Dark Souls + Demon's Souls + Bloodborne Megathread VIII. At The End
5,001 replies, posted
[QUOTE=SuperDuprKyle;49851090]Can someone, without spoilers, tell me if Dark Souls 3s map design is akin to BB and Dark Souls 1?[/QUOTE]
Not really. It feels more Demon's Souls.
[QUOTE=KaptonJack;49851098]Not really. It feels more Demon's Souls.[/QUOTE]
What does that mean? Demon Souls map design is pretty much Dark Souls map design except they're like levels and not an open map.
[QUOTE=MrHeadHopper;49850998]Meta or not, finding a cool looking weapon only to use it and discover it is complete trash is not my definition of fun.
There's a difference between purposefully handicapping yourself, finding joke weapons and then finding stuff that is absolutely useless for no real reason whatsoever. Sure, you can make it work, that's the nature of the game, but it doesn't make the experience of finding out that neat weapon is awful any less bad.[/QUOTE]
Dark Knight Sword and Gravelord Sword are my fav weapon designs in DS1, but I really don't like their movesets :(
I end up using them most of the time anyway because Fashion Souls, but after a while I just need to switch to something different.
[QUOTE=Stizzles;49851199]Dark Knight Sword and Gravelord Sword are my fav weapon designs in DS1, but I really don't like their movesets :(
I end up using them most of the time anyway because Fashion Souls, but after a while I just need to switch to something different.[/QUOTE]
Gravelord isn't necessarily so bad, but yeah, Dark Knight Sword had way too slow a moveset on the R2s.
I feel like this would be the one game where you could pull off unique movesets correctly. You and the NPC have the exact same animation styles and when the player character meets the requirements, he actually meets them. No more awkward bobbing around & such, which while funny and realistic was kind of annoying when you were trying to cosplay.
This game has Dark Souls' wind-up level design. The only difference is that each unique zone is differentiated by a warp or some other kind of travel, similarly to Demon's Souls, rather than seamlessly connected-to on foot. Best of both worlds IMO.
[QUOTE=SuperDuprKyle;49851163]What does that mean? Demon Souls map design is pretty much Dark Souls map design except they're like levels and not an open map.[/QUOTE]
A disconnected hub area, with a few areas that are basically lines to the bosses with shortcuts (or bonfires) along the way to make the journey easier. Or so we've seen so far. Instead of the open map of Dark Souls, where things kind of mesh into and on top of each other.
[QUOTE=SuperDuprKyle;49851163]What does that mean? Demon Souls map design is pretty much Dark Souls map design except they're like levels and not an open map.[/QUOTE]
It's somewhere in between the two, judging by the recent footage. So you've still got the interconnected world where you can look out and see future areas and past ones, but there's also supposedly going to be a Demon's Souls-esque world structure where you won't be able to walk to every area.
[QUOTE=SuperDuprKyle;49851163]What does that mean? Demon Souls map design is pretty much Dark Souls map design except they're like levels and not an open map.[/QUOTE]
you'd have needed to play a lot of demons souls to understand, but the whole game draws a TON from Des
[QUOTE=MrHeadHopper;49850998]Meta or not, finding a cool looking weapon only to use it and discover it is complete trash is not my definition of fun.
There's a difference between purposefully handicapping yourself, finding joke weapons and then finding stuff that is absolutely useless for no real reason whatsoever. Sure, you can make it work, that's the nature of the game, but it doesn't make the experience of finding out that neat weapon is awful any less bad.[/QUOTE]
Only what you're talking about isn't useless at all. Great shields certainly serve a purpose, even in PVP. Just don't expect them to be able to do EVERYTHING.
Pure speculation I bounced up with a friend, but is this how the covenant system works? From what I gleaned you [sp]get a covenant item that you put in your covenant item slot[/sp]. This then allows you to [sp]do the covenant functions without any further input i.e Way of Blue can passively summon Blue Sentinels whenever they get invaded[/sp]. Y/N?
But [sp]to level up your covenant[/sp], you gotta [sp]reach those little memento markers with the little stories & offer the Vertebrae item, which in turn deepens your covenant allegiance like all the other previous games.[/sp] Y/N?
Finally I'm guessing that this [sp]Vertebra item, if it well and truly does increase your covenant levels independent of what covenant you're actually on,[/sp] is only [sp]obtained by doing your covenant's respective function. Way of Blue = kill invaders. Blue Sentinels = punish guilty. Sunbro = kill boss in co-op.[/sp] Y/N?
Also, it looks like [sp]NPC phantoms[/sp] will be [sp]called 'mad dark spirits', thus the purple[/sp]. Unless [sp] it's some other covenant that they haven't revealed yet[/sp], and [sp]Holy Knight was merely a part of it[/sp].
[QUOTE=MrHeadHopper;49851415]Pure speculation I bounced up with a friend, but is this how the covenant system works? From what I gleaned you [sp]get a covenant item that you put in your covenant item slot[/sp]. This then allows you to [sp]do the covenant functions without any further input i.e Way of Blue can passively summon Blue Sentinels whenever they get invaded[/sp]. Y/N?
