• Wasteland 2 - From legendary dev Brian Fargo
    447 replies, posted
I spent about 5 hours on the Ag center alone. About 5 zones connected. I checked about every inch I could.
[QUOTE=EliteGuy;43196981]How do you heal someone from being unconscious? One of my rangers was mortally wounded so I had to perform surgery like 20 times before it was successful but then he only became unconscious. (Level 1 surgery) Nothing else is bring him out of the unconsciousness, is that a bug or am I missing something? I've tried all the healing items I have.[/QUOTE] surgeon makes sure he doesn't loose hp. Then you have to wait until the uncoscious man gains 1 con by random healing that happens over time. An other way to get him up is to travel in the wasteland and land back on the location. Then you will have this man walking as usual, doing orders and shit, but he will be marked as uncocious. Use a healing item on him and he will "Become healthy". [editline]16th December 2013[/editline] A few bugs I noted that you people better keep in mind - Using a custom portrait (snapshot made in-game) caused my game to bug out. The portrait got replaced with plain white and the game wouldn't save, not giving any errors. I lost 3-4 hours of progress. - It's possible to run past some dialogue triggers and bug the shit out of your game. For example if you keep running when the raider near the radio tower starts talking to you the dialogue window disappears, but you can't use any controls and get stuck. - A few doors and objects are impossible to interact with. Aka AG center east tunnel doors. - If you leave radio tower before completing the quests chances are that when you come back completing them won't trigger new quests and you will have to restart all over. - If you leave radio tower before finding the repeater units and logs, when you come near AG center/Highpool you will receive the SOS message, while being unable to find the locations. Chances are the quests will be bugged. And many more. I've had bugged animations, bugged items, bugged enemies, bugged dialogues. The game is really buggy, but is incredibly fun and well made. My suggestion - save before entering a location, after completing stuff there (but before leaving the location) and generally as often as you can. [editline]16th December 2013[/editline] [QUOTE=hypno-toad;43197038]I probably didn't phrase the question well. Does it play like Fallout 1/2 in terms of world exploration and pacing? Fallout 1/2 has potential to play as such: Step 1: Leave the Vault/Leave the camp with very loose and general objective Step 2: ????????? Step 3: Addicted to jet and digging up peoples graves in Golgotha However if the game plays more like this: Step 1: Begin the prison level Step 2: Play through the prison level and move to level 2 Then it's probably not my type of game. Not trying to sound dickish or anything, the videos I've seen look awesome, but at 60 bucks I'm just hoping the game is totally non-sequential and non-linear like Fallout 1 & 2.[/QUOTE] It's a mix. It's more linear then Fallout 1/2, but still offers you the exploration, side quests, random encounters. You always know your objective (it's not like in FO 1/2 where "go somewhere, dunno where, find something, dunno what")
FO 1/2 had pretty well known objectives. 1. Get Water, kill mutants, stop cult. 2. [del]Get GECK.[/del] Save Village. Save Everyone.
[QUOTE=Sgt. Khorn;43199335]FO 1/2 had pretty well known objectives. 1. Get Water, kill mutants, stop cult. 2. [del]Get GECK.[/del] Save Village. Save Everyone.[/QUOTE] But 'Get GECK' is not the same as 'Go to that exact location and do this exact thing' By the way , Beta offers much more then a quest of AG/Highpool. There is also Rail Nomads, Wrecker Stronghold and, I suspect, even more. I just found a loot cache with 2500 game cartriges with total weight of 1000 lbs. They don't even cost anything, ffs. Also, noticed a bug. If you, say, have 6 radiation suits in a character's inventory, and you equip one and give 5 others to the next character, one extra suit stays in the character's inventory, while the other character recieves all 5. This way you get 1 extra suit by duping. [editline]16th December 2013[/editline] Also, Angela Deth is the most OP thing ever. Considering that you can recruit her after the radio tower mission it's totally OP. She has 6 in assault rifles and 10 ap, so she can shoot twice in a turn. I gave her an AK-94 and she one-shots ANYTHING, because she has 100% hit chance all the time and deals up to 50 dmg with one shot.
[QUOTE=MuffinZerg;43199692]But 'Get GECK' is not the same as 'Go to that exact location and do this exact thing' [/QUOTE] But you are told to go to Vault City. And then you basically follow along to the Enclave. Basically, all Fallouts were like that. All had some main quest that started the whole game and later closes the game. You don't really need to pursue them, Fallout 1 had the first mission timed, but that's it. And Wasteland 2 plays along just like them. But it resembles the first 2 games to most details. I also haven't left the Ag Center cause I crash as I leave, and I haven't felt like making a new group yet.
