Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
5,006 replies, posted
[QUOTE=Oicani Gonzales;48849426]the concepts owned though:
[t]http://media.moddb.com/images/games/1/22/21449/Cockpitmockup2.jpg[/t]
[t]http://pre12.deviantart.net/f426/th/pre/f/2014/277/b/d/rsi_aurora_ui_concept___star_citizen_by_z_design-d81n6zw.jpg[/t][/QUOTE]
I've Always felt that SC is a bit "blurry" in Everything, the UI etc
While ED is very Sharp and readable
[QUOTE=Orki;48849375]He seems like a retard and i have no idea if the EULA acually said what he is saying it did, Anyone waded through the EULA to see if hes right? That is why im very careful how i formulate myself and talk more in general than trying to argue his exact points.[/QUOTE]
I edited this into my previous comment but then I saw that you replied, so here it is instead:
And, on the topic of refunds, actually, the fact is that, as far as I know, Kickstarter users [U]do[/U] have a right to a refund if the project is not completed 18 months after the delivery date. I am not a lawyer nor an expert on the Kickstarter TOS, but it does appear to be the case. However, even if every Kickstarter user pulled out, that's only about $2 million worth of people, out of the $90 million in their development budget. People who backed directly on the RSI site are under the Star Citizen TOS without any additional protection from the Kickstarter TOS, and I'm pretty sure that one says "no refunds". And, those Kickstarter pledges are worth money; a disgruntled backer would be better off selling their ships or full-on accounts (with all the early-era goodies and stretch goal unlocks) on the grey market than asking for a refund, if they want a return on their temporary financial insanity.
Thing is, before DS showed up and turned "SC is a scam, get a refund" into basically a meme, if you weren't deeply invested in the project to the point that refunding you would be financially problematic (if one of those tiny number of $10,000+ backers wanted to pull out the laws involved on the transaction would be quite different than for a $60 refund), and you explain to them that you've lost faith in the project, you generally had a reasonable chance of getting the refund. However, after a campaign to try and scare the backing public into squirming got started by shithead this summer, that policy of gentle discretion has been slammed shut to prevent abuse, as far as I can tell.
But the thing is, at this point, you get into arguing over what exactly the delivery date is, because, after the end of the Kickstarter, the entire scope of the project changed to be so much more game than originally envisioned. Put another way, it's like Microsoft set out to design a new version of Office and they accidentally ended up with an oversized Office Team budget and the perfect UI framework to make Windows 10 instead -- if there's a golden opportunity there to make the next big step, and you've got the money to do it, then the plan is changing. Especially if your "shareholders" (backers; I put it in quotes because backers are [I]not[/I] investors in the traditional sense and don't get the same rights) approved of it, which the backers did in polls and also by voting with their money.
The scope of the game has increased several times over the span of the project with the blessing of a majority of the backers. People are free to disagree with this decision, but it's what the community wanted when they were asked. As the scope increased, so did the amount of work needed to actually do everything, and this means the timeline needs to get longer.
The Kickstarter timeline is basically what you would expect for a single-player offline game, like Wing Commander. The game project now is a full persistent online MMO with a cinematic-grade single-player offline experience built on the same resources with a highly-modified version of Cryengine. But there's one very important detail that needs to be said about all of that.
This was promised from the very beginning. Chris Roberts' original pitch video stated, this is a PC game that is going to stretch the boundaries as far as I can push them and as far as I have the money to last for. This game is a statement to the big publishers who'd never take it on and who are content to ship shitty console ports to PC and treat it as a second-class platform, about what can really be done with PC gaming.
How could the scope [B]NOT[/B] increase if they suddenly got handed tens of millions of dollars more than they expected they'd ever get?
Also, by the way, thank you for actually reading my posts instead of dismissing them as being so long that they must be bullshit. I appreciate that.
[QUOTE=Intoxicated Spy;48849406]I need a link to those letter or even wingman talking about that.[/QUOTE]
AFAIK the [del]letters[/del]emails were never published, and Wingman posted it to the RSI forums, and as a matter of course all threads on RSI about shithead are deleted because drama magnet (and because RSI forum moderation but never mind that now).
