Dark Souls + Demon's Souls + Bloodborne Megathread VIII. At The End
5,001 replies, posted
$70 in Norway, lolwhat.
what the fuck i never knew the flexile sentry had a fucking grab attack??
[QUOTE=SuperHoboMan;49753003]Did you ever stop to think that maybe there are people that defend DS2 because they [I]enjoyed[/I] it? Do you hate the game so much that you have trouble even considering the possibility that other people had fun with the game?[/QUOTE]
Probably because how much I loved DeS and DS1 and how much I wanted to love DS2.
[QUOTE=Cloak Raider;49753012]i thought shaded woods was 100% one of the best parts of DS2 and i enjoyed it thoroughly
the unique feeling of vulnerability when you're stripped of an often-used tool/crutch and have to rely on doing your hardest to play safe and [B]see the enemy
[/B]great area would love to see it in ds3[/QUOTE]
That's my point. Targeting is only a tool/crutch if you're playing a melee character. It's practically a necessity for mage characters. Binoculars are cool but once they're closer than that range, you're fucked, even homing spells don't target them.
[QUOTE=lintz;49753028]what the fuck i never knew the flexile sentry had a fucking grab attack??[/QUOTE]
I had this same exact moment a few months back when Lost Sinner parried me.
[QUOTE=EliaMoroes;49752902]By the way, this
[video=youtube;ztPGThfD_GY]http://www.youtube.com/watch?v=ztPGThfD_GY[/video]
is fucking BEAUTIFUL.[/QUOTE]
I actually think this is one of the more generic themes. Sure it has elements which make it sound epic and dramatic but it just ends up sounding overly bombastic and directionless to me
Doesn't compare to Ruin Sentinels, Executioner's Chariot, Pursuer and even Skeleton Lords (manic violin is hilariously suitable for a horde boss) as a few examples imo
[editline]16th February 2016[/editline]
I think Bloodborne has the highest quality OST, the themes are just too rich. I don't have an issue with a single track
[QUOTE=EliaMoroes;49752902]By the way, this
[B]Sir Alonne's Theme[/B]
is fucking BEAUTIFUL.[/QUOTE]
Not to worry, she's doing music in DaS3.
[IMG]http://puu.sh/na9s5/0921ba1f3d.png[/IMG]
[url]https://twitter.com/Garcia4891G/status/684585993001779200[/url]
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On another note, seems like everyone is back on the DaS2 train
Shibuya was the problem with DaS2, Tanimura saved what he could.
[QUOTE][B]Q:[/B] Firstly, I’d like to ask director Tanimura to give an overview of the Dark Souls 2 design process. This was your first role as director and you had some difficult shoes to fill in those of Mr Miyazaki, who was really the cornerstone of both the previous entry Dark Souls and its spiritual prequel Demon’s Souls. On top of that it was the first direct sequel in the series. Was it as difficult as it sounds?
[B]Tanimura[/B]: Yes, this game actually went through quite a troubled development process. Due to a number of factors we were actually forced to re-think the entire game midway into development. We really had to go back to the drawing board and think once more about what a Dark Souls game should be. It was at that point that I took on my current role, overseeing the entirety of the game including the art direction. To ensure we created the game both we and the fans wanted it was completely necessary, but it did of course create a problem. We had to decide what to do with the designs and maps that had been created up to that point. Ideally we’d start again from scratch but of course we were under time constraints so instead we had to figure out how to repurpose the designs in our newly reimagined game. This meant everything from deciding new roles for characters to finding ways to slot locations into the world map. This unusual development cycle faced us with an entirely different set of problems and looking back on the project as a whole it was at times, arduous. Although I’m confident that none of this will be felt by the players and I’m completely satisfied with the final product. So while I don’t think we need to dwell on it too much, in the interest of giving a full count of the development process it’s something we can’t avoid touching on.[/QUOTE]
Source: [url]http://peterbarnard1984.tumblr.com/post/113163062955/dark-souls-2-design-works-translation[/url]
who the fuck thought it would be a good idea to change the lion warriors to these untargetable fucks in the shaded woods?
[editline]16th February 2016[/editline]
and why do their daggers do so much fucking damage
[QUOTE=Clovis;49752755]??? ghost have 200 health and go through walls.
mastodons and all these other fatass enemies in ng+ with retarded high hp and damage is the negative, not using the fucking ranged attack. stop missing the point[/QUOTE]
Hello have you heard of resistances? Mastodon enemies have a fair bit of HP but it's not godlike, they have very high resistances. Get a thrust weapon.
My deal is; if your main complaint about DS2 is that there's lots of rooms with lots of enemies that are annoying to kill, then that's just them being uninspired and that's a totally fair complaint.
But if you're telling me that it's a bad game because you can't kill said enemies, then you need to get fucking better at it, simple as that.
