Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
5,006 replies, posted
Just get it in game.
I got a quick thought, will it be possible in SC to have NPCs/players pilot other ships you own at the same time as you? Or giving full access to other people to your hangar and ships.
I'm sure it's been mention, but I don't know where to look.
sharing ships with players: yes, ships fully crewed by npcs: no
So I wonder if it's still in the cards to replace manned turrets with unmanned ones, and hook them up to a fire control station on a ship, can't bear the thought of my gunners getting blasted off into space. That and they look pretty blegh on the Redeemer [url=http://puu.sh/ghaxo/73a03dabc0.jpg](replacing them with hornet ball turrets looks so much better.)[/url]
Well, the Connie Phoenix has point-defense turrets (since the luxury models have superior gear compared to the standard model - but still only like 3/10 for what will be available in the PU) in addition to its manned turrets. However, someone on the RSI forums posted a picture of a size-6 gun mounted to the Cutlass's roof turret - the Cutlass's manned turret is [I]technically[/I] a S6 mount, but it's a manned turret with twin-linked guns and a dev posted to say that the Cutlass's manned turret can't just be removed and swapped with a standard turret hardpoint mount like that. Sooo... it's not planned by the designers at the moment, at least.
[video=youtube;pxmDw89C3gU]https://www.youtube.com/watch?v=pxmDw89C3gU[/video]
[QUOTE]2:42 – NPC crew AI
4:30 – Clothing Damage
5:54 – Character Creator
11:09 – Interior Damage System
12:07 – Roaming Floating Structures
14:27 – Ship Parking in the PU
16:50 – Currency Usage
18:36 – Hiring Programmers
21:18 – Player Orientation in Zero-G
22:33 – Realism in Star Citizen[/QUOTE]
[URL="https://imgur.com/a/5bdSY"]Someone also glitched through the gate by Dumper's Depot.[/URL] [URL="https://imgur.com/a/F6Y4o"]Someone also posted some random pictures of other offlimits areas.[/URL] I think this pretty much clinches these blocked-off areas being unfinished expansions, exactly as they said.
[t]http://i.imgur.com/WbMKrBq.png[/t] [t]http://i.imgur.com/pq5wWPv.jpg[/t]
[URL="https://forums.robertsspaceindustries.com/discussion/283018/please-verify-your-game-files-via-the-launcher-after-downloading-the-1-2-0-update"]CIG also wants everyone to Verify the 1.2 files in the patcher, even if the game launches.[/URL]
[QUOTE=krail9;48585526]sharing ships with players: yes, ships fully crewed by npcs: no[/QUOTE]
Does that include you flying your main ship, and your friend flying your extra ship?
[QUOTE=elixwhitetail;48585651]Well, the Connie Phoenix has point-defense turrets (since the luxury models have superior gear compared to the standard model - but still only like 3/10 for what will be available in the PU) in addition to its manned turrets. However, someone on the RSI forums posted a picture of a size-6 gun mounted to the Cutlass's roof turret - the Cutlass's manned turret is [I]technically[/I] a S6 mount, but it's a manned turret with twin-linked guns and a dev posted to say that the Cutlass's manned turret can't just be removed and swapped with a standard turret hardpoint mount like that. Sooo... it's not planned by the designers at the moment, at least.[/QUOTE]
weapon, mount, and turret sizes are sooooo inconsistent and not really well thought out at all
[QUOTE=Sgt. Khorn;48585671]Does that include you flying your main ship, and your friend flying your extra ship?[/QUOTE]
Ship lending has been confirmed; e.g. someone wrecks their starter ship and has to wait a few real hours for insurance cooldown to get their ship, so you lend them one of your insured ships and they fly off with it for a while. As far as I know, there's at least one person out there who's bought a completionist package because they intend on running a ship rental service.
[URL="https://www.artstation.com/artwork/drones-1546bf0b-d408-4e1c-b6b9-6d7a26dd6a6a"]Patrick Thomas' artstation[/URL] has some sweet stuff, like ambient maintenance drones and MobiGlas wearable concepts.
