[QUOTE=jonu67;49197319]What did you use to upload that? Because I have the latest version that doesn't replace any paints that I could upload for you all.
You could either destroy them yourself or set them for delete in the console, and then place your own turrets exactly where they used to exist.[/QUOTE]
how does the markfordelete command work?
[QUOTE=_charon;49197300]You can use FNVEdit to change the weapon's models to the vanilla ones. Don't have a real tutorial for this, but in a nutshell just open EVE's .esp, go to the weapons, and copypaste the file paths for the weapon's models in the vanilla .esm to EVE's .esp. Don't bother with the world model, for some reason EVE only changes the viewmodels so you'll actually be making things look more consistent.
I wish weijeisen didn't have to be so stubborn about having optional .esps for his mods, they're all great but EVE and EWE both add so many unneccessary, awful features you can't turn off. Was real great downloading EWE to improve FO3's energy weapon effects, then finding out it secretly adds [I]goddamned Bob-Omb grenades.
[/I]
edit: actually this may not work so well
you have to change the paths for the modded versions as well, but I'm pretty sure EVE has a new mod for the laser weapons that has no vanilla equivalent[/QUOTE]
Thanks! The ironsights added on the [URL="http://staticdelivery.nexusmods.com/mods/120/images/6938-1-1284496815.jpg"]laser weapons with RH_IronSights[/URL] are more what I want.
Either way, even if it works a little I'd be happy honestly.
[QUOTE=Lexinator;49197332]how does the markfordelete command work?[/QUOTE]
Deletes the targeted object the next time the area it resides in is reloaded, and unlike the disable command, the scripts won't continue even though you disabled it.
[QUOTE=Aleister;49197204]Anyone wanna upload that X-01 enclave skin anywhere? Its been removed from the nexus for some reason.[/QUOTE]
"Item removed due to Enclave imagery being trademarked."
Also here ya go this is the ESP version, I uploaded it to Google Drive, I edited it slightly because I believe I was using the yellow lore friendly eyes with the textures instead of just the basic files.
Proper Enclave Paintjob -
[url]https://drive.google.com/file/d/0B97Ws8OTm4jlNlBWVGR1YVg2QVE/view?usp=sharing[/url]
Your character says Ad Victorium when [sp]inciting BoS members[/sp]
[editline]27th November 2015[/editline]
[QUOTE=jonu67;49197319]You could either destroy them yourself or set them for delete in the console, and then place your own turrets exactly where they used to exist.[/QUOTE]
You also have to use console delete commands if you want to change around any of the existing beds at The Slog
[editline]27th November 2015[/editline]
Okay without spoiling, answer with a simple yes or no:
Does anything of [U]significance[/U] happen when finding and Minute-men-ifying all the settlements? Specifically towards the Minutemen/Preston themselves?
Is the way to progress the story through the Minutemen actually just going out and doing these settlements missions? Or does something new come up from them somewhere through the main questline?
potential spoiler image
[url]http://i.imgur.com/7ZtE6oB.jpg[/url]
reminds me of the eye glitch with the dog
Link? I need to read that
Idk if I'm just over experienced with these types of games but I'm deciding whether to play on Survival because Very Hard is very not.
[QUOTE=General J;49197500]Idk if I'm just over experienced with these types of games but I'm deciding whether to play on Survival because Very Hard is very not.[/QUOTE]
I turned my difficulty down to normal for my channel's LP of FO4 after sinking in 120 hours of Survival.
Normal is absolutely ADORABLE.
I'm on survival with a mod that gives you the same damage multiplier as NPCs and I still feel like I have too much health.
[QUOTE=RenegadeCop;49197483]"The first five to 10 hours after you leave Vault 111 is mostly spent trying not to die at the hands of a random mole rat..."
[url]https://forum.strats.co/t/early-review-of-fallout-4-that-broke-the-embargo-spoilers/8829[/url]
Just skip to the "Bad" section[/QUOTE]
even on survival mole rats are insanely easy to deal with
everything else though feels spongey
[QUOTE=Mr_Ripper;49197551]I turned my difficulty down to normal for my channel's LP of FO4 after sinking in 120 hours of Survival.
Normal is absolutely ADORABLE.[/QUOTE]
You pretty much have to up the difficulty with how crazy some of these weapons can get. Which in turn gets you more legendaries and then more crazy weapons.
But maybe that's a good thing, idk, how you can very well start on Normal but realistically ramp the difficulty up the further you go. That should be how these games work really rather than a straight line in any direction.
[editline]27th November 2015[/editline]
[QUOTE=J!NX;49197564]even on survival mole rats are insanely easy to deal with
everything else though feels spongey[/QUOTE]
It appears they tried their best to make enemies mechanically more difficulty rather than numerically. With the new cover system and how Ghouls will sometimes dodge out of the way if you're aiming at them, that sort of thing.
