• Watch Dogs - Control Everything
    6,152 replies, posted
[QUOTE=Linkage;45130395]I think most people are disappointed in the story, you're not alone.[/QUOTE] Some really stupid dialogue and an uninteresting lead character as well. Like most ubisoft games imo. Black flag is one of the few exceptions.
lmao 30 minutes into a mission and the game crashes mid cutscene seriously?
[video=youtube;zLb_-QpUOyU]http://www.youtube.com/watch?v=zLb_-QpUOyU[/video]
I'm pretty disappointed with this game in general, for largely the same reasons that playing through Assassin's Creed III was such a chore. Here's my reasoning: 1. Hacking is boring. This is probably the biggest underlying problem, since W_D has consistently been sold on its hacking mechanics. The number of meaningful interactions is extremely low, meaning that the player is usually forced to interact with objects in a pre-determined order to get the right result, and the arbitrary and often inconsistent line-of-sight and proximity requirements are annoying. The skill tree is tiny and very unsatisfying--almost none of the 'skills' you unlock change the way you play the game in any significant way, and having so many of the skills be locked to main story progression feels like a chore. The profiler is an interesting feature, but the actual interactions you have through it get repetitive very, very quickly ("I'm going to commit a crime." "Please don't!" "No, I must commit crimes now at [location]."), which brings me to my next point. 2. Too little player choice. Pretty much every activity and mission are set up to force you to play a certain way. If you're trying to stop a crime, you have to intervene EXACTLY when the game tells you to, or be faced with the most laughable 'game over' screen I've ever seen: "Failure: Crime was not committed." I've gotten that message after taking down a perp [i]while he was demanding someone's wallet[/i], but since I didn't wait for the game to "suggest" me to intervene, I "failed." The fixer missions are similar in that they force you to impotently chase the target car until their pre-scripted driving route takes them somewhere you can press-q-to-hack and stop them. I've literally rammed straight into a fixer target car in a much heavier vehicle and tried to run them off the road, only to have them PUSH ME into an oncoming car and magically get away. The inability to shoot out of a car becomes even more frustrating here. 3. Half-baked climbing mechanics. This one is pretty straightforward. Ubisoft decided to give the player a freerunning ability straight out of Assassin's Creed, but then decided to only make it work in places where the player is [i]supposed[/i] to use it (back to point #2). Aiden Pearce has no problem vaulting onto dumpsters and climbing chest-high walls when he needs to get into a ctOS tower area, but somehow climbing a large-ish rock in the park or a shoulder-high wall somewhere else becomes impossible. It's inconsistent as all hell, and the only prompt you get that something is climbable is when you're right up against it, leading to many situations where Aiden runs face-first into a small wall or other obstacle. 4. Illogical police mechanics. A brief example: I prevent a murder by shooting the perp. A nearby woman begins to call the police. Before she can complete the call, I'm already across the street hiding in a parked car. About 30 seconds later, the police arrive, pull up across the street, and [i]start shooting at me.[/i] Apparently ctOS not only gives the police the ability to find perps instantly, but authorizes deadly force when the suspect is sitting peacefully in a parked vehicle. I drive away, get a couple blocks away from the fuzz, and hide in the car again. They can't find me. While this makes 0 sense, I'm still relieved, since otherwise I'd have to run halfway across the city to escape the police search zone. This just gets worse as your 'stars' increase, and leads to situations where it's easier to just die than try to lose the rubber-banding, omniscient, trigger-happy Chicago PD. 5. Lame story/characters. This is last since it's more subjective than the others, but pretty much everyone in this story seems whiny and unlikeable (more flashbacks to AC3!), and Aiden's voice is so generic-antihero gravelly that it's hard to understand him with any loud background noise. I think Ubisoft needs to take a hard look at their practice of farming every different piece of the game to different teams, since it tends to create games with disjointed mechanics that don't mesh together into a satisfying, fun game. It hurt AC3, and it really hurt Watch_Dogs, which is going to really make Ubisoft look like untrustworthy fools after how long they spent hyping this as "the defining game of the next generation."
IDK I think the hacking is fine Its fun to do an entire mission and clear out a group of enemies using cameras/hacks alone What else did you expect out of it? And the police mechanics are perfectly logical considering the fiction behind CTOS. That's what a CTOS scan is for - it figures out who did what and where they are in the scene of a crime where they do the scan. The only thing that bothers me is that you should be able to get arrested when it comes to stuff like that vs open combat unless you have a gun out. The only REAL thing that seriously bothers me in the game is everything relating to cars/roads/etc. The traffic patterns, road intersections and general how traffic works out makes ZERO logical sense. The fact that they thought a 4 way stop is an intersection that should exist in ANY urban area, let alone ones with 4 lane streets, is extremely laughable and embarrassing on the developer's part. It really doesn't help that the driving physics are some of the worst I've played in any game (its much better with a controller though.).
