[QUOTE=Vodkavia;49167023]The things you guys say are making me fear this game is skyrim 2.0 :scream:[/QUOTE]
it has issues but they pale in comparison to anything you'd find in Draugr Dungeon Simulator
At what level does t-51s start spawning?? I'm level 25 and I'd like a new power armor that's not the raider one. Is there any guaranteed spawn, and if so without spoilers if possible?
The voyage of the U.S.S. constitution way the greatest quest that I've ever done
[QUOTE=-Iker-;49167056]At what level does t-51s start spawning?? I'm level 25 and I'd like a new power armor that's not the raider one. Is there any guaranteed spawn, and if so without spoilers if possible?[/QUOTE]
There's two sets at the National Guard Training Grounds. One is in a shipping container, behind a hacking terminal, and the other is INSIDE the armory itself, which can be accessed with a password or hacked at a Master level.
[QUOTE=-Iker-;49167056]At what level does t-51s start spawning?? I'm level 25 and I'd like a new power armor that's not the raider one. Is there any guaranteed spawn, and if so without spoilers if possible?[/QUOTE]
im p sure all power armours are available from level 1? they're in set locations afaik
[QUOTE=Vasey105;49167109]im p sure all power armours are available from level 1? they're in set locations afaik[/QUOTE]
There are some locations which are level dependent. Like the building where if you're below 25-30, it'll spawn T-60 (i think) and above that it'll spawn X-01
That awkward moment where you're (faction spoilers) [sp]"Working" with the Institute, and one of your settlements is attacked by Synths[/sp]
[QUOTE=Tuskin;49167134]That awkward moment where you're (faction spoilers) [sp]"Working" with the Institute, and one of your settlements is attacked by Synths[/sp][/QUOTE]
Could very well be rouge synths just shooting the shit, having a party, killing some dudes.
On the subject of Skyrim though, I wonder why they decided to cut out dual wielding. I really wanted to dual wield revolvers.
Hell, the critical hit icon is even dual wielding. Revolvers, too.
[QUOTE=Lomme;49166789]You can fix that, with mods:
[video=youtube;CpS_8rK_mJA]https://www.youtube.com/watch?v=CpS_8rK_mJA[/video]
[/QUOTE]
[IMG]http://i.imgur.com/fhnApL3.png[/IMG]
[IMG]https://heavyeditorial.files.wordpress.com/2013/05/tumblr_mfndjq0do31rn0vh6o1_250.gif[/IMG]
I can smell what the Sole Survivor is cookin'
[QUOTE=elowin;49167158]On the subject of Skyrim though, I wonder why they decided to cut out dual wielding. I really wanted to dual wield revolvers.
Hell, the critical hit icon is even dual wielding. Revolvers, too.[/QUOTE]
That's something I was discussing with one of my buddies. I'm sure they tested it at some point. Once the GECK comes out someone should do some digging for leftover references.
I hope there are left overs of the Python Compiler they made.
[QUOTE=Lomme;49166789]You can fix that, with mods:
[video=youtube;CpS_8rK_mJA]https://www.youtube.com/watch?v=CpS_8rK_mJA[/video]
[/QUOTE]
It looks like a G-Mod Video maker animated this.
Craftable figures mod when?
What I really want is a mod that'll let you fix up damaged robots. I must save all those poor Mr. Handy who are missing limbs. And make Codsworth shine again.
[QUOTE=Brt5470;49166890]plz help
[t]http://i.imgur.com/GpePLc0.png[/t][/QUOTE]
Did you put your FoV up really high? That happened to me too.
[t]https://dl.dropboxusercontent.com/u/5636656/2015-11-15_00003.jpg[/t]
[QUOTE=Gunner th;49167272]What I really want is a mod that'll let you fix up damaged robots. I must save all those poor Mr. Handy who are missing limbs. And make Codsworth shine again.[/QUOTE]
You could probably model swap Codsworth to his shiny version, I don't see anything breaking.
Nick Valentine spoilers: [sp]Nick's backstory about how he tricked 4 people into thinking he was going to explode had me in tears.[/sp]
in the small quest for abbot in diamond city where you fetch the green paint for him, i noticed there were now lots of patches of fresh looking green paint on the buildings around town. is there green paint on buildings before, or did it actually get freshly painted?
[QUOTE=war_man333;49166593]Is it normal for ferals to function without heads?
[t]http://i.imgur.com/KvrHFOW.jpg[/t][/QUOTE]
[img]https://i.gyazo.com/711c96477a238a493595c393057be98f.png[/img]
Gee, Rotting Feral Ghoul, how come your mom lets you have NO heads?
[t]https://dl.dropboxusercontent.com/u/5636656/gaymes/377160_2015-11-22_00002.png[/t]
RIP random raider in the most irradiated part of the map, you had balls of steel for attempting this but lead would've been more useful.
[QUOTE=FlakTheMighty;49166745][img]http://i.cubeupload.com/8cG53H.png[/img]
Everyone says they're having trouble finding quests, but I end up with roughly that many, [B]and every time I finish one I manage to find another.[/B][/QUOTE]
That's because they're repeatable.
[QUOTE=RaTcHeT302;49166518]How do I get (companion name, found in the city) [sp]Strong[/sp] to like me?[/QUOTE]
Hit things with hammers a lot, he loves that.
And now I learned that power armor can be stolen when you're not around.
Fffffffffuck.
[QUOTE=Ager O'Eggers;49167350]And now I learned that power armor can be stolen when you're not around.
Fffffffffuck.[/QUOTE]
Never, ever store your power armor with fusion cores still in.
[QUOTE=Empty_Shadow;49166624]Does this guy serve any purpose other than as a teaser for sentry bots lategame/easy XP?[/QUOTE]
Get the tape from the Terminal in the little bunker nearby, pop it into your Pip-Boy, either switch on the Sentry Bot or select to direct it to one of 4 locations, when it gets there it Patrols the area and fucks up pretty much anything.
[QUOTE=salty peanut v2;49167042]it has issues but they pale in comparison to anything you'd find in Draugr Dungeon Simulator[/QUOTE]
It sure feels like it though whenever someone sends me into a subway station or dingy basement to kill [del]Draugr[/del] Feral Ghouls
Ah, interesting caveat to the whole vault 81 molerat quest, if your companion gets bitten, [I]you[/I] get infected. Which is very likely to happen because companions have the life preservation instincts of a depressed lemming.
So if you tell your follower to fuck off it's actually quite easy to faceroll all the molerats without ever contracting anything.
There's some little things that they explain or show in Fallout 4 that I just love, like how they're saying that [sp]"The Mysterious Stranger"[/sp] is actually something other people see and that he actually somehow exists, and also that they give a reason for the existence of the Classical Radio and the fact it transmits to the entire Commonwealth.
[QUOTE=RichyZ;49167397]shame about how the classical radio [sp]goes away after most of the endings[/sp][/QUOTE]
Oh really? [sp]I haven't finished the game yet, but it's logical I guess because of the reason it exists. I just hope there's going to be a mod that comes out right after we get the new creation kit that brings it back. I like it.[/sp]
Sorry, you need to Log In to post a reply to this thread.