But [URL="https://www.reddit.com/r/starcitizen/comments/3d7po1/goodbye_derek_smart_how_cig_pulled_the_rug_out/"]Reddit remembers.[/URL]
[QUOTE=elixwhitetail;48849472]-snip-[/QUOTE]
That is what i am saying, people are entitled to it, now if people will do it and if they do will it have an impact that is an entire different discussion, i was just playing devils advocate saying that what DS is saying isn't 100% wrong and people are infact allowed to do a refund.
I'd like to point out for the record that I should be in no way considered an authority on how Kickstarter's TOS should be interpreted. The "yeah, it should actually be possible for Kickstarter backers only" bit came from reading comments from Reddit on the matter whenever it's been brought up over the past several months since this shit started.
But, if there is [B]anywhere[/B] that anything DS says has any merit, it's that one single thing, that the Kickstarter TOS may in fact entitle those backers to refunds. A stopped clock is still right twice a day, but for the other 23 hours, 59 minutes, and 58 seconds, it's still fucking useless to everyone.
[QUOTE=elixwhitetail;48849514]I'd like to point out for the record that I should be in no way considered an authority on how Kickstarter's TOS should be interpreted. The "yeah, it should actually be possible for Kickstarter backers only" bit came from reading comments from Reddit on the matter whenever it's been brought up over the past several months since this shit started.
But, if there is [B]anywhere[/B] that anything DS says has any merit, it's that one single thing, that the Kickstarter TOS may in fact entitle those backers to refunds. A stopped clock is still right twice a day, but for the other 23 hours, 59 minutes, and 58 seconds, it's still fucking useless to everyone.[/QUOTE]
That is why i wanted to move away from DS, but it seems like my discussion is basiclly over, if you presue it you can probably get a refund if you did it through KS. but who would want to really.
Incidentally, any purchases made through the store now, including rented items in the in-game-only-can't-be-bought* rental currency, carry the following checkbox you have to agree to to checkout:
[QUOTE]You acknowledge that the game is currently in development. Parts of the game are made available in alpha versions for your testing and feedback. Naturally, alpha releases will have bugs and other deficiencies. We encourage community feedback but the final game design decisions rest solely with us as developer. Any deficiencies of alpha releases, or any game design decisions may not be considered a breach of our obligations, and will not entitle you to a refund.[/QUOTE]
* Technically, a monthly reward of REC, the rental currency, is a perk of being a subscriber -- which is to say someone who contributes $10 or $20 every month to fund the community team's efforts so that producing the weekly news show/etc. doesn't draw off of the actual development budget. However, REC only applies to the dogfighting/fps modules, which will carry over into the full game as in-universe dogfighting/fps simulators where death is consequence-free (character death will be much more impacting in the live MMO) so you can practice and just fuck around without the problems that come with powersliding your torpedo bomber into a moon.
Yes, that's right, the weekly video content and other stuff that I posted about earlier (although not the monthly reports; just the regular weekly stuff like the weekly livestream where they chat with the community in RSI/Twitch chat) is not even funded out of the development budget, as much as they can manage it. That's the level of hygiene in this project.
On a completely unrelated note, I just realized, CitizenCon weekend should also line up with the usual schedule for hangar flair weekend - and if they don't do something special for CitizenCon, this month should be a Takuetsu model. I wonder what it'll be, assuming they stick to the pattern of ship/lore widget/ship/widget. We know what the CitizenCon trophy will look like, though. Here it is again for anyone who missed it, along with an asset for the con:
[t]https://robertsspaceindustries.com/media/yhtke2m2h8qogr/source/CitizenCon_2015_Trophy_final.jpg[/t] [t]https://robertsspaceindustries.com/media/4ytpn42sh1at0r/source/CitizenConLogo.jpg[/t]
Funny thing: The [URL="https://robertsspaceindustries.com/voyager-direct/Hangar-Decorations/Gamescom-2945-Trophy"]Gamescom trophies[/URL] and [URL="https://robertsspaceindustries.com/voyager-direct/Hangar-Posters/Koln-2945-Poster"]poster[/URL] are still in Voyager Direct, and event trophies are typically never available again once removed from the store, but usually they're removed a lot faster than two months after the fact.