[QUOTE=KorJax;45134780][B]IDK I think the hacking is fine Its fun to do an entire mission and clear out a group of enemies using cameras/hacks alone What else did you expect out of it?[/B] And the police mechanics are perfectly logical considering the fiction behind CTOS. That's what a CTOS scan is for - it figures out who did what and where they are in the scene of a crime where they do the scan. The only thing that bothers me is that you should be able to get arrested when it comes to stuff like that vs open combat unless you have a gun out. The only REAL thing that seriously bothers me in the game is everything relating to cars/roads/etc. The traffic patterns, road intersections and general how traffic works out makes ZERO logical sense. The fact that they thought a 4 way stop is an intersection that should exist in ANY urban area, let alone ones with 4 lane streets, is extremely laughable and embarrassing on the developer's part. It really doesn't help that the driving physics are some of the worst I've played in any game (its much better with a controller though.).[/QUOTE] a lot more i was expecting more than just context prompts when it came to hacking. the fact that by the end of the game your hacking choices mainly revolve around traffic lights, steam pipes, transformers, cameras and random nick-nacks around construction sites. They all only have one function, too, which is painfully disappointing, and in combat they're nothing more than press x to explode someone. Each object you hack having multiple uses, like making traffic lights turn a certain color instead of making cars magically launch forward, and more integration into combat would have made the hacking more satisfying. There should have been hacks that allow you to funnel enemies into a certain area, scatter them, stun them or generally distract them. I understand there are mechanics in the game that perform a lot of these tasks, however because the AI is so underdeveloped on top of all the the other problems the game, these hacks and mechanics hardly interact with one another. Hacking should have also of been much more than press X, but I understand why they did this. If I can't think of a way to make hacking complex, satisfying and fun then I certainly don't expect Ubisoft to. However, keeping your finger glued to the X button? It really does make this game X to win. [I]Every[/I] hacking function is done with this button and it's incredibly jarring. Even having multiple contexts or mode you can hack in which is toggled with a different button, or maybe multiple button hacking either different categories of objects or objects in different ways would have alleviated this. The main problem with the hacking is that it doesn't implement itself into the gameplay or really compliment any other features of the game. The abilities Aidan has could easily be given to anyone else and still make sense. A simple nerfing of the act of hacking (perhaps a slight delay in when you start hacking and it activates, immobilizing you for a few moments) and a boost in their effects (as said above, multiple hacks for each object) may have helped this overall, but as it stands the current hacking system is grossly simple and no tweaks will fix it, it should have been designed in a different, more efficient and complex way from the get-go if it wants to be the selling point of the game.
As far as making it done by a single button, that is kinda the point. If it were "You're driving around and want to hack the street lights? Quick! Double Q, Backspace, Shift Seven, Home, M, M, Colon, M, Left! Now do it again because you want the lights Green, and you only switched them from Red to yellow." The entire thing is supposed to be about quick, on-the-fly actions. Making it some mini puzzle that takes you out of the action not only defeats the purpose, but is literally the exact opposite of what they are going for. Pretty much the only idea you proposed that would be beneficial is multiple functions or states for hackable objects, which would be best implemented as "Hold to quickly activate, tap to open a quick menu and select other functions."
[QUOTE=Doctor Zedacon;45136144]As far as making it done by a single button, that is kinda the point. If it were "You're driving around and want to hack the street lights? Quick! Double Q, Backspace, Shift Seven, Home, M, M, Colon, M, Left! Now do it again because you want the lights Green, and you only switched them from Red to yellow." The entire thing is supposed to be about quick, on-the-fly actions. Making it some mini puzzle that takes you out of the action not only defeats the purpose, but is literally the exact opposite of what they are going for. Pretty much the only idea you proposed that would be beneficial is multiple functions or states for hackable objects, which would be best implemented as "Hold to quickly activate, tap to open a quick menu and select other functions."[/QUOTE] dude, one major point he was acknowledging was that it couldn't have been too complicated either. he's saying on a spectrum from simple to complex, they chose to go all the way to the left extreme, instead of finding the sweet spot that would make hacking interesting and not repetitive.
