Dark Souls + Demon's Souls + Bloodborne Megathread VIII. At The End
5,001 replies, posted
[QUOTE=Nidhogg;49782349]I'm surprised he even found people to summon.[/QUOTE]
Right? I don't remember ever even seeing a summon symbol in Blighttown.
i seen plenty
There's also a NPC summon.
[QUOTE=General;49782090]Gonna try out Scholar for first time
Has much changed from DS2?
Oh and does anyone recommend any fun builds?
I've mostly used greatswords[/QUOTE]
quality so you can try everything
[img]https://jii.moe/4yCgwXzox.gif[/img]
oh god i had forced myself to forgot the DWGR meta
if this was any other game series i wouldn't be playing the jap version, but the gameplay is so solid in these games i don't mind if i can't read a few japanese lines. i find that most of the storytelling is done through the world and atmosphere and everyone is gonna be translating the story online anyway. also the google translate app exists.
i'm still gonna be getting the english pc version but hooh boy getting the game 3 weeks earlier is too good to pass
[QUOTE=BuDSpOoNce;49783669]if this was any other game series i wouldn't be playing the jap version, but the gameplay is so solid in these games i don't mind if i can't read a few japanese lines. i find that most of the storytelling is done through the world and atmosphere and everyone is gonna be translating the story online anyway. also the google translate app exists.
i'm still gonna be getting the english pc version but hooh boy getting the game 3 weeks earlier is too good to pass[/QUOTE]
Can't read a few Japanese lines?
[media]http://www.youtube.com/watch?v=x9ymysN3qQ8[/media]
You're not going to be able to understand [I]anything[/I], your enthusiasm is telling, but there will be all sorts of spells and miracles and place names and item descriptions and even basic mechanics like navigating menus and you're not going to know what any of it is or how it works, you'll have to consult a guide if there even is one in english. I know a lot of the fun about Dark Souls is figuring out all the unknown stuff, but that might be taking it too far.
Unless of course, they're releasing it to all of Asia in March and the Phillipines or something is getting the english version or whatever
[QUOTE=Samiam22;49783754]Can't read a few Japanese lines?
[media]http://www.youtube.com/watch?v=x9ymysN3qQ8[/media]
You're not going to be able to understand [I]anything[/I], your enthusiasm is telling, but there will be all sorts of spells and miracles and place names and item descriptions and even basic mechanics like navigating menus and you're not going to know what any of it is or how it works, you'll have to consult a guide if there even is one in english. I know a lot of the fun about Dark Souls is figuring out all the unknown stuff, but that might be taking it too far.
Unless of course, they're releasing it to all of Asia in March and the Phillipines or something is getting the english version or whatever[/QUOTE]
lol speak for yourself. i don't care about lore and stuff while i'm playing the game. that's something i read into after i'm done and everyone has their own theory and translations online. i just like to focus on the gameplay while playing and immerse myself in the world.
So I finally started to play Old Hunters and just beat[sp]Maria.[/sp] It's been pretty good so far.
Though, as usual, I'm not really fond of the enemy hunters (Especially since I'm on NG+). Also, not really liking the other[sp]nightmare hunters[/sp]or whatever they're called. Other than that, I'm enjoying it. I'm also actually liking the bosses a lot more than the base game.
Bosses:
[sp]Ludwig's first phase is kind of meh, but his second phase is soooo much more fun.[/sp] [sp]Maria was also a good fight. Gehrnam is one of the few bosses I enjoyed and her basically being another him was cool. Though I wasn't really digging her "fire" phase that made parrying pretty much useless and had a lot of 1-shot moments.[/sp] [sp]The Living Failures were okay, nothing really that special. But that space attack was cool though.[/sp]
what exactly is BETTER about ds1 over 2?
like, i'm really trying to beat it. im really trying. but most of this game is just fucked. it's janky and broken and it completely shits the bed in the second half of the game. this one tree boss requires me to jump over an idiot fucking gap to beat it. thats beyond comprehension.
like im not trying to trash the game. but im just saying ds2 is better in literally every way. it has none of this bullshit segments that ds1 has constantly. its so significantly less broken.
and i dont like the level design in 1 at all. yeah cool it's all interconnected and the layout makes sense. great. its still completely fucked to traverse though. i dont care that 2's makes no sense. the levels are still better.
just about the only thing i can think of that ds1 does better is naming the bosses more memorable names, and it has specular effects which is really the only thing 2 is missing for that 'polished' look.
like please help me understand? i really want to beat this game but theres so much idiot level design that is just infuriating to walk through. like that fucking crystal cave. there is no way you can defend that platforming.
i want to actually hear why specifically a game thats about 30% excellent and 70% completely fucked up is better than ds2 which is consistently good all the way though? does 30% of excellence really trump 100% of very good? i do NOT UNDERSTAND
One thing I'm starting to loathe about Demon's Soul are the huge slogs you have to do every time you die
The area culminating in the Flamelurker (another can of worms entirely) features two maze sections that grow increasingly annoying every time you have to pass through them, with no shortcut whatsoever in-between
Also, framerate drops are becoming increasingly common and having to stop in my track to farm mosses in Boletaria's Palace really breaks my sense of progression
Judging from what I've seen in the thread, most people get very critical of souls games after their first.
