Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
5,006 replies, posted
Well he's in Germany so what if they send him a job offer?
That'd be great
[QUOTE=Why485;48900629]A Germany guy wrote up a paper detailing why Star Citizen's flawed ship designs are the source of many of the flight related problems in Star Citizen and how to fix them.
[url]https://www.dropbox.com/s/mhf32d9w64nfjhi/Star%20Citizen%20Flight%20Model%20demystified.pdf?dl=0[/url]
I've been saying [I]exactly[/I] all this since the very beginning of how flawed the designs are in Star Citizen and how they significantly contribute to the flight model problems we face. It's nice to see somebody put it all into easy to understand diagrams with visuals and everything.
[/QUOTE]
It's great for someone to put the superiority of real-world RCS thruster ("Split Thruster") designs over the rotating ones we get in SC into fancy words backed up by engineer know-how. It's pretty silly how a 50 ton fuel-tanks-and-scaffolding craft in Kerbal Space Program handles better - or at least [I]more predictably[/I] - than a tiny space fighter in SC with its magic thrusters that have a ridiculous TWR and infinite delta-V.
[QUOTE=ScottyWired;48900682]Well he's in Germany so what if they send him a job offer?
That'd be great[/QUOTE]
He's probably making [I]way[/I] more money doing what he is now than he could possibly make working at CIG.
[QUOTE=Why485;48900709]He's probably making [I]way[/I] more money doing what he is now than he could possibly make working at CIG.[/QUOTE]
He probably is, but just look at these charts!
[IMG]https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/spaec/saveus.JPG[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/spaec/saveus2.JPG[/IMG]
I dunno how to read them but he must be doing something right
[QUOTE=Thom12255;48900416]So Sandi has been taking pics of Goon posts, I wonder if she reads Facepunch.
[img]https://scontent.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/s720x720/12107919_523393651150948_7975017777908262858_n.jpg?oh=1795d36e0d524ccd8dc4c632e1e3cb11&oe=56CE8000[/img][/QUOTE]
more likely she gets sent them
in the case they're her own screenshots, it's more likely she's stalking that page since DS hangs out and the thread in general could be a good heads-up for DS drama
in the meantime, the guy who started the official sabre owners thread on the RSI forums is something else
[img]http://i.imgur.com/zWMXj3S.png[/img]
What's an ore kitten? Is it like a kitten made of raw, unsmelted iron?
[QUOTE=Thom12255;48900416]So Sandi has been taking pics of Goon posts, I wonder if she reads Facepunch.
[img]https://scontent.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/s720x720/12107919_523393651150948_7975017777908262858_n.jpg?oh=1795d36e0d524ccd8dc4c632e1e3cb11&oe=56CE8000[/img][/QUOTE]
I hope Sandi isn't pulling a "Lizzy is Bandit" conspiracy and accusing random writers of critical SC posts of being Goons based on practically nothing. I mean, if someone who is in a position to write about SC at a gaming site is talking massive shit in the Goon hate-circlejerk and tainting any notion of them being unbiased, fuck yeah Sandi on calling them out, but... CR got pissed off and constructed a really dumb conspiracy theory after failing to understand how retweeting worked, and that was really embarrassing. I hope that this isn't a family habit.
Edit for anyone reading this long after it's old: That screenshot of email from "Sandi" is from a Gmail address, not Sandi's real RSI email or her real email signature - in other words, [B]fake[/B].
Downloading star citizen.
Did I ever mention I won it in reddit giveaway with picking random number? :>
I wanted game for so long but couldn't justify myself to pay for barely started game.
So I just sent an email away requesting a refund.
It's not really that I don't believe the game won't come out or anything (mostly due to the fact my PC can't play the game because I'm a poor student pleb so I have only played the released parts of the game for about 20 minutes at about 20 fps on low settings) but there is no point in having my money invested right now. If the game comes out and it's good then I can just buy it like I would any other (after graduating and having money to spend on whatever new Heat Engine Nvidia has out then) and if it goes horribly wrong then I haven't lost anything. Back when I pledged it was the first day of the announcement in 2012 and I was under the assumption they would need everything they could get to reach their $2 million goal, now they are approaching $100 million it's pretty clear I don't need to have my eggs in this basket.