Like others and I have pointed out, DS2 is extremely easy if you play the good builds. Sad to say that some things are weak & some things are strong, but that's just how the game shaped up. Before you make a judgement try actually playing a viable build, it'll be just as easy as BB and DS1.
[QUOTE=Quantuam VTX;49753101]Not to worry, she's doing music in DaS3.
[IMG]http://puu.sh/na9s5/0921ba1f3d.png[/IMG]
[URL]https://twitter.com/Garcia4891G/status/684585993001779200[/URL]
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On another note, seems like everyone is back on the DaS2 train
Shibuya was the problem with DaS2, Tanimura saved what he could.
Source: [URL]http://peterbarnard1984.tumblr.com/post/113163062955/dark-souls-2-design-works-translation[/URL][/QUOTE]
Fun Fact!
Yuka Kitamura also did Ebrietas' theme and Rom's theme in Bloodborne. Easily two of my favorite tracks in that OST
I amVERY much looking foward to her involvement in DS3's OST, and if I'm not mistaken, I THINK she did the DS3 stress test menu theme too?
[QUOTE=For No Reason;49753192]Fun Fact!
Yuka Kitamura also did Ebrietas' theme and Rom's theme in Bloodborne. Easily two of my favorite tracks in that OST
I amVERY much looking foward to her involvement in DS3's OST, and if I'm not mistaken, I THINK she did the DS3 stress test menu theme too?[/QUOTE]
Didn't she also do the Old Dragonslayer's theme as well?
[media]https://www.youtube.com/watch?v=NFrcmJQencc[/media]
Which is fucking awesome. I really like how it has a few notes that match the original O&S fight.
[QUOTE=MrHeadHopper;49753188]My deal is; if your main complaint about DS2 is that there's lots of rooms with lots of enemies that are annoying to kill, then that's just them being uninspired and that's a totally fair complaint.
But if you're telling me that it's a bad game because you can't kill said enemies, then you need to get fucking better at it, simple as that.
Like others and I have pointed out, DS2 is extremely easy if you play the good builds. Sad to say that some things are weak & some things are strong, but that's just how the game shaped up. Before you make a judgement try actually playing a viable build, it'll be just as easy as BB and DS1.[/QUOTE]
I've never ever had a qualm with the quantity of enemies in DaS2, so it confounds me a bit when people get so enraged about it. There's a lot, sure, but I've never [i]not[/i] been able to take these enemies out in 2-3 hits [i]at most[/i]. I've also found that I can use the environment in interesting ways to herd enemies to mitigate the difficulty (SotFS Iron Keep gets tremendously easier when you use doorways to bottleneck the knights).
Part of me wants to be fair and say it's a matter of preference and that I shouldn't be so surprised that people have different opinions of things, but the rest of me just [i]doesn't get[/i] why people get so white-hot angry about it.
by the way, I still want a Facepunch fight club to happen
The DS steam group seems to be pretty dead, though
[QUOTE=EliaMoroes;49751808][IMG]http://i.imgur.com/ck2aKyW.jpg[/IMG]
I believe this will be the last picture I'll ever take in Dark Souls II - Scolar of the first Sin
I've been slowly realizing that, at his point, I'm not playing the game for the excitement to reach the next boss or to "figure out" the enemies and the levels, but I'm simply running past everything I'm coming across and hoping that the next boss I face will be the last one for each DLC and I'll be "able" to uninstall the game and move on
This is not my idea of having fun with a videogame and, beside, it's about time I face that big ass unfinished business of mine which is Demon's Soul[/QUOTE]
Fight the good fight brother. After I killed Gwyn I just completely dropped Dark souls 1
and dont even get me started on Orphan of Kos, completely stopped with the DLC after that boss let me tell you!
Iron Keep is the only thing I hate mainly because I'm a Dex user and I really hate the amount of knights that get aggroed by you as soon as you step near the bridge leading to Smelter Demon (Like, 2 guys come from way the christ in the back as you're dealing with the archer on the bridge and 2 other dudes dashing up the path).
Strength people / weapons absolutely crush that place no problem.
[QUOTE=Daemon White;49753328]Iron Keep is the only thing I hate mainly because I'm a Dex user and I really hate the amount of knights that get aggroed by you as soon as you step near the bridge leading to Smelter Demon (Like, 2 guys come from way the christ in the back as you're dealing with the archer on the bridge and 2 other dudes dashing up the path).
Strength people / weapons absolutely crush that place no problem.[/QUOTE]
iron keep
aka "we wanted an enemy that the players don't just circle strafe in the back to death, so we put in the turtle knights which the players have to approach from the side to kill - and then we put them on a level with nothing but tight corridors making it impossible to approach them from the side"
[QUOTE=Cloak Raider;49753346]iron keep
aka "we wanted an enemy that the players don't just circle strafe in the back to death, so we put in the turtle knights which the players have to approach from the side to kill - and then we put them on a level with nothing but tight corridors making it impossible to approach them from the side"[/QUOTE]
My workaround for that is to actually dodge into their attacks, especially the overhead one, swing and back up. Just gotta be careful of the multi-swing attack.