[t]https://cdn.artstation.com/p/assets/images/images/001/146/781/large/patrick-thomas-drones.jpg[/t] [t]https://cdn.artstation.com/p/assets/images/images/001/146/782/large/patrick-thomas-mobiglas.jpg[/t]
[QUOTE=elixwhitetail;48585651][video=youtube;pxmDw89C3gU]https://www.youtube.com/watch?v=pxmDw89C3gU[/video][/QUOTE]
God dammit Chris, all those things you say you're looking for in a programmer apply to me. Don't do this to me.
- 3-5 years having worked on military flight and industry simulations
- Made own small and fully functional minigame once for a game jam
- Build space sim prototypes out the ass because it's fun
- Been modding games for the majority of my life
- Irrational love for a dead genre
I'm kind of tempted to apply. The worst they could do is say yes.
Just downloaded and got things running at a reasonable frame rate yesterday.
Holy crap this game is pretty.
[t]http://puu.sh/jUBgB/0ab3ad4e5b.jpg[/t]
[t]http://puu.sh/jUBi4/f2c5c90d67.jpg[/t]
[t]http://puu.sh/jUBtf/163db7ea10.jpg[/t]
[t]http://puu.sh/jUDoE/8326f51615.jpg[/t]
[t]http://puu.sh/jU5GB/d13f7592eb.jpg[/t]
[t]http://puu.sh/jUDJU/f639d5af32.jpg[/t]
[QUOTE=Why485;48585765]God dammit Chris, all those things you say you're looking for in a programmer apply to me. Don't do this to me.
- 3-5 years having worked on military flight and industry simulations
- Made own small and fully functional minigame once for a game jam
- Build space sim prototypes out the ass because it's fun
- Been modding games for the majority of my life
- Irrational love for a dead genre
I'm kind of tempted to apply. The worst they could do is say yes.[/QUOTE]
[B]DO IT.[/B] You know you want to, and then we can get an inside man to give us all of the delicious insider info!
[QUOTE=the_killer24;48585725]weapon, mount, and turret sizes are sooooo inconsistent and not really well thought out at all[/QUOTE]
oh and [B]thrusters[/B]
[QUOTE=Why485;48585765]God dammit Chris, all those things you say you're looking for in a programmer apply to me. Don't do this to me.
- 3-5 years having worked on military flight and industry simulations
- Made own small and fully functional minigame once for a game jam
- Build space sim prototypes out the ass because it's fun
- Been modding games for the majority of my life
- Irrational love for a dead genre
I'm kind of tempted to apply. The worst they could do is say yes.[/QUOTE]
If that's the worst, than you may as well do it. You could make some money and maybe get a nice project under your belt.
[QUOTE=Sgt. Khorn;48585903]If that's the worst, than you may as well do it. [B]You could make some money[/B] and maybe get a nice project under your belt.[/QUOTE]
CIG is paying below industry average in order to ensure that they deliver for the backers; I don't have any concrete figures but I heard someone say once on RtV that EA offers like 3x as much as what CIG does. So, anytime someone leaves CIG, consider that a primary incentive is probably going to be that they'll be earning substantially more, and they'll probably spend less time in crunch.
However, if the project goes off as well as can be reasonably expected, being able to put Star Citizen on your resume might be quite a valuable thing in the future.
[QUOTE=Korro Bravin;48585821][B]DO IT.[/B] You know you want to, and then we can get an inside man to give us all of the delicious insider info![/QUOTE]
They almost certainly have a non-disclosure agreement.
[QUOTE=Saber15;48585992]They almost certainly have a non-disclosure agreement.[/QUOTE]
I jest, of course [sp]mostly...[/sp]
[QUOTE=Why485;48585765]God dammit Chris, all those things you say you're looking for in a programmer apply to me. Don't do this to me.
