• Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
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[QUOTE=Oicani Gonzales;48849407]Veering off the current topic a bit, does anyone else feel like the Hornet has a boring cockpit? Most cockpits are very tame in SC[/QUOTE] I think the cockpits say a lot about both SC and ED's style as a whole. the ED cockpits are instantly recognisable from the pilot's seat, but don't really make a lot of sense in 'reality', where as in SC it's trying really hard to be 'realistic' and loses a little character because of that ED cockpits do have a really serious problem though, it's what I call the 'freelancer effect' when viewed from the outside: [t]http://puu.sh/kCd8e.jpg[/t] it really kills the cool factor when you realise your dude is sitting alone in his chair in this huge, vacuous room and the HUD is projected from a coffee-table size console about 4 feet in front of you only image I have is of the type 6 which is particularly bad, but every ship has this problem compare to the tight, human scale cockpits of SC: [t]http://puu.sh/kCdNR.jpg[/t]
[QUOTE=krail9;48853763]I think the cockpits say a lot about both SC and ED's style as a whole. the ED cockpits are instantly recognisable from the pilot's seat, but don't really make a lot of sense in 'reality', where as in SC it's trying really hard to be 'realistic' and loses a little character because of that ED cockpits do have a really serious problem though, it's what I call the 'freelancer effect' when viewed from the outside: [t]http://puu.sh/kCd8e.jpg[/t] it really kills the cool factor when you realise your dude is sitting alone in his chair in this huge, vacuous room and the HUD is projected from a coffee-table size console about 4 feet in front of you only image I have is of the type 6 which is particularly bad, but every ship has this problem compare to the tight, human scale cockpits of SC: [t]http://puu.sh/kCdNR.jpg[/t][/QUOTE] In ED that effect is only really noticeable on the larger ships though. Like the cargo ships are wide open like that, facilitating viewing things around yourself, like looking out for pirates and what not.
[QUOTE=krail9;48853763]I think the cockpits say a lot about both SC and ED's style as a whole. the ED cockpits are instantly recognisable from the pilot's seat, but don't really make a lot of sense in 'reality', where as in SC it's trying really hard to be 'realistic' and loses a little character because of that ED cockpits do have a really serious problem though, it's what I call the 'freelancer effect' when viewed from the outside: [t]http://puu.sh/kCd8e.jpg[/t] it really kills the cool factor when you realise your dude is sitting alone in his chair in this huge, vacuous room and the HUD is projected from a coffee-table size console about 4 feet in front of you only image I have is of the type 6 which is particularly bad, but every ship has this problem compare to the tight, human scale cockpits of SC: [t]http://puu.sh/kCdNR.jpg[/t][/QUOTE] It's funny you say that because I think the Star Citizen cockpits look ridiculous as well for all their awfully misused space and peculiar scale. Again, the Hornet is the worst offender, but it's not the only one. Look at this manlet sitting in a huge cockpit. [t]https://36.media.tumblr.com/71c0e86ea732e461eafcdf929cd09519/tumblr_n9z16afyXl1r9waklo2_1280.jpg[/t] Elite's ships at least have the excuse that in general they're all huge. The Cobra is comparable in size to a [I]Constellation[/I], not a Hornet. The only really fighter sized ship in Elite is the Condor, which has a comfy cockpit. [t]http://vignette4.wikia.nocookie.net/elite-dangerous/images/0/02/Blue_Condor.jpg/revision/latest?cb=20150718233933[/t] [t]http://i.imgur.com/9Dualr3.jpg[/t] In the end though, I don't have a problem with how Elite's cockpits look. They're perfectly functional and look great when you're flying. There isn't a bunch of distracting and pointless geometry surrounding everything that just feels like wasted