Dark Souls + Demon's Souls + Bloodborne Megathread VIII. At The End
5,001 replies, posted
[QUOTE=Lyonidis;49951821]I have played Dark Souls, and I currently have Bloodborne (which is reminding me how much of a scrub I am). Dark Souls 3 looks interesting.
Should I bother getting DS2 and any of its expansions?[/QUOTE]
just get scholar
[QUOTE=archangel125;49951844]Is anyone else so fond of the default Knight set in Dark Souls 3 that they may upgrade it and use it as a primary armor set? I hope that when fully upgraded it proves viable even in the late/endgame/NG+.
That French-style Cuirass is just sexy.[/QUOTE]
I want to roll deprived but im not sure when the Knight set can be acquired, fug. I would roll knight but its tradition for me to roll deprived in souls games, ive always liked being a nobody and finding my own armor/weapons as i progress.
[QUOTE=Quantuam VTX;49951964]I want to roll deprived but im not sure when the Knight set can be acquired, fug. I would roll knight but its tradition for me to roll deprived in souls games, ive always liked being a nobody and finding my own armor/weapons as i progress.[/QUOTE]
Stay deprived; you'll find that knight set eventually. At worst you can ask your friend to create a throwaway character, summon him, and have him drop you his equipment.
yeah all starting equipment can be found in the games it'd be retarded otherwise
deprived start best start because you don't rely on your starting equipment so much
Is it considered a spoiler to post a screenshot of one of the default starting classes using default equipment fighting generic hollows in a generic, unremarkable room? Because the one I have in mind looks sexy AF.
Post a link to it instead if you're worried.
[QUOTE=archangel125;49950830]From what we've seen, the NPC invaders in Dark Souls 3 are even bigger bastards than the ones in Dark Souls 2's DLC, with even smarter AI. Good cause to be excited.[/QUOTE]
I'm fine with smart AI, but as long as they don't have ridiculous stat buffs (Health, stamina, etc, I'M LOOKING AT YOU, MALDRON)
maybe we'll get AI enemies that you can't just stunlock to death
Nah, I've decided this doesn't spoil anything.
But my god, is that ever beautiful.
[img]https://goo.gl/L8EIZE[/img]
where are all the shadows
[QUOTE=salty peanut v2;49952193]where are all the shadows[/QUOTE]
I don't know, but this is a really old screenshot, so...
I'm thinking about getting a GTX 970, which would make this game look AWESOME on PC, but on the other hand, I'll only be able to play it for a few weeks before I go off to my internship this summer for 2.5 months. So if I want to play DS3 over the summer, I'll have to get it for the PS4.
wat do
[QUOTE=Lolkork;49951832]It's alright, its much worse than the other games but its worth playing if you want more dark souls.[/QUOTE]
Now when you say worse, what do you mean? General lack of quality?
[QUOTE=Wealth + Taste;49952279]I'm thinking about getting a GTX 970, which would make this game look AWESOME on PC, but on the other hand, I'll only be able to play it for a few weeks before I go off to my internship this summer for 2.5 months. So if I want to play DS3 over the summer, I'll have to get it for the PS4.
wat do[/QUOTE]
Don't forget that Ps4 requires PS plus to play online. And the game will play in 30FPS on Consoles, and 60FPS on PC. There's no way you could take your PC with you, just the bare essentials?
[editline]17th March 2016[/editline]
[QUOTE=The_J_Hat;49952281]Now when you say worse, what do you mean? General lack of quality?[/QUOTE]
That's what people generally mean, yeah. Combat that's a little too anime for a Souls game, poor netcode and hit detection, terrible weapon durability, lackluster lore and terrible level design, hilariously bad hitboxes on some enemy attacks (Elite Giants are a good example. They'll swing their club over their head and strike the ground in front of them, and you'll still take the full force of the attack when the club comes down if you're like ten feet behind them).
Soul memory matchmaking, boring covenants, and more cheap PVP metas than is reasonable, because nine times out of ten, that's all you'll ever see players you fight using.
[QUOTE=salty peanut v2;49952193]where are all the shadows[/QUOTE]
You know, I watched through the True Colors trailer again just now. It's odd, because some of the gameplay pretty clearly shows dynamic shadows, and some does not. I really hope that the footage that does not have dynamic shadows is older footage from older builds.
