[QUOTE=Gunner th;49189339]I finally found an explosive minigun, and there is only one thing I can call it
[t]http://images.akamai.steamusercontent.com/ugc/396677383898076937/F1E187F7D027B6F81B1A777E7A7109C526510BFD/[/t]
(A-10 noises go here)[/QUOTE]
The A-10's cannon is the GAU-8.
[QUOTE=Gunner th;49189339]I finally found an explosive minigun, and there is only one thing I can call it
[t]http://images.akamai.steamusercontent.com/ugc/396677383898076937/F1E187F7D027B6F81B1A777E7A7109C526510BFD/[/t]
(A-10 noises go here)[/QUOTE]
A-10 is the GAU 8 AVENGER, I think.
The GAU-19 is a better fit:
[t]https://4.bp.blogspot.com/-l_4Q44z9jTc/TiCH7HB5DfI/AAAAAAAAAIA/UJf7NkYyp6s/s1600/GAU%2B19%2BSide.png[/t]
[QUOTE=GunFox;49189383]A-10 is the GAU 8 AVENGER, I think.[/QUOTE]
This is several times smaller, so it's only a 3 instead of 8. I know the A-10 gun is the GAU-8. Plus there's no real GAU-3, unless you count Command and Conquer as real.
[QUOTE=J!NX;49188936][t]http://i.imgur.com/c4JCpLQ.jpg[/t][/QUOTE]
May I recommend this?
[url]http://www.nexusmods.com/fallout4/mods/522/?[/url]
[t]http://staticdelivery.nexusmods.com/mods/1151/images/522-0-1447817834.jpg[/t]
Uhhh, my supersledge suddenly has 488 damage for no reason what the hell?
[QUOTE=StrawberryClock;49189458]Uhhh, my supersledge suddenly has 488 damage for no reason what the hell?[/QUOTE]
One of the companion perks is supposed to give +% damage to melee but instead multiplies it by a ridiculous amount.
Damage listings don't always seem to be consistent. That explosive minigun said it only did 38 damage when I found it, my inventory says 78, and the crafting menu says 65. Damage calculations are weird.
[QUOTE=IrishBandit;49189466]One of the companion perks is supposed to give +% damage to melee but instead multiplies it by a ridiculous amount.[/QUOTE]
Only companion I've had so far is Codsworth.
[QUOTE=Ax3l;49189436]May I recommend this?
[url]http://www.nexusmods.com/fallout4/mods/522/?[/url]
[t]http://staticdelivery.nexusmods.com/mods/1151/images/522-0-1447817834.jpg[/t][/QUOTE]
I'm waiting until it adds either a delay before lowering your weapon or not lowering in combat before I install that
[QUOTE=StrawberryClock;49189472]Only companion I've had so far is Codsworth.[/QUOTE]
Oh wait, it's not a companion perk, it's Yao Guai Roast. It's supposed to give +10 melee damage but instead gives x10.
[QUOTE=archangel125;49189163]Anyone who backed the Minutemen get a fucked up Railroad glitch? [sp]Where for some reason they all think that Glory is dead and keep making references to how much they miss her, despite the fact she's just walking around the base now? She doesn't even respond anymore. [/sp][/QUOTE]late but ok i wasn't sure if that was just me
i was so confused when Des brought it up when she was right next to me
[QUOTE=Ax3l;49189436]May I recommend this?
[url]http://www.nexusmods.com/fallout4/mods/522/?[/url]
[t]http://staticdelivery.nexusmods.com/mods/1151/images/522-0-1447817834.jpg[/t][/QUOTE]
When the GECK comes out I hope we can get a version that works contextually, if you're in combat, it stays down right now and that's annoying.
My character ain't no special snowflake but he's lookin' good
[IMG]http://i.imgur.com/Ncar3Qe.png[/IMG]
He's still named Todd Howard because I fucked up
Notice the peculiar remark the guard of the great green jewel makes
[QUOTE=IrishBandit;49189480]Oh wait, it's not a companion perk, it's Yao Guai Roast. It's supposed to give +10 melee damage but instead gives x10.[/QUOTE]
Yeah, it was probably it. What the hell, someone in QA had definitely come across this. It's WAY too obvious.
