• Dark Souls + Demon's Souls + Bloodborne Megathread VIII. At The End
    5,001 replies, posted
[QUOTE=Bokito;49748761]How so? I'm fairly sure the game has gone gold by this point since it's releasing in Japan in a month, what's stopping the A-Team (that sounds hilarious, btw) to work on the DLC? I mean sure, it feels pretty cheap that they're already announcing a Season Pass, but they've been consistently good and I never felt they were deliberately cut from the final game just to make a quick buck, unlike many other games with Season Passes at launch. [/QUOTE] Smells like a business strategy for people to get the pass and later release"oh lol btw Miyazaki isn't the director, he's only the <insert bullshit position>" DS2 left a bad taste in people's mouths so I doubt Form is going to straight up give whole games to B team again any time soon. Those people need something to work on and what better practice than DLCs shadowing the main team?
[QUOTE=Bokito;49748761] Really? I found it really cheap and annoying. What's the fun in infinite lightning-deer that are hard to stagger and have a lot more health than you'd think logical seeing as they never stop fucking spawning and the trek to the boss is fairly long.[/QUOTE] I mean I agree with you even though it was meant to be done with two other phantom friends. Still though I think the Frigid Wastes was a pretty novel idea, every time I see video games that give me grand vistas into a vast barren landscape I've always wondered what it would be like to actually go to those barren places. It was exactly as I expected, of course, but the feeling of exploration was still there
[QUOTE=oscarr;49748819]Smells like a business strategy for people to get the pass and later release"oh lol btw Miyazaki isn't the director, he's only the <insert bullshit position>" DS2 left a bad taste in people's mouths so I doubt Form is going to straight up give whole games to B team again any time soon. Those people need something to work on and what better practice than DLCs shadowing the main team?[/QUOTE] I really don't get the "Dark Souls 2 was bad so everything From Soft does from now on is fuck us over and make bad games" while they clearly make some amazing shit with Miyazaki at the helm (which they have proven with BB and its DLC). Besides, they never pretended Miyazaki was DaS2's Lead Director, [URL="http://www.eurogamer.net/articles/2013-01-29-miyazaki-wont-be-directly-involved-in-dark-souls-2-doesnt-want-too-many-sequels"]he took a back seat right from the start.[/URL]
[QUOTE=Bokito;49748915]I really don't get the "Dark Souls 2 was bad so everything From Soft does from now on is fuck us over and make bad games" while they clearly make some amazing shit with Miyazaki at the helm (which they have proven with BB and its DLC). Besides, they never pretended Miyazaki was DaS2's Lead Director, [URL="http://www.eurogamer.net/articles/2013-01-29-miyazaki-wont-be-directly-involved-in-dark-souls-2-doesnt-want-too-many-sequels"]he took a back seat right from the start.[/URL][/QUOTE] Nobody knew what the B team were back then so people didn't really care. But now I'd say gamers would be cautious or even avoid games if that kinda statement comes out again. So Form obviously isn't going to hand a whole title to them again. I'm not saying Form is trying to make bad games, I'm just saying Miyazaki has limited time and resource as the director. It would make sense to utilize the B team and the DLCs are just the perfect opportunity.
The pre-order discount for Dark Souls III is 8% for me.
DS2 is a perfectly serviceable game, just that I don't want the leads to ever have control of another souls or souls-like game, their whole openly promoted mantra was all sorts of wrong for the game, and instead of evolving the series, they chose to rehash nearly everything, and the new things brought to the table are generally worse, except for like, power-stancing and co-op that actually works
[img]http://i.imgur.com/5tUxlz7.png[/img] [media]https://www.youtube.com/watch?v=kgv7U3GYlDY[/media]
better than nothing i guess
[QUOTE=oscarr;49749018]Nobody knew what the B team were back then so people didn't really care. But now I'd say gamers would be cautious or even avoid games if that kinda statement comes out again. So Form obviously isn't going to hand a whole title to them again. I'm not saying Form is trying to make bad games, I'm just saying Miyazaki has limited time and resource as the director. It would make sense to utilize the B team and the DLCs are just the perfect opportunity.[/QUOTE] I wish people would stop harping on about boo hoo B team shit. DS2 suffered from shit going bad in the development. Sure it isn't as good as the other soul games but stop acting like its a steaming pile of shit because it really isn't. Take Miyazaki's dick out your mouth for 5 minutes, he's a talented guy but the games he was in charge of weren't perfect either. I'm sure if DS2 didn't get fucked halfway through development they could have tightened it up.
yes, i can't wait to save 8% i mean, i'm still buying it, but that's such a crazy incentive.
Was expecting 49,99€, damn.