I'm guessing its because you don't get the same magic as your first time and because your prior experience means you are able to spot the flaws in mechanics from the get-go.
[QUOTE=Rusty100;49783844]what exactly is BETTER about ds1 over 2?
like, i'm really trying to beat it. im really trying. but most of this game is just fucked. it's janky and broken and it completely shits the bed in the second half of the game. this one tree boss requires me to jump over an idiot fucking gap to beat it. thats beyond comprehension.
like im not trying to trash the game. but im just saying ds2 is better in literally every way. it has none of this bullshit segments that ds1 has constantly. its so significantly less broken.
and i dont like the level design in 1 at all. yeah cool it's all interconnected and the layout makes sense. great. its still completely fucked to traverse though. i dont care that 2's makes no sense. the levels are still better.
just about the only thing i can think of that ds1 does better is naming the bosses more memorable names, and it has specular effects which is really the only thing 2 is missing for that 'polished' look.
like please help me understand? i really want to beat this game but theres so much idiot level design that is just infuriating to walk through. like that fucking crystal cave. there is no way you can defend that platforming.
i want to actually hear why specifically a game thats about 30% excellent and 70% completely fucked up is better than ds2 which is consistently good all the way though? does 30% of excellence really trump 100% of very good? i do NOT UNDERSTAND[/QUOTE]
Dark Souls 1 is significantly worse after you beat Anor Londo, very few people will deny that. Prior to Anor Londo however you have Sens Fortress, Undead Burg, Moonlight Basin and a load of other places that are excellently designed and a joy to play through. When DS 1 is bad however, it's generally on par with the more average areas of DS2, Catacombs and Tomb of the Giants is comparable with me at least, to the Gutter and Black Gulch of DS2. Nothing can forgive Izaalith or Bed of Chaos however, everyone hates those places. Some people for whatever reason are okay with the Crystal Platformer and I can't imagine why. Everything before that area is great, the spectacle is awesome and the boss is great. But fuck that platforming.
[QUOTE=Wunce;49783897]Judging from what I've seen in the thread, most people get very critical of souls games after their first.
I'm guessing its because you don't get the same magic as your first time and because your prior experience means you are able to spot the flaws in mechanics from the get-go.[/QUOTE]
My first Souls game was Bloodborne, but I've grown rather attached to Dark Souls afterwards
... Wait
...
Fuck
I don't remember any platforming in the crystal caves. Do you guys mean the invisible walkways? Those were the easiest part of that level because you can tell right away that the flakes break on them and they're always straight lines, aside from the one that leads to an unimportant item.
I picked knight but is it still viable to level up faith?
[QUOTE=Rusty100;49783844]what exactly is BETTER about ds1 over 2?
like, i'm really trying to beat it. im really trying. but most of this game is just fucked. it's janky and broken and it completely shits the bed in the second half of the game. this one tree boss requires me to jump over an idiot fucking gap to beat it. thats beyond comprehension.
like im not trying to trash the game. but im just saying ds2 is better in literally every way. it has none of this bullshit segments that ds1 has constantly. its so significantly less broken.
and i dont like the level design in 1 at all. yeah cool it's all interconnected and the layout makes sense. great. its still completely fucked to traverse though. i dont care that 2's makes no sense. the levels are still better.
just about the only thing i can think of that ds1 does better is naming the bosses more memorable names, and it has specular effects which is really the only thing 2 is missing for that 'polished' look.
like please help me understand? i really want to beat this game but theres so much idiot level design that is just infuriating to walk through. like that fucking crystal cave. there is no way you can defend that platforming.
i want to actually hear why specifically a game thats about 30% excellent and 70% completely fucked up is better than ds2 which is consistently good all the way though? does 30% of excellence really trump 100% of very good? i do NOT UNDERSTAND[/QUOTE]
DS1's jankiness is an unfortunate side effect of its age. Even though I love the game, I still believe its controls are a noticeable step down from DS2 (but especially BB). However, I'm definitely going to say that DS2 trades the jankiness for sluggishness. Even the fast roll in DS2 is slower than the DS1. Ultimately, it wouldn't be such a big deal if it weren't for one of DS2's most infamous design decisions, which was the agility stat. Tying iframes to a stat was an objectively dumb idea, because there is no build that does not need to roll, and some bosses are ridiculously difficult to defeat with a low agility (notably Fume Knight).