- 3-5 years having worked on military flight and industry simulations
- Made own small and fully functional minigame once for a game jam
- Build space sim prototypes out the ass because it's fun
- Been modding games for the majority of my life
- Irrational love for a dead genre
I'm kind of tempted to apply. The worst they could do is say yes.[/QUOTE]
Look at it this way, see it as an opportunity to put on a list of life accomplishments, it's not about the money it's saying I did something special to me and it opened doorways.
If you get malnourished, FP can setup a patron to watch you eat.
But in all seriousness, not applying is the wrong thing to do. If you do get accepted you can reject them, you can mentioned during an interview that you haven't made up your mind and want to see if you're qualified for later employment. See this as a delayed gratification where it prevents you in the future regretting life choices, you can smile knowing you applied for cloud imperium, doesn't matter if they say no. You sound qualified, being nervous about not doing something feels worse in regretting not applying yourself.
so like someone else mentioned.
[b]DO IT[/b]
Honestly, I'm a little jelly with your experience.
[QUOTE=capgun;48584989]Alright alright ya'll talked me down. I wasn't being 100% serious as much as I may like the vanguard. It doesn't help I also just got paid.[/QUOTE]
Ah the ol' "look that big jump in my account! now what to spend it on!" dilemma.
When in reality I should be saving my damn money. Or spending it on something physical. I almost bought a tali with my paycheck i got when those were on sale but I'm pretty damn glad I didn't. The grind or drive to unlock or acquire my dream ship is the only thing that can keep my really involved in a game.
[QUOTE=paindoc;48594894]Ah the ol' "look that big jump in my account! now what to spend it on!" dilemma.
When in reality I should be saving my damn money. Or spending it on something physical. I almost bought a tali with my paycheck i got when those were on sale but I'm pretty damn glad I didn't. The grind or drive to unlock or acquire my dream ship is the only thing that can keep my really involved in a game.[/QUOTE]
To be fair, My Tali purchase was a combination of a notable amount of alchohol and peer pressure(or so I like to claim). In all honesty, I'm fine financially and a spontaneous vanguard in my collection wouldn't make me a debtor.
You do make a fine point about earning the way up, which is why my 315 is probably gonna be the daily driver, and the Tali mostly for parties/fucking other people's day
[QUOTE=capgun;48595891]To be fair, My Tali purchase was a combination of a notable amount of alchohol and peer pressure(or so I like to claim). In all honesty, I'm fine financially and a spontaneous vanguard in my collection wouldn't make me a debtor.
You do make a fine point about earning the way up, which is why my 315 is probably gonna be the daily driver, and the Tali mostly for parties/fucking other people's day[/QUOTE]
ah, yeah alcohol almost lead to that purchase for me as well. I ended up drunk buying a synthesizer a few days later but oh well at least I get to play with that tomorrow instead of in several months.
I do really like the Vanguards style though. Also, are the Tali "drop pods" or whatever for suborbital/upper-atmospheric drops or orbital/exo-atmospheric drops? I had no idea those were a thing but thats really damn cool.
[QUOTE=paindoc;48595948]Also, are the Tali "drop pods" or whatever for suborbital/upper-atmospheric drops or orbital/exo-atmospheric drops? I had no idea those were a thing but thats really damn cool.[/QUOTE]
I don't know if the Tali's "drop pods" are for individual orbital/suborbital insertion and I think it's probably more like an oversized version of the Redeemer's troop room where it's dudes strapped to chairs on the walls until it's time for them to get out and flub tacticool operator dialogue during the PAX East fps demo.
However, it's established in lore that the UEE's Marines use droppods. The UEE's three military branches are the Navy (you in SQ42), the Army (grunts used for large-area land control when the Empire goes to war), and the Marines (they solve any problem as long as the solution is dropping in from orbit and efficiently killing all resistance; they don't get deployed often these days).
[URL="https://robertsspaceindustries.com/comm-link/transmission/14931-Note-From-The-Chairman-EVERSPACE"]CR pimps Everspace[/URL], continuing the CIG tradition of highlighting other worthy space-sim crowdfunding campaigns. It's a very different kind of game to SC, but I wanna play it. They've already funded and are now getting into stretch goals, so hopefully they'll deliver a finished product.
