General Nintendo Discussion V5 - The Future of Nintendo
5,001 replies, posted
[QUOTE=Grandzeit;51450657]Lack of online sharing, no Mystery Mushrooms, being forced to play through a lot of premade tutorial levels to unlock all the tools and no transferring between 3DS and Wii U versions.
I'm surprised they even bothered with this port if they were going to cut so much stuff. It's not like the 3DS can't scan Amiibo or share stuff online.[/QUOTE]
So just the flaws we knew about when it was first announced? I knew it wasn't going to be good, but with the way Sift put it I thought there was something even more terrible that we hadn't predicted.
Never in my life i've ever wanted a game to tank so hard as the 3DS port of Mario Maker.
Nintendo doesn't deserves a single penniy for such a craptastic butched job.
Did Nintendo even do the porting?
Last time they had a "bad game" was the result of a bad dev porting it.
[QUOTE=Grandzeit;51450657]Lack of online sharing, no Mystery Mushrooms, being forced to play through a lot of premade tutorial levels to unlock all the tools and no transferring between 3DS and Wii U versions.
I'm surprised they even bothered with this port if they were going to cut so much stuff. It's not like the 3DS can't scan Amiibo or share stuff online.[/QUOTE]
On top of that, the way you play online is so goddamn awful it's unreal.
-100 Man Mario Mode is now online locked. If you lose connection to the internet at any point you cannot play any more. Internet is [b]required[/b] so there's no way to play the mode portable style
- The only other way to play courses online is the "suggested for you" tab. A bunch of pre-selected courses will be put on your system and if none of them look good you can ask the game to get you a new batch. There's no searching and no actual list- only what's picked out for you. (You're only option is to click a button that literally says "next batch" )
- There's no website integration. You cannot bookmark levels you want to play online and you cannot play what you want whenever you want.
- Courses you do get to play you aren't allowed to give them stars, leave comments on the levels, anything. Even levels with comments from the wii-u version won't show up. There's no player interaction at all.
- Any courses that use Mystery Mushrooms are unable to run on the 3DS so themed levels and the like are totally out, vanilla Mario only.
- You can't port levels to the wii-u version and upload them there. I admit that this one was never promised but I figured if I made a level maybe there would be a way to put it on the wii-u at least so I could share it. Streetpass really is the only way to get a level out there.
[QUOTE=Sift;51451504]- Any courses that use Mystery Mushrooms are unable to run on the 3DS so themed levels and the like are totally out, vanilla Mario only.[/QUOTE]
so that leaves out 90% of all SMB1 levels
They could've at least implemented the sprites without the sounds if they're concerned about space
[QUOTE=Sift;51451504]
- Any courses that use Mystery Mushrooms are unable to run on the 3DS so themed levels and the like are totally out, vanilla Mario only.
[/QUOTE]
Are they trying to kill Amiibo? Mario Maker was easily the the game with the most amiibo integration, with every amiibo at the time giving a unique mystery mushroom.
They're still selling like mad Nintendo, what's the big deal?
[QUOTE=Sift;51451504]-100 Man Mario Mode is now online locked. If you lose connection to the internet at any point you cannot play any more. Internet is [b]required[/b] so there's no way to play the mode portable style
- The only other way to play courses online is the "suggested for you" tab. A bunch of pre-selected courses will be put on your system and if none of them look good you can ask the game to get you a new batch. There's no searching and no actual list- only what's picked out for you. (You're only option is to click a button that literally says "next batch" )[/QUOTE]
This combined with the Streetpass limitation basically makes me want to cram the game back down their throats. If you strip out what makes the heart and soul of the game and then try to make a major mode online-only when there's little point to doing so, you've essentially fucked up in designing the port from step one.
Mario Maker on the Switch won't even have Mario in it; you just make empty levels that sit there.
It's called Maker.
The simplest solution for the Mystery Mushroom was just making it only give the modern Mario costume, it'll ruin the themes for sure but at least you could've played them
Also no Gnat Attack. Fukkin dropped
[QUOTE=Lolkork;51451627]They will probably port it to switch, I hope.[/QUOTE]
It better. They'll have to redeem the Mario Maker name after this travesty. Nintendo can't even do quick cash-ins properly.
[QUOTE=AkujiTheSniper;51451648]
Also no Gnat Attack. Fukkin dropped[/QUOTE]
By god, they've thought of everything. Every single fuck ups in the book!
[QUOTE=ThatSwordGuy;51451614]Mario Maker on the Switch won't even have Mario in it; you just make empty levels that sit there.
It's called Maker.[/QUOTE]
It is good to see Peter Molyneux is getting back into making games. :v:
I wish more games had the same Amiibo support as Mario Maker. I'd love boot up say like Zelda and scan in my Shulk Amiibo to get the Monado or Shulk's outfit. Something like that'd be really cool in games as a sort of cool cosmetic thing to do.
