Dark Souls + Demon's Souls + Bloodborne Megathread VIII. At The End
5,001 replies, posted
uhh, I was testing out new boss weapons when I got summoned for the area boss. For some reason the Drakewing's alt ability instantly killed the person who I was supporting
I think there's also a super helpful hex that can kill your friendlies too
Since I've reached the point in Dark Souls 2 where I'm about to visit the giants' memories, where exactly do I need to go to take advantage of the two boss souls I've saved up till now?
You only saved two?
[QUOTE=A B.A. Survivor;49728411]You only saved two?[/QUOTE]
The Flexile Sentry's and The Duke's Favorite, since they are the only one that grant swords and I'm a dual-wielding swordman character or something
I swear that gif is the most reposted thing out of all dark souls pics
still funny
[QUOTE=EliaMoroes;49728462]The Flexile Sentry's and The Duke's Favorite, since they are the only one that grant swords and I'm a dual-wielding swordman character or something[/QUOTE]
theres some that grant multiple weapons
[QUOTE=For No Reason;49728853]theres some that grant multiple weapons[/QUOTE]
Yes ! There are two separate soul crafter
Hint: One is bird
[QUOTE=MrHeadHopper;49729101]Yes ! There are two separate soul crafter
Hint: One has a nice ass[/QUOTE]
ftfy
The first Memory of the Giants I'm visiting contains mobs that two-shoots me
I'm level 130, for fuck's sake
[QUOTE=Nidhogg;49729147]ftfy[/QUOTE]
Oh yeah Straid's got some juicy man-buns.
[QUOTE=EliaMoroes;49729164]The first Memory of the Giants I'm visiting contains mobs that two-shoots me
I'm level 130, for fuck's sake[/QUOTE]
Pretty sure in all the memories except for the one with the giant king you're supposed to just run past everything because you wont have enough time to really kill everything anyway.
[QUOTE=For No Reason;49728853]theres some that grant multiple weapons[/QUOTE]
I.e Flexile grants three weapons, Dragon Rider has four, etc.
[QUOTE=Wulfram;49729196]Pretty sure in all the memories except for the one with the giant king you're supposed to just run past everything because you wont have enough time to really kill everything anyway.[/QUOTE]
They're slow and lumbering, but I had time to kill everything in all the memories except the one with the Giant Lord.
[QUOTE=MrHeadHopper;49726197]I kinda hope there's less oneshots in Dark Souls 3. Dark Souls 2, BB and even Demon Souls were all guilty of just being riddled with oneshots and even yet, DS1 was still the most legitimately challenging experience out of all of them.
I can't recall anything that oneshotted you unless you were absolutely naked in DS1, except for maybe second pass of Hellkite Drake but Hellkite Drake was a mistake anyways. This is part of why I have a problem with twinks since the game's laxity comes at a cost when someone runs at you with a maxed out Chaos Zwei in the Burg and oneshots you.[/QUOTE]
how about super ornsteins ground pound?
[QUOTE=abcpea;49729284]how about super ornsteins ground pound?[/QUOTE]
Telegraphed, long windup, had a particle effect to it, you could stay away to mitigate damage, you could shield to mitigate some damage, all it took to evade were two rolls
I didn't realise just how fun it is being a Looking Glass Knight add. I ended up invading the same guy four times in a row because of it, I kept seeing his ghost just kind of staring at the boss door, then staring at where my summon sign was. I hope he was doing a risk assessment.
He even had two friendly phantoms helping him out once, but I think that just made it worse as the clusterfuck around the boss itself meant it was hard to spot the aggro and he just got put the fuck down only a few seconds in.
Poor guy, pretty sure he was streaming too. Being invaded four times in a row by a guy who changes weapon every invasion must have made for good entertainment. He did beat me on the fourth, and I think he promptly beat the boss after that as I wasn't picked up as a summon again.
[QUOTE=Scorpionsting;49726094]Yesterday Dark souls started lagging like hell for some reason. It was working just fine the day before but all of a sudden it breaks. I've reinstalled it and it STILL doesn't work. Any idea on what to do?[/QUOTE]
I thought I'd repost this because I still dunno how to fix this issue.
One of the (many) things I don't like about Dark Souls II is the endless pandering to the fanbase who played the first game, no matter how little sense that makes in the world building at large
In Dark Souls the crow demons were unique enemies in an optional area and that's pretty much all about them; in Dark Souls II, a crow demon is a blacksmith of some sort you can free if you want to exchange boss souls for weapons
Why a crow demon, exactly? Where are the rest of them? Why is she able to speak but her kind could not in the previous game? How did she escape from the Painted World of Aramis? Why does she have a house in the Cove of all places?
Frankly she's just there to make people think "Oh, she's like the unique enemies in the Painted World, isn't she?" and then go about their business
is it really pandering or were they just lazy?
[QUOTE=Scorpionsting;49730306]I thought I'd repost this because I still dunno how to fix this issue.[/QUOTE]
Could be anything, man. My computer's started to completely shut down playing a certain game, so that's what I'm going to be trying to fix today. It could be drivers, the power supply to my computer or even the PSU starting to fail. It's the most frustrating thing (though it doesn't happen on other games.)