Apparently it takes at least 2 weeks to get this done so I'll see what happens.
I'll probably just spend my returned £32.17 on Tesco Value Cornflakes.
[QUOTE=Thom12255;48903109]So I just sent an email away requesting a refund.
It's not really that I don't believe the game won't come out or anything (mostly due to the fact my PC can't play the game because I'm a poor student pleb so I have only played the released parts of the game for about 20 minutes at about 20 fps on low settings) but there is no point in having my money invested right now. If the game comes out and it's good then I can just buy it like I would any other (after graduating and having money to spend on whatever new Heat Engine Nvidia has out then) and if it goes horribly wrong then I haven't lost anything. Back when I pledged it was the first day of the announcement in 2012 and I was under the assumption they would need everything they could get to reach their $2 million goal, now they are approaching $100 million it's pretty clear I don't need to have my eggs in this basket.
Apparently it takes at least 2 weeks to get this done so I'll see what happens.
I'll probably just spend my returned £32.17 on Tesco Value Cornflakes.[/QUOTE]
I'm not directing this at you personally but getting a refund for a pledge to a crowdfunded game doesn't seem right to me, really (without good reason). It seems to pretty much defeat the point of it in the first place. The game relies on those pledges to fund development, it's not like a pre-order where it doesn't really make any difference and the game gets made regardless.
[QUOTE=Medevila;48903191]IMO $45 is such a small investment that I approach it in an opposite fashion: if it's a good game, I'm fine... if it's not a good game, it's only $45- I couldn't be arsed to fiddle with a refund anyway when $45 really wouldn't go far enough to make it worthwhile[/QUOTE]
Well to me it is a few weeks of dinners so It's worth it if I can easily just get it back.
[editline]14th October 2015[/editline]
[QUOTE=nightlord;48903195]I'm not directing this at you personally but getting a refund for a pledge to a crowdfunded game doesn't seem right to me, really (without good reason). It seems to pretty much defeat the point of it in the first place. The game relies on those pledges to fund development, it's not like a pre-order where it doesn't really make any difference and the game gets made regardless.[/QUOTE]
I am basing this refund slightly on the fact that they said they needed, what, $21million to develop the game they want? Maybe double that? They are completely beyond that now that they really don't need my small amount of money to complete their vision and if they really do need my money then it seems they are not managing the project finances correctly. I understand where you are coming from but I am slightly unhappy with what has happened to the project in terms of deadlines, the game I pledged for was meant to have been released a year ago in full and now it looks like it won't be out for at least another 1 or 2. I don't see it as responsible as a person with little money to spend to keep it in a project that doesn't need it and has so far not demonstrated that it is using it for what they promised when I gave them it.
donating money to a crowdfunding campaign and demanding it back 3 years later because they passed their goal is an [b]awful fucking excuse[/b].
You [b]donate[/b] to kickstarters on the presumption that regardless of the cash, they can still fail and you get nothing out of it. It's not an investment, you're not buying stocks, and it's not a direct purchase of product, even if you paid into a donation tier that promised you get something back. The tier reward system is simply a return-gift on their part to thank you for your patronage, which may or may not include physical goods back
If you plead you're literally on your last penny and the cash is several weeks' worth of dinner, they're way more likely to take pity and give it back, but they're under no obligation to hand cash out because they'd have done just fine without you
Well, downloaded star citizen again.
Ran around in social module, feels like a bunch of bots running around (I mean everyone literally is running into the walls, jumping randomly and trying to walk into closed doors) it looks hilarious.
Other than that - nothing exciting, will keep waiting.
Also any reason why when I look down at my feet I get solid 60 fps and when not - 30 fps?
It feels like when I look at feet - it locks to solid 60 fps.
When not - it locks to 30 fps.
[QUOTE=dai;48903506]donating money to a crowdfunding campaign and demanding it back 3 years later because they passed their goal is an [b]awful fucking excuse[/b].
