• Fallout V22 - Diamond City Edition
    5,001 replies, posted
[QUOTE=Zondac;49185139][video=youtube;Wnedb7XKycc]https://www.youtube.com/watch?v=Wnedb7XKycc[/video] I completely agree with him but let's face it, this is a popular opinion[/QUOTE] I just don't understand why he keeps treating obsidian as some "random mid sized guys with new ideas and different looks about the fallout series" through the whole thing no one warned him that obsidian was choke-full of ex-black isle guys or something? also you'd be surprised by the number of F3 and now F4 fans that absolutely hated New Vegas and never want Obsidian (or anyone but Bethesda) to ever touch it again
[QUOTE=-Iker-;49185385]Just punch shit to death.[/QUOTE] I.. didn't even think of that.
[QUOTE=Ruh-roh;49185388]I just don't understand why he keeps treating obsidian as some "random mid sized guys with new ideas and different looks about the fallout series" through the whole thing no one warned him that obsidian was choke-full of ex-black isle guys or something? also you'd be surprised by the number of F3 and now F4 fans that absolutely hated New Vegas and never want Obsidian (or anyone but Bethesda) to ever touch it again[/QUOTE] My only complaint about New Vegas was how lifeless it seemed. I get that it's a post nuclear wasteland, but even the populated areas just felt empty. Vegas is spun to be this great place that's bustling with activity and when you get there there's....6 people tops outside of the whopping 3 casinos? The game itself is great, and I love what Obsidian did with it, but the hub was way more active than Vegas entirely, and that was in an isometric RPG.
[QUOTE=haloguy234;49185510]My only complaint about New Vegas was how lifeless it seemed. I get that it's a post nuclear wasteland, but even the populated areas just felt empty. Vegas is spun to be this great place that's bustling with activity and when you get there there's....6 people tops outside of the whopping 3 casinos? The game itself is great, and I love what Obsidian did with it, but the hub was way more active than Vegas entirely, and that was in an isometric RPG.[/QUOTE] That was mostly due to platform limitations though. They probably wouldn't have that if they made another game now.
[QUOTE=haloguy234;49185510]My only complaint about New Vegas was how lifeless it seemed. I get that it's a post nuclear wasteland, but even the populated areas just felt empty. Vegas is spun to be this great place that's bustling with activity and when you get there there's....6 people tops outside of the whopping 3 casinos? The game itself is great, and I love what Obsidian did with it, but the hub was way more active than Vegas entirely, and that was in an isometric RPG.[/QUOTE] I think that's an engine limitation. Even FO4 feels pretty lifeless at times in the bigger settlements. Everyone still moves around like robots.
[QUOTE=haloguy234;49185510]My only complaint about New Vegas was how lifeless it seemed. I get that it's a post nuclear wasteland, but even the populated areas just felt empty. Vegas is spun to be this great place that's bustling with activity and when you get there there's....6 people tops outside of the whopping 3 casinos? The game itself is great, and I love what Obsidian did with it, but the hub was way more active than Vegas entirely, and that was in an isometric RPG.[/QUOTE] You're doing what all the guys from metacritic did and blaming the developer for a console/engine limitation (that they had no choice to pick) on an already rushed game They didn't made that poor excuse of the strip because they wanted and they said that thousands of times already. Thank the consoles for it.
[QUOTE=Ruh-roh;49185388] also you'd be surprised by the number of F3 and now F4 fans that absolutely hated New Vegas and never want Obsidian (or anyone but Bethesda) to ever touch it again[/QUOTE] I haven't encountered that, but I am on the side who liked New Vegas the best but still acknowledged that it had some integral design flaws that weren't just "Bethesda's fault" for the engine or the time limit or whatever. Like, if we are going to talk about the Institute being generic evil bad dudes, look no further than the Legion. They have zero redeemable qualities. Don't give me that shit about them "keeping the roads safe from raiders" because they ARE the raiders. They literally just handed all the raider groups and tribals guns and helmets and said "you military now". The Legion is a glorified, pretentious raider gang. Also New Vegas felt really "theme-park" to me, which I guarantee is a holdover from the older Fallouts where you traveled between unique locations on a world map instead of on foot. Everything felt scrunched together and within spitting distance, but more importantly is you'd encounter way to much weird shit. Bethesda's environment design is top notch and makes me feel like I'm in an actual world because there is a ton of unimportant, decrepit buildings between all the unique locales that lends an air of realism to it all, instead of just meandering from the crazy plant person vault to the stand with the Protectron vendor to the walled off ghetto. It doesn't feel like a real place. So yeah, there are certainly some criticisms I have for New Vegas, but it was still my favorite in the series as far as the writing is concerned. I can even excuse the "theme park syndrome" a bit since the locales were at least varied and unique.