[editline]17th March 2016[/editline]
Confirmed. The build of the game that Lobos/Vaati and others were invited to play and record recently has shadows.
[QUOTE=archangel125;49952288]Combat that's a little too anime for a Souls game.[/QUOTE]
Nothing personal towards you, since I see a lot of people say this, but I think this argument is used way too much and frankly, it's a pretty terrible one. It has absolutely no meaning, is extremely vague and just seems to lampoon on the fact that "anime is trash haha". Just saying that the combat is 'anime' gives people no indcation whatsoever on what exactly is bad about it, and in turn makes it seem like just something people say because they want to talk smack on DaS2 instead of actually saying what they dislike about the combat.
Shit on ds2's combat all you want but the weapon system is far better than ds1's because it allows you to ACTUALLY have dual weapons rather than that psuedo-dual-wielding shit in ds1
not only that but a much broader moveset per-weapon. Golf swinging, while nerfed is great. Combat flows far better because you can do a lot more with weapons. Daggers and fists, and whips are actually usable and powerful weapons instead of being worthless beyond hell. The upgrade system issssssss sorrtttaaa enhanced but that's just me
of/c being that ds3 has the same thing + ds1's better combat apparently it blows ds2 out of the water (probably)
DS2 has a far better weapon system but the problem people have with it is that parries were massively fucked up (you don't parry the moment the hit lands, it's awkwardly timed before the hit instead). Shields and armor in ds2 are literally worthless compared to just rolling, and the decent shield variety has been reduced to a pathetic amount.
Sorcery in DS2 is far more dynamic and a bit more fair I feel. A smart sorcerer can actually now swap spells around instead of having the same spells that are either massively OP or massively underpowered. Even soul shower is actually very useful for its own reasons like punishing estus abusers.
Estus healing in ds2 is a little better because its not instant and you can punish/stop them from doing it. Ironically healing is bullshit because at high levels everyone has 50 billion soul gems to heal with
backstabs were pretty much the only thing people sought after in ds1 from what I remember. They pretty much feel cheap as hell because unless you know what you're doing. In DS2 they arent' instant but they aren't the end of the fight.
[QUOTE=Bokito;49952539]Nothing personal towards you, since I see a lot of people say this, but I think this argument is used way too much and frankly, it's a pretty terrible one. It has absolutely no meaning, is extremely vague and just seems to lampoon on the fact that "anime is trash haha". Just saying that the combat is 'anime' gives people no indcation whatsoever on what exactly is bad about it, and in turn makes it seem like just something people say because they want to talk smack on DaS2 instead of actually saying what they dislike about the combat.[/QUOTE]
I thought it was pretty obvious. Ultra-greatswords are comically huge and weapons in general swing way too fast, which, along with Dark Souls 2's delayed parries and terrible medium shield parries, resulted in combat feeling like garbage. I will give J!NX that the dual wielding system was cool, but aside from that combat in Dark Souls 1 felt superior in pretty much every way.
And this was especially true because weapons in Dark Souls 1 felt like they had real weight and heft to them - it took much longer to recover from swinging a greatsword one-handed, for example, and ultra-greatswords were not only reasonably sized, they were very slow and hit like a truck.
I hesitate to use the word 'realism' to describe Souls series combat, but weapons in Souls 1 felt right. Weapons in Souls 2 felt like they were made of cardboard both in their apparent weight and in their impact. Therefore, very 'anime'.
As for backstabs and somewhat limited movesets, I already mentioned that that was the great weakness of Souls 1 combat. That's resolved in Dark Souls 3, especially with the introduction of weapon arts and the ability to move out of the range of a backstab before the animation completes.
[QUOTE=archangel125;49952581]I thought it was pretty obvious. Ultra-greatswords are comically huge and weapons in general swing way too fast, which, along with Dark Souls 2's delayed parries and terrible medium shield parries, resulted in combat feeling like garbage. I will give J!NX that the dual wielding system was cool, but aside from that combat in Dark Souls 1 felt superior in pretty much every way.
And this was especially true because weapons in Dark Souls 1 felt like they had real weight and heft to them - it took much longer to recover from swinging a greatsword one-handed, for example, and ultra-greatswords were not only reasonably sized, they were very slow and hit like a truck.