You [b]donate[/b] to kickstarters on the presumption that regardless of the cash, they can still fail and you get nothing out of it. It's not an investment, you're not buying stocks, and it's not a direct purchase of product, even if you paid into a donation tier that promised you get something back. The tier reward system is simply a return-gift on their part to thank you for your patronage, which may or may not include physical goods back
If you plead you're literally on your last penny and the cash is several weeks' worth of dinner, they're way more likely to take pity and give it back, but they're under no obligation to hand cash out because they'd have done just fine without you[/QUOTE]
That's not why I asked for a refund. I said that because of the point that CIG needs my money to fund their development (which they frankly don't).
I stated in my email that they have demonstrated poor project planning and the delays and lack of a definite release date have gone against the project I pledged the money to in the first place and others have gotten refunds for having similar views. The fact that the small amount of money I have in the project (compared to others) can be more useful to me in buying things that actually exist and improve my life just makes it worth asking for a refund, not the reason I am requesting it.
The original TOS stated that if the game was not released a year after projected (originally Nov 2014) then refunds would be offered and financial documents disclosed by CIG and it is looking like a full release is still years away. I don't feel bad about asking for a refund, the scope and vision of the game has completely changed since I pledged and it isn't what I signed up for.
[QUOTE=arleitiss;48903583]Well, downloaded star citizen again.
Ran around in social module, feels like a bunch of bots running around (I mean everyone literally is running into the walls, jumping randomly and trying to walk into closed doors) it looks hilarious.
Other than that - nothing exciting, will keep waiting.
Also any reason why when I look down at my feet I get solid 60 fps and when not - 30 fps?
It feels like when I look at feet - it locks to solid 60 fps.
When not - it locks to 30 fps.[/QUOTE]
The reason everyone's rubbing against walls is because there's nothing to do once you've taken a loop around the place, except for horsing around and finding out-of-bounds glitches.
And, I imagine that's occlusion culling taking lots of load off your GPU. The ArcCorp environment is [I]full[/I] of shit that needs to be rendered, and it's not that optimized; plus, if you have vsync turned on (and it's enabled by default and last I checked required a config edit to fix), you'll drop to 30 as soon as you fall below 60 stable.
[QUOTE=elixwhitetail;48903726]The reason everyone's rubbing against walls is because there's nothing to do once you've taken a loop around the place, except for horsing around and finding out-of-bounds glitches.
And, I imagine that's occlusion culling taking lots of load off your GPU. The ArcCorp environment is [I]full[/I] of shit that needs to be rendered, and it's not that optimized; plus, if you have vsync turned on (and it's enabled by default and last I checked required a config edit to fix), you'll drop to 30 as soon as you fall below 60 stable.[/QUOTE]
I assume game will be optimized at some point?
[QUOTE=arleitiss;48903746]I assume game will be optimized at some point?[/QUOTE]
Nah, they're just going to ignore that shit and wait for Moore's Law to solve their problems for them.
Of course there will be optimization passes. The game's in alpha and things are changing around the clock.
It still amazes me how people complain about lack of optimisation and lack of releases/number of delays. Look at some of the latest releases coming out full of bugs, lacking features and generally unpleasant to play. 90% of the time the reason the game is that way is because the investors have pushed for popular release slots to "maximise profits" and in turn, the devs havent had anywhere near enough time to complete the project to a polished standard.
Chris Roberts may not be the best at hitting deadlines but the only reason he gives deadlines, besides something for him and his vast team to aim for, is because people keep demanding them!
[QUOTE=Sweeney;48903928]It still amazes me how people complain about lack of optimisation and lack of releases/number of delays. Look at some of the latest releases coming out full of bugs, lacking features and generally unpleasant to play. 90% of the time the reason the game is that way is because the investors have pushed for popular release slots to "maximise profits" and in turn, the devs havent had anywhere near enough time to complete the project to a polished standard.
Chris Roberts may not be the best at hitting deadlines but the only reason he gives deadlines, besides something for him and his vast team to aim for, is because people keep demanding them![/QUOTE]
Not really complaining, I just thought maybe it's some kind of known bug or even feature.
It just seems weird to me that if I look at feet, it locks to solid 60 fps, not an fps lower.
If I look anywhere else - it locks to solid 30 fps, not an fps lower or higher.
That's a textbook case of vsync responding to fps dropping under 60, which is predictable in an unoptimized game like SC when you look away from the floor. Vsync'll keep you at your monitor's refresh rate, and if it can't sustain it (60), it'll drop to half the rate (30).