[QUOTE=Oicani Gonzales;48849407]Veering off the current topic a bit, does anyone else feel like the Hornet has a boring cockpit? Most cockpits are very tame in SC
[t]http://i.imgur.com/yWEhp2N.jpg[/t]
I've never played E:D, but god damn if the cockpits aren't awesome-looking, they make the F7C's look like some 1930s prude designer's work
[t]https://dl.dropboxusercontent.com/s/dqzaulwhie78f4j/ImperialClipper_UHD_01.jpg?dl=0[/t]
I also feel like E:D's crazy holographic HUD is much more readable (SC's feels a bit cluttered and not very easily readable imo), though SC's 3D map is better.
[t]http://i.imgur.com/kJmrmCn.png[/t]
[t]http://www.overtice.com.br/wp-content/uploads/2015/07/afwefew.png[/t][/QUOTE]
I have [B]a lot[/B] of issues with the cockpit design of the majority of the ships in Star Citizen, but I'm tired of ranting about visual design issues in Star Citizen.
I much prefer ED's radar over the SC globe because it's bigger and I find it easier to read. Star Citizen lacks any indicators on it so you can only get estimations from it. In ED I can tell exactly where something is relative to me at a glance. I have to think about it in Star Citizen because it's just a small featureless globe.
Also the general "blurriness" I think comes from CryEngine's rendering. It just has a naturally "blurry" rendering. I think it's because of the way it does anti-aliasing. You either get a bad post-processing AA or you get really bad jaggies everywhere. I think the newer versions of CryEngine fix that but who knows when we'll see that in Star Citizen. I dunno, I think people give CryEngine too much credit in the "looks good" department. It makes for great screenshots when you supersample the whole thing in a render, but during gameplay Star Citizen looks really unrefined to me. Partially because of CIG, and partially because of CryEngine itself.
AFAIK SC doesn't even have AA enabled right now for performance reasons, and it shows. I'm guessing they've modified the code so much that vanilla CryEngine AA just [I]breaks[/I] right now.
And the subreddit hit me with a stick when I suggested forcing AA settings in the GPU panel, as according to them it doesn't work, like it's somehow forced off entirely and the GPU's overrides don't offer any improvement. I don't pretend to understand the logic let alone the logistics of this.
Oh, and, uh, by the way. While all this shit's been going on, and in the lead-up to CitizenCon, uh
[URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14984-EMPIRE-REPORT-VANDUUL-ATTACK"]The Vanduul have attacked[/URL] and [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14987-AREMIS-POST-NEW-CORVO-IN-RUINS"][B]bombed the SHIT out of New Corvo[/B][/URL].
This is the lead-up to Squadron 42 and the announcements/reveals at CitizenCon. I just realized it. The growing dissent and discontent with the UEE. Reports of inhumane treatment of prisoners and weak adherence to protocol in UEE prisons. The Polo Initiative and the push to reduce the military's budget. The UEE increasingly becoming frayed further in. It's tying together right on time. [URL="https://www.reddit.com/r/starcitizen/comments/3nt95y/are_we_seeing_part_of_the_29mil_stretch_goal/"]The subreddit has this post that theorizes that this is the intro to Squadron 42[/URL] - it's playing out in front of us. We're going to be seeing at least part of the SQ42 intro at CitizenCon, and I get the feeling that it just might be exactly what they just revealed to us... the battle of Vega.