[QUOTE=Sgt. Khorn;43199750]But you are told to go to Vault City. And then you basically follow along to the Enclave. Basically, all Fallouts were like that. All had some main quest that started the whole game and later closes the game. You don't really need to pursue them, Fallout 1 had the first mission timed, but that's it. And Wasteland 2 plays along just like them. But it resembles the first 2 games to most details. I also haven't left the Ag Center cause I crash as I leave, and I haven't felt like making a new group yet.[/QUOTE] AG center so far wins the award of the most frustrating, bugged and boring level. Those exploding pods...
[QUOTE=MuffinZerg;43199251]It's a mix. It's more linear then Fallout 1/2, but still offers you the exploration, side quests, random encounters. You always know your objective (it's not like in FO 1/2 where "go somewhere, dunno where, find something, dunno what")[/QUOTE] Brian Fargo did say that the beta was going to include a very linear part of the game and it was not a true representation of the rest. If you played Wasteland 1 you would know it's a very openworld game so I'd imagine the rest of WL2 follows that
I'd like to revive this thread by saying that the game has a release date at end of August and has an opening movie. [hd]http://www.youtube.com/watch?v=xOQFN6U0hSI[/hd]
Beta keys are now available to [i]all[/i] backers when you log in to rangercenter.inxile-entertainment.com under Donations. It automatically upgrades to the full version (Steam) when the game releases. So don't grab the key if you wanted GOG version instead.
Game comes out tomorrow for 30$ [url]http://store.steampowered.com/app/240760/[/url] [video=youtube;9-hPDdLMuN0]http://www.youtube.com/watch?v=9-hPDdLMuN0[/video]
Wasteland 2 launches 7am GMT on the 19th, midnight tonight PST. If you were a backer you can get your codes from the ranger center website and redeem them at Steam or GoG. If you have the Steam beta as a backer you can revoke that key and get a GoG one. Here is the beginning of a walkthough if your having problems: [url=http://wasteland.wikia.com/wiki/Wasteland_2_walkthrough]Wasteland 2 walkthrough[/url] Make sure to look at the graves at the beginning of the game. :wink:
Tell me when my physical package gets here, that's what I want to know.
are there no premade characters in the release version?
[QUOTE=waylander;46021673]are there no premade characters in the release version?[/QUOTE] why wouldn't there be?
They have 9.
Well, good thing I got a day off from college.
they wernt there at first, i had to verify cache
Should I buy it? Or maybe try before buy? [editline]19th September 2014[/editline] I liked XCOM EW and LW very much, and this seems similar.
The RNG in this game shits all over me 100 times worse than X-COM 90% chance to hit? Miss Shoot again? Weapon jam 97% chance to unlock? critical failure .....
wtf, dudes don't get any gas masks or trenchcoats in char customization, how i am supposed to look post-apocalyptic without having to make an all-female ranger team
Whoa, is it out?
I decided to do some trying out before buying, for which I am eternally sorry, but I found a really funny comment: [quote]Um, wtf? 21gb? You have to be kidding. My monthly isp cap is 20gb. Learn to fucking pack properly.[/quote]
Holy crap The traps are annoying as fuck Invest in demolitions guys
Downloading now. 34%. CAN'T WAIT.
Woah.. I have such a bad fps. 30-40fps and sometimes even lower. [QUOTE=Saxon;46023811]The RNG in this game shits all over me 100 times worse than X-COM 90% chance to hit? Miss Shoot again? Weapon jam 97% chance to unlock? critical failure[/QUOTE] Holy shit, this! 98% chance to hit? Friendly Fire.
Is there an issue with fullscreen. I want to play in a different resolution but it keeps stretching it to my 16:10 monitor. i can't get it to do 16:9 with borders. Nvm: had to force my desktop res first. Odd, recent unity games seem to force borderless or something.
Anyone got a verdict yet?
[QUOTE=StrawberryClock;46029634]Anyone got a verdict yet?[/QUOTE] I like it cause it reminds me of Fallout 1/2. And I haven't played the release cause I played they dhit out of beta. So I won't play release for awhile.
So uh, what happens to dead squadmates? I thought they were gone for good but now I got a message that they're fine
[QUOTE=StrawberryClock;46029634]Anyone got a verdict yet?[/QUOTE] 8hrs in and it feels like Fallout Tactics but with better combat system. It's same deal, Group of your badasses go location to location to clear up enemies, maybe do some sidequests and looting everything. Sometimes its worth checking locations ya previously went to trade or unlocking something that you couldn't do previously due to lack of skill points.
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