I wish the Mysterious Stranger hipfired like in FO3/NV
[QUOTE=d00msdaydan;49167423]I wish the Mysterious Stranger hipfired like in FO3/NV[/QUOTE]
I wish I could perk it up even more. He's just so cool I want to see him more.
I wouldn't mind a very high level requirement perk for him that just turns Mysterious Stranger into a full companion.
Shot a ghoul farmer in the face at The Slog right before logging off-
Curie: "Shooting at nothing wastes valuable resources."
Damn, ice cold.
[QUOTE=Ganerumo;49167452]I wouldn't mind a very high level requirement perk for him that just turns Mysterious Stranger into a full companion.[/QUOTE]
That'd be fun, but only if no other characters acknowledged the mysterious stranger. Like if you initiate a conversation with him near other people, they ask who you're talking to.
[QUOTE=Ganerumo;49167452]I wouldn't mind a very high level requirement perk for him that just turns Mysterious Stranger into a full companion.[/QUOTE]
Wouldn't be mysterious then, or even a stranger.
Or a stranger.
[editline]22nd November 2015[/editline]
rip me
When I cheated to redo my perks I only subtracted the points from Mysterious Stranger and put it elsewhere.
It was fucking cool for a while and gave me nostalgia from the other games- but when you choose valuable perk points on something that only happens a couple times- those couple times have to work every time.
And as we all know with the Mysterious Stranger, that's not the case.
[QUOTE=plunger435;49167468]Wouldn't be mysterious then, or eben a stranger.[/QUOTE]
When you're level 90 and you've had him since level 10 he's no longer a stranger, is he :v:
Just have a mod where he's called the mysterious stranger, then as you keep hanging out with him and having him spawn, his name progressively changes to "mysterious guy" and then "guy".
[QUOTE=Ganerumo;49167452]I wouldn't mind a very high level requirement perk for him that just turns Mysterious Stranger into a full companion.[/QUOTE]
darning ninja's
[QUOTE=General J;49167476]When I cheated to redo my perks I only subtracted the points from Mysterious Stranger and put it elsewhere.
It was fucking cool for a while and gave me nostalgia from the other games- but when you choose valuable perk points on something that only happens a couple times- those couple times have to work every time.
And as we all know with the Mysterious Stranger, that's not the case.[/QUOTE]
Or you could just roll with it since you have unlimited levels anyway.
[QUOTE=Bullet100;49167485][media]https://www.youtube.com/watch?v=jkxoKhQ4FGk[/media][URL="http://www.nexusmods.com/fallout4/mods/2203"]
http://www.nexusmods.com/fallout4/mods/2203[/URL][/QUOTE]
it would have more appeal probably if it wasn't just "ow, fuck!" over and over
[QUOTE=Ganerumo;49167483]Or you could just roll with it since you have unlimited levels anyway.[/QUOTE]
Someone want to get access to the cooler stuff sooner.
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Metal Gear Boston
[QUOTE=Bullet100;49167485][media]https://www.youtube.com/watch?v=jkxoKhQ4FGk[/media][URL="http://www.nexusmods.com/fallout4/mods/2203"]
http://www.nexusmods.com/fallout4/mods/2203[/URL][/QUOTE]
We need a mod that replaces radroach sounds with super mutant/mr gutsy ones, basically like this
[video=youtube;MaF9V3qqKfo]https://www.youtube.com/watch?v=MaF9V3qqKfo[/video]
[QUOTE=plunger435;49167502]Someone want to get access to the cooler stuff sooner.[/QUOTE]
Personally I just cheat in all the crafting stuff and lockpick/hacking up to Expert. All the locks that hide unique and important stuff are master anyway, the ones below almost exclusively give better loot and nothing extraordinary.
[QUOTE=Gunner th;49167272]What I really want is a mod that'll let you fix up damaged robots. I must save all those poor Mr. Handy who are missing limbs. And make Codsworth shine again.[/QUOTE]
I want to bring Doc Goodfeels back to life. :disappoint:
[QUOTE=Ganerumo;49167452]I wouldn't mind a very high level requirement perk for him that just turns Mysterious Stranger into a full companion.[/QUOTE]
I disagree on that note. But a questline looking into the history of the MS would be cool.
[QUOTE=Ganerumo;49167523]Personally I just cheat in all the crafting stuff and lockpick/hacking up to Expert. All the locks that hide unique and important stuff are master anyway, the ones below almost exclusively give better loot and nothing extraordinary.[/QUOTE]
Wait you were telling him there's no need to cheat to refund his perk points while you cheat in perk points?
Why would you cheat that stuff anyways? The crafting is obviously for balancing purposes and the lockpicking and hacking is so you can come back and open them later.
This is one of the only games where I've ever seen something and gone "nope fuck that" and ran away.
Though that may have been because I strolled on into the [sp]glowing sea[/sp] wearing just a radiation suit and no armor.
[QUOTE=Vodkavia;49167507]From my experience and what I've read [B]power armor spawning is a mixture of scaling and luck.[/B]
You can be super high level (50+) and still get T60s spawn in half of the frames you find. Meanwhile, if you're lucky as fuck its entirely possible to find X-01 in your mid/high 20s, though its inadvisable to go loading cells with power armor spawns until level 30+ unless you want every frame to filled with T60s and T51s.[/QUOTE]
Yeah it's a disappointing system, especially since you can gimp yourself by loading frames early.
[QUOTE=plunger435;49167545]Wait you were telling him there's no need to cheat to refund his perk points while you cheat in perk points?