For some reason storing my ammo in a container at my settlement prevents the excess resources generated at my settlement from appearing in the workshop inventory. I guess there's some sort of item limit for all containers in one settlement.
[QUOTE=haloguy234;49185510]My only complaint about New Vegas was how lifeless it seemed. I get that it's a post nuclear wasteland, but even the populated areas just felt empty. Vegas is spun to be this great place that's bustling with activity and when you get there there's....6 people tops outside of the whopping 3 casinos? The game itself is great, and I love what Obsidian did with it, but the hub was way more active than Vegas entirely, and that was in an isometric RPG.[/QUOTE] NPCs don't take a lot of processing power in an isometric RPG, especially not ones that just stand around all day. Meanwhile each NPC in a Bethbryo game has a fucking schedule they're keeping up with all the time, going about doing all kinds of dumb garbage. They really couldn't have more NPCs in there without fucking over people with average specs (and console players oh god)
[QUOTE=Ruh-roh;49185530]You're doing what all the guys from metacritic did and blaming the developer for a console/engine limitation (that they had no choice to pick) on an already rushed game They didn't made that poor excuse of the strip because they wanted and they said that thousands of times already. Thank the consoles for it.[/QUOTE] They're not really blaming the developers, they're just pointing out a flaw, as you do.
[QUOTE=BananaFoam;49185541]Also New Vegas felt really "theme-park" to me[/QUOTE] That's actually quite funny because most people complain about the opposite (the mojave being boring and having nothing on it) Also the "theme park" areas are actually all real (primm, novac, etcetera) F3 felt way more like a theme park to me. And to be honest i didn't mind, exploration was the main source of fun in that game anyway.
I'm hoping and praying for a DLC based around Valentine in one way or another. He's such a goddamn great character.
I think the biggest problem in all of this is that Bethesda actually made a major AAA 2015 release on the core foundation of a 13 year old game engine.
[QUOTE=a-cookie;49184133]i cant even figure out what this is meant to be, those screenshots dont tell me anything and the description is piss-poor[/QUOTE] Lol u haven't touched settlements then
[QUOTE=haloguy234;49185614]I think the biggest problem in all of this is that Bethesda actually made a major AAA 2015 release on the core foundation of a 13 year old game engine.[/QUOTE] I mean, the modern Call of Duty games use the older CoD games' engine as a foundation, which had Return to Castle Wolfenstein as it's foundation, which was further founded on the Quake 3 engine, which was based on Quake 2's engine, and that was built off of Quake 1's engine.
God, base building in this game is so good. [t]http://i.imgur.com/kjEqAO8.jpg[/t]
I hope people make specific magazine themed stands so I can neatly pack them all in their respective shelves with no extra space used for nothing. I need mods to fix my OCD :v:
[QUOTE=elowin;49185654]I mean, the modern day Call of Duty games used the older CoD games' engine as a foundation, which had Return to Castle Wolfenstein as it's foundation, which was further founded on the Quake 3 engine, which was based on Quake 2's engine, and that was built off of Quake 1's engine.[/QUOTE] That's not really the same thing because these are engines that have been tried and true to be good at what they do. However, it blows my mind that Bethesda continues to use Gamebryo. I will admit they've done a pretty good job with the graphics this time around but the core of the game is still running on that god awful piece of shit, and it's obvious. It's pretty fucking bad when there are people reviewing your new game and they all say that the "bugs and glitches" are "features", rather than actual problems. "Oh haha, it wouldn't be a classic FUN Bethesda game without all of these bugs! Thank you Todd Howard."