I hesitate to use the word 'realism' to describe Souls series combat, but weapons in Souls 1 felt right. Weapons in Souls 2 felt like they were made of cardboard both in their apparent weight and in their impact. Therefore, very 'anime'.
As for backstabs and somewhat limited movesets, I already mentioned that that was the great weakness of Souls 1 combat. That's resolved in Dark Souls 3, especially with the introduction of weapon arts.[/QUOTE]
For sure with the combination of Souls 1's superior combat and an upgraded Souls 2 system, DS3 AKA Dankest Souls may have the best melee combat system in any action game, ever.
(excluding 2D Fighting games obviously)
[editline]17th March 2016[/editline]
Dying Light being, imo, the best rival
[QUOTE=J!NX;49952554]Shit on ds2's combat all you want but the weapon system is far better than ds1's because it allows you to ACTUALLY have dual weapons rather than that psuedo-dual-wielding shit in ds1
not only that but a much broader moveset per-weapon. Golf swinging, while nerfed is great. Combat flows far better because you can do a lot more with weapons. Daggers and fists, and whips are actually usable and powerful weapons instead of being worthless beyond hell. The upgrade system issssssss sorrtttaaa enhanced but that's just me
of/c being that ds3 has the same thing + ds1's better combat apparently it blows ds2 out of the water (probably)
DS2 has a far better weapon system but the problem people have with it is that parries were massively fucked up (you don't parry the moment the hit lands, it's awkwardly timed before the hit instead). Shields and armor in ds2 are literally worthless compared to just rolling, and the decent shield variety has been reduced to a pathetic amount.
Sorcery in DS2 is far more dynamic and a bit more fair I feel. A smart sorcerer can actually now swap spells around instead of having the same spells that are either massively OP or massively underpowered. Even soul shower is actually very useful for its own reasons like punishing estus abusers.
Estus healing in ds2 is a little better because its not instant and you can punish/stop them from doing it. Ironically healing is bullshit because at high levels everyone has 50 billion soul gems to heal with
backstabs were pretty much the only thing people sought after in ds1 from what I remember. They pretty much feel cheap as hell because unless you know what you're doing. In DS2 they arent' instant but they aren't the end of the fight.[/QUOTE]
Weapons in DS2 don't have broader movesets in DS2, weapon movesets in DS2 are broken down by weapon category rather than most weapons having its own moveset. Dual wielding is okay but the light and heavy attack are literally just the one handed attacks, so you only gain a mirrored light attack for the L1 and a special move for the L2. Dual wielding in DS3 completely changes the moveset of the weapon. That said the ability to parry while two-handing was a great addition.
I completely disagree with DS2 having a better "weapon system", pretty much everything to do with weapons is worse in DS2 IMO. Durability is awful (even with the bug removed in SotFS), movesets are boring, scaling is almost useless, dropping the max upgrade to +10 fucked up power progression, and the infusion system sucks. Infusions make your weapons worse 90% of the time, it's only worth doing if you're PvPing and want to counter resistances or if you're focusing one one specific damage type.
Sorcery, and to a lesser extent miracles, were much improved in DS2. That is until who ever is in charge of balancing the game took some blunt force trauma to the head and decided to nerf sorceries and miracles into the ground while also leaving hexes OP as fuck.
I never understood the idea that estus is better in DS2. In DS1 it was fast but if you hit the guy you would [b]stop[/b] their healing entirely. In DS2 if you hit them before a sip you prevent the heal, but if you hit them after the sip they just heal through it. It's literally worse for both players.
Backstabs and parries are fucking garbage in DS2. They were too easy to pull of in DS1, but people who spend all their time fishing in DS1 are the easiest people to kill in PvP because that's all they know. Backstabs should be quick and powerful, in DS2 they're so slow and do so little damage it isn't worth it. Unless you're using a dagger and have a x1,000 damage multiplier to one shot everything.
Thankfully Janus they pretty much (from what we all know) fix the problems you've listed in ds2
durability was useless in ds1, and fucked up in ds2 beyond any measure of sense at all. It's like the person who programmed it fell asleep and woke up 12 hours later realizing "OH SHIT I GOTTA DO THIS ASAP"
backstabs were fucked up in ds1, and nerfed to hell in ds2 but a bit more fair at least. Backstabs need to be hard to get but punishing for people dumb enough to not pay attention.
