• Dark Souls + Demon's Souls + Bloodborne Megathread VIII. At The End
    5,001 replies, posted
[QUOTE=munky91;49890059]My only experience with invasions has been 1-shots :c Except for one I initiated, which didn't go great but at least I didn't die in one hit. Apparently my experience with invasions was an exception to the norm.[/QUOTE] i dont understand all these 1shot invasions? nobodys ever been able to take off even half of my health in one swing and even my big stupid moonsword takes like 2 or 3 hits or something.
It was fireballs and backstabs with large weapons. Most of the backstabs due to latency.
[QUOTE=Samiam22;49890197]Twinks make up the majority of the people you're invaded by at a low level, really. New players aren't going to have a red eye orb until near end game, and it is probable that they'll miss it entirely, and they're going to be unsure about using cracked red eyes. Even in BB where twinking was heavily discouraged by having a lower level limit, most of the invasions I get on my BL43 are other BL43 twinks waiting at the start of the level for a fight.[/QUOTE] WHY are we calling them twinks?? they are not young gay men???
[QUOTE=Samiam22;49890197]Twinks make up the majority of the people you're invaded by at a low level, really. New players aren't going to have a red eye orb until near end game, and it is probable that they'll miss it entirely, and they're going to be unsure about using cracked red eyes. Even in BB where twinking was heavily discouraged by having a lower level limit, most of the invasions I get on my BL43 are other BL43 twinks waiting at the start of the level for a fight.[/QUOTE] Better than being invaded by bears tbh. I've seen my fair share of those
My only experience with invasions was DS2 where someone invaded me in the room where the old trader lady is in the Forest of Giants, we were both really low level and pretty unskilled, but right when I got the upper hand and almost killed him I fell down the ladder hole. :suicide: It was pretty nice though, I was deathly afraid of invasions solely because of some higher level person one-shotting me with a spell or hex.
I mean, I was invaded by actual players few times both in Dark Souls and Dark Souls II, and when it DID happen I KINDA enjoyed the different experience, but outright saying that being invaded is a "core part of the game" and wanting to limit others' invasions on your character is the mark of a n00b/scrub is kinda of a stretch And yes, reducing the character's health esponentially for each death is a fucking punishing mechanic that has NO JUSTIFICATION WHATSOEVER to exists in videogames such as these: it's one of the many reasons I believe Dark Souls II is a poorly designed game and one of the most aggravating parts of Demon's Soul (where reganing your body, or humanity, shall we say, is made more risky by the stones doing that being far more rare in each run that, say, humanities or human effigies)
[QUOTE=Janus Vesta;49890165]Soul Memory doesn't stop twinking in the slightest. Just yesterday I was once shot by a hex twink. All it did was make twinking slightly more tedious as twinks have to make new characters every now and then if they don't opt for the agape ring.[/QUOTE] It doesn't really stop twinks, but it's the reason why it exists.
[QUOTE=Rusty100;49890237]i dont understand all these 1shot invasions? nobodys ever been able to take off even half of my health in one swing and even my big stupid moonsword takes like 2 or 3 hits or something.[/QUOTE] Well wasn't it so that you only recently started out with Dark Souls 1? It was hell when the game was really active. Undead Burg tends to be a place where you get one shot by some kind of lighting-weapon and later parts of the game where you'd have to win against someone who kills you in 3-4 hits while you'd have to make 15-20 hits.
starting a bow build in DS2,where can i find some interesting and or good bows other than the shortbow?My first character is level 70 and i never bothered searching for bows.
Random hazy thought before I go to bed tonight. My reaction to something I read online surprised me recently. There was a [url=http://arstechnica.com/gaming/2016/03/dark-souls-3-cowards-and-newcomers-need-not-apply/]pre-release review on Dark Souls 3[/url] on some gaming journalism website, based on the gameplay preview. The journalist who wrote it said it took him ten tries to beat the first boss, so for those of you who have seen the gameplay videos, that's enough info for you to form an opinion on the nature of the article already. It made a big deal about the difficulty, and poked fun at Miyazaki's revelation that the preview build had toned the difficulty of bosses down so that press and YouTubers could get through it faster. I digress. The thing that 'triggered' me was in the comments; some random whining about how From soft sucked for not adding a 'casual' difficulty to the game for 'casual' gamers. And it was only then, when my own anger surprised me, that I realized how much the Souls series means to me. This'll sound cheesy as hell, but though I've been gaming since I was young, I can say with absolute certainty that it was only from the day I finally completed Dark Souls for the first time that I started using the word 'gamer' to describe myself. I started playing all sorts of games; from the esoteric and novel, to games I never thought I'd really enjoy as much as I did; like the old-school styled dungeon crawler Legend Of Grimrock. Beating Dark Souls taught me an important life lesson that had completely failed to hit home before that - While taking shortcuts and following the easy path was simpler and more tempting, no victory tasted nearly as sweet as a victory hard-won. And that's a lesson I've since applied not only to the way I play games, but to my life choices as well. In the gaming community, the phrase "I've beaten Dark Souls" has come to mean more than the sum of its words - not because the game is particularly difficult, but because it communicates one thing very clearly - that the person is one who perseveres, doesn't give up easily or get frustrated when things don't go their way, and enjoys being challenged. And I guess it really bothered me to imagine the Souls Series being dumbed down to appeal to a wider audience when it has so much symbolic significance among its cult following. I'll be very sorry to see the end of the Souls Series. But I'm glad that it will end on a high note, without making stupid compromises.