Nintendo: "Looks like people don't like Super Mario Maker anymore."
*shuts down all SMM servers*
[QUOTE=Lolkork;51451627]They will probably port it to switch, I hope.[/QUOTE]
that wouldnt do me any good since i dont plan on getting switch either
I have to earnestly ask it; are there [i]any[/i] improvements or better factors for Super Mario Maker 3DS? Whatsoever?
Because not even the option of getting it on a more available system even remotely sounds like a good idea with how bad the port sounds altogether. Then again I guess i'm biased since i've had it since last year for Wii U already.
Remember when no-one cared about Mario Maker when it was called Mario Maker, but then they rebranded it as Super Mario Maker and bothered trying to make it look good? Kinda like what SM3DW went through earlier? This is like that in reverse.
This port is probably going to be regarded the same way as the Bayonetta PS3 port, avoid it at all cost unless you have no other way to play it and you're desperate
[QUOTE=GeeNoVoid;51452158]Nintendo: "Looks like people don't like Super Mario Maker anymore."
*shuts down all SMM servers*[/QUOTE]
We laugh but this is the kind of ass-backwards thinking that Nintendo does
It's fine you guys, they'll just make Super Mario Maker for Switch and put in slopes, that'll keep the money pouring in.
I would legit get Mario Maker again on the switch if all they did was add a way to make Luigi playable.
I like slopes and I want them because I think some real fun stuff can come from them but a entirely different playstyle/physics set? Sign me up.
[sp]I know the skinny shroom kinda does that but it's restricted to Mario 1 and it's visually kinda gross (which is the point but still)[/sp]
[QUOTE=Sift;51453665]I would legit get Mario Maker again on the switch if all they did was add a way to make Luigi playable.
I like slopes and I want them because I think some real fun stuff can come from them but a entirely different playstyle/physics set? Sign me up.
[sp]I know the skinny shroom kinda does that but it's restricted to Mario 1 and it's visually kinda gross (which is the point but still)[/sp][/QUOTE]
Who needs Luigi when you could have [sp]Green Mario[/sp]
But seriously, i think some sort of local competitive mode in Mario Maker, where score/time matters would have been neat.
Saying that makes me think of the Sonic 3 (at least I think it was Sonic 3, it was one of em) vs mode where the screens cut in half and two players have to race through the same course. No interaction between the two but you can see your friends "ghost" live.
I've always wanted one of the big platformer mascots to try something like that again. I remember it being kinda cool.
I wouldn't call SMM3DS a disastrous port. The lack of proper online is pretty bad and definitely polarizing, but [I]personally[/I] I could see myself liking this version. I'm not much of a creator and I usually just take whatever 100-Mario Challenge or the top of the online sections serve me anyway. I also go to a lot of large events, so collecting courses through StreetPass sounds pretty fun. I get that this just doesn't work for a lot of people, but I'll probably be buying this at some point once the price falls a little.
[QUOTE=RikohZX;51453176]I have to earnestly ask it; are there [i]any[/i] improvements or better factors for Super Mario Maker 3DS? Whatsoever?
Because not even the option of getting it on a more available system even remotely sounds like a good idea with how bad the port sounds altogether. Then again I guess i'm biased since i've had it since last year for Wii U already.[/QUOTE]
Yes, it's not all bad.
There are 100 new built-in levels that are actually challenging/fun and utilize the elements added through Wii U updates (like red coins/keys). Plus there are challenges for each of these stages (such as "collect 100 coins") so they have replay value and some depth. The ones built into the Wii U version were very short and forgettable, so this is a nice change. The tutorial mode is also a lot more fleshed out and guides you through more elements and design ideas than the Wii U one.
[QUOTE=PSI Guy;51453213]Remember when no-one cared about Mario Maker when it was called Mario Maker, but then they rebranded it as Super Mario Maker and bothered trying to make it look good? Kinda like what SM3DW went through earlier? This is like that in reverse.[/QUOTE]
it's not that i didn't care, but i was really worried about it. i thought "oh god nintendo is gonna fuck it up and not have level sharing or only have one tileset or the toolset will be very limited"
Looks like the MyNintendo website just got an overhaul in design.
The reward page layout has changed.
[QUOTE=Fangz;51454140]Looks like the MyNintendo website just got an overhaul in design.
The reward page layout has changed.[/QUOTE]
They still didn't add any new gold rewards, which sucks since I bought Pokemon Moon digitally, and now have 100 gold coins, with nothing to use them on.
They had Virtual Console games on there before as rewards and I thought they were gonna cycle them out but they just proceeded to remove them and not add any more games (for the Australian site at least).
MyNintendo is really disappointing.
glad i got metroid fusion when it was a reward
but now i have 130 gold coins with nothing i want to spend them on
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