[QUOTE=EliaMoroes;49732521]One of the (many) things I don't like about Dark Souls II is the endless pandering to the fanbase who played the first game, no matter how little sense that makes in the world building at large
In Dark Souls the crow demons were unique enemies in an optional area and that's pretty much all about them; in Dark Souls II, a crow demon is a blacksmith of some sort you can free if you want to exchange boss souls for weapons
Why a crow demon, exactly? Where are the rest of them? Why is she able to speak but her kind could not in the previous game? How did she escape from the Painted World of Aramis? Why does she have a house in the Cove of all places?
Frankly she's just there to make people think "Oh, she's like the unique enemies in the Painted World, isn't she?" and then go about their business[/QUOTE]
You really like complaining about ds2
[QUOTE=For No Reason;49732608]You really like complaining about ds2[/QUOTE]
To be fair, a lot of his criticisms are ones we've all said in here at one point or another, he's just getting his out on his first playthrough.
[QUOTE=Nidhogg;49729147]ftfy[/QUOTE]
Verily I do concur
[img]http://i.imgur.com/ExTH8SF.png[/img]
[QUOTE=EliaMoroes;49732521]One of the (many) things I don't like about Dark Souls II is the endless pandering to the fanbase who played the first game, no matter how little sense that makes in the world building at large
In Dark Souls the crow demons were unique enemies in an optional area and that's pretty much all about them; in Dark Souls II, a crow demon is a blacksmith of some sort you can free if you want to exchange boss souls for weapons
Why a crow demon, exactly? Where are the rest of them? Why is she able to speak but her kind could not in the previous game? How did she escape from the Painted World of Aramis? Why does she have a house in the Cove of all places?
Frankly she's just there to make people think "Oh, she's like the unique enemies in the Painted World, isn't she?" and then go about their business[/QUOTE]
Have you perhaps considered it is because Desert Sorceress provide boobs
and we needed something to provide butts! No lore needed.
My guess is that they meant to add more lore to it but the radical changes during development cut off a lot from the game. Could be that there's still some Velka guidance lore to be applied and, opposed to said guidance being a big ass bird taking you around like in DS1, she instead crafts weapons for you so that you can kill and do whatever objective Velka might want you to do.
That aside, I hope DS3 gives us unique animations again. Small details like each weapon class having an unique jump attack animation, most weapon types having combo chain animations from R1ing into R2ing, etc . Try using a Bastard Sword in DS1 and look at all the cool tiny chain-into animations it has, go to DS2 though and that's completely gone.
My mate brought round Bloodborne and we played quite a bit.
I enjoyed the stages. The unique enemies were a nice departure from the endless stream of knights from ds2. The world design was great too.
I didn't like the boss fights as much. Father Guacamole was good fun, he had the right amount of health and dealt the right damage. The other bosses seemed pretty tanky and tended to end with me getting stunlocked from over 3/4 health to death.
I've come to the point in Dark Souls II where I'm close to the final boss (I've acquired the Giant's Kinship and killed Vendrick too)
So, if I may ask:
1) How do I acess the three (two?) DLCs?
2) Is there any optional area I should explore first for completition's sake? (To be more precise, I have yet to dsicover how to fight the Rat King bosses, the Belfry Gargoyles and whatever lies in the Dark Chasm of Old, but I've already defeated the Executioner's Chariot)
[QUOTE=DeVotchKa;49732674]To be fair, a lot of his criticisms are ones we've all said in here at one point or another, he's just getting his out on his first playthrough.[/QUOTE]
He started griping the moment he started commentating his first playthrough. I can't help but feel that, by reading this thread, he had some preconceived notions about the DS2 being bad even before he played it.
It's a fair point, though. The game's design makes parts feel so disconnected from other parts. That's why I thought the crown DLCs were the best parts of the game; they were actually designed to be self-contained, and as a result, they were more consistent and interesting in design. The base game feels rushed, and it only convinces me of this when the early areas look more polished and thoughtfully designed than the later ones. I wish the zones leading up to the "great soul" areas were more appropriately transitional, eg. instead of No-Man's-Wharf, do something like "Shackled Village" or something, in which the Lost Bastille was forced to take over surrounding villages in order to accommodate for the droves of undead that they kept imprisoning. Instead of Harvest Valley, how about "Ashen Valley?" It would be exactly the same with the mines, just without the poison...
[editline]13th February 2016[/editline]
[QUOTE=EliaMoroes;49732891]I've come to the point in Dark Souls II where I'm close to the final boss (I've acquired the Giant's Kinship and killed Vendrick too)
So, if I may ask:
1) How do I acess the three (two?) DLCs?
2) Is there any optional area I should explore first for completition's sake? (To be more precise, I have yet to dsicover how to fight the Rat King bosses, the Belfry Gargoyles and whatever lies in the Dark Chasm of Old, but I've already defeated the Executioner's Chariot)[/QUOTE]
1) There are altars right after the primal bonfires near the Rotten, and the Old Iron King. The third one is inside the Shrine of Winter. Use the altars, get teleported to the DLC areas.
2) Rat King: Grave of the Saints, and Doors of Pharros. Belfry Gargoyles: Belfry Luna in the Lost Bastille, which you reach by going down the ladder near the Ruin Sentinel bonfire and using a Pharros Lockstone. Dark Chasms: You have to find Darkdiver Grandahl in three different locations (they're rather hard to find. [url=https://www.youtube.com/watch?v=WB8oF3ZaTDY]All involve falling down cliffs or broken floors.)[/url] After that, join his covenant and get down in those chasms. After you conquer all three, you can fight the boss at the end.
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