is the beginnings of a decent plot hiding in FO4 (Though vaguely reminiscent of some of the factional struggles in NV), but that it really, really fucking needed the Obsidian writing team handling it.
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