[QUOTE=archangel125;49890935]Random hazy thought before I go to bed tonight. My reaction to something I read online surprised me recently. There was a pre-release review on Dark Souls 3 on some gaming journalism website, based on the gameplay preview. The journalist who wrote it said it took him ten tries to beat the first boss, so for those of you who have seen the gameplay videos, that's enough info for you to form an opinion on the nature of the article already. It made a big deal about the difficulty, and poked fun at Miyazaki's revelation that the preview build had toned the difficulty of bosses down so that press and YouTubers could get through it faster. I digress. The thing that 'triggered' me was in the comments; some random whining about how From soft sucked for not adding a 'casual' difficulty to the game for 'casual' gamers. And it was only then, when my own anger surprised me, that I realized how much the Souls series means to me. This'll sound cheesy as hell, but though I've been gaming since I was young, I can say with absolute certainty that it was only from the day I finally completed Dark Souls for the first time that I started using the word 'gamer' to describe myself. I started playing all sorts of games; from the esoteric and novel, to games I never thought I'd really enjoy as much as I did; like the old-school styled dungeon crawler Legend Of Grimrock. Beating Dark Souls taught me an important life lesson that had completely failed to hit home before that - That while taking shortcuts and following the easy path was simpler and more tempting, no victory tasted nearly as sweet as a victory hard-won. And that's a lesson I've since applied not only to the way I play games, but to my life choices as well. In the gaming community, the words "I've beaten Dark Souls" mean more than the sum of their words - not because the game is particularly difficult, but because it communicates one thing very clearly - that the person is one who perseveres, doesn't give up easily or get frustrated when things don't go their way, and enjoys being challenged. And I guess it really bothered me to imagine the Souls Series being dumbed down to appeal to a wider audience when it has so much symbolic significance among its cult following. I'll be very sorry to see the end of the Souls Series. But I'm glad that it will end on a high note, without making stupid compromises.[/QUOTE] you read the Ars story too? Yeah, everyone in the comments there tore into the commenter who complained about a casual mode. My roommate says he doesn't like games where you need to repeat the same task over and over to beat it, and that it's too frustrating. Guess I'm just more persistent than he is?
[QUOTE=Itszutak;49891006]you read the Ars story too? Yeah, everyone in the comments there tore into the commenter who complained about a casual mode. My roommate says he doesn't like games where you need to repeat the same task over and over to beat it, and that it's too frustrating. Guess I'm just more persistent than he is?[/QUOTE] Well, you're only repeating the same task over and over if you're not learning a thing from your defeats. If you keep running headlong into a brick wall, you'll keep injuring yourself. Maybe he didn't use his head when he played the Souls games.
[QUOTE=Itszutak;49891006]you read the Ars story too? Yeah, everyone in the comments there tore into the commenter who complained about a casual mode. My roommate says he doesn't like games where you need to repeat the same task over and over to beat it, and that it's too frustrating. Guess I'm just more persistent than he is?[/QUOTE] I tend to get pretty pissed at challenging games for hiking their difficulty up too much as well. When games bullshit their skill level and make it way the fuck hard for no reason, it's never amusing. I've been buttmad over shooters galore for bullshit in their game, and souls is no better some times (I'm looking at you, bed of chaos). I genuinely hate games that don't let less skilled players in, at least, that's only involving very hard games like souls etc. However, I'll justify it for dark souls, because honestly. The entire theme of the game is around a nightmarish and brutal world, but it also goes beyond that. The game constantly rewards self-improvement. It's not hard because ~fuck yeah this is mgs/hotline/etc it's meant to be hard~, it's hard because it constantly challenges you in new ways and wants you to learn how to get around seemingly impossible obstacles. Not only that, but dark souls teaches you very early on, and teaches you very well how to play throughout the game. A casual mode for dark souls would be pretty oxymoronic. It pretty much ignores the fact that the game rewards your patience, and teaches you how to be. hell, every single player who gets impatiant with souls gets punished. And it's not out of tediousness anyways besides, dark souls has a casual mode anyways; Sorcery. [editline]8th March 2016[/editline] best thing about souls, too, is if an areas too hard you can go to another for a while, ask for help (phantom), or push through to an area with fresh challenges.
