• Dark Souls + Demon's Souls + Bloodborne Megathread VIII. At The End
    5,001 replies, posted
[QUOTE=EliaMoroes;49732891]1) How do I acess the three (two?) DLCs?)[/QUOTE] You should have picked up three keys that clearly don't belong because they actually look cool. They're put in places where you shouldn't be able to miss them. But I've not found the third myself yet. The portal to the Old Iron King is after the boss fight against Ichorous Earth (just past his bonfire). The portal to the Sunken King is just after the Rotten if I recall. The portal to the Ivory King is in the Shrine of Winter. Prepare oneself for actually decent level design compared to the base game and some dope weapons. [editline]13th February 2016[/editline] [QUOTE=Lunik;49732901]He started griping the moment he started commentating his first playthrough. I can't help but feel that, by reading this thread, he had some preconceived notions about the DS2 being bad even before he played it.[/QUOTE] I went into DaS2 knowing it had issues, after seeing gameplay of the base game in particular I knew what some of the biggest ones were. But to be honest it's not hard to adapt to and adjust how you tackle the game. I learned quickly you can't take it like DaS, as you'll just get destroyed by the first gaggle of hollows you hit. Playing with less locking on is proving to be super useful. Forgo the lock on, embrace the ability to adjust a swing last second.
[QUOTE=hexpunK;49732921]You should have picked up three keys that clearly don't belong because they actually look cool. They're put in places where you shouldn't be able to miss them. But I've not found the third myself yet.[/QUOTE] Oh, right. The keys in SotFS, forgot about that. The Sunken King key is behind that door in the giant pit in Majula. You need a key from the Black Gulch to get inside it. The Iron King key is somewhere in the flame salamander pit in the Forest of the Fallen Giants. Yay... And the Ivory King key is really easy to come across. It's in Drangleic Castle past the Ruin Sentinel room, right before the staircase.
[QUOTE=Lunik;49732944]Oh, right. The keys in SotFS, forgot about that. The Sunken King key is behind that door in the giant pit in Majula. You need a key from the Black Gulch to get inside it. The Iron King key is somewhere in the flame salamander pit in the Forest of the Fallen Giants. Yay... And the Ivory King key is really easy to come across. It's in Drangleic Castle past the Ruin Sentinel room, right before the staircase.[/QUOTE] Yeah the inclusion of the keys confused me a bit at first. It just seems like a mostly useless extra step really. The DLC areas are levelled high enough that if you accidentally end up in one you're not ready for, you're pretty fucked anyway.
[QUOTE=hexpunK;49732949]Yeah the inclusion of the keys confused me a bit at first. It just seems like a mostly useless extra step really. The DLC areas are levelled high enough that if you accidentally end up in one you're not ready for, you're pretty fucked anyway.[/QUOTE] Kinda ruined my flow too, 'cause i'd run through the game and once i got to a DLC area, i'd enter it and get the first bonfire before continuing through the main game, so i can transition immediately from endgame to DLC.
Getting to the iron king key scarred me for life Those salamanders THOSE DAMN SALAMANDERS
[QUOTE=For No Reason;49732608]You really like complaining about ds2[/QUOTE] There's just so much he can complain about. The game is really not that great.
[QUOTE=NitronikALT;49733004]Getting to the iron king key scarred me for life Those salamanders THOSE DAMN SALAMANDERS[/QUOTE] Hope you enjoyed their dance floor spin.
[QUOTE=MrHeadHopper;49732744]That aside, I hope DS3 gives us unique animations again. Small details like each weapon class having an unique jump attack animation, most weapon types having combo chain animations from R1ing into R2ing, etc . Try using a Bastard Sword in DS1 and look at all the cool tiny chain-into animations it has, go to DS2 though and that's completely gone.[/QUOTE] The Zweihander running-into-R1 attack is so fucking well animated. The sword blade flips around and then SLAMS down. It's excellent. Dark Souls I had top-tier animations. [editline]13th February 2016[/editline] [IMG]http://orig05.deviantart.net/bf5f/f/2014/065/7/a/zweihander_by_aloo81-d7965l9.gif[/IMG] my fucking DICK [editline]13th February 2016[/editline] [IMG]http://orig14.deviantart.net/478b/f/2014/065/9/4/artorias_by_aloo81-d7966n0.gif[/IMG] also this was a wicked funny animation
I'm navigating the icy castle DLC Slowly. Unfortunately, VERY slowly.