Evidence that this has been the long game exists, too. At the beginning of the original pitch video, we're introduced to Squadron 42's Bengal, at the time dispatched on 'secret ops'. This is from one of the Kickstarter-era videos set on the Bengal:
[IMG]https://i.imgur.com/45QAvZv.png[/IMG]
Meanwhile, [URL="https://www.reddit.com/r/starcitizen/comments/3nsk2a/this_seems_way_too_convenient_vega/"]Reddit is theorizing that this is the 'Verse's 9/11 inside job.[/URL] [URL="https://www.reddit.com/r/starcitizen/comments/3ns4dy/citizens_i_implore_you_to_wake_up/"]In character, even.[/URL]
[QUOTE=Oicani Gonzales;48849426]the concepts owned though:
-snip cockpits-[/QUOTE]
It may be personal opinion but the SC cockpits are really cluttered and there's very little to actually see. The hud and cockpit get in the way of a lot, it's why I've always been very partial to FreeSpace/Freespace 2's lack of cockpit/minimalistic HUD or Freelancer's option to use a cockpit or to fly in 3D. Let's me see more space that way.
That being said, I don't mind cockpits so lnog as they're not incredibly visually intrusive. That's not the case for StarCitizen cockpits.
[QUOTE=Hammernipples;48850096]It may be personal opinion but the SC cockpit s really cluttered and there's very little to actually see. The hud and cockpit get in the way of a lot, it's why I've always been very partial to FreeSpace/Freespace 2's lack of cockpit/minimalistic HUD or Freelancer's option to use a cockpit or to fly in 3D. Let's me see more space that way.
That being said, I don't mind cockpits so lnog as they're not incredibly visually intrusive. That's not the case for StarCitizen cockpits.[/QUOTE]
Having a cockpit really helps with a sense of scale on the ships and making it feel like you're actually flying a ship rather than a floating camera in space.
The latter feeling really hits vanilla X3 Reunion and latter X3 games, which ditched the cockpits X2 and previous games, so most ships just have a camera plonked either on the nose or where the canopy is. There's half a dozen mods to reenable the old cockpits and add new ones, though.
Compare:
[media]https://www.youtube.com/watch?v=br2iwJJhArU[/media]
Cockpit (flight view is shown after 1 minute). There's a bit of visual fluff in the form of the ship schematics, but it's otherwise not too obtrusive compared to the cockpit-less view and the radar is actually [I]better[/I] than the vanilla radar, as it has distance markers. :v:
[media]https://www.youtube.com/watch?v=Twn5oFcnVnk[/media]
No cockpit
That said, most SC cockpits are terribad. Enormous pillars blocking your line of sight, terrible color choices on displays (hello 300i neon blue HUD on a neon blue background), general blurriness and visual clutter, and so on.
IMO, a good cockpit is better than no cockpit. But no cockpit is better than a bad cockpit.
So I guess that new round of funding kind of disproves the Escapist stuff, doesn't it? Obviously CIG has more than $9M now. I'd imagine they had more than that before, though.
[QUOTE=woolio1;48850340]So I guess that new round of funding kind of disproves the Escapist stuff, doesn't it? Obviously CIG has more than $9M now. I'd imagine they had more than that before, though.[/QUOTE]
Nah, the new funding just goes to show how SC backers like the idea of devs being tormented and ripped from their families.
Donate more money to dish out more trauma to the poor devs.
[QUOTE=woolio1;48850340]So I guess that new round of funding kind of disproves the Escapist stuff, doesn't it? Obviously CIG has more than[B][B] $9M now[/B][/B]. I'd imagine they had more than that before, though.[/QUOTE]
Really hope they had more than 9 million this whole time.
[QUOTE=Intoxicated Spy;48850373]Really hope they had more than 9 million this whole time.[/QUOTE]
I would imagine they would. Why would anyone outside of the accounting department know exactly how much money they had? Why would scorned employees be considered an accurate and trustworthy source?
The Escapist's investigative journalism was absolutely terrible in this article. So many ethics violations. And I say that as no stranger to the world of journalism or ethics violations.
to the earlier conversation, Derek [i]is[/i] smart- not in any business or game development sense, but in that he knows how to stir shit well. He very clearly knew the talking points and time to strike, where the average person without better context to a situation would easily nod their head in agreement. Big news had hit early this summer with an anticipated alpha thing being delayed "indefinitely", tensions were high and misconceptions over the word 'indefinitely' were easy to misinform people over
His actions are sheer anti-competitor sabotage and it's really weird that people gloss over that fact to point out one or two wild accusations could have merit
Even in the worst case, if CIG was on the ropes and digging in the couch for change to keep programmers from quitting, the Endeavor concept will keep the lights on long enough for fps and multicrew to drop (unless someone wants to go full-blown conspiracy theorist and say the modules will never happen), and by all rights those should result in a surge in numbers. Even moreso if this weekend and CitizenCon sees a firm release date for Squadron 42 before the end of the year as promised in the last timeline we had in January. And there are a few more concept sales lined up, and for the record these were planned before this Escapist shit blew up. The Endeavor's been talked about for several months as they refined the design and moved towards ready-to-show concept art with the contracted concept artists.
