• Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
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Hey guys, I've had a problem that no patch has seemed to fix. My game simply won't play. I get a leading screen, it takes a fuck ton of ram, but doesn't do anything else. I've let it sit for hours, and still nothing. Tried redownloading, did nothing. Any ideas?
[QUOTE=Tmaxx;48626829]Hey guys, I've had a problem that no patch has seemed to fix. My game simply won't play. I get a leading screen, it takes a fuck ton of ram, but doesn't do anything else. I've let it sit for hours, and still nothing. Tried redownloading, did nothing. Any ideas?[/QUOTE] Have you checked to make sure any antivirus programs arent intefering with it?
[QUOTE=Tmaxx;48626829]Hey guys, I've had a problem that no patch has seemed to fix. My game simply won't play. I get a leading screen, it takes a fuck ton of ram, but doesn't do anything else. I've let it sit for hours, and still nothing. Tried redownloading, did nothing. Any ideas?[/QUOTE] Did you modify the game's settings in any way? I had the same issue when I used an autoexec config to modify the game's maximum framerate.
I haven't done anything to it. I only played it shortly after I bought it about 6 months ago, and went to go check it out today and bam, nothing. How would I know my antivirus is blocking it? Because windows 10, I'm only using the built-in AV.
[QUOTE=Tmaxx;48627863]I haven't done anything to it. I only played it shortly after I bought it about 6 months ago, and went to go check it out today and bam, nothing. How would I know my antivirus is blocking it? Because windows 10, I'm only using the built-in AV.[/QUOTE] With 1.1.1 a clean install was required and as of 1.1.6 the new launcher is required. The current version is 1.2, with planetside. If you're loading the client you had installed from the last time you bought it, uninstall that shit, including the launcher, [B]entirely[/B]. Save your keybinds and USER/screenshots folder if you care about those, of course (keybinding export only really matters if you're a stick/full HOTAS user), and then uninstall and delete the whole Star Citizen folder. Then [URL="https://robertsspaceindustries.com/download"]download the new launcher here[/URL] and do a fresh install.
There is an in universe pol available. SRC: Citizen Opinion Poll They will ask a bunch of questions about your political stance of the UEE, Vanduul, Empire, Economy and Imperator Costigan [url]https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14942-Stoddard-Research-Center[/url]
someone made a tl;dr guide to help with your answers [url]https://forums.robertsspaceindustries.com/discussion/284463/guide-needed-stoddard-research-center-citizen-poll[/url]
The Vault update of the week is [URL="https://imgur.com/a/KTvww"]the trove of Endeavor WIP pre-concepts that were shown at Dragon*Con[/URL]. The one with the ring around it that we saw is the latest WIP, but early iterations had rings then they took them out and now it's back, and the design is still not final. Sandi shared a pic on FB of Chris having a meeting with I guess the designers/artist/whoever about the Endeavor: [t]https://i.imgur.com/eum8rUJ.jpg[/t] From the gallery, it looks like the ring could be more for deploying science pods in almost a rack-loading system more than the typical "odd-numbered gravity ring" configuration CIG is known for. FPS status post due later today as usual. [URL="https://forums.robertsspaceindustries.com/discussion/284732/ptu-1-2-1-patch/p1"]A minor patch, 1.2.1, has pushed to PTU, and mostly contains fixes and ArcCorp quality of life updates (like respawning if you end up falling out of the map).[/URL] Also, there's a new version of the launcher that fixes some crashes, temporarily disables the music to fix Windows 10 issues, and actually adds initial P2P functionality -- which means that, contrary to what I'd assumed, the massive speed increases in the new launcher are not due to P2P, but likely more something like downloading multiple files in parallel from different CDN nodes. The community hub is slated to roll out to everyone today, pending resolving three blockers that should be resolved today. The Issue Council should be slated to launch next week. Incomplete RtV notes taken live: - Reliant variants on the horizon - Next subscriber hangar flair is a Puglisi item to be distributed later today: a replica of a piece of the [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13158-Terra"]ancient alien artifact found on Terra[/URL] - MISC Endeavor concept will go up when it's ready, could be anytime after next week - Concept work on the Archimedes (the Connie Phoenix's launch) is starting - Xi'An Scout work is waiting for the guys working on the Connie remodel; they should be done around the end of the month/early October and able to move on to the Scout :dance: Comm-Link Ketchup [video=youtube;sw5N3ivfkds]https://www.youtube.com/watch?v=sw5N3ivfkds[/video] [QUOTE]5:28 – Multicrew Ship Tech 6:52 – Procedural Generated Content 8:40 – Social Community 10:02 – Warning NPCs of Attack 11:41 – Difference between Missile and Torpedo 12:53 – Base Retaliator Size 14:09 – Bots and Gold Sellers 18:05 – Design and Technical Issues 19:20 – Players Per Server 22:10 – Pipeline for Landing Zones[/QUOTE] [video=youtube;Z6zFFJBOvJ8]https://www.youtube.com/watch?v=Z6zFFJBOvJ8[/video] [video=youtube;IAqJoiYR7Lk]https://www.youtube.com/watch?v=IAqJoiYR7Lk[/video] [video=youtube;dOgprntxnsU]https://www.youtube.com/watch?v=dOgprntxnsU[/video] [QUOTE]01:23 – Intro 06:59 – News From Around the Verse 15:20 – Interview with Benoit Beausejour 25:54 – E-WAR with Matt Sherman 31:29 – SHIP SHAPE 34:55 – MVP 36:18 – Art Sneak Peek[/QUOTE] [URL="https://www.reddit.com/r/starcitizen/comments/3kifsh/arccorp_2014_citizencon_vs_2015_social_modul/"]Someone on Reddit[/URL] made [URL="https://imgur.com/a/QCCVm"]a gallery of ArcCorp Area 18 comparison shots between the CitizenCon 2014 and SC Alpha 1.2 playable version[/URL]. What a difference 10 months makes: [t]https://i.imgur.com/xtndVoJ.jpg[/t] [t]https://i.imgur.com/cjnMtWb.jpg[/t]
Those fold out sciency pods look pretty silly IMO... The first design looks better than the rest.