I had to install a mod that triples the amount of legendary enemies, partly to improve combat, but also because for how rare they usually are, they loooove dropping the same combat armour arm piece instead of a fucking weapon.
[QUOTE=Mr_Ripper;49197551]I turned my difficulty down to normal for my channel's LP of FO4 after sinking in 120 hours of Survival.
Normal is absolutely ADORABLE.[/QUOTE]
Speaking of this. We had the best bugged animation ever, made even better by the fact we're using that dumb John Cena mod.
[media]https://www.youtube.com/watch?v=WBPs9qZ5eLE[/media]
So after 130 hours in Fallout 4, the most time i've ever spent on a game this year (excluding Ultra SF4), as-well as such a short span of time, whilst i had fun i just feel so... I dunno, unfulfilled.
I didn't hype myself up as much as the public, i don't let myself fall for that, not after Brink at-least.
But i just feel unsatisfied, there was no deep reading into the Lore, i felt like i had no choice beyond 3 different ways of saying Yes and one being a "Maybe later"
The game did so many things right, but at the expense of butchering a lot of what made Fallout 3 and New Vegas so lovable to me in their own way outside of the original Interplay titles. I have my reasons for enjoying each set of games, but Fallout 4 feels like they removed a lot of the stuff i loved in exchange for better combat, better flow and some unique and interesting things.
I love the commonwealth, Boston has been my favorite Fallout map ever, but i never directly felt like i changed anything besides destroying one group and then feeling pretty unfulfilled.
I dunno man, hopefully the DLC will be good and give me more content, i definitely had fun and it reminded me why i love Bethesda worlds, but i just need more of the things that pulled me into the universe.
too many healing items? too difficult? what?
im fuckin scrounging for bullets, caps, stimpaks and health over here on normal at level 19
[QUOTE=General J;49197355]"Item removed due to Enclave imagery being trademarked."[/QUOTE]
Wait, you serious? Source?
now that you have the option of cooking all the rads away, stimpacks are literally useless for the most part
Coming up with story plot points for future mod:
What is the Brotherhood's stance on standard, non-feral Ghouls?
So I just [sp]cut off Kelloggs head with Grognak's Axe.[/sp]
Deserved it.
[QUOTE=General J;49197724]Coming up with story plot points for future mod:
What is the Brotherhood's stance on standard, non-feral Ghouls?[/QUOTE]
Seems to vary, My impression is that they wont shoot a ghoul they know isn't feral, but they often wont make the effort to get close enough to one to ask before shooting.
[QUOTE=fulgrim;49197746]Seems to vary, My impression is that they wont shoot a ghoul they know isn't feral, but they often wont make the effort to get close enough to one to ask before shooting.[/QUOTE]
sounds about right
[QUOTE=fulgrim;49197746]Seems to vary, My impression is that they wont shoot a ghoul they know isn't feral, but they often wont make the effort to get close enough to one to ask before shooting.[/QUOTE]
This is what was said in Fallout 3, yeah. I figure they'd only shoot a non-feral if they had a reason; but it doesn't need to be a very good reason and can include "Oops, my trigger finger slipped".
Obviously not everyone in the BoS is gonna feel the same way though, the way they are they're as likely to recruit a kind-hearted ghoul-loving soul as a racist zealot.
I had Hancock with me and the Brotherhood was quite rude to him but not hostile - just to the effect of "if that thing goes feral I'm going to shoot it!" and "keep your ghoul on a short leash!"
[QUOTE=Grenadiac;49197780]I had Hancock with me and the Brotherhood was quite rude to him but not hostile - just to the effect of "if that thing goes feral I'm going to shoot it!" and "keep your ghoul on a short leash!"[/QUOTE]
Same thing happens when you have Nick, some of the lines are funny
Man the Railway Rifle is really really nice.
Got one in a Super-Mutant infested junkyard, modded it up and have been using it a lot ever since.
At 70 hours of gameplay I have just now finished Reunions, even with some faults this game is still a huge time-sinker.
[QUOTE=rysunles;49197799]Man the Railway Rifle is really really nice.
Got one in a Super-Mutant infested junkyard, modded it up and have been using it a lot ever since.
At 70 hours of gameplay I have just now finished Reunions, even with some faults this game is still a huge time-sinker.[/QUOTE]
Can it still stick gibs to walls?
I get the feeling I'm never going to use power armor unless it's required of me. The fact it's got finite energy trips the same impulse in my brain responsible for endless hoarding and extremely seldom use of health items because "I might really need them later"
I don't want to waste power armor energy because I might really need it later.
I've been tripping over so many fusion cores that i'm practically always in power armour, mainly because i'm an inveterate packrat. That, and i'm waiting for the perfect opportunity to goomba-stomp a raider from a tall building.
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