[QUOTE=ScottyWired;48900739]He probably is, but just look at these charts!
[IMG]https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/spaec/saveus.JPG[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/spaec/saveus2.JPG[/IMG]
I dunno how to read them but he must be doing something right[/QUOTE]
the 'impossible' diagrams don't make sense to me, why can't a thruster engage in more than one target motion at a time?
eg. when the hornet rolls clockwise the left side thrusters need to thrust down, and if it also wants to strafe right the left side thrusters need to thrust left, but they're busy thrusting down. but couldn't the thruster take a thrust vector that averages the two motions and with magnitude equal to the sum of both?
obviously that would be inefficient and limited by the maximum thrust but not impossible
I really like his solution though, but I wonder what the diagram would look like for keeping the same layout but treating each gimbaled thruster as a split thruster capable of independant x/y/z thrust
[QUOTE=Thom12255;48903604]That's not why I asked for a refund. I said that because of the point that CIG needs my money to fund their development (which they frankly don't).
I stated in my email that they have demonstrated poor project planning and the delays and lack of a definite release date have gone against the project I pledged the money to in the first place and others have gotten refunds for having similar views. The fact that the small amount of money I have in the project (compared to others) can be more useful to me in buying things that actually exist and improve my life just makes it worth asking for a refund, not the reason I am requesting it.
The original TOS stated that if the game was not released a year after projected (originally Nov 2014) then refunds would be offered and financial documents disclosed by CIG and it is looking like a full release is still years away. I don't feel bad about asking for a refund, the scope and vision of the game has completely changed since I pledged and it isn't what I signed up for.[/QUOTE]
I've stated before, but what on earth would come of the project if they:
- rushed to release "on time" based on their estimates for development a game costing $500k, not the $2m they got out of the KS, let alone the $100m we're slowly approaching
- Ignored the stretch goals they laid out so they can release "the original vision"
- did not spend the extra money on hiring personnel and spending time creating more features and things and community content to extend development transparency
In the end, I won't say you should or shouldn't, but I wouldn't be surprised if it gets rejected. Where's this original TOS? As far as I understand they're not required to offer any refunds so long as they show they're continuing to work on the project under reasonable circumstance (IE, earning tons of funds and expanding the product with the necessary time)
If you want bad timing, you've waited 3 years to suddenly get mad about their problems with release dates (which is well known and became an ongoing joke with the community even in year 1), and that sounds rather suspicious given demanding a refund because of 'not delivering the original product' and office operational problems have been the rallying cry of Derek Smart the past few months.
[QUOTE=dai;48904387]I've stated before, but what on earth would come of the project if they:
- rushed to release "on time" based on their estimates for development a game costing $500k, not the $2m they got out of the KS, let alone the $100m we're slowly approaching
- Ignored the stretch goals they laid out so they can release "the original vision"
- did not spend the extra money on hiring personnel and spending time creating more features and things and community content to extend development transparency
In the end, I won't say you should or shouldn't, but I wouldn't be surprised if it gets rejected. Where's this original TOS? As far as I understand they're not required to offer any refunds so long as they show they're continuing to work on the project under reasonable circumstance (IE, earning tons of funds and expanding the product with the necessary time)
If you want bad timing, you've waited 3 years to suddenly get mad about their problems with release dates (which is well known and became an ongoing joke with the community even in year 1), and that sounds rather suspicious given demanding a refund because of 'not delivering the original product' and office operational problems have been the rallying cry of Derek Smart the past few months.[/QUOTE]
I don't know why you're that upset with him wanting his pledge back.
I wouldn't consider it bad timing. He's waited 3 years and hasn't gotten what he thought he would out of it. It's really no big deal. He's right, they're rolling in cash right now and can easily spare the refund so he can get his cornflakes.
[QUOTE=MuTAnT;48904529]I don't know why you're that upset with him wanting his pledge back.