[QUOTE=elixwhitetail;48661473]What a difference 10 months makes: [t]https://i.imgur.com/xtndVoJ.jpg[/t] [t]https://i.imgur.com/cjnMtWb.jpg[/t][/QUOTE] I cant be the only one who prefers both "before" shots, right? I know ArcCorp is meant to be fairly dirty and industrial but in the statue(?) comparison the after pic looks so depressive and dark. Unless they changed the static world time (we are getting day night cycles, right?). In the Customs check comparison, it's like they took a massive step back. the untinted "Welcome/Vessel Info" display looks much better tinted/with a dark room behind. The font is less legible than the original choice and how on earth did they also manage to miss spell "Length" as was originally spelled correctly with "Lenght" :v:
[URL="https://robertsspaceindustries.com/community"]The Community Hub is live for Concierge and Subscribers[/URL] as a more limited (but more than the 2,000 PTU-wave-1 testers) rollout before going fully live. It's in the Community nav under 'Hub'. [URL="https://forums.robertsspaceindustries.com/discussion/comment/5600938/#Comment_5600938"]Says Disco Lando,[/URL] [QUOTE]Additional note. Later today, we'll be rolling the Hub out to all Subscribers and Concierge members. We're still tracking down a few bugs that are preventing us from doing the full wide release at this time.[/QUOTE] Sandi posted this pic of Randy working on the Cat: [t]https://i.imgur.com/2M3a3L4.jpg[/t] Also, there'll be a PTU 1.2.1 stress test on Sunday, [URL="https://forums.robertsspaceindustries.com/discussion/284861"]time and details posted to RSI thread[/URL].
[url]https://robertsspaceindustries.com/comm-link/transmission/14948-Star-Marine-Status-Update[/url] [media]https://vimeo.com/139037688[/media] Has this been a thing in any shooter EVER? Man this opens up a whole can of tactical shenanigans
[QUOTE=ScottyWired;48672183] Has this been a thing in any shooter EVER? Man this opens up a whole can of tactical shenanigans[/QUOTE] [I]Intruder[/I] lets you tackle and shove other players.
They might want to tone down the Hooligan system a little bit. Make you only lose your balance and ragdoll if the other player is considerably heavier (i.e. wearing super heavy armor to your light) or carrying very heavy equipment, otherwise simply be staggered. And even when knocked down, you wouldn't go flying like you were hit by a truck.
did I miss something, when did they say you can knock down players? I thought the video was just ragdoll testing
[QUOTE=archangel125;48672684]They might want to tone down the Hooligan system a little bit. Make you only lose your balance and ragdoll if the other player is considerably heavier (i.e. wearing super heavy armor to your light) or carrying very heavy equipment, otherwise simply be staggered. And even when knocked down, you wouldn't go flying like you were hit by a truck.[/QUOTE] probably testing explosions or being sucked out of a hallway. though they should make some stiffness to the joints and if your sent flying having the arms wave about.
[QUOTE=krail9;48672703]did I miss something, when did they say you can knock down players? I thought the video was just ragdoll testing[/QUOTE] [QUOTE=ScottyWired;48672183][url]https://robertsspaceindustries.com/comm-link/transmission/14948-Star-Marine-Status-Update[/url] [media]https://vimeo.com/139037688[/media][/QUOTE] You see they're crashing into the dude
[QUOTE=ScottyWired;48672183]Has this been a thing in any shooter EVER? Man this opens up a whole can of tactical shenanigans[/QUOTE] Not exactly a shooter, but it was a thing in Mechwarrior Online until a couple people kept repeatedly knocking over a developer, then posted the video online. Next patch they removed collisions completely from the game, and to this day mechs just clip through each. [video=youtube;4K2QF70H2hc]https://www.youtube.com/watch?v=4K2QF70H2hc[/video]
[QUOTE=Why485;48674113]Not exactly a shooter, but it was a thing in Mechwarrior Online until a couple people kept repeatedly knocking over a developer but never killing them, then posting the video online. Next patch they removed collisions completely from the game, and to this day mechs just clip through each.[/QUOTE] Very little doubt that this a video by goons :v: I haven't played Mechwarrior Online, but from an outsider's perspective that sounds like a bit of buttkneejert reaction.