[video=youtube;lEdWwDPK9oY]https://www.youtube.com/watch?v=lEdWwDPK9oY[/video]
[QUOTE=elixwhitetail;48596417]I don't know if the Tali's "drop pods" are for individual orbital/suborbital insertion and I think it's probably more like an oversized version of the Redeemer's troop room where it's dudes strapped to chairs on the walls until it's time for them to get out and flub tacticool operator dialogue during the PAX East fps demo.
However, it's established in lore that the UEE's Marines use droppods. The UEE's three military branches are the Navy (you in SQ42), the Army (grunts used for large-area land control when the Empire goes to war), and the Marines (they solve any problem as long as the solution is dropping in from orbit and efficiently killing all resistance; they don't get deployed often these days).
[URL="https://robertsspaceindustries.com/comm-link/transmission/14931-Note-From-The-Chairman-EVERSPACE"]CR pimps Everspace[/URL], continuing the CIG tradition of highlighting other worthy space-sim crowdfunding campaigns. It's a very different kind of game to SC, but I wanna play it. They've already funded and are now getting into stretch goals, so hopefully they'll deliver a finished product.
[video=youtube;lEdWwDPK9oY]https://www.youtube.com/watch?v=lEdWwDPK9oY[/video][/QUOTE]
Damn, Everspace sounds great. Galaxy On Fire 2 was one of the best mobile games I've ever played, so I'm really excited for this one! I'd say give GOF2 a play if you haven't already, its pretty good fun. And space roguelike woohooo :D
[URL="https://forums.robertsspaceindustries.com/discussion/282462/arcorp-glitch-it-and-how-to/p1"]RSI thread with all of the known out-of-bounds glitches in Area 18[/URL]
[URL="http://imperialnews.network/2015/09/star-citizen-release-plans/"]INN has posted a fairly comprehensive write-up of CIG's current plans for releases.[/URL]
[QUOTE]Initially their plan for the PU alpha was to have 5 systems each with 1 landing zone. Those were to be:
(System > Planet > Landing Zone/City)
– Stanton -> ArcCorp -> Area18
– Nyx -> Delamar -> Levski
– Terra -> Terra -> Prime
– Magnus -> Borea -> Odyssa
– Helios -> Tangaroa -> Mariana
They have abandoned this idea for the initial PU alpha.
Their current plan is to completely build out one system (Stanton) to completion. It will be their “gold standard”. It will give them a lot of information and experience as to how long star systems take to build. Stanton is a good starting point too because Stanton has 4 landing zones and will thus be among the bigger systems they need to build.
ArcCorp is essentially finished for all intents and purposes, at least the initial version – it will grow and expand over time as many of the landing zones will. They are currently working on Microtech and then will also need Crusader and Hurston complete. These areas will be built much faster than you’ve seen in the past because all of the landing zones/planets in Stanton share a similar architecture. This means they can use their modular building set from ArcCorp to create the landing zones for the other three planets. You can see their early work on that here:
[t]https://robertsspaceindustries.com/media/mdif7vnfs35yyr/source/Stanton-PlanetVariations01.jpg[/t][/QUOTE]
[QUOTE]This is a very very lengthy way of saying that their “old” timeline is both pushed back and also not as relevant anymore, as they are going a slightly different direction than planned.
Rumour is that Squadron 42 Episode 1 will receive a release date at CitizenCon, and even if not we will know much more about it as Squadron 42 will be the focus of the event.[/QUOTE]
Once the big merge is finished ([I]whenever[/I] that happens) with both bringing fps back into the main branch and migrating onto Cryengine 3.7, I think we're going to see some nice forward progress for a while.
Haven't been keeping track of the project for several months, the progress looks good. What's the primary blockers keeping the FPS module?