[QUOTE=Raxas;49753265]I've never ever had a qualm with the quantity of enemies in DaS2, so it confounds me a bit when people get so enraged about it. There's a lot, sure, but I've never [i]not[/i] been able to take these enemies out in 2-3 hits [i]at most[/i]. I've also found that I can use the environment in interesting ways to herd enemies to mitigate the difficulty (SotFS Iron Keep gets tremendously easier when you use doorways to bottleneck the knights).
Part of me wants to be fair and say it's a matter of preference and that I shouldn't be so surprised that people have different opinions of things, but the rest of me just [i]doesn't get[/i] why people get so white-hot angry about it.[/QUOTE]
I think it's because DS1 and BB did engagements better. DS1, you saw most of the enemies off the bat, for example in the Burg after you see the Dragon for the first time. You have two Soldiers and an Archer, you can engage them one at a time and take them down with skill and preparation, with adaptability on the side when the third Soldier comes out of the barricade.
Bloodborne had a lot of enemies per engagement but you were agile enough to adapt to whatever situation happens and trick weapons had a wide variety of moves to help you out with that. DS2 has a lot of ambushes and tends to draw a lot of enemies at once, even worse pre-patches and so a lot of engagements tend to feel like a clusterfuck. It didn't help that SotfS said "so we heard enemies were a problem, so how does MORE ENEMIES sound to you?"
In the end it can sound kinda gripy but when you take into account how the other games handled engagements, though they aren't without their bullshit ones, it's a serious annoyance in some areas, y'know?
[Editline] fjwuchd [/editline]
I'll make this more coherent when i'm not hopped up on coffee and sleep deprivation.
[QUOTE=HAKKAR!!!;49753322]
and dont even get me started on Orphan of Kos, completely stopped with the DLC after that boss let me tell you![/QUOTE]
Git g- OH FUCK
I honestly didnt have a terrible time with orphan of kos. had a worse time beating ludwig and laurence is still giving me trouble
I said fuck it with Larry and had a co-oper with the pizza cutter stunlock him while i pelted him with charged Bowblade shots.
[QUOTE=For No Reason;49753192]Fun Fact!
Yuka Kitamura also did Ebrietas' theme and Rom's theme in Bloodborne. Easily two of my favorite tracks in that OST
I amVERY much looking foward to her involvement in DS3's OST, and if I'm not mistaken, I THINK she did the DS3 stress test menu theme too?[/QUOTE]
Lady Maria's as well! She also did the Dancer's theme in DaS3.
I died to each boss at least once, except for laurence. Other than that, they weren't that difficult.
Kind of wish I died to Maria more so I could keep fighting her and listening to her music. Easily my favorite.
[QUOTE=Quantuam VTX;49753629]Lady Maria's as well! She also did the Dancer's theme in DaS3.[/QUOTE]
holy shit based yuka kitamura
[IMG]http://puu.sh/nabmG/4a82180782.jpg[/IMG]
truly the worst feeling in the world
[QUOTE=ThaHuntah;49753902][IMG]http://puu.sh/nabmG/4a82180782.jpg[/IMG]
truly the worst feeling in the world[/QUOTE]
"No, Dad, no!"
[QUOTE=Jojje;49753913]"No, Dad, no!"[/QUOTE]
Someone needs to make a video of some guy having PTSD flashbacks to the Hornet Ring
[QUOTE=ThaHuntah;49753902][IMG]http://puu.sh/nabmG/4a82180782.jpg[/IMG][/QUOTE]
Is it clear we're save from this shit in DaS3?
The whole idea of falling on your butt and staying like a helpless kitten for 3 seconds is garbage.
How many time I've seen a person calmly open his backpack and take out the biggest fucking stick he has just to oneshot some poor fellah.
As far as PvP is concerned, in Dark Souls II the worst feeling in the world is when your character seems to get the drop on the enemy player's back only for the animation to play and the enemy rolling out of it
[QUOTE=EliaMoroes;49754160]As far as PvP is concerned, in Dark Souls II the worst feeling in the world is when your character seems to get the drop on the enemy player's back only for the animation to play and the enemy rolling out of it[/QUOTE]
Frankly I like it better that way.
When the same thing happens in Dark Souls 1, the victim gets teleported or just spun frozen in place and takes a good chunk of damage
I didn't know stabbing someone's elbow was this lethal!
ill always remember my greatest pvp venture
[video=youtube;-B3qupLr5nM]https://www.youtube.com/watch?v=-B3qupLr5nM[/video]
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