[QUOTE=StrawberryClock;49189548]Yeah, it was probably it. What the hell, someone in QA had definitely come across this. It's WAY too obvious.[/QUOTE]
I'm wondering why they didn't even fix it in the beta patch.
Like, I'm sure they know about it... and it can't be a very difficult fix.
[QUOTE=usaokay;49189371]In all of my time in this game, I have yet to remove my Vault 111 jumpsuit.[/QUOTE]
i can't tell if its broken to wear armor over the shroud's armor
Vault suit is already the best, I really wish there were reasons not to use it :V
[editline]26th November 2015[/editline]
[QUOTE=IrishBandit;49189480]Oh wait, it's not a companion perk, it's Yao Guai Roast. It's supposed to give +10 melee damage but instead gives x10.[/QUOTE]
I can't tell whats more op
10x melee damage or 2000% more vats headshot with macready's perk(that has a[URL="http://www.nexusmods.com/fallout4/mods/1282/?"] fix [/URL]at least)
See that guy? you can shoot him as long as you have vision
or
See that guy? you can one shot him with your melee
So I walked into goodneighbor with my full t-60b power armor (flames included) and the guy at the gate says "buy insurance or I'll mug you"
.... The sarcastic option is pretty great and I know its scripted but really really poor life choice when you threaten to mug the guy in a walking nuclear powered tank
Man, as a Semi-Auto player Overseer's Guardian was hype as fuck when I first got it, now its almost pretty much a crutch since it vastly overpowers any weapon I have or will have :/
You never notice how much companions teleport until your companion is a super mutant in an area full of super mutants and he randomly wanders around the corner.
I've wasted so many shotgun shells.
Game is essentially unplayable due to framerate dropping to 1 fps for 2-3 seconds every time a new cell is loaded. Would moving it to my SSD help or is it a RAM issue?
I don't mind Super Mutant companions, but Strong is the first one I dislike.
I don't like Strong because he dislikes whenever I lockpick or hack which is just dumb.
[QUOTE=gbtygfvyg;49189717]I don't like Strong because he dislikes whenever I lockpick or hack which is just dumb.[/QUOTE]
That's because if you're a being of true strength you would just beat the terminal or lock into submission. This is Strong's preferred method of dealing with obstacles.
[QUOTE=gbtygfvyg;49189717]I don't like Strong because he dislikes whenever I lockpick or hack which is just dumb.[/QUOTE]
He also dislikes you entering Power Armor.
[QUOTE=gbtygfvyg;49189717]I don't like Strong because he dislikes whenever I lockpick or hack which is just dumb.[/QUOTE]
yea, I really hate dislikes for taking drugs too.
I helped [sp]Cait and now she DISLIKES me taking drugs? Really annoying, makes me regret doing her quest. I get why but ughh. [/sp]
It's just silly, I shouldn't be punished for playing like I normally do. I get why strong dislikes it, but its just fucking annoying. Add a way to brute force locks then it'd be fine. Explosives / Raw strength could work to fuck over a door. Make it so theres a downside, if you use explosives to blow open a container or raw strength, some items might get destroyed or be worth less.
[QUOTE=haloguy234;49189742]That's because if you're a being of true strength you would just beat the terminal or lock into submission. This is Strong's preferred method of dealing with obstacles.[/QUOTE]
It would be fine if the game would actually let you shoot locks and, do that :v:
[QUOTE=RaTcHeT302;49189800]It would be fine if the game would actually let you shoot locks and, do that :v:[/QUOTE]
Actually is pretty sad they didn't think to add that in.
[QUOTE=Zenreon117;49189805]Actually is pretty sad they didn't think to add that in.[/QUOTE]
I've had enough of the stupid hacking\lockpick minigame, I got the easy hacking game mod so that I can be done with it, I just bruteforced it anyway. It's not even a good puzzle minigame, it's just tedious.
I really don't understand why they had to make locks so common, they really need to tone it down.
I'd rather have key only safes but with some actual loot, instead of more ammo and a shitty pipe weapon. (hunting keys would probably get pretty boring though)
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