[QUOTE=Sunday_Roast;49890728]Well wasn't it so that you only recently started out with Dark Souls 1? It was hell when the game was really active. Undead Burg tends to be a place where you get one shot by some kind of lighting-weapon and later parts of the game where you'd have to win against someone who kills you in 3-4 hits while you'd have to make 15-20 hits.[/QUOTE] i was talking about bloodborne pvp but ive done a lot of it in ds2 and invaders arent often that much of a threat
[QUOTE=Rusty100;49891171]i was talking about bloodborne pvp but ive done a lot of it in ds2 and invaders arent often that much of a threat[/QUOTE] Sorry, my bad. Got mixed up with all the twink-build ranting and with the moonsword being present in all Souls-games.
[B]Isn't it better to burn a soul vessel than be a dirty hexer scum?[/B] [T]http://img1.reactor.cc/pics/post/Dark-Souls-2-Dark-Souls-%D1%84%D1%8D%D0%BD%D0%B4%D0%BE%D0%BC%D1%8B-%D0%BF%D0%BE%D1%81%D1%82%D0%B5%D1%80-1235171.jpeg[/T] [T]http://art.ngfiles.com/images/283000/283209_veselekov_dark-souls-ii-the-movie.jpg[/T] [T]http://art.ngfiles.com/images/296000/296571_veselekov_rogue-warrior-poster.jpg[/T]
You guys talk about twinks like they're rare. I dunno how the fuck you manage? Every new character I make in DS1 that isn't zoned off by DSC or just in offline mode gets a guaranteed twink in; Undead Burg, Undead Parish, Depths, Blighttown, Sen's Fortress, Anor Londo, Duke's Archives and that place where Gwyn is at. That's without counting DLC zones. After AL I guess it's not twinking anymore but more people being obtuse dickheads with their maxed out Chaos Zweihanders or whatever. I seriously don't know how people have fun with that shit.
[QUOTE=archangel125;49890935]Random hazy thought before I go to bed tonight. My reaction to something I read online surprised me recently. There was a [url=http://arstechnica.com/gaming/2016/03/dark-souls-3-cowards-and-newcomers-need-not-apply/]pre-release review on Dark Souls 3[/url] on some gaming journalism website, based on the gameplay preview. The journalist who wrote it said it took him ten tries to beat the first boss, so for those of you who have seen the gameplay videos, that's enough info for you to form an opinion on the nature of the article already. It made a big deal about the difficulty, and poked fun at Miyazaki's revelation that the preview build had toned the difficulty of bosses down so that press and YouTubers could get through it faster. I digress. The thing that 'triggered' me was in the comments; some random whining about how From soft sucked for not adding a 'casual' difficulty to the game for 'casual' gamers. And it was only then, when my own anger surprised me, that I realized how much the Souls series means to me. This'll sound cheesy as hell, but though I've been gaming since I was young, I can say with absolute certainty that it was only from the day I finally completed Dark Souls for the first time that I started using the word 'gamer' to describe myself. I started playing all sorts of games; from the esoteric and novel, to games I never thought I'd really enjoy as much as I did; like the old-school styled dungeon crawler Legend Of Grimrock. Beating Dark Souls taught me an important life lesson that had completely failed to hit home before that - That while taking shortcuts and following the easy path was simpler and more tempting, no victory tasted nearly as sweet as a victory hard-won. And that's a lesson I've since applied not only to the way I play games, but to my life choices as well. In the gaming community, the words "I've beaten Dark Souls" mean more than the sum of their words - not because the game is particularly difficult, but because it communicates one thing very clearly - that the person is one who perseveres, doesn't give up easily or get frustrated when things don't go their way, and enjoys being challenged. And I guess it really bothered me to imagine the Souls Series being dumbed down to appeal to a wider audience when it has so much symbolic significance among its cult following. I'll be very sorry to see the end of the Souls Series. But I'm glad that it will end on a high note, without making stupid compromises.[/QUOTE] It's not [I]over[/I] over, just an end to the 'Souls' series for the foreseeable future. They're probably gonna do other games in the vein of BB, and scifi was a direction Miyazaki was interested in.