Why would you cheat that stuff anyways? The crafting is obviously for balancing purposes and the lockpicking and hacking is so you can come back and open them later.[/QUOTE]
Since there is no way to leave more than one custom marker at any time I don't really want to keep track of a dozen locations so I can tediously come back and open them one by one. Once I've played through the game normally, I basically just start fucking around with perks and whatnot pretty much immediately.
And I was just saying it's a bit dumb to reroll when you can just grind for one level and get the perk you want. The part I don't like is the level requirement on top of the special requirement for some perks like crafting and lockpicking - if you want to minmax these perks you should be able to, just like how you were able to minmax lockpick/science in fallout 3.
If the guy was just talking about adding perks in because he didn't have the level then yeah I get it, that's what I do as well. I'm waiting for mods that remove the level requirements on those perks so I can minmax and get funny results, and mods that mostly remove the level scaling on armor for the same minmaxing reasons. I just find the whole concept of min-maxing and optimizing runs pretty damn fun once you've played through the game more than once.
[QUOTE=Ganerumo;49167564]Since there is no way to leave more than one custom marker at any time I don't really want to keep track of a dozen locations so I can tediously come back and open them one by one. Once I've played through the game normally, I basically just start fucking around with perks and whatnot pretty much immediately.
And I was just saying it's a bit dumb to reroll when you can just grind for one level and get the perk you want. The part I don't like is the level requirement on top of the special requirement for some perks like crafting and lockpicking - if you want to minmax these perks you should be able to, just like how you were able to minmax lockpick/science in fallout 3.
If the guy was just talking about adding perks in because he didn't have the level then yeah I get it, that's what I do as well. I'm waiting for mods that remove the level requirements on those perks so I can minmax and get funny results, and mods that mostly remove the level scaling on armor for the same minmaxing reasons. I just find the whole concept of min-maxing and optimizing runs pretty damn fun once you've played through the game more than once.[/QUOTE]
The problem with the crafting perks is it immediately unlocks access to high damage weapons, unlike in the previous games where raising your lockpick/science/guns just gave you a good damage boost and access to more loot, not necessarily better.
I can't see how giving yourself access to the max level upgrades right off the bat is balanced?
And the problem is that min-maxing is using the game mechanics to your benefits, setting your perks, levels, etc isn't min-maxing it's cheating.
[QUOTE=Vodkavia;49167565]It's pretty odd that power armor gives so much radiation projection as it does, the seals don't seem very air tight and in fact I think there are some gaps in it?
It would be cool if having part of your suit compromised just completely undoes any sort of radiation projection, making you feel that more fragile.[/QUOTE]
Kind of breaks the point of power armor if the slightest bit of damage breaks the whole thing. They're supposed to be time-constrained tanks that you can equip for a limited boost in stats at the cost of some mobility, the need to resupply them and maintenance.
[QUOTE=Vodkavia;49167565]It's pretty odd that power armor gives so much radiation projection as it does, the seals don't seem very air tight and in fact I think there are some gaps in it?
It would be cool if having part of your suit compromised just completely undoes any sort of radiation protection, making you feel that more fragile.[/QUOTE]
Wouldn't that just make the Glowing Sea a chore to traverse?
[QUOTE=Janus Vesta;49167583]Wouldn't that just make the Glowing Sea a chore to traverse?[/QUOTE]
not if you have the hazmat suit like i do, made it no problem, except for combat situations. it's like i'm an astronaut on another planet.
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[QUOTE=plunger435;49167570]The problem with the crafting perks is it immediately unlocks access to high damage weapons, unlike in the previous games where raising your lockpick/science/guns just gave you a good damage boost and access to more loot, not necessarily better.
I can't see how giving yourself access to the max level upgrades right off the bat is balanced?[/QUOTE]
Well in fallout 3 you could make a run for the dart gun schematics and build the strongest weapon in the game from the get go with 100 repair skill to make it near pristine right away.
Alternatively in the vanilla game you could bumrush to Minefield and get the Alien Blaster immediately, which is by far the strongest weapon in the game (although the lack of ammo contrarily to the dart gun makes it a bit inferior on a practical level).
A way to balance the weapon crafting to not be overpowered at all levels even with all crafting perks unlocked would have been to make the receiver upgrades (which carry the majority of the damage on most of the weapons) require schematics to be unlocked, and either put these schematics in tough parts of the world or in levelled lists so that you won't find the super-strong-death-dealer .44 receiver from the start.
Besides, having played a few characters with crafting available from the start, I can say that bar a few weapons, it doesn't really kill the game's balance (only exception being the laser musket, since that's a weapon which is built to last over an entire playthrough) since the gun progression is rapidly replaced by the legendary drops.
[media]https://www.youtube.com/watch?v=rDJt4G_pbcg[/media]
Someone repaints his pip boy and makes it look more 'used'. A bit too much for my tastes but I do agree it looks better.
I like the pipboy clean and pristine on my end but I can see why people would like it older looking.Once it sits on my shelf the glossiness isn't nearly as visible as on all the preview vids, mostly because I don't shine a big spotlight on it for better lighting.
[editline]23rd November 2015[/editline]
[QUOTE=RichyZ;49167605]doesn't the process of equipping power armor unequip your radiation suit anyway?[/QUOTE]
Yeah you're naked when wearing power armor. The game equips a fake body suit underneath the exoskeleton that's based on one of the layer-compatible outfits. Pretty sure it defaults to road leathers if full body armor is equipped otherwise.
During the lost squad mission you can see one of the dead BOS soldiers who's supposed to wear a BOS uniform wear a vault suit under his broken suit :v:
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