I would kind of not be surprised if CIG also received some private investments from venture capitalists who wanted to contribute from their millions earmarked for investments, but instead of just writing a $100,000 check to CIG for a bunch of ships, they approached them privately to cut a deal (which is how you do it if you're going to care about ROI here). If they accept VC money and it floats on top of the backer fund, it's an emergency reserve, and if any of the VCs come knocking while the backer fund is still well-loaded, they can pay out whatever's contractually due (if anything) without any actual visible pain.
And CIG has said that they've made investments with some of their capital so as to generate interest and so on. They're trying to arrange for as long a runway beneath them as they can for the project, because the long-term plan is to support Star Citizen with content for as long as ten years after launch (and even longer, who knows), similar to how EVE's continued on after launch.*
If anyone other than Chris Roberts or someone else who directly reports to him (or is his peer, like co-founder Ortwin) tells you they know CIG's financial situation, dire or not, treat them with suspicion, because the books are as confidential as you'd expect in a business of that size, and CIG has tipped hints and made small statements to the effect that they have more going on than simply the raw crowdfunding wallet alone.
This is not nefarious, it's to protect confidential arrangements and so on. And it's not like EA publishes detailed reports showing exactly how a given game's budget was paid for, either.
* This is also part of the motivation to taking the "when it's ready" approach to the release now that they have a comfortably large budget that won't have them launching desperate and hungry like Elite: Dangerous had to. The more that can be done right the first time, the smoother everything is for everyone for years.
[editline]7th October 2015[/editline]
[QUOTE=dai;48850444]His actions are sheer anti-competitor sabotage and it's really weird that people gloss over that fact to point out one or two wild accusations could have merit[/QUOTE]
There's got to be a term for playing devil's advocate but not realizing that you're doing so, while believing what you are saying to be completely level and 'fair' in the debate ethics sense.
[QUOTE=Intoxicated Spy;48850373]Really hope they had more than 9 million this whole time.[/QUOTE]
If not, it explains the departures. It also explains why everyone looks so haggard as time goes on.
The Bugsmasher is paid exclusively in Costco frozen microwave burritos and coffee.
[QUOTE=Why485;48850290]IMO, a good cockpit is better than no cockpit. But no cockpit is better than a bad cockpit.[/QUOTE]
One-hundred percent this.
Plus I like the option to swap out of a cockpit to third person ala Freelancer so I can look at my ship during long periods of travel or downtime in gameplay.
[QUOTE=Hammernipples;48850096]It may be personal opinion but the SC cockpits are really cluttered and there's very little to actually see. The hud and cockpit get in the way of a lot, it's why I've always been very partial to FreeSpace/Freespace 2's lack of cockpit/minimalistic HUD or Freelancer's option to use a cockpit or to fly in 3D. Let's me see more space that way.
That being said, I don't mind cockpits so lnog as they're not incredibly visually intrusive. That's not the case for StarCitizen cockpits.[/QUOTE]
The cockpit designs make even less sense when we're talking about any sort of fighters, as they are typically designed for maximum pilot awareness. On the larger ships or "civilian" ships a cluttered cockpit makes more sense, but not on a ship designed for combat.
[QUOTE=elixwhitetail;48850475]
The Bugsmasher is paid exclusively in Costco[B] frozen microwave burritos and coffee[/B].[/QUOTE]
Where do I sign up?
