• Dark Souls + Demon's Souls + Bloodborne Megathread VIII. At The End
    5,001 replies, posted
[QUOTE=NoNameForEvil;49672377]Can you roll cancel out of gestures in DS3? This is extremely important.[/QUOTE] no but you can move while doing some of them
[QUOTE=OzzyCockroach;49672438]no but you can move while doing some of them[/QUOTE] If I can walk around "well what is it?"-ing, the game is fucking GotM. no contenders.
[QUOTE=OzzyCockroach;49672438]no but you can move while doing some of them[/QUOTE] Yes you can, we were able to do that in the Network Stress Test.
[QUOTE=Nidhogg;49672649]Yes you can, we were able to do that in the Network Stress Test.[/QUOTE] I dont remember any rolling so my bad :s:
The first non-huge fucking knight boss I meet and it's an insulting copy of Queelag Fuck Najika, I say
[QUOTE=lintz;49672313]because HUGE SWORD for HUGE MEN only STRONG MEN CAN BE SWORD puny WOMEN HAVE TO BE DELICATE for my MISOGYNY[/QUOTE] what does soggy knees have to do with literally anything? I'm kinda sad about them not showing off any midroll/fatroll gameplay in DS3. Kinda gets me concerned as to whether it'll be as awful as DS2's gameplay, I still want to play simple ass knight or very strong tanky man with big wepon without strictly handicapping myself.
[QUOTE=EliaMoroes;49672944]The first non-huge fucking knight boss I meet and it's an insulting copy of Queelag Fuck Najika, I say[/QUOTE] Did you not fight the conjoined twin lizard men yet?
[QUOTE=lintz;49672313]because HUGE SWORD for HUGE MEN only STRONG MEN CAN BE SWORD puny WOMEN HAVE TO BE DELICATE for my MISOGYNY[/QUOTE] Okay, but Lucatiel
[QUOTE=Wulfram;49672979]Did you not fight the conjoined twin lizard men yet?[/QUOTE] I did They were fucking pathetic
[QUOTE=Wulfram;49672979]Did you not fight the conjoined twin lizard men yet?[/QUOTE] [img]https://i.imgur.com/VYPqWDi.jpg[/img]
[QUOTE=Daemon White;49673130]Okay, but Lucatiel[/QUOTE] i am making a joke. in response to elia's disbelief of the lost sinner being female. [editline]4th February 2016[/editline] [QUOTE=Nidhogg;49673233][img]https://i.imgur.com/VYPqWDi.jpg[/img][/QUOTE] what the fuck i never realised they were fucking lizards
Gotta throw in conjoined lizard men wherever because balancing
getting the rakuyo, even with the bone blade, on ng+ is so fucking frustrating the giant ass anchor fish men are the hardest enemy in the entire game
I think that anybody who was in charge of iframes being tied to a stat should be taken out and shot, because rolling away from something, looking like I'm in the clear, and getting slammed anyways is one of the most frustrating things I've ever experienced. [editline]4th February 2016[/editline] The same for giant enemies with perfect tracking. Anyone who defends this game as anywhere near the quality of Dark Souls I is either lying or dilusional. It's [I]fun[/I], and I'm enjoying most of it, but good fucking lord being followed around by every HUGE enemy with a mace, EVEN IF I DON'T GET HIT is annoying as fuck. Like, it's a cheap tactic to artificially increase difficulty.
So my plan to get a platinum trophy in Demon's Souls is as follows: -Take a current guide and write my own abridged version of the optimal order to obtain all unique weapons/rings on a single character. Do this only in offline mode to have full control over my world tendency. -All trophies related to weapon upgrade paths will be done on separate characters who are built for the 2-3 upgrade paths I chose to maximize enjoyment. -Same goes for the trophies to obtain all magics. Hopefully I should be done with this half way through this year and have my fancy ass trophy.
Parry them. It's not that difficult, you just have to really wait for the weapon to come down because the long ass pause really throws you off. The dive attack is some bullshit though.
Did I mention how much I fucking love Demon's Souls? Because I fucking love Demon's Souls. In what country is it legal to marry a video game
[t]http://cdn.shopify.com/s/files/1/0552/1401/products/8905_DS_RedKnight_GLAM_1024x1024.jpg?v=1452809281[/t] It looks like his helmet is melting.
I think that's the point
[QUOTE=EliaMoroes;49673137]I did They were fucking pathetic[/QUOTE] Totally one of my favorite bosses though in design and concept.
[QUOTE=Katatonic717;49673721]I think that's the point[/QUOTE] Looks more burnt than melted here [t]https://www.pixeldynamo.com/wp-content/uploads/2015/12/Dark-Souls-3-2.jpg[/t]
[QUOTE=Katatonic717;49673721]I think that's the point[/QUOTE] Yes doesn't come across very well because he also looks like he's getting hit by some mind ray that makes his head bigger. Have all the starting class archetypes been filled out? STR/DEX/INT/FTH/ in Northern Warrior/Thief/Academy Assassin/Miracleguy or is there something I'm missing? I know Knight was there, but he didn't really seem to fill any spots. Maybe he has a quality stat build? They make a point of having him run around with a Murakumo on trailer spots.
[QUOTE=Nidhogg;49673233][img]https://i.imgur.com/VYPqWDi.jpg[/img][/QUOTE] is that the.. flexy sentry or whatever it was called? they're like the only boss I killed first time without dying, fairly weak when the area before it was crazy difficult at first
There are probably going to be more starting classes in the actual game, or maybe they'll go back the origin thing that Bloodborne did. As far as I know, none of the network tests have had their starting classes be reflected in the final game.
[QUOTE=Samiam22;49673786]There are probably going to be more starting classes in the actual game, or maybe they'll go back the origin thing that Bloodborne did. As far as I know, none of the network tests have had their starting classes be reflected in the final game.[/QUOTE] Pretty much. Remember the Dark Souls 2 network tests? It was the same thing where the testers could pick from a few archetypal builds that didn't actually exist in an official or "hard" state. The knight, the dual swordsman (who was wearing Straid's robes for some reason?), the spellcaster, etc.
The Dark Souls press beta or whatever it was had the best classes: [img]http://image01.seesaawiki.jp/p/k/project_dark/a00c6d51f972688a.jpg[/img] :v: You can even access that menu and pick them with the leaked dev .exe thing.
Starting as a black knight would be rather overpowered compared to those others, would it not?
if its a press beta then it was probably just to show off functionality, i dont think they had balancing in mind
The real question is why didn't they keep the Solaire class in the final build?
[QUOTE=Lunik;49673994]Pretty much. Remember the Dark Souls 2 network tests? It was the same thing where the testers could pick from a few archetypal builds that didn't actually exist in an official or "hard" state. The knight, the dual swordsman (who was wearing Straid's robes for some reason?), the spellcaster, etc.[/QUOTE] Didn't the Dual Swordsman have two Blue Flames? By that + Straid gear he was a powerstance spell cast mage, which I tried and I was actually decently succesful with. I know they re-added him as a Black Phantom in Brightstone Cove for SotFS and he dropped one for me when I was killing Freja for the CSS. I forgot the discrepancy though. We might see the more generic classes like Knight or Thief still remain, but you're right, in that Academy Assassin or Northern Warrior are too good to be true starter classes.
Sorry, you need to Log In to post a reply to this thread.