polygons, especially when the design (usually, not always) looks bad anyway. They're not trying to be anything more. Because I don't want to spend all my time shitting on Star Citizen (as easy as that can be), here are a few examples of SC cockpits I like. [t]http://i.imgur.com/jKF6UNS.jpg[/t] Although I'm still partial to the old Merlin cockpit. Sure all of its displays were placeholder fluff, but in a weird exception to the rule they looked like they actually belonged there and they made sense. [t]http://i.imgur.com/gxQ3IjN.jpg[/t] The Gladius cockpit looks much better than your average cockpit. Although I take issue with placement, general lack of instrumentation that is there, and the meaningless detail that fills up space in the Gladius cockpit, it's overall pretty good for a Star Citizen cockpit. It doesn't look like its the result of something whose scale changed after the design was completed. [t]http://i.imgur.com/rlU0Pq2.jpg[/t] The Gladiator is another ship that's on the fence. While it has all the same scale problems as the Hornet, it at least makes more logical use of its space. [t]http://i.imgur.com/v6ATEJ1.jpg[/t] And finally, you know what actually ends up being one of my favorite cockpits in Star Citizen? Well, the concept art of it anyway. [t]http://orig09.deviantart.net/ebcf/f/2014/277/b/d/rsi_aurora_ui_concept___star_citizen_by_z_design-d81n6zw.jpg[/t] Why? Because it's [I]honest[/I]. It knows exactly what it wants to be, what it needs to be, and actually [I]is[/I]. Not only that, but the cockpit and information is actually laid out in a logical way. The displays make sense where they are, and none of it is hidden out of view. The space isn't extravagantly wasted pretending to be "realistic" by filling it with junk that just looks out of place and whose purpose is obviously to fill out the cockpit. The Aurora has a very organic cockpit. It looks like it was designed by somebody who has actually flown something, for a spaceship cockpit that might actually exist.
I think rogue system has one of the coolest cockpits, not because of appearance but because for once it dodges the "weak external cockpit" trope. It's a central flight seat covered in a spherical screen/projection of the space around the ship. [t]http://imagespaceinc.com/rogsys/p/wp-content/uploads/2014/02/PrototypeCockpitInterior.png[/t] [t]http://imagespaceinc.com/rogsys/p/wp-content/uploads/2014/02/YourViewIntoSpace.png[/t]
[QUOTE=Mattk50;48854891]I think rogue system has one of the coolest cockpits, not because of appearance but because for once it dodges the "weak external cockpit" trope. It's a central flight seat covered in a spherical screen/projection of the space around the ship. [t]http://imagespaceinc.com/rogsys/p/wp-content/uploads/2014/02/PrototypeCockpitInterior.png[/t] [t]http://imagespaceinc.com/rogsys/p/wp-content/uploads/2014/02/YourViewIntoSpace.png[/t][/QUOTE] I thought it was still at the front of the ship in the big ball, not buried inside the hull. Either way, it's one of the most interesting and cool looking cockpits in video games because it takes the virtual mecha cockpit projection idea very seriously. [t]http://www.mudspike.com/wp-content/uploads/2015/07/RogueSystemSim-feature1.jpg[/t]
[QUOTE=Why485;48854900]I thought it was still at the front of the ship in the big ball, not buried inside the hull. Either way, it's one of the most interesting and cool looking cockpits in video games because it takes the virtual mecha cockpit projection idea very seriously. [t]http://www.mudspike.com/wp-content/uploads/2015/07/RogueSystemSim-feature1.jpg[/t][/QUOTE] I think the ball on the end is a laser turret, like the one on the Boeing YAL. [t]https://upload.wikimedia.org/wikipedia/commons/thumb/c/c8/YAL-1A_Airborne_Laser_unstowed_crop.jpg/1920px-YAL-1A_Airborne_Laser_unstowed_crop.jpg[/t] It's been a while since I watched a Rogue System video, but IIRC the hallway to get from the airlock to the cockpit isn't long enough to get into the ball at the front.