[QUOTE=Medevila;48850354]Perhaps you aren't both speaking to the same thing but I'd take
any day- maybe it comes down to personal preference ..maybe it's rose tinted glasses[/QUOTE]
It's not just the cockpit geometry, SC's ships HUDs are often very difficult to read. Aside from the X3 mod cockpit having silly bending hull/shield/speed indicators (unique to the Terran fighters), most of the HUD is easy to read even while whipping around since they are set against static backgrounds versus SC's HUD largely being floating against a moving background (space/planets/whatever).
The position of the viewpoint on most X3 ships make the additional visual clutter a non-issue because that portion of your view would be blocked by ship geometry, which in the case of the video would largely be occupied by the rest of the [url=http://i.imgur.com/NykJIsk.jpg]cockpit canopy and the spinal cannon[/url]; IIRC, the viewpoint is placed near the top of the cockpit where it meets the fuselage. Most X3 fighters have the cockpit at the [I]back[/I] of the ship or middle rather than the front like SC fighters.
There's just so much [I]shit[/I] going on the SC HUD in a tiny hard-to-read font that I can't tell what's going on half the time. It's information overload.
They could solve half the problems with the HUD by changing the color, font, and making it larger. Or just move it to a static background ala X3 mods and Evochron
It's worth pointing out that CIG have said that the HUDs aren't final; I would expect most of the existing HUDs to change dramatically. The 3xx series' blue-radar-ball-in-front-of-glowing-blue-panel problem was explicitly called out as horrible shit that is already on the list of shit to rework.
The early designs, especially, were clearly built without someone putting a render camera in the cockpit and just going "uhhhh I don't want to fly through this". Or, at least, nobody with a pay grade enough to have influence.
[QUOTE=Saber15;48850647]It's not just the cockpit geometry, SC's ships HUDs are often very difficult to read. Aside from the X3 mod cockpit having silly bending hull/shield/speed indicators (unique to the Terran fighters), most of the HUD is easy to read even while whipping around since they are set against static backgrounds versus SC's HUD largely being floating against a moving background (space/planets/whatever).
The position of the viewpoint on most X3 ships make the additional visual clutter a non-issue because that portion of your view would be blocked by ship geometry, which in the case of the video would largely be occupied by the rest of the [url=http://i.imgur.com/NykJIsk.jpg]cockpit canopy and the spinal cannon[/url]; IIRC, the viewpoint is placed near the top of the cockpit where it meets the fuselage. Most X3 fighters have the cockpit at the [I]back[/I] of the ship or middle rather than the front like SC fighters.
There's just so much [I]shit[/I] going on the SC HUD in a tiny hard-to-read font that I can't tell what's going on half the time. It's information overload.
They could solve half the problems with the HUD by changing the color, font, and making it larger. Or just move it to a static background ala X3 mods and Evochron[/QUOTE]
I wouldn't mind some customizability to the UI. I know it's supposed to be holographic or AR or something, we should be able to design our own UI layouts with an editor.
I know the radar ball is(/was?) a removable component in the holotable, and the vanguard sentinel has a special "AR Cockpit" that implies it has serious changes to overall HUD. Not really that unrealistic of an idea that there'd be options to change around for a lot of ships
I recall the retaliator is getting a new type of radar system that's just a flat display that shows fore/aft target locations, instead of a 3D positional sphere. Lots of people said they'd like to see that in other ships
The flat display has shown up in a bunch of concepts. It's the old style Wing Commander/X-Wing/Freespace radar where it shows targets based on field view rather than relative position to the ship. It's very intuitive to read, but obviously not as good for judging distance.
The Aurora actually has one in the concept art posted earlier in the thread.