Saying DS2's level design is better is subjective, I guess, and I respect that it's your opinion, but I'm going to tell you that you're in the minority with this one. DS1's world and level design is more thought out in general, and the twisty designs of levels with many hidden areas and alternate paths like Sen's, Painted World, or even Burg are just obviously more fleshed out than the menagerie of levels from DS2 that are basically a straight line from one side to the other, Heide's Tower of Flame being a particularly bad example of this. DS2's levels were also more like worlds from Super Mario rather than a cohesive whole world, and there's also some really glaring issues with some of the level design that you've probably heard a lot. I'm not going to say all of DS1's level design is good (Lost Izalith, Crystal Caves, and arguably Tomb of the Giants are really poorly done) nor that all of DS2's is bad (Lost Bastille and the DLC areas were good), but I will say that people thinking DS2's level design is better are not the popular opinion.
Sounds like you just preferred DS2 because it was more straight-forward and conventional than DS1 was. DS1 (and DeS as well) were designed in a way that made them seem inaccessible at first, but then become as familiar as your heartbeat by the end, as well as being designed in a way that encouraged sharing of information and such (using prism stones in crystal caves, for example, or going back to the asylum), whereas DS2 was made with a much broader appeal in mind and can be feasibly beaten by anyone on their own.
The only jank I get from DS1 is that you can only dodge in four directions while locked on, but DS2 was absolutely awful with it's deadzones on controllers. I've fallen off more cliffs than I can count because all of a sudden my character does a 90 degree turn to the right when I just wanted to turn right slightly. Other than that, they control pretty much the same.
[QUOTE=Wunce;49783897]Judging from what I've seen in the thread, most people get very critical of souls games after their first.
I'm guessing its because you don't get the same magic as your first time and because your prior experience means you are able to spot the flaws in mechanics from the get-go.[/QUOTE]
My first was 2 and I only just recently started playing 1 and honestly there are things in 1 I like more than 2, but the inverse is also true. I like a lot of the ease of life things like bonfire teleporting from the get go, the better UI and menus and stuff like that in 2, but I like the movement, dodging, and combat more from 1. 3 seems like a blend of all the things I like and that really excites me
[QUOTE=Wulfram;49783991]My first was 2 and [B]I only just recently started playing 1[/B] and honestly there are things in 1 I like more than 2, but the inverse is also true. I like a lot of the ease of life things like bonfire teleporting from the get go, the better UI and menus and stuff like that in 2, but I like the movement, dodging, and combat more from 1. 3 seems like a blend of all the things I like and that really excites me[/QUOTE]
How far in are you? As mentioned by pretty much everyone, there is a significant dip in quality late game.
[editline] hi [/editline]
Although I totally agree that each souls game has its pros and cons.
The opening sequence for Dark Souls II is so bad that I would rather the game start with me in Majula than have to go through that idiotic "you'll lose your souls" trip every time.
I'm not really that far, only at the bottom of Blighttown
[QUOTE=Wunce;49784140]How far in are you? As mentioned by pretty much everyone, there is a significant dip in quality late game.
[editline] hi [/editline]
Although I totally agree that each souls game has its pros and cons.[/QUOTE]
Honestly, I feel like I'm the only one that doesn't mind Izalith and BoC. Sure they could be done better, but izalith is so short and BoC literally just sits there and lets you kill it.
The only post-Lordvessel area from Dark Souls I'll quote as extremely uninspired is the Demon Ruins: rather dull environments (especially after Anor Londo and the Duke's Archives) and three (not one or two, THREE) bosses that are more annoying than entertaining due to gimmicks (the rather, shall we say, interesting hitboxes of the Ceaseless Discharge attacks, the "surprise roots" in the arena of the Firesage Demon and the very small safe spots from the lava in the Centipede Demon chamber)
The Bed of Chaos won't win any best boss fight of the century award anytime soon, but at least it's the only boss in the area and after it you are free to pursue the remaining great souls (if any are left at this point)
[QUOTE=cyclocius;49783904]Dark Souls 1 is significantly worse after you beat Anor Londo, very few people will deny that. Prior to Anor Londo however you have Sens Fortress, Undead Burg, Moonlight Basin and a load of other places that are excellently designed and a joy to play through. When DS 1 is bad however, it's generally on par with the more average areas of DS2, Catacombs and Tomb of the Giants is comparable with me at least, to the Gutter and Black Gulch of DS2. Nothing can forgive Izaalith or Bed of Chaos however, everyone hates those places. Some people for whatever reason are okay with the Crystal Platformer and I can't imagine why. Everything before that area is great, the spectacle is awesome and the boss is great. But fuck that platforming.[/QUOTE]
For me, tomb of the giants greatly surpasses the gutter. The feeling of slowly sinking into the earth's depths starting from the safety of firelink is too good. I love how the difficulty slowly mounts, first necromancers, then eventually giant skeletons hidden by the darkness. I still can't memorize the overall layout of TotG to this day, and I feel that's only for the better, as it adds that sense of being completely lost
Gutter just seems like a really big room with plank structures and bridges everywhere. It's much more confusing to navigate than TotG yet it's not even dark so you can tell exactly where you (should be) going (speaking from DS2 non-scholar experience). That's if you decide to play through the level normally, but it turns out you can just skip to the second bonfire in less than 60 seconds by jumping across a plank. That doesn't scream adventure as much as TotG did to me
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