But [sp]to level up your covenant[/sp], you gotta [sp]reach those little memento markers with the little stories & offer the Vertebrae item, which in turn deepens your covenant allegiance like all the other previous games.[/sp] Y/N?
Finally I'm guessing that this [sp]Vertebra item, if it well and truly does increase your covenant levels independent of what covenant you're actually on,[/sp] is only [sp]obtained by doing your covenant's respective function. Way of Blue = kill invaders. Blue Sentinels = punish guilty. Sunbro = kill boss in co-op.[/sp] Y/N?
Also, it looks like [sp]NPC phantoms[/sp] will be [sp]called 'mad dark spirits', thus the purple[/sp]. Unless [sp] it's some other covenant that they haven't revealed yet, and Holy Knight was merely a part of it[/sp].[/QUOTE]
I'm glad at least that covenant items no longer appear to take up ring slots.
[editline]2nd March 2016[/editline]
I really hope that they make it so titanite slabs for all titanite types are farmable as a super rare drop from some mob in the game, like the Darkwraiths in Dark Souls 1. Ditto the chunks, albeit slightly more common. I'd hate to have the ability to only fully upgrade a couple of weapons like in Bloodborne before being forced to go to a higher NG+ tier to upgrade more.
Dark souls 2 lets you buy unlimited chunks at one point, why does everyone forget about it?
[QUOTE=NitronikALT;49851442]Dark souls 2 lets you buy unlimited chunks at one point, why does everyone forget about it?[/QUOTE]
Dark Souls 2 made titanite slab farming WAY too easy imo. One hour net me fifty of those. I wasn't referring to DS2 at all. I'm talking about Bloodborne, where you could only get two blood rocks in any given playthrough.
[QUOTE=NitronikALT;49851442]Dark souls 2 lets you buy unlimited chunks at one point, why does everyone forget about it?[/QUOTE]
The fucking Petrified Dragon Bones though
[QUOTE=NitronikALT;49851442]Dark souls 2 lets you buy unlimited chunks at one point, why does everyone forget about it?[/QUOTE]
They were still expensive and the chunk/slab threshold is excessive. You can't reasonably upgrade more than two or three weapons past +6 in one playthrough without farming.
[QUOTE=SebiWarrior;49851472]The fucking Petrified Dragon Bones though[/QUOTE]
Actually if you joined the champions covenant you got unlimited respawning enemies; so you could go to Aldia's keep and just farm them up from there.
[editline]2nd March 2016[/editline]
[QUOTE=MrHeadHopper;49851475]They were still expensive and the chunk/slab threshold is excessive. You can't reasonably upgrade more than two or three weapons past +6 in one playthrough without farming.[/QUOTE]
In Souls 2? You kidding? I upgraded over twenty weapons in my first DS2 playthrough all the way to +10. The titanite chunks were very inexpensive, especially if you got your soul farming down right.
[QUOTE=archangel125;49851461]Dark Souls 2 made titanite slab farming WAY too easy imo. One hour net me fifty of those. I wasn't referring to DS2 at all. I'm talking about Bloodborne, where you could only get two blood rocks in any given playthrough.[/QUOTE]
You can buy Blood Rocks, though?
[editline]2nd March 2016[/editline]
Also they drop from Depth 5 Chalice Dungeons.
[QUOTE=KaptonJack;49851528]You can buy Blood Rocks, though?
[editline]2nd March 2016[/editline]
Also they drop from Depth 5 Chalice Dungeons.[/QUOTE]
They only added the ability to buy Blood Rocks in the last patch, and they cost 30 fucking insight. They are also a rare drop from depth 5 chalice bosses, so it's completely non-viable to farm them.
[QUOTE=Janus Vesta;49851587]They only added the ability to buy Blood Rocks in the last patch, and they cost 30 fucking insight. They are also a rare drop from depth 5 chalice bosses, so it's completely non-viable to farm them.[/QUOTE]
I'm aware. But you can get a lot more than two per playthrough.
Am I the only one expecting [sp]the fight with Yhorm the Giant to play out like Cronos from God of War 3 or the final colossus Malus from Shadow of the Colossus? Imagine the king of the giants being freakishly large that you're nothing but a ant compared to him.[/sp]
this thread turns into a CIA document...