yeah thats usually the one saved for last
[QUOTE=KaptonJack;49733079]The Zweihander running-into-R1 attack is so fucking well animated. The sword blade flips around and then SLAMS down. It's excellent. Dark Souls I had top-tier animations. [/QUOTE] This is one of the things I'm talking about. If you went into DS1 right now, 60fps, slow mo and did R1-R2 combos in both stances you could see the sheer amount of detail they put into the animations. DS2 might've had better animation quality in terms of frames or how they cleaned up their mo-cap, but DS1 beats them out by virtue of having lots of detail & thought put into them. I talked about this with a friend and generally speaking, DS2 provides quantity but not a lot of quality. DS1, on the other hand, might be a slightly shorter game but the game it provides is indeed pretty fucking good. Except for everything after LV but let's just ignore that.
Detail? thought? The animations in DS1 are abhorrent. They're really bad, with limbs glitching all over the place and hands twisting around at insane angles From a gameplay perspective, though, their speed helps with the pacing
Can someone do a slow-mo recording of the curved sword parry I still can't wrap my head around how the guy does that :v:
[QUOTE=NitronikALT;49733412]Detail? thought? The animations in DS1 are abhorrent. They're really bad, with limbs glitching all over the place and hands twisting around at insane angles From a gameplay perspective, though, their speed helps with the pacing[/QUOTE] They're extremely exaggerated, but that's common with games as how would you dodge, say, the animation of a fencing strike from a world class fencer? The animation has to be telegraphed and slow so that players can react and dodge, especially at 30FPS. That said, there's an endearing quality to them. I can't have been the only one to find out that the insufficient strength animations from DS1 (when you struggle to even swing a weapon) weren't included in DS2 Weirdly even though the DS2 animations are mo-capped, they feel so much more rigid and lifeless [editline]13th February 2016[/editline] There's also a limit to how many bones you can have in a game engine, and how they function (i.e. nothing like real-world bones). The joints often do unnatural things because of that
[QUOTE=KaptonJack;49733079]The Zweihander running-into-R1 attack is so fucking well animated. The sword blade flips around and then SLAMS down. It's excellent. Dark Souls I had top-tier animations. [editline]13th February 2016[/editline] [IMG]http://orig05.deviantart.net/bf5f/f/2014/065/7/a/zweihander_by_aloo81-d7965l9.gif[/IMG] my fucking DICK [/QUOTE] Dude, have you noticed his left hand? What the hell Automerge D:
The Belfry Gargoyles can be considered the symbol of Dark Souls II main design goal Let's take something from Dark Souls, make it harder artificially and then call it a feature
[url]http://zetaflare.tumblr.com/post/137782676580/heres-a-webm-that-shows-how-hey-theyve-learned[/url] idk how to embed webm's from tumblr so here, have an enemy punishing backstab fishing
[QUOTE=NitronikALT;49733412]Detail? thought? The animations in DS1 are abhorrent. They're really bad, with limbs glitching all over the place and hands twisting around at insane angles From a gameplay perspective, though, their speed helps with the pacing[/QUOTE] To sum it up; they're heavily stylized. You won't see any of those problems while actually playing the game due to the speed of everything but what you can see is that they actually put thought into making attacks combo fluidly with eachother, even if that comes at a cost of them looking kinda shitty when heavily scrutinized. The twisting at insane angles, limbs being slightly out of place, etc is what makes the combat so fluid compared to DS2, them going overboard with the animation quality was overly restrictive IMO, very few weapons can actually do more than just endlessly chain R1s into more R1s, while in DS1 you had the freedom to do pretty much anything with pretty much any moveset.
[QUOTE=Lunik;49732944]The Iron King key is somewhere in the flame salamander pit in the Forest of the Fallen Giants. Yay...[/QUOTE] How the hell do you even get down there? I've seen items on corpses there but I didn't actually think it was physically possible to get there.