[QUOTE=elowin;49185654]I mean, the modern Call of Duty games use the older CoD games' engine as a foundation, which had Return to Castle Wolfenstein as it's foundation, which was further founded on the Quake 3 engine, which was based on Quake 2's engine, and that was built off of Quake 1's engine.[/QUOTE] And CoD games are constantly being shitted on as lazy copy-pastes with no significant improvement for the past 10 years or so
I think it's kinda fanboy justification for saying New Vegas's limitations weren't their fault, but because of time + engine limitations. You understand your limitations and set your scope to them before development. I don't give 2 shits about what New Vegas [I]could[/I] have been. I'm judging it for what it [I]is[/I].
[QUOTE=RichyZ;49185681]source: someone's whos never played them[/QUOTE] I don't know if they really play or not but this critique still remains every new year and every new CoD Talking about games i know i played enough bethesda games to know Gamebryo is a gigantic and bugged mess for open world games. Hell i even had a typical gamebryo bug on Catherine of all games. How can a puzzle game based around pushing blocks with some anime between the scenes can even bug out like that is beyond me [QUOTE=General J;49185697]You understand your limitations and set your scope to them before development. I don't give 2 shits about what New Vegas [I]could[/I] have been. I'm judging it for what it [I]is[/I].[/QUOTE] So New Vegas shouldn't use any settlements with more than 20 people because of the engine? That's even more retarded than implying the strip is full of people but never showing them. It's not an Obsidian fanboyish argument to say that gamebryo is a mess. The same argument excuses a lot of shit for F3, Skyrim and F4 too
[QUOTE=elowin;49185554]NPCs don't take a lot of processing power in an isometric RPG, especially not ones that just stand around all day. Meanwhile each NPC in a Bethbryo game has a fucking schedule they're keeping up with all the time, going about doing all kinds of dumb garbage. They really couldn't have more NPCs in there without fucking over people with average specs (and console players oh god)[/QUOTE] But even Evil Genius already did that, the game should be fine with like 50 NPCs or so. The way it works in EG is different though, it's not the NPCs which have schedules, but the objectes in the rooms do, so I guess it's not really comparable. (I wrote this so poorly, sheesh)
[QUOTE=Ruh-roh;49185679]And CoD games are constantly being shitted on as lazy copy-pastes with no significant improvement for the past 10 years or so[/QUOTE] The complaints about CoD being a copy paste job were from people who weren't exactly into the series to begin with and only concerned Modern Warfare, MW2 and MW3. I don't remember anyone saying Black Ops or Advanced Warfare were copy-paste jobs, and all of the treyarch games since WaW have been very well received. But if bethesda does go ahead and publish another Obsidian fallout game it'd be in the best interest of everyone if it was given more than a year's development time if only for the fact that by the time NV came out a lot of people weren't even done with Fallout 3 and its expansions (or had just started playing it), and New Vegas [I]did[/I] look like a hasty cash-in when it was first announced (I legitimately thought it was going to be the final expansion of Fallout 3 at first). Considering there was seven years between Black Isle's last Fallout game and Fallout 3 (more if you disregard Tactics), people didn't expect New Vegas to suddenly pop out two years after Fallout 3, with the development time worthy of a large expansion, and hardly of a full game.
not sure about the random npcs but companions are much more lively this time around and that's great. I never played Skyrim much so I don't know how much of an improvement it is on top of that, but it feels significant.
Also all of Bethesda's Gamebryo games remind me of mediocre high school drama theater projects. I understand that they can't possibly have 200 unique voices for everybody you may encounter but at least put forth an effort to make a little variety. Other than specific named characters, in every single Bethesda game I swear they only have a max of 4 voice actors. Some of which even for named characters. If they bumped that number up to say, I don't know, 8, then there would be much more variety. Sure, we'd still spot the people who sound similar but I've poured 110 hours into FO4 and so far I've heard Garrus Vakarian for at least 80 of those hours. It's like drama theater in high school. You only have so many actors so you just keep changing their costumes. However you expect this in something like that. You wouldn't necessarily expect that in a movie, and if it does have to happen in a movie it's usually done to the point that it's difficult to notice or it's intentional. But there's no excuse for something like that to happen in a major AAA release in 2015. Todd Howard and Bethesda remind me of Adam Sandler. It feels like they're just lazily slapping together whatever the hell they can to make money instead of actually trying.