[t]http://i.imgur.com/1buFymT.jpg[/t] [t]http://i.imgur.com/1rUs30m.png[/t] [I]Buuuuugsmasherrrs[/I]
interesting perspective on that, but I think condor vs hornet illustrates my point pretty well - the cockpits are similar in size, but the condor is still just a seat pasted in to a big empty room, whereas the hornet really encapsulates the pilot and looks far more like something that would actually exist imo the 'manlet' look is cool because it really helps emphasise the scale of the ships, and you've got to admit that without seeing them literally side by side it's absolutely impossible to tell the scale of the ships in ED and yeah, it's kind of weird how there's this insane greeble on the inside of the gladius cockpit, it's like they really REALLY needed to convey that it's old or something (but I'd still take that over the cavernous room effect) I think at the end of the day, both styles are all about rule-of-cool, but imo the extra effort that goes into the SC cockpits really pays off
This is why I hate the oversized Star Citizen cockpits that give the pilots a silly out of scale look so much. If you were to give the Hornet a cockpit that is on the scale of what a normal fighter cockpit would look like, then you would [B]really[/B] sell the scale of how big the Hornet is. An oversized cockpit does exactly the opposite. It makes it look like a cartooney GI-Joe toy, which is not what they were going for. Proportions are [I]everything[/I] when it comes to realistic feeling sci-fi designs, and Star Citizen is all over the place with them. The impression you get from the current Hornet is a ship that looks like it was meant to be half its size, but was scaled up very late in the design process. It's weird and silly looking. The impression you get from the bottom imaginary Hornet is holy fuck that is a huge ass mean ass space fighter Jesus Christ those guns are the size of my car. [t]http://i.imgur.com/4X6sSCJ.jpg[/t] That, and the cockpit artists would be forced to make use of the very valuable small space they have to place displays, which would result in a much better designed cockpit. Art from adversity. Right now, they have so much empty space they don't know what to do with it. I mean, all this stuff is way too late in the game to change, but it's the root of why I hate the Hornet's cockpit and why I think it's as bad as it is.
[QUOTE=Mattk50;48854891]I think rogue system has one of the coolest cockpits, not because of appearance but because for once it dodges the "weak external cockpit" trope. It's a central flight seat covered in a spherical screen/projection of the space around the ship. [t]http://imagespaceinc.com/rogsys/p/wp-content/uploads/2014/02/PrototypeCockpitInterior.png[/t] [t]http://imagespaceinc.com/rogsys/p/wp-content/uploads/2014/02/YourViewIntoSpace.png[/t][/QUOTE] I like the idea of the ships power system failing and the screen just goes blank in the middle of a fight, imagine wearing a VR headset when playing, talk about a claustrophobic nightmare.
[QUOTE=BANNED USER;48855347]I like the idea of the ships power system failing and the screen just goes blank in the middle of a fight, imagine wearing a VR headset when playing, talk about a claustrophobic nightmare.[/QUOTE] The "simulated sound" could fail too. Just you, the emergency lights, and the muffled sound of the RCS thrusters. And then a big thump. A specialized ship in SC with a virtual cockpit for fantastic visibility at the cost of potentially going blind would be interesting.
[QUOTE=Oicani Gonzales;48855267]Same here! The concept for the Aurora's cockpit is really awesome. How does it look ingame nowadays, anyway? Anyone have an up to date screenshot?[/QUOTE] it's much simpler but still pretty snazzy [t]http://i.imgur.com/EPeQYoR.png[/t]
[QUOTE=elixwhitetail;48855193][t]http://i.imgur.com/1buFymT.jpg[/t] [t]http://i.imgur.com/1rUs30m.png[/t] [I]Buuuuugsmasherrrs[/I][/QUOTE] and this is where I would professionally quit from such a company,(or go straight to HR and file a complaint then if not solved probably quit). I can understand a quick quip once by a small employee, but it's become an abusive official statement. I've seen a many become an evil when something bad happens to them, this is no exception. I'm probably going to mod if they release mod tools, but I highly can't see myself communicate with SC on direct channels anymore. I understand the need for forums (such as this) to express ones impulse as long as they can look back and reflect, (I'm guilty of black hole physics myself). I'm giving it a month for people's feelings to calm down for to involve myself in proper discussion on this topic. However, a company, indie or not, should not indulge in such immaturity. I've referenced this bit from B5 before, but it holds true to so much. [media]https://www.youtube.com/watch?v=3zDroJi7JfQ[/media]
[QUOTE=Ithon;48856099]and this is where I would professionally quit from such a company,(or go straight to HR and file a complaint then if not solved probably quit). I can understand a quick quip once by a small employee, but it's become an abusive official statement. I've seen a many become an evil when something bad happens to them, this is no exception. I'm probably going to mod if they release mod tools, but I highly can't see myself communicate with SC on direct channels anymore. I understand the need for forums (such as this) to express ones impulse as long as they can look back and reflect, (I'm guilty of black hole physics myself). I'm giving it a month for people's feelings to calm down for to involve myself in proper discussion on this topic. However, a company, indie or not, should not indulge in such immaturity. [/QUOTE] I seriously feel like I'm missing something here.