Fuck it, guess I'll get the PC version.
[QUOTE=RainbowStalin;49749274]I wish people would stop harping on about boo hoo B team shit. DS2 suffered from shit going bad in the development. Sure it isn't as good as the other soul games but stop acting like its a steaming pile of shit because it really isn't. Take Miyazaki's dick out your mouth for 5 minutes, he's a talented guy but the games he was in charge of weren't perfect either. I'm sure if DS2 didn't get fucked halfway through development they could have tightened it up.[/QUOTE] DS2 tries to be DS yet fails miserably every time. For example in DS, the Gargoyals are normally where the noobies gets stuck. Lets see whats around that boss. First, the bonfire is relatively close, it takes about 5 minutes to clear the area and get to the roof. Secondly, the enemies around the area drops titanite shards. And finally Andre is right below to upgrade your gear. A new player essentially lowers the difficulty of the gargoyals as long as they keep trying. Brilliant way to introduce weapon upgrades passively while encouraging the players. Let's see DS2... where is the first difficulty spike? Personally, no man's wharf, not because of the boss (killed him/them on my first try) but because of the archer + heavy melee + tight spaces combo. The real boss is pushing down that bridge. Dying before that doesn't help with any progression. On the topic of archer + melee, count how many encounters have that combo. Almost one in every area, same trick copy and pasted to death. DS's late game gets relatively easy aside from the DLC but at least the design still stands. DS2 suffered from major, deliberate design flaws that "tightening up" wouldn't fix. If DS2 was DS1, the souls series would be no where near as popular as it is today.
I don't care how DS2 is trying to be or whatever is, there's good enough critic and fair reviews about that. Just for the love of god, let's not turn more pages about how bad the game is once again. And remember some of the DS2 team also worked on Bloodborne and the DLCs in DS2 showed their full potential despite limited budget (since you'll see reused enemies etc which later made good use of it in Bloodborne).
[QUOTE=oscarr;49749540]DS2 tries to be DS yet fails miserably every time. For example in DS, the Gargoyals are normally where the noobies gets stuck. Lets see whats around that boss. First, the bonfire is relatively close, it takes about 5 minutes to clear the area and get to the roof. Secondly, the enemies around the area drops titanite shards. And finally Andre is right below to upgrade your gear. A new player essentially lowers the difficulty of the gargoyals as long as they keep trying. Brilliant way to introduce weapon upgrades passively while encouraging the players. Let's see DS2... where is the first difficulty spike? Personally, no man's wharf, not because of the boss (killed him/them on my first try) but because of the archer + heavy melee + tight spaces combo. The real boss is pushing down that bridge. Dying before that doesn't help with any progression. On the topic of archer + melee, count how many encounters have that combo. Almost one in every area, same trick copy and pasted to death. DS's late game gets relatively easy aside from the DLC but at least the design still stands. DS2 suffered from major, deliberate design flaws that "tightening up" wouldn't fix. If DS2 was DS1, the souls series would be no where near as popular as it is today.[/QUOTE] Great argument if I was saying that DS2 is as good as Dark Souls 1 but I never said that so whatever. Yeah everything fits together better in DS1 because it was designed that way from day 1. From what I understand DS2 was initially designed as a more open world game and it probably wasn't possible to get that kind of concise design going when you have to rework the whole thing while you're making it. Your criticism of NMW doesn't make sense because all you're saying it you were bad at fighting the enemies and assumed the bridge was the only shortcut presumably because you didn't find the shortcut after ringing the bell. And if we're going to pick and choose areas I can just point at Demon Ruin's or Lost Izalith as definitive proof that Dark Souls 1 was a shitty game. DS2 has some crap in it in terms of enemy placement and some of it is quite cheap. But DS1 also had the capra demon fight and infinetly respawning poison mosquitos with fucked hitboxes but hey ho lets ignore that and jack off over DS1.
The frozen wasteland would have been cool, or cooler than it was, if it weren't one gigantic trench to a bullshit boss with infinite annoyingly-tough enemies along the way.
[img]https://dl.dropboxusercontent.com/u/7835823/DS3_steamlibrary.jpg[/img] Feels so nice to see this in my game library.
[QUOTE=Nidhogg;49749942][img]https://dl.dropboxusercontent.com/u/7835823/DS3_steamlibrary.jpg[/img] Feels so nice to see this in my game library.[/QUOTE] psh, that isn't the deluxe edition git wealth, scrub
They just can't decide on how they want these games to be named.
