• Fallout V22 - Diamond City Edition
    5,001 replies, posted
Man the Deliverer really is great, having it, a six-crank musket and a tuned up silenced sniper are the only things I need.
Found the [sp]Alien Blaster[/sp], where do I get more ammo for it?
[media]https://www.youtube.com/watch?v=zc21SThMGLw[/media] Nerd Rage is a fun perk
Whoever coded Dragons in Skyrim must have coded the vertiderps too [media]https://www.youtube.com/watch?v=pBOJeJdQjk8[/media] 'alright just copy the script, create a GUI-interface in visual basic to track the killer's IP, and then enable collision for the vertibirds. dragons were silly in skyrim' 'sir don't you think we could write some cleaner code which doesn't crash the vertibirds 50% of the time' 'i do not see an issue here??'
[QUOTE=Novangel;49183859]Found the [sp]Alien Blaster[/sp], where do I get more ammo for it?[/QUOTE] You don't, what you got with it is all you get. [sp]There is a mod for it that might help though[/sp]
For me, all factions have pretty borked logic throughout the game. apart from the minutemen who seem to be all round good guys, but that just leaves them really bland and not really fleshed out at all. The BOS [sp] only come up with a sensible reason to destroy all synths once or twice when asked, and otherwise just keep spouting rhetoric at you and throwing around terms like ~abominations!!!~, like a bunch of fucking space marines, instead of explaining the damage such technology could do in the wrong hands.[/sp] [sp]i seriously would have preferred it if the brotherhood were sympathetic to the synths themselves, but still knew they had to destroy or contain them due to the ramifications of such dangerous technology. this would also have made paladin danse's story more interesting, and also would have made them more likeable while still driving home the idea that they are crusaders that put duty over all else imo[/sp] The rail-road [sp] have the same issue as the brotherhood, from the other end of the spectrum. Spouting righteous rhetoric about freedom and liberty doesn't go very far to explain exactly why what they are doing is the *best* option, or even a smart option at all. Plus the whole mind-wipe and release scheme they have going on is full of issues because at this point they are saying that a single synth's freedom is worth any cost, including the damage he or she could do to other humans (remember my earlier concerns about t5-xx and his new life as stump-fucker the beheader) [/sp] Then we have the [sp] Institute, These guys are worse than the BOS when it comes to hoarding technology and fucking everyone up ~for their own good!~. Forget muscling in with power armor and confiscating laser rifles, The Institute wipes whole settlements off the map, using merciless automatons who wont think twice about executing non-combatants, to recover holotapes containing reactor schematics that some nerd kid dug up in a data base. not to mention they are responsible for the state of the commonwealth, who the fuck releases FEV rejects into a city and then dismantles any fledgeling government the commonwealth attempts to form by infiltrating it and murdering everyone. no wonder everyone is still wearing rags and eating poo if you turn their home into a war zone and then sabotage any attempt they make to organise themselves[/sp] [sp] oh sure they are the "best hope for mankind" because their hole in the ground looks like a hospital fucked an apple-store, and sombrely hopeful scientific music plays in the lobby, but other than make repilca humans, synths that can think and feel, so they can then go off and treat them like robots (?????)- wtf are they actually doing other than sitting in the basement playing with a chemistry set? [/sp] In the end i joined the brotherhood because ive always liked them ,and everyone in this game is stupid so i might as well cleanse and purge them all from the comfort of some power armor.
I personally disagree with all factions since none of them [sp] want to utilize the Institute's amazing base and technology for their own benefit [/sp]
Uhh, excuse me madam, but may I come through? [img]http://images.akamai.steamusercontent.com/ugc/397803214202840838/9F091A98B66F6C0041118D9FD699AC93AB6857AA/[/img]
[video=youtube_share;d4Pvx0un6LM]http://youtu.be/d4Pvx0un6LM[/video] Stupid stuff kept happening so I made a video about it.
[QUOTE=Tureis;49183889]I personally disagree with all factions since none of them [sp] want to utilize the Institute's amazing base and technology for their own benefit [/sp][/QUOTE] Including, ironically, [sp]the Institute itself.[/sp]
[QUOTE=Grindigo;49183913]Uhh, excuse me madam, but may I come through? [url]http://images.akamai.steamusercontent.com/ugc/397803214202840838/9F091A98B66F6C0041118D9FD699AC93AB6857AA/[/url][/QUOTE] [t]http://i.imgur.com/BGRdEj4.jpg[/t]
[QUOTE=J!NX;49183188]I haven't even done the main quest yet because I still can't decide I picked the minutemen because they're the only "Good" choice there is because 1. Institute is too Illuminati for my tastes 2. BoS have too much of a "Doom guy" mentality to be the good guys. They're a bunch of stupid assholes who shoot anyone who looks like a raider. 3. The railroad is a hugbox for sentient toaster ovens, and are also too small and too concerned with their own cause to be a threat to anyone. 4. The minutemen have the people in mind. They fit the idea of a new American [del]democratic[/del] society quite well, and a powerful military government that helps the people is what Boston needs.[/QUOTE] I hope I'm not locked to whoever built me The Huge Thing during the main quest, because I went to the BoS first, Maxson told me to wait, and I'm such an impatient asshole I handed the plans to Sturges who instantly went from "greaser hick repairman" to "engineer capable of building The Huge Thing" and three minutes later it was sitting in my backyard, in Sancturary
[QUOTE=elowin;49183969]Including, ironically, [sp]the Institute itself.[/sp][/QUOTE] Yeah, seriously, I don't get why they insist on sending out synths to kill people when they could just [sp]teleport a nuke up their rectum, or teleport them to the ass end of the glowing sea, seriously, they already have locators and target designator grenades[/sp]
Does junk respawn in 'dungeons' (dunno what the Fallout lingo is for this) in Fallout 4?