[QUOTE=Why485;48854845]Because I don't want to spend all my time shitting on Star Citizen (as easy as that can be), here are a few examples of SC cockpits I like. [t]http://i.imgur.com/jKF6UNS.jpg[/t] [/QUOTE]I actually don't like this cockpit for the sheer reason that it has that bar that cuts through your visual space in a way that doesn't feel natural or necessary, if it didn't have that bar though I think it'd be fine. [editline]8th October 2015[/editline] Of course that kind of is my issue with a lot of Star Citizen visual design anyway, isn't it? Good ideas marred by bad ones.
[QUOTE=Ithon;48856099]and this is where I would professionally quit from such a company,(or go straight to HR and file a complaint then if not solved probably quit). I can understand a quick quip once by a small employee, but it's become an abusive official statement. I've seen a many become an evil when something bad happens to them, this is no exception. I'm probably going to mod if they release mod tools, but I highly can't see myself communicate with SC on direct channels anymore. I understand the need for forums (such as this) to express ones impulse as long as they can look back and reflect, (I'm guilty of black hole physics myself). I'm giving it a month for people's feelings to calm down for to involve myself in proper discussion on this topic. However, a company, indie or not, should not indulge in such immaturity.[/QUOTE] what are you talking about
[QUOTE=Ithon;48856099]and this is where I would professionally quit from such a company,(or go straight to HR and file a complaint then if not solved probably quit). I can understand a quick quip once by a small employee, but it's become an abusive official statement. I've seen a many become an evil when something bad happens to them, this is no exception. I'm probably going to mod if they release mod tools, but I highly can't see myself communicate with SC on direct channels anymore. I understand the need for forums (such as this) to express ones impulse as long as they can look back and reflect, (I'm guilty of black hole physics myself). I'm giving it a month for people's feelings to calm down for to involve myself in proper discussion on this topic. However, a company, indie or not, should not indulge in such immaturity. I've referenced this bit from B5 before, but it holds true to so much. [media]https://www.youtube.com/watch?v=3zDroJi7JfQ[/media][/QUOTE] I loved that speech. Kosh Philosophy for the win
[QUOTE=Sgt. Khorn;48856310]I seriously feel like I'm missing something here.[/QUOTE] The picture wasn't the first, ben liz and disco lando posted pictures of their faces next to security badges after lizzyf, the author of the circulating hitpiece from escapist, commented on twitter the security card was an ID card. This claim of ID tied into validity of a source used in the article. I've seen people and groups do ill deeds that perpetuate a cycle of violence as you could put it. To put a reference to gamergate related, adam sessler, some of the process or preception of him counters the behavior that became more known when the 5 guys came out, where once defending game violence on main stream news networks to admitting dark thoughts of violence on directed video game users. Some specified users attacked him during hard times and eventually that transformed him into making statements such as to paraphrase "chemical weapons dealers have a better user base". People feel vindicated with the general response from CIG and community, because it's said to be a push back or a stand against, but what about the next one and the next after that, or how the company rewards certain behavior that we've seen from experience makes communities "toxic" (I hate this definition, feels Orwellian)? hypothetically if I improved the fly by wire system by miles and in discussion I say, "well they didn't do this because they were incompetent", not as an insult but compare it to a child who knows simple math to wanting something that requires solving the gradient, how will I be punished? Or if I come out now with a video statement directly at CIG (or even an even slipt at the escapist) that shows the error in their ways and asks for compassion and humility. Will my funding be recalled, I'm pro-gg and I've said DS has said sane things I agree with (while I disagree with him on others)? I'll admit to the thought of releasing a bingo or drinking game before Citcon on possible statements bashing GG, escapists, and DS. The drinking game would have strong drinks depending on the level of BS, to drinking water that GG sees as sane ( genuine humility and compassion for who they accused). Imagine the foot in Chris's mouth and the audience who will cheer like an apple crowd, even make a video companion with the dings and counter. That's terrible, that doesn't solve anything. But if slander dose happen and you agree with him please spread the message of kindness and not to fall ill to ill deeds, even imgur my writing if it's good enough. [QUOTE=Jimesu_Evil;48856334]what are you talking about[/QUOTE] tldr; "an eye for an eye, a tooth for a tooth makes us blind and toothless, but that be damned when I fell righteous", no that still counts. And "the key to heaven is the key to hell" -some Buddhist saying Richard Feynman once wrote. [QUOTE=RobBrown4PM;48856494]I loved that speech. Kosh Philosophy for the win[/QUOTE] I watched this on air when I was kid then looked back at the series and got the most of it, yet as an adult I missed things like this. [url]https://youtu.be/Fc5GTC6EOTU?t=1m35s[/url] deep yet simple.