[QUOTE=ScottyWired;48674194]Very little doubt that this a video by goons :v: I haven't played Mechwarrior Online, but from an outsider's perspective that sounds like a bit of buttkneejert reaction.[/QUOTE] Dont get me started on MWO's devs, they're fucking horrible.
[QUOTE=Mattk50;48674318]Dont get me started on MWO's devs, they're fucking horrible.[/QUOTE] [I]oh[/I] [IMG]https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/mw.JPG[/IMG]
watched Star Trek Into Darkness and [url=http://www.imdb.com/title/tt2668134/]Harlock: Space Pirate[/url] last night and feel unreasonably pumped go watch Harlock, it's pretty sharp. Based off [url=http://www.imdb.com/title/tt0182646/?ref_=tt_rec_tt]an old 70's anime[/url] so some tropes/style bleed through but it reminds me a lot of Project Sylpheed's universe
[QUOTE=dai;48675267]watched Star Trek Into Darkness and [url=http://www.imdb.com/title/tt2668134/]Harlock: Space Pirate[/url] last night and feel unreasonably pumped go watch Harlock, it's pretty sharp. Based off [url=http://www.imdb.com/title/tt0182646/?ref_=tt_rec_tt]an old 70's anime[/url] so some tropes/style bleed through but it reminds me a lot of Project Sylpheed's universe[/QUOTE] They had me at "Space Pirate" when it first came out on Netflix.
Star citizen needs space flags off pirate ships for people wanting the opposite to stealth, intimidation.
[QUOTE=dai;48675267]watched Star Trek Into Darkness and [URL="http://www.imdb.com/title/tt2668134/"]Harlock: Space Pirate[/URL] last night and feel unreasonably pumped go watch Harlock, it's pretty sharp. Based off [URL="http://www.imdb.com/title/tt0182646/?ref_=tt_rec_tt"]an old 70's anime[/URL] so some tropes/style bleed through but it reminds me a lot of Project Sylpheed's universe[/QUOTE] Yeah I actually watched Harlock a week or two ago on a whim and it was good. It's not some great movie you should put on your bucket list but it's worth watching.
[QUOTE=FlakAttack;48676642]Yeah I actually watched Harlock a week or two ago on a whim and it was good. It's not some great movie you should put on your bucket list but it's worth watching.[/QUOTE] a big greasy cheeseburger might not be the tastiest meal but damn if you don't enjoy the thing when you're in the mood, heh. It has just the right flavor of ridiculous huge spaceship battles I've come to love. Like I said, I got some serious Sylpheed vibes, especially with (minor spoilers) [url=https://youtu.be/VyxvOZosIjY?t=36m14s]the fuckhuge doomsday laser stuff[/url] and the whole 'not caring if their own fleet is in the way' that comes with it. I can't find any videos that confirm my memory but I think it was also a xenosaga game where I loved the giant ship tech and those huge beam cannons with the cool curved firing arcs oh another thing I loved from harlock was their shield defelctors. It wasn't just classic energy bubble deflectors, but huge coils that would attract laser fire and whip it off in some other direction [t]http://i.imgur.com/QInq9cO.jpg[/t] [t]http://i.imgur.com/MqkC9Ue.jpg[/t]
[t]http://4.bp.blogspot.com/-GJikvUXOb0w/T8leNRo62tI/AAAAAAAASHw/8Sdlnrvjihc/s1600/GoldenEye_007_(N64)_(2)_02.jpg[/t]
I didn't know shotguns had rifled barrels.
[QUOTE=archangel125;48682069]I didn't know shotguns had rifled barrels.[/QUOTE] Yep, lots do. Most come standard with a smoothbore barrel, but the vast majority of modern shotguns can swap barrels for the purposes of firing rifled slugs. Also, are you sure thats a shotgun and not like, a grenade launcher or something? That looks like a fucking HUGE bore for a shotgun.
It's great to see little details like that but I hope to god they have properly implemented LODs when the game comes out proper. You're never gonna actually [I]see[/I] the rifled barrel unless you're fucking around with friends, pointing the guns in each other's faces. [editline]14th September 2015[/editline] [QUOTE=Timebomb575;48682102]Yep, lots do. Most come standard with a smoothbore barrel, but the vast majority of modern shotguns can swap barrels for the purposes of firing rifled slugs. Also, are you sure thats a shotgun and not like, a grenade launcher or something? That looks like a fucking HUGE bore for a shotgun.[/QUOTE] It's zooming in on the underbarrel grenade launcher.
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