Do people consider it rude or something to drink estus when someone invades you in DS2. I was fighting off some invader in my world when I stepped back to take a swig of estus, and when I did the invader immediately stopped and shrugged at me, then did that no way gesture at me. I don't get it.
[QUOTE=Scorpionsting;49730306]I thought I'd repost this because I still dunno how to fix this issue.[/QUOTE]I read on the DS reddit that the latest Steam update (maybe the Steam beta? if so opt out) has problems with the latest version of the PVP watchdog. Try uninstalling it for now if you're using it.
[QUOTE=UntouchedShadow;49733660]Do people consider it rude or something to drink estus when someone invades you in DS2. I was fighting off some invader in my world when I stepped back to take a swig of estus, and when I did the invader immediately stopped and shrugged at me, then did that no way gesture at me. I don't get it.[/QUOTE] It's generally considered rude to heal during any form of pvp Though that doesn't make sense for invasions to me. You interrupted my game, so I should be able to make this as hard for you as possible.
[QUOTE=Jojje;49733624]How the hell do you even get down there? I've seen items on corpses there but I didn't actually think it was physically possible to get there.[/QUOTE] There's a key at the start of Iron Keep that is under a bull head breathing fire. You can get it safely once you turn the fire off right before OIK. The door it opens is the one right in front of the Last Giant's fogdoor. [QUOTE=UntouchedShadow;49733660]Do people consider it rude or something to drink estus when someone invades you in DS2. I was fighting off some invader in my world when I stepped back to take a swig of estus, and when I did the invader immediately stopped and shrugged at me, then did that no way gesture at me. I don't get it.[/QUOTE] Unless you're dueling them (Red Soap, Dragon Eye), I see nothing wrong with using Estus when you get invaded.
[QUOTE=UntouchedShadow;49733660]Do people consider it rude or something to drink estus when someone invades you in DS2. I was fighting off some invader in my world when I stepped back to take a swig of estus, and when I did the invader immediately stopped and shrugged at me, then did that no way gesture at me. I don't get it.[/QUOTE] if you get randomly invaded you can heal as much as you like and anybody who tells you otherwise is a big fucking crybaby. it's only rude when you summon someone through a red sign
[QUOTE=salty peanut v2;49733717]if you get randomly invaded you can heal as much as you like and anybody who tells you otherwise is a big fucking crybaby. it's only rude when you summon someone through a red sign[/QUOTE] If you get invaded and are clearly waiting for a fight, then at worst you might get called a scrublord if you take a swig If someone invades you and you're only focusing on PvE? Fuck em, down that shit
[QUOTE=Katatonic717;49733670]It's generally considered rude to heal during any form of pvp Though that doesn't make sense for invasions to me. You interrupted my game, so I should be able to make this as hard for you as possible.[/QUOTE] no come on i cant beat you if you keep using the actual game mechanics to fight me :,(
I just wildly beat parts of SotFS out of order, got every crown before even meeting Vendrick, but my luck using the Murakumo finally ran out, I've come to realize that it's super slow despite the fact that it should be dealing GS damage, it eats stamina for basically nothing worth it. I feel like the weapon diversity in DS2 suffers because of this, a lot of the weapons, despite being unique or similar to others, are just utter crap
Being rude doesn't apply when it's a battle to the death. Healing doesn't ever help anyway, since in my experience invaders take 100 million hits to die and I can't stomach more than 3.
[QUOTE=For No Reason;49733548][url]http://zetaflare.tumblr.com/post/137782676580/heres-a-webm-that-shows-how-hey-theyve-learned[/url] idk how to embed webm's from tumblr so here, have an enemy punishing backstab fishing[/QUOTE] This was like the first thing I noticed from the stress test and I was so impressed. [sp]and annoyed :v[/sp]
[QUOTE=Nidhogg;49733890]This was like the first thing I noticed from the stress test and I was so impressed. [sp]and annoyed :v[/sp][/QUOTE] Since you've played the stress test, how is parrying? Closer to Dark Souls, or Dark Souls II? [sp]useful or fucking garbage, basically[/sp]
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