[t]http://pre12.deviantart.net/f426/th/pre/f/2014/277/b/d/rsi_aurora_ui_concept___star_citizen_by_z_design-d81n6zw.jpg[/t]
honestly while ED cockpits looks great trust me lot of issues with the 'non helmet' HUD exist
some are really worrysome like chat obscuring your view ;)
honestly there are atm. only 4 good space games in tems of HUD
one is EA, I forgot the name it's like 30 to 60 bucks preorder
one is Evochron: Mercenary (one man show, damn well done for such scale), new title is worked on
Elite: Dangerous (wip, still barely scratching what the game needs to have)
Star Citizen (EA)
from oldies,I think one of best HUDs was in Independence Wars 2: Edge of Chaos
and ofcouse Allegiance and never released AoA (aces of angels)
[QUOTE=Dwarden;48852743]honestly while ED cockpits looks great trust me lot of issues with the 'non helmet' HUD exist
some are really worrysome like chat obscuring your view ;)
honestly there are atm. only 4 good space games in tems of HUD
one is EA, I forgot the name it's like 30 to 60 bucks preorder
one is Evochron: Mercenary (one man show, damn well done for such scale), new title is worked on
Elite: Dangerous (wip, still barely scratching what the game needs to have)
Star Citizen (EA)
from oldies,I think one of best HUDs was in Independence Wars 2: Edge of Chaos
and ofcouse Allegiance and never released AoA (aces of angels)[/QUOTE]
X: Rebirth has pretty cool cockpits once you pay the 5k credits at a dock to switch out of the [url=http://i.imgur.com/t1dSqq8.jpg]horrible standard cockpit[/url] on the [I]Albion Skunk[/I]
[t]http://i.imgur.com/RJ6Pdin.jpg[/t][t]http://i.imgur.com/jwpzBIJ.jpg[/t][t]http://i.imgur.com/VpRUYWi.jpg[/t]
The last one is actually a bunch of projector screens that turn on when you walk into the cockpit, and every HUD element is slightly transparent to see through it.
It also has a pretty cool diegetic interface for the galaxy map and such where you turn to your right and look at a display that slides up from the center divider, but it's pretty slow and a bit awkard (can't fly and use it at the same time) so there's a option to just use a normal menu like in the old X games.
[QUOTE=Dwarden;48852743]one is EA, I forgot the name it's like 30 to 60 bucks preorder[/QUOTE]
Everspace? I'm not sure which one you're referencing there.
If you are talking about Everspace, this is what it looks like.
[vid]http://i.imgur.com/G30fDhC.webm[/vid]
Another worth mentioning is the haphazardly named Wings of St. Nazaire. These guys are going all out with the Wing Commander/X-Wing style cockpits and they look amazing. Each ship has a different cockpit and startup sequence.
Fighter
[vid]http://giant.gfycat.com/EcstaticGlisteningBlackfootedferret.webm[/vid]
Heavy bomber
[vid]http://fat.gfycat.com/MinorEvergreenGreatwhiteshark.webm[/vid]
Interceptor
[vid]http://giant.gfycat.com/GrouchyAngelicKitten.webm[/vid]
[QUOTE=Saber15;48852861]X: Rebirth has pretty cool cockpits once you pay the 5k credits at a dock to switch out of the [URL="http://i.imgur.com/t1dSqq8.jpg"]horrible standard cockpit[/URL] on the [I]Albion Skunk[/I]
[t]http://i.imgur.com/RJ6Pdin.jpg[/t][t]http://i.imgur.com/jwpzBIJ.jpg[/t][t]http://i.imgur.com/VpRUYWi.jpg[/t]
The last one is actually a bunch of projector screens that turn on when you walk into the cockpit, and every HUD element is slightly transparent to see through it.
It also has a pretty cool diegetic interface for the galaxy map and such where you turn to your right and look at a display that slides up from the center divider, but it's pretty slow and a bit awkard (can't fly and use it at the same time) so there's a option to just use a normal menu like in the old X games.[/QUOTE]
ye I forgot about X: Rebirth because of the other issues ;) not bad at all
[editline]7th October 2015[/editline]
not EverSpace, that's different one, it's good too (I forgot ,thanks for reminder)
I meant Rogue System [URL]http://imagespaceinc.com/rogsys/[/URL]
it sometimes feel like real cockpit
[QUOTE=woolio1;48850986]I wouldn't mind some customizability to the UI. I know it's supposed to be holographic or AR or something, we should be able to design our own UI layouts with an editor.[/QUOTE]
i'd really like that, i honestly cant see the hud on my gladius (and a couple other ships i've seen in videos). honestly maybe a tinkering option with the hud.
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