Sorcery is enhanced through mana and DS2's variety
infusions in ds2 I've noticed aren't quite as strong as ds1 but they totally fucked over some of them
the healing being instant but taking a LOT of time in ds3 is probably one of the best fixes. In ds1 and 2 both methods of healing were unfair to invades
[editline]17th March 2016[/editline]
I must say I had more fun in DS2 using a dagger only and heavy attacking peoples backs instead of taking the chance to backstab them
And the fact that they seemed to have looked closely at what was wrong with both Souls 1 and 2 combat when designing the way combat would work in Souls 3 gives me a great deal of hope.
[QUOTE=Lolkork;49952742]I gotta disagree on durability, it actually matters in ds2. In dark souls it was a completely pointless stat. They could have made it even more interesting if they had more strong weapons with super low durability, or weapons that break quickly if you miss your swings.[/QUOTE]
I don't know if you played DS2 before Scholar of the First Sin came out and received the durability patch. But I completely disagree that Souls 2 was a good implementation of it. You know Dragon Tooth, Havel's iconic weapon? That was said to be made from the teeth of a dragon and therefore literally indestructible?
[quote]Created from an everlasting dragon tooth.
Legendary great hammer of Havel the Rock.
[B][U]The dragon tooth will never break as it is
harder than stone[/U][/B], and it grants its wielder
resistance to magic and flame.
[/quote]
Yeah, in Dark Souls 2 that broke in six swings. Six.
Thank fuck they've decided to get rid of that idea for Souls 3.
[QUOTE=Lolkork;49952742]I gotta disagree on durability, it actually matters in ds2. In dark souls it was a completely pointless stat. They could have made it even more interesting if they had more strong weapons with super low durability, or weapons that break quickly if you miss your swings.[/QUOTE]
the problem is that durability in ds2 matters FAR too much though
in ds1 you'll never realize it exists unless a weapon breaks on you, which doesn't happen often, especially if you change a lot
[QUOTE=Lolkork;49952764]Well thats obviously a glitch, because most weapons could survive a fair amount of attacks.[/QUOTE]
Not heavy ones that stayed inside an enemy's hitbox after striking them. And not if you had a phantom assisting you and your strikes passed through him.
Dark Souls 2's durability just sucked, even after the patch. I agree it was too inconsequential in Dark Souls 1, but that? That's just ridiculous.
I like the way Bloodborne handled durability.
[QUOTE=Lolkork;49952781]I think its a great thing that you have to switch out your equipment on the fly, and if you come unprepared you will have to use a weak weapon.[/QUOTE]
You're entitled to your opinion. I totally disagree, because equipment weight, limited equipment slots, and fatrolling is a thing.
[QUOTE=Lolkork;49952792]what[/QUOTE]
What you're essentially saying, unless I've completely misunderstood you, is that it's great when weapons break in just a handful of hits because it encourages players to carry more weapons with them to switch them out. And I'm saying that personally I think that's a stupid idea.
[QUOTE=Lolkork;49952816]well you just open your inventory and switch out your main weapon[/QUOTE]
In the middle of combat? Some areas don't give you a break between engagements. Yeah, no thanks. Anyway, we already know that won't be a problem in Dark Souls 3. So I'm happy.
Souls 3 goes for a middle ground in durability between Souls 2 and Souls 1, with the aim to allow you to endure extended engagements so long as you always remember to repair your weapon. So that's good for all parties involved.
[QUOTE=Lolkork;49952742]I gotta disagree on durability, it actually matters in ds2. In dark souls it was a completely pointless stat. They could have made it even more interesting if they had more strong weapons with super low durability, or weapons that break quickly if you miss your swings. And i thought it was really cool that you sometimes had to switch out your weapon for something much weaker because the durability ran out so quickly.[/QUOTE]
Weapon durability was never supposed to be something you constantly have to fix. Games that do make you constantly repair weapons are tedious as fuck. It's meant to punish you for being careless and also give people a way to fuck with you in PvP, which is also fair because there's not scraping spear like Demon's Souls, and no corrosive urns like DS2. Corrosive urns are fine IMO, but everyone who uses them is a hacker who throws 30 at once, which ruins it.
One of the best changes made to Dark Souls 3 regarding covenants is [sp]The introduction of a dedicated covenant slot in the inventory, meaning you no longer have to sacrifice a precious ring slot to do covenant stuff. You just swap out insignias instead.[/sp]
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