[QUOTE=Pops;49749980]psh, that isn't the deluxe edition git wealth, scrub[/QUOTE] Even if you bought the Deluxe Edition, it wouldn't go by that name in your steam library 'cuz that's just a store bundle. :v: And I wouldn't call it a steal anyways 'cuz it's the exact same price if you bought DS3 and the season pass separately, which is why I only bought the base game. If the discount won't apply to the season pass in the bundle then I might as well just buy the season pass later.
[QUOTE=oscarr;49749540]DS2 tries to be DS yet fails miserably every time. [/QUOTE] boring. youre boring. ds2 is fun and good and just because its not as polished as 1 doesnt mean its not a great game. [editline]16th February 2016[/editline] it was my first souls game and i had a phenomenal time playing it.
[QUOTE=Rusty100;49749997]boring. youre boring. ds2 is fun and good and just because its not as polished as 1 doesnt mean its not a great game. [editline]16th February 2016[/editline] it was my first souls game and i had a phenomenal time playing it.[/QUOTE] Why didn't you play DS1 first? It was only recommended like a million times every time it went on sale.
[QUOTE=Nidhogg;49749994]Even if you bought the Deluxe Edition, it wouldn't go by that name in your steam library 'cuz that's just a store bundle. :v: And I wouldn't call it a steal anyways 'cuz it's the exact same price if you bought DS3 and the season pass separately, which is why I only bought the base game. If the discount won't apply to the season pass in the bundle then I might as well just buy the season pass later.[/QUOTE] there is a discount on the bundle, instead of 8% you get to save 6%. somehow, it goes from saving $5 to saving $10. whoop-de-fucking-doo.
[QUOTE=Samiam22;49750004]Why didn't you play DS1 first? It was only recommended like a million times every time it went on sale.[/QUOTE] tbh I don't care about the whole hateboner about Dark 2. I like dark souls 1 more, but dark souls 2 is a more complete experience and is easier to get in to than Dark 1
[QUOTE=Pops;49750076]there is a discount on the bundle, instead of 8% you get to save 6%. somehow, it goes from saving $5 to saving $10. whoop-de-fucking-doo.[/QUOTE] Yes, there is a discount on the bundle, but you missed the part where I said: [QUOTE=Nidhogg;49749994]discount won't apply to the season pass in the bundle[/QUOTE] The season pass is $24.99 USD, never changes. The base game is $59.99 USD but with the discount comes down to $54.99 (8%). The Deluxe Edition bundle shows it's being discounted to $79.98 (6%) from $84.98. However, if you subtract the discounted $54.99 price from the bundle price, you're left with $24.99, which is the exact price of the season pass. So basically the season pass is never discounted at all; even if you buy the Deluxe Edition it's still the same price, it's literally just bundled with the base game, and only the base game is getting discounted. [editline]derp[/editline] You can also look at it this way: $59.99 - $54.99 = $5.00 $84.98 - $79.98 = $5.00 Buying the Deluxe Edition doesn't change how much you're saving. You're still only getting 5 bucks off the base game, nothing else. You're still paying full price for the season pass, so you might as well just buy the base game separately and then buy the season pass later.
[QUOTE=HAKKAR!!!;49750157]is easier to get in to than Dark 1[/QUOTE] Dark Souls II doesn't explain the focus on multiples very well, to be honest.
[QUOTE=HAKKAR!!!;49750157]tbh I don't care about the whole hateboner about Dark 2. I like dark souls 1 more, but dark souls 2 is a more complete experience and is easier to get in to than Dark 1[/QUOTE] No it isn't. DS2 started you with some really awful starting equipment, such as the cleric not having enough strength to 1-hand his mace, the knight not starting with a shield, and the warrior starting with a literal broken sword. Things Betwixt was arguably a better tutorial level than Undead Asylum, but starting with a single estus charge while also not starting with a shield that has 100% physical resistance makes DS2's early game a very irritating experience until you're far enough to get the gear you want.
A new player to the series wouldn't know any different than focusing on multiples if their first game is dark 2. They also wouldn't know about having more than one estus or having a shield with 100% block. The game starting them with less means they're less overwhelmed with things to start with. I know people that have started with both dark 1 and others that have started with Dark 2. Dark 1 does a super poor job at explaining super basic stuff and won't hesitate to throw you in to an invincible skeleton graveyard without warning. Dark 1's super slow and sluggish movement and animations throw a lot of people off too
a question for becoming a mirror squire: do I have to be in NG+ to invade NG+ people or is it purely up to soul memory
[QUOTE=ThaHuntah;49750249]a question for becoming a mirror squire: do I have to be in NG+ to invade NG+ people or is it purely up to soul memory[/QUOTE] Purely up to soul memory.
Sorry, you need to Log In to post a reply to this thread.