[QUOTE=DChapsfield;45136308]dude, one major point he was acknowledging was that it couldn't have been too complicated either.[/QUOTE]Where, exactly, did he say that? All he said to that regard is "I can't think of it so I understand why they couldn't."
[QUOTE=Doctor Zedacon;45136363]Where, exactly, did he say that? All he said to that regard is "I can't think of it so I understand why they couldn't."[/QUOTE] [QUOTE=WillerinV1.02;45135949]If I can't think of a way to make hacking complex, satisfying and fun then I certainly don't expect Ubisoft to. However, keeping your finger glued to the X button? It really does make this game X to win.[/QUOTE] yeah, that indicates that since it's difficult to conceive of a complex hacking system that is also streamlined, then the simple one-button hacking is an easier solution. i'm saying, don't counterpoint with "press a zillion buttons, now do it again," because he's aware that there are pitfalls like that with creating a diverse hacking action. the middle ground is what's important
It's not even so much about the simplicity of the input for me, but rather the simplicity of the outcome. Would it really be so hard to add a 'pop-out' menu giving the player ~3 options when hacking a device? So instead of 'hold Q to ring phone' it becomes 'hold Q, choose ring/explode/hack data' in the same amount of time. It wouldn't interfere with the contextual 'hold Q to neutralize' popups that need a faster response either.
Just a shower thought, I don't even have the game, but is it me did they design the leading character like how neck beards and basement dwellers see themselves? I mean he has the trench coat, and odd headgear thing going on. While he's good at shooting and stealth he's sold off his computing and hacking talents. From a few videos it looks like he doesn't really have a family and he's characterized as this deep mysterious type of guy. I'm not trying to be mean or anything but picturing the game being this sort of loser fantasy is pretty funny. I'm imagining a side by side sort of comparison where there's the game stuff on one half and on the others its some guy sneaking past house pets with a water gun.
Honestly when I saw the main character the pretty much the first thing I thought of was the phrase "hackers on steroids"
The visuals and aesthetics of it are somewhat 2edgy4me, but they're still well-designed and Aiden seems more like a (badly-done) Max Payne style character than some arrogant Hollywood "hacker."
I like how Aiden isn't a likeable hero, he's just some crook with some expensive toys who gets in way too fuckin deep and [sp]loses his family, his gf and one of his few friends[/sp] as a result. You're not supposed to like him or root for him. This is not a feelgood story. The fact that this is so different from most AAA titles these days is really refreshing to me. Even if it wasn't a great story, it was different. I hope that means that more big titles will dare to be different.
[QUOTE=Zocom;45136742]Just a shower thought, I don't even have the game, but is it me did they design the leading character like how neck beards and basement dwellers see themselves? I mean he has the trench coat, and odd headgear thing going on. While he's good at shooting and stealth he's sold off his computing and hacking talents. From a few videos it looks like he doesn't really have a family and he's characterized as this deep mysterious type of guy. I'm not trying to be mean or anything but picturing the game being this sort of loser fantasy is pretty funny. I'm imagining a side by side sort of comparison where there's the game stuff on one half and on the others its some guy sneaking past house pets with a water gun.[/QUOTE] assumptions ahead: most of the ctOS cameras are above the crowd, so a hat will do a pretty good job at disguising your face, and the trench coat is to foil gait recognition
[QUOTE=LordCrypto;45137302]assumptions ahead: most of the ctOS cameras are above the crowd, so a hat will do a pretty good job at disguising your face, and the trench coat is to foil gait recognition[/QUOTE] not that that really matters when you are automatically censored from every camera feed in the city.
[QUOTE=Zocom;45136742]Just a shower thought, I don't even have the game, but is it me did they design the leading character like how neck beards and basement dwellers see themselves? I mean he has the trench coat, and odd headgear thing going on. While he's good at shooting and stealth he's sold off his computing and hacking talents. From a few videos it looks like he doesn't really have a family and he's characterized as this deep mysterious type of guy. I'm not trying to be mean or anything but picturing the game being this sort of loser fantasy is pretty funny. I'm imagining a side by side sort of comparison where there's the game stuff on one half and on the others its some guy sneaking past house pets with a water gun.[/QUOTE] That's the point Aiden is Reddit in a nutshell.