it's good but it's kinda short
[QUOTE=Novangel;49891604]It's not [I]over[/I] over, just an end to the 'Souls' series for the foreseeable future. They're probably gonna do other games in the vein of BB, and scifi was a direction Miyazaki was interested in.[/QUOTE] In one of those recent interviews Miyazaki stated he wanted to to something along the lines of Magic and Mecha with fantasy and sci fi elements. As awesome as that sounds for a Souls style game and I'd love to roam around in a giant Gundam fighting other Gundams and have to eject and try to navigate my tiny body through the feet of giants to try and keep my experience, I get the feeling we'd see something different instead.
[QUOTE=archangel125;49890935]-RANT-[/QUOTE] Isn't this from the same article where the guy commented that putting the lore together was like "arranging a puzzle made from some epic fantasy nerd's wet dream?"
I've come to regard Bloodborne as the American McGee's Alice sequel of my dreams
[media]https://www.youtube.com/watch?v=PQjm5ApVTv8[/media]
And im here sitting in belfry playing prophunt with invaders...
I just uploaded my first Dark Souls-related video. It took two hours to upload, because my internet connection sucks. It's also recorded and hosted in 60FPS. [media]https://www.youtube.com/watch?v=_DdSYNcuiFM[/media]
The only thing worse than farming dickwraiths for slabs is farming for pure bladestone in DeS. Thankfully i have the collectors edition, so no more farming. [sp]i only do it when i want a pvp character, normal playthroughs/challenge runs i dont[/sp]
[QUOTE=Quantuam VTX;49892970]The only thing worse than farming dickwraiths for slabs is farming for pure bladestone in DeS. Thankfully i have the collectors edition, so no more farming. [sp]i only do it when i want a pvp character, normal playthroughs/challenge runs i dont[/sp][/QUOTE] I haven't played Demon's yet. What does the Collector's Edition have that the normal version doesn't?
[QUOTE=archangel125;49890935]Random hazy thought before I go to bed tonight. My reaction to something I read online surprised me recently. There was a [url=http://arstechnica.com/gaming/2016/03/dark-souls-3-cowards-and-newcomers-need-not-apply/]pre-release review on Dark Souls 3[/url] on some gaming journalism website, based on the gameplay preview. The journalist who wrote it said it took him ten tries to beat the first boss, so for those of you who have seen the gameplay videos, that's enough info for you to form an opinion on the nature of the article already. It made a big deal about the difficulty, and poked fun at Miyazaki's revelation that the preview build had toned the difficulty of bosses down so that press and YouTubers could get through it faster. I digress. The thing that 'triggered' me was in the comments; some random whining about how From soft sucked for not adding a 'casual' difficulty to the game for 'casual' gamers. And it was only then, when my own anger surprised me, that I realized how much the Souls series means to me. This'll sound cheesy as hell, but though I've been gaming since I was young, I can say with absolute certainty that it was only from the day I finally completed Dark Souls for the first time that I started using the word 'gamer' to describe myself. I started playing all sorts of games; from the esoteric and novel, to games I never thought I'd really enjoy as much as I did; like the old-school styled dungeon crawler Legend Of Grimrock. Beating Dark Souls taught me an important life lesson that had completely failed to hit home before that - While taking shortcuts and following the easy path was simpler and more tempting, no victory tasted nearly as sweet as a victory hard-won. And that's a lesson I've since applied not only to the way I play games, but to my life choices as well. In the gaming community, the phrase "I've beaten Dark Souls" mean more than the sum of its words - not because the game is particularly difficult, but because it communicates one thing very clearly - that the person is one who perseveres, doesn't give up easily or get frustrated when things don't go their way, and enjoys being challenged. And I guess it really bothered me to imagine the Souls Series being dumbed down to appeal to a wider audience when it has so much symbolic significance among its cult following. I'll be very sorry to see the end of the Souls Series. But I'm glad that it will end on a high note, without making stupid compromises.[/QUOTE] Dark Souls is essentially the embodiment of "it's not how many times you fall, but how many times you get back up"
im sorry but what is a twink
[QUOTE=Luxuria;49893581]im sorry but what is a twink[/QUOTE] A low level player who either modifies their save or gets the help of another player in order to obtain powerful, fully upgraded gear, then uses said advantage to invade and kill relatively defenseless newbies.
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