[QUOTE=J!NX;49183255] no matter how you slice it, the minutemen are still unity under a single military ruler. That's bound to end up becoming a big issue in the future, but it's the best thing for boston imho, at least until an actual government comes (lmao)[/QUOTE] This literally happens! The previous general dies, and small differences between groups cause them to fall apart. In fact, some of those groups turn into highwaymen and raiders. Then that incident Preston talks about happens, killing most of his group and making him lose faith in the minutemen. They're the only good option, and the argument against them is them being inept.
[url]http://www.nexusmods.com/fallout4/mods/2683/?[/url] AAAAAaaaaaaaaaa
[QUOTE=erkor;49184103][url]http://www.nexusmods.com/fallout4/mods/2683/?[/url] AAAAAaaaaaaaaaa[/QUOTE] i cant even figure out what this is meant to be, those screenshots dont tell me anything and the description is piss-poor
[QUOTE=a-cookie;49184133]i cant even figure out what this is meant to be, those screenshots dont tell me anything and the description is piss-poor[/QUOTE] Seems like you can place floors slightly into walls and things to avoid those annoying gaps we see some places?
i like how they made a reference to the stupid arrow in the knee joke from skyrim.
[QUOTE=RenegadeCop;49184208]If they do another alien DLC, I hope they make it creepy and based off invasion of the body snatchers. with how creepy they made ghouls, I think they could pull it off[/QUOTE] Do it with an X-Files vibe with Nick.
You just know the last dlc will take place on an Enclave moonbase fighting Zeta aliens
I find it scary how many people are asking for more Mothership Zeta and O:A style DLCs "hey remember the two horrible DLCs that had even worse writing than the main FO3 game? it sure would be cool having them again. what's a Point Lookout or The Pitt?"
[QUOTE=Ruh-roh;49184236]I find it scary how many people are asking for more Mothership Zeta and O:A style DLCs "hey remember the two horrible DLCs that had even worse writing than the main FO3 game? it sure would be cool having them again. what's a Point Lookout or The Pitt?"[/QUOTE] An Operation: Anchorance type DLC could actually work in FO4 because of the gunplay not being complete ass.
[QUOTE=Ruh-roh;49184236]I find it scary how many people are asking for more Mothership Zeta and O:A style DLCs "hey remember the two horrible DLCs that had even worse writing than the main FO3 game? it sure would be cool having them again. what's a Point Lookout or The Pitt?"[/QUOTE] Because they liked the basic idea but not the execution, and would like to see it done decently.
[QUOTE=Essante;49184248]An Operation: Anchorance type DLC could actually work in FO4 because of the gunplay not being complete ass.[/QUOTE] at least for me it wouldn't work because O:A just wasn't interesting, and the bad gameplay being the focus was just the nail in the coffin. Sure, FO4 shooting is actually fun, but it would be CoD: Post Apocalypse on FO4'S engine. the gameplay is already fun enough anywhere else, that's not what they should be focusing on fixing in their DLCs [QUOTE=elowin;49184256]Because they liked the basic idea but not the execution, and would like to see it done decently.[/QUOTE] but the other ideas were so much better, why would you ask for [I]zeta[/I] imagine how gorgeous and fun PL and the Pitt would look in the new engine. nope, we want [I]aliuns[/I] that's like obsidian having a second shot for a new fallout and people being all "MAN I HOPE WE HAVE ANOTHER AREA LIKE NELLIS TO PLAY LONG FETCH QUESTS OVER VAST EXPANSES OF NOTHING"
[QUOTE=Vodkavia;49184260][sp] IMHO Maxson's rhetoric makes sense if you take 5 mins to digest the implications. 1. Synths really can't be trusted 100% ever because they're designed to infiltrate and exploit human relationships. He knows there are passable synths like Danse, but they're still too much of a liability to let them have an ear on the leadership. What if a coursor captured danse? what if Danse has some sort of manual override, it's no coincidence the institute bothered to put him in the capital wasteland when the BoS was recruiting. 2. Not running the BoS on a simplistic and firey agenda would make them vulnerable to the same constant looking over your shoulder questioning everyone's identity sort of oppression through fear the Institute has everyone else under.[/sp][/QUOTE] they're probably the faction that makes the most sense, despite being the most unapologetically evil of the bunch.
[QUOTE=elowin;49184273]they're probably the faction that makes the most sense, despite being the most unapologetically evil of the bunch.[/QUOTE] Which is why I joined them. The Institute are just evil. The Railroad are just retarded. BoS are right in the sweet spot between evil and retarded.
[QUOTE=Ruh-roh;49184259]but the other ideas were so much better, why would you ask for [I]zeta[/I] that's like obsidian having a second shot for a new fallout and people being all "MAN I HOPE WE HAVE ANOTHER AREA LIKE NELLIS TO PLAY LONG FETCH QUESTS OVER VAST EXPANSES OF NOTHING"[/QUOTE] No, it's like obsidian having a second shot for a new fallout and people being all "man I hope we have another area like Nellis, but without the long fetch quests over vast expanses of nothing and a lot more cool interesting stuff"
Really wish I could rotate things in more than one axis, fences clipping through the ground cause they need to be PERFECTLY HORIZONTAL is a bit annoying
[QUOTE=RenegadeCop;49184303]Oh my god imagine nellis with working flight simulators[/QUOTE] Exactly.
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