[QUOTE=archangel125;49851461]Dark Souls 2 made titanite slab farming WAY too easy imo. One hour net me fifty of those. I wasn't referring to DS2 at all. I'm talking about Bloodborne, where you could only get two blood rocks in any given playthrough.[/QUOTE]
uhm
[QUOTE]
I really hope that they make it so titanite slabs for all titanite types are farmable as a super rare drop from some mob in the game, like the Darkwraiths in Dark Souls 1. Ditto the chunks, albeit slightly more common. I'd hate to have the ability to only fully upgrade a couple of weapons like in Bloodborne before being forced to go to a higher NG+ tier to upgrade more.[/QUOTE]
The point of my post is that I think DS2 handled it pretty well, and it's definitely one of the good lessons that should carry over to DS3
[QUOTE=MrHeadHopper;49851475]They were still expensive and the chunk/slab threshold is excessive. You can't reasonably upgrade more than two or three weapons past +6 in one playthrough without farming.[/QUOTE]
Farming for rare drops to get your weapons to +15 / +5 elemental isn't much better. Farming souls becomes piss easy, and with the general shortening of upgrade paths it's not a huge issue
[QUOTE=SebiWarrior;49851472]The fucking Petrified Dragon Bones though[/QUOTE]
Same deal as many DS1 resources, sadly
[QUOTE=Janus Vesta;49851587]They only added the ability to buy Blood Rocks in the last patch, and they cost 30 fucking insight. They are also a rare drop from depth 5 chalice bosses, so it's completely non-viable to farm them.[/QUOTE]
Don't they cost 60 insight? I think chunks also cost 20. You can get one after a long run on chalices or after clearing most of the game, but as you said it isn't really viable to farm them. So you can get maybe 3 per playthrough: 1 from the main game, 1 from the DLC, and 1 from insight. I think you can also get one as loot in chalices, but doesn't it change to another item once you find one or two? It's certainly gotten more generous, but at launch it was incredibly stingy.
That said, I think it balances out since you can't upgrade your armor and there are fewer weapons to choose from.
[QUOTE=archangel125;49851476]Actually if you joined the champions covenant you got unlimited respawning enemies; so you could go to Aldia's keep and just farm them up from there.
[editline]2nd March 2016[/editline]
In Souls 2? You kidding? I upgraded over twenty weapons in my first DS2 playthrough all the way to +10. The titanite chunks were very inexpensive, especially if you got your soul farming down right.[/QUOTE]
I meant without farming. In a pure regular play scenario, specially as any type of caster that has a greater soul investment, it was a pain in the ass or really luck-involved to get to +9 from +6. You're right that slabs weren't a problem at all, but chunk barrier was still dick for just playing.
I really do wish farming was removed from the game. Exploration should be rewarded, not how many hours you spent killing the same NPC over and over again. I'm not saying take the farm out of gameplay entirely but atleast make it vaguely inciting. If doing Artorias over and over again netted anything other than souls I'd be down.
[QUOTE=SuperDuprKyle;49851090]Can someone, without spoilers, tell me if Dark Souls 3s map design is akin to BB and Dark Souls 1?[/QUOTE]
It's like a mix between DeS and DS1/BB it seems
You can make out landmarks and locations from different places, but not walk seamlessly everywhere. There are warps but the areas you explore can be massive, I've heard an early area is rife with at least a dozen side routes/secrets/shortcuts
[QUOTE=dogmachines;49851246]It's somewhere in between the two, judging by the recent footage. So you've still got the interconnected world where you can look out and see future areas and past ones, but there's also supposedly going to be a Demon's Souls-esque world structure where you won't be able to walk to every area.[/QUOTE]
So is it [i]good?[/i] like, it's not shitty like Dark Soul 2s map design is pretty much what I'm asking
[QUOTE=SuperDuprKyle;49851709]So is it [i]good?[/i] like, it's not shitty like Dark Soul 2s map design is pretty much what I'm asking[/QUOTE]
All indications are that it's good. Things make sense, nothing like going up the elevator from Earthen Peak to Iron Keep and suddenly being surrounded by lava on all sides. It's a cohesive world, it's just split into multiple chunks like Demon's Souls was.
[QUOTE=dogmachines;49851736]All indications are that it's good. Things make sense, nothing like going up the elevator from Earthen Peak to Iron Keep and suddenly being surrounded by lava on all sides. It's a cohesive world, it's just split into multiple chunks like Demon's Souls was.[/QUOTE]
Alright, that's pretty cool. So it's like Demon Souls where you teleport to different "levels" but the levels are intricate like Dark Souls and you can see other areas like in Bloodborne, am I correct? Sounds awesome.
It looks okay, so far. It's [I]fine[/I]. But, I'm remembering that Dark Souls' wonderful levels didn't come to fruition until about 5 or 6 hours in my first play through, so I'll keep my hopes up.
This post on reddit is about the interconnection. Seems like the early game is very linear but it opens up after that, which seems fine
[url]https://www.reddit.com/r/darksouls3/comments/48lsx8/for_those_worried_about_interconnected_world/[/url]
[QUOTE=KaptonJack;49851777]It looks okay, so far. It's [I]fine[/I]. But, I'm remembering that Dark Souls' wonderful levels didn't come to fruition until about 5 or 6 hours in my first play through, so I'll keep my hopes up.[/QUOTE]
But the first few hours of DkS1 are arguably the best level design in the series (post-asylum)
Man I can't FUCKING WAIT
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