I don't even think Obsidian should publish another Fallout game to begin with. They changed a lot since NV and InXile is now the closest to the older Fallout team we had. Your argument for people thinking New Vegas was another F3 expansion due to being released so close to each other is very true though. Some people still think that today even [QUOTE=haloguy234;49185743]Also all of Bethesda's Gamebryo games remind me of mediocre high school drama theater projects. I understand that they can't possibly have 200 unique voices for everybody you may encounter but at least put forth an effort to make a little variety. Other than specific named characters, in every single Bethesda game I swear they only have a max of 4 voice actors. Some of which even for named characters. If they bumped that number up to say, I don't know, 8, then there would be much more variety. Sure, we'd still spot the people who sound similar but I've poured 110 hours into FO4 and so far I've heard Garrus Vakarian for at least 80 of those hours. It's like drama theater in high school. You only have so many actors so you just keep changing their costumes. However you expect this in something like that. You wouldn't necessarily expect that in a movie, and if it does have to happen in a movie it's usually done to the point that it's difficult to notice or it's intentional. But there's no excuse for something like that to happen in a major AAA release in 2015. Todd Howard and Bethesda remind me of Adam Sandler. It feels like they're just lazily slapping together whatever the hell they can to make money instead of actually trying.[/QUOTE] Hey now, the voice acting stuff for F4 is miles better than what they did in F3 and Skyrim Maybe they were conscious that the new "voiced protagonist" thing would call a lot more attention to their voicework and they improved a lot on this department Still not perfect, but not nearly as bad as it were back in F3/NV days where you heard the same guy saying the same lines everywhere
I just hope Obsidian goes the Bethesda route and tries something new and tasty in the Fallout world. I think New Vegas was enough of "Hey guys! Remember Fallout 1 & 2?"
[QUOTE=General J;49185748]I just hope Obsidian goes the Bethesda route and tries something new and tasty in the Fallout world. I think New Vegas was enough of "Hey guys! Remember Fallout 1 & 2?"[/QUOTE] I don't think making a good game based on the other two first and great games is bad but hey, opinions You can have "Fallout of Duty", i take New Vegas 2
Is there any point in the game where the dialogue branches out to multiple options before making the PC speak? For example: 1. Sarcasm 2. No 3. Yes 4. More Options Sub options 1-4 I know there's a part in the Railroad where you get to choose [sp]your codename, but I don't consider that to count since the "More options" answer makes the PC say something to prompt the new window first[/sp]
[QUOTE=haloguy234;49185743]Also all of Bethesda's Gamebryo games remind me of mediocre high school drama theater projects. I understand that they can't possibly have 200 unique voices for everybody you may encounter but at least put forth an effort to make a little variety. Other than specific named characters, in every single Bethesda game I swear they only have a max of 4 voice actors. Some of which even for named characters. If they bumped that number up to say, I don't know, 8, then there would be much more variety. Sure, we'd still spot the people who sound similar but I've poured 110 hours into FO4 and so far I've heard Garrus Vakarian for at least 80 of those hours. It's like drama theater in high school. You only have so many actors so you just keep changing their costumes. However you expect this in something like that. You wouldn't necessarily expect that in a movie, and if it does have to happen in a movie it's usually done to the point that it's difficult to notice or it's intentional. But there's no excuse for something like that to happen in a major AAA release in 2015. Todd Howard and Bethesda remind me of Adam Sandler. It feels like they're just lazily slapping together whatever the hell they can to make money instead of actually trying.[/QUOTE] I don't think you realize how much money voice acting exactly costs. [I]Every[/I] open world RPG released in recent memory have had the same issue. Even The Witcher 3 has a ton of characters with the same voice, [I]and the same fucking face[/I] on top of that (just with a different beard usually). The Phantom Pain has [I]no voice variation[/I] at all, every guard speaks the same and every one of your Diamond Dogs soldiers have the same voice.
Sorry, you need to Log In to post a reply to this thread.