[QUOTE=Zocom;45136742]Just a shower thought, I don't even have the game, but is it me did they design the leading character like how neck beards and basement dwellers see themselves? I mean he has the trench coat, and odd headgear thing going on. While he's good at shooting and stealth he's sold off his computing and hacking talents. From a few videos it looks like he doesn't really have a family and he's characterized as this deep mysterious type of guy. I'm not trying to be mean or anything but picturing the game being this sort of loser fantasy is pretty funny. I'm imagining a side by side sort of comparison where there's the game stuff on one half and on the others its some guy sneaking past house pets with a water gun.[/QUOTE] I noticed how in the E3 2012 footage you had to select what you wanted to hack before performing that specific hack. Say, if you wanted to hack a train, you had to select the "hack train" icon and then you could hack. Same thing for the traffic lights. I wonder why they simplified it.
[QUOTE=Zocom;45136742]Just a shower thought, I don't even have the game, but is it me did they design the leading character like how neck beards and basement dwellers see themselves? I mean he has the trench coat, and odd headgear thing going on. While he's good at shooting and stealth he's sold off his computing and hacking talents. From a few videos it looks like he doesn't really have a family and he's characterized as this deep mysterious type of guy. I'm not trying to be mean or anything but picturing the game being this sort of loser fantasy is pretty funny. I'm imagining a side by side sort of comparison where there's the game stuff on one half and on the others its some guy sneaking past house pets with a water gun.[/QUOTE] Quoting something I said a week ago and expanding on it: [QUOTE=Doctor Zedacon;45003258]With things like this and the way characters related to DedSec speak, I think some people miss that the entire thing is an exaggeration of reality and how media portrays technology. Its so obviously mocking things like the idea that supposedly hackers everywhere are going around taking over cars and hacking bank accounts just by walking by someone and that they can control like pacemakers or make your phone explode and shit. That the government and corporations are literally watching and studying our every move and control how we act and think. And that extends to memeshit, that these super elite hacker groups talk like this and worship these memes and get together with secret councils and such. Its taking every piece of bullshit the media has spread about hackers and technology and such for the last ten years or so.[/QUOTE] You are absolutely right. Aiden is basically the fantasy of every wannabe hacker. He's a loner, he's gruff and tough, he's all powerful and feared, he has a fan base amongst the public but has to stay hidden from sight. He's supposed to be the basement dweller's power fantasy.
Am I a terrible person for actually liking the main character and most of the story? (even though it should've been like three times as long to flesh out all the characters more)
[QUOTE=GeneralSpecific;45137132]You're not supposed to like him or root for him. This is not a feelgood story. [/QUOTE] This is not a feel anything story.
I'm having major FPS issues, I can't run the game past medium settings , and yet my rig can handle it. Specs: Intel Core i7 4820k 16GB DDR3 Ram Nvidia GTX 770 My PC isn't shite, any suggestions or is this a shitty console port?
[QUOTE=AWarGuy;45142336]I'm having major FPS issues, I can't run the game past medium settings , and yet my rig can handle it. Specs: Intel Core i7 4820k 16GB DDR3 Ram Nvidia GTX 770 My PC isn't shite, any suggestions or is this a shitty console port?[/QUOTE] It's pretty poorly optimized -Make a shortcut with the -disablepagefilecheck parameter and/or -install this mod [url]http://forums.guru3d.com/showthread.php?t=390114[/url] and/or -wait for a patch that's "coming soon"
I see all these people with performance issues and my game is running just fine on medium textures, everything else high or ultra. And I have a 560 Ti and a i7 860.
[QUOTE=GeneralSpecific;45137981]not that that really matters when you are automatically censored from every camera feed in the city.[/QUOTE] Isn't he being censored because of his trenchcoat though? I thought there's something about the coat's material that fucks up light reflection for cameras. [editline]18th June 2014[/editline] fucking hell, I was looking up the soundtrack on youtube, and one fucking idiot had posted a video with an ending spoiler in the title, and it just happened to turn up on my recommended videos page.
I wonder how likely a CTos style system being put in place for everything is. I mean, Googles trying to do it with android, there's gotta be at least one loophole which allows people to access stuff remotely.
I'm thinking about playing the game now that the graphical mod is out. I'm not expecting much, but I do think it'll be a fun experience.
Did anyone notice that if you use the profiler mode left to the entrance of the ambrosia theatre there's a wire leading up behind the door?
[QUOTE=Doritos-pope;45144131]Did anyone notice that if you use the profiler mode left to the entrance of the ambrosia theatre there's a wire leading up behind the door?[/QUOTE] I am assuming that is a leftover from the 2012 E3 demo too.
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