Also can Tali owners still buy the modules for their ship or no? i was interested in getting a dropship module for when my PS2 outfit transitions into SC. which took some time for me to convince them, but they decided to make the move once it releases.
[QUOTE=TheKingofBees;48602757]Haven't been keeping track of the project for several months, the progress looks good. What's the primary blockers keeping the FPS module?[/quote]
[URL="https://robertsspaceindustries.com/comm-link/transmission/14925-Star-Marine-Status-Update"]Latest FPS status post[/URL], next one on Friday which should give us an idea how progress is going on the Big Merge (merging fps back into the main branch and transitioning to Cryengine 3.7).
[QUOTE=TheKingofBees;48602757]Also can Tali owners still buy the modules for their ship or no? i was interested in getting a dropship module for when my PS2 outfit transitions into SC. which took some time for me to convince them, but they decided to make the move once it releases.[/QUOTE]
You missed out. [URL="https://robertsspaceindustries.com/comm-link/transmission/14883-Retaliator-Modules-Available"]They were only up for concept sale until August 17th.[/URL] However, other modules are being concepted, and I expect they'll bring the other modules back around (without LTI) when they put the next round of Tali module concepts up. [I]When[/I] that'll happen, I have no clue.
However, you and your outfit may want to keep your eyes open for the Esperia Prowler, the modified Tevarin boarding ship, as its concept sale should be coming up in the [I]not too distant[/I] future, but likely not the next two concept sales (which will probably be the Endeavour science ship and Crucible repair ship).
Also, if you haven't, please fill in the ship survey in the title. :happy:
Looks pretty great, cant wait to see it in citizencon's stream!
[QUOTE=elixwhitetail;48603112]
You missed out. [URL="https://robertsspaceindustries.com/comm-link/transmission/14883-Retaliator-Modules-Available"]They were only up for concept sale until August 17th.[/URL] However, other modules are being concepted, and I expect they'll bring the other modules back around (without LTI) when they put the next round of Tali module concepts up. [I]When[/I] that'll happen, I have no clue.
However, you and your outfit may want to keep your eyes open for the Esperia Prowler, the modified Tevarin boarding ship, as its concept sale should be coming up in the [I]not too distant[/I] future, but likely not the next two concept sales (which will probably be the Endeavour science ship and Crucible repair ship).
Also, if you haven't, please fill in the ship survey in the title. :happy:[/QUOTE]
damn, hopefully the prowler is within our collective pool, the prowler is definitely up our alley. As for the survey already did, i think i was the only one with a Tracker Hornet :v:.
Vanguard Variant Q&A - Part 1
[url]https://robertsspaceindustries.com/comm-link/transmission/14934-Vanguard-Variant-Q-A-Part-1[/url]
[quote]Is the main nose gun on the variants the same or different than the Warden? People keep speculating the Harbinger has railguns, but I see no text that confirms that.
Yes! All three Vanguards will have different nose guns. [B]The weapons for the Harbinger and the Sentinel are still in development with the component pipeline, so they may different somewhat in appearance from the versions used in the concept art[/B]. The central gun on the Warden is an APOC Death Ballistic Gatling gun, while the central guns on the Sentinel and Harbinger are a plasma gun and a mass driver rail gun, respectively. (Manufacturers have yet to be assigned.) The four secondary guns are also different. The standard model uses Behring M4A lasers, the Sentinel has two distortion cannons and two MaxOx electron guns and the Harbinger has four higher damage lasers.[/quote]
little bummed the nose on the sentinel is a plasma weapon instead of that mean looking railgun that they've blatantly shown front-and-center in the concept shots, but we'll see how that looks. Not that it devalues the pledge any, ideally by the time we're capable of using the ship in-verse we can afford outfitting them
Have we seen plasma weapons or electron guns detailed before? Wouldn't it be a bad move to slap an energy weapon on a ship that wants to maintain low signatures?
If it's anything like Freelancer, plasma guns had a low velocity and short range, but hit very hard. Kind of like what Neutron guns are now in Star Citizen.
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