Are you saying that CIG shouldn't be indulging in slandering their 'opponent'?
Ithon... what [I]are[/I] you talking about? You need to apply some context to what you're saying because you're not making any sense.
the biggest question in Star Citizen cockpits is, will it allow see-thru the steel-frame bars view ? because, we already now have technology to merge views for pilots and vehicle drivers from 'outside' cameras together with theirs actual view to 'see thru' hull
Remember that time when Ithon legit believed in DS's conspiracy theories? This air of doubt and FUD is [I]exactly[/I] what he wants to engineer. He's not a very good game developer or project manager, but he's not stupid. And, again, for the record, there is no reason to involve Gamergate and Star Citizen with each other except for the fact that DS did it first, and then Chris Roberts made the poor decision to stay up all night writing an angry vent of a post in which he spun up some half-assed conspiracy theory between DS, GG, Lizzy, and the troll behind 'Bandit' who CR accused of being an alt of Lizzy after failing to remember how Twitter works. The fact that you're bringing it up and expecting people to bash one group with false associations to the other just shows that you're playing right into DS's hands. What's more likely? There is a major coverup being perpetuated by the community team and the main figures at CIG to keep silent stories of HR impropriety, illegal hiring practices, and rude and hostile interactions with employees... or a documented, self-described troll dragged up a few disgruntled ex-employees who have some resentment to work out making shit up to damage a competing project's PR? If you're going to tell me the former is substantially more likely than the latter you're going to also have to bring some sort of proof -- the Escapist hasn't, yet.
I really don't get what the picture meant. I thought it was a jab at the ID confirmation thing in the escapist article. Nothing more. I didn't think it went that deep. Whatever Ithon is saying, I feel like I missed some first chapter or something.
And that's why Social Capital Theory goes hand in hand with the Diffusions of Innovation model.
Basically what started as a a rediculous misinformed claim is now a running gag at their offices and it's royally pissing Ithon off that they are using it in an ironic way to get back at the people who tried to fucking [B]SHUT THEM DOWN[/B] Just be glad that the game is still being made and they can joke about it. Pull this sort of shit with EA and or ubisoft and people are gonna get fired for even mentioning it. [editline]8th October 2015[/editline] For the record, that's one of the alleged "cig ID's" aka "electronic door pass" behind the bugsmasher with a post-it note on it with the word "LOL". I think people are making a way bigger deal over this then it actually is. Yes it's drama, yes the internet loves that shit, yes cig is responding to it since no publishers to tell them to shut up at all times, no this isnt gonna cause revolutions.
He's romanticizing the situation and his words.
Just seems like the lad can't handle the bugsmashers office bants.
[QUOTE=Oicani Gonzales;48855267] That's fucking awesome. It's probably the most "realistic" (reasonable? feasible?) space game cockpit I've seen. The game any good? [/QUOTE] its still in development, it's aiming to be DCS level detailed except with scifi space stuff instead. Having to extend your heat radiators, managing coolant, a hundred buttons, stuff like that which makes a real "simulator" grade experience. Looks pretty good so far
[QUOTE=Dwarden;48856841]the biggest question in Star Citizen cockpits is, will it allow see-thru the steel-frame bars view ? [/QUOTE] If the cockpit went transparent with just a bit of "video fuzz" overlayed it'd look pretty good. You still get to see very well through your craft without the slightly awkward feeling of just floating in space.
New ATV out, GOOD GOD THAT TALI CORRIDOR SCENE HNNNNG If it's actually like that in the game that is going to be magical.
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