I wouldn't consider it bad timing. He's waited 3 years and hasn't gotten what he thought he would out of it. It's really no big deal. He's right, they're rolling in cash right now and can easily spare the refund so he can get his cornflakes.[/QUOTE]
I think it's a difference in perspective here. if he really needs the money it's understandable, but it's a question of whether the refund is 'fair'
like sure, 40 bucks isn't going to make much of a dent, but what if everybody thought that? if a lot of people started asking for refunds CIG would collapse. on principal you have to treat it like everyone's 'pulling their own weight' so to speak.
I think dai just wants to cut through any potential Smarty-fueled hysteria and elucidate his real reasons for the refund, since it's really unfair to ask for a refund (even small) for no reason other than 'I changed my mind'
[QUOTE=FlandersNed;48899121]Does SA have the same amount of Mod control as Facepunch?
Just wondering as I think people on SA expect the price of admission to be a good enough barrier to shitposts...[/QUOTE]
From what I can tell, yes. But insults / flaming are allowed there, which is why I said its halfway between here and gmf.
Also facepunch was originally an SA ripoff.
I threw money at Interstellar Marines(Which has actually made a lot of progress), I can throw money at Star Citizen.
[QUOTE=krail9;48905027]I think dai just wants to cut through any potential Smarty-fueled hysteria and elucidate his real reasons for the refund, since it's really unfair to ask for a refund (even small) for no reason other than 'I changed my mind'[/QUOTE]
those were some words, but yeah that about sums it up
I had to write that wall in a hurry and seems I was a bit flustered and harsh, sorry. Just really aggravating if it's another (attempted) refund legitimately brought about due to smart's little campaign this summer
in lighter news, PTU 1.3 is live
[quote][url]https://forums.robertsspaceindustries.com/discussion/290147/publishing-1-3-0-to-ptu[/url]
Update: PTU patch is live! Please be aware of massive instability with our first PTU publish for this release. Chat may be unavailable at times and matchmaking may be unoptimized.
********************
Hi everyone!
We're excited to push 1.3.0 to PTU today for testing!
There's quite a lot of content in this one, both for Arena Commander and for Social Module. We'll have full Patch Notes later today, but in the meantime, here's a short preview of what you can expect!
PLEASE NOTE: This is only a small partial list of Patch Notes. We'll update this page with the link to the complete Patch Notes as soon as they're ready!
HANGAR
Additions/Balance/Tweaks/Fixes:
- The Greycat Buggy has received an appearance, animation and handling overhaul.
- The elevator to Area 18 will now show all available instances of ArcCorp, how many people are present in each one, and how many people from your contact list are present.
- There is now a "Loadout Selector" located in all player hangar's that will allow players to select what load out they will move around the Hangar and ArcCorp with.
- The Selfland Hangar is in the process of receiving a full relighting pass to improve the overall look and atmosphere. Not 100% implemented yet.
- Camera free-look can now be activated by "Shift+G".
- "Ctrl+F" is now the hotkey to disembark a ship.
- Fixed seating in Retaliator and Gladiator and visual shaking inside Vanduul Scythe.
ARENA COMMANDER
Additions/Balance/Tweaks/Fixes:
- The Behring C-788 Ballistic Cannon has been added to the game. This gun uses a S4 mount and fires at 2.2 shots per second.
- Size 4 fixed mounts for the Hornet and Cutlass Turrets have been added to accommodate the Ballistic Cannon.
- Apocalypse Arms WarSeries SZ4 Mass Driver has been added to the game. This gun uses a S2 mount and fires at 0.7 shots per second.
- Increased the health of all ships.
- Increased overall shield strength of all ships to reduce alpha damage and bring up survival.
- Missile damage has been increased slightly to keep pace with health and improve effectiveness.
- Missile lock time has been adjusted.
- Energy weapon velocities have been buffed across the board to be faster then ballistics. Our philosophy here is that as energy weapons do no damage until shields are down, it takes more hits by energy weapons to do real damage and accuracy is thus more important.
- Damage of energy weapons has been reduced slightly to compensate.
- Ballistic weapons have received a corresponding buff to their potential range so that they can potentially hit targets that are farther away.
- Plasma bolt range decreased by 30% for the Vanduul "Wrath" Plasma Cannon.
- Neutron bolt speed increased by 20% for the Vanduul "War" Neutron Cannon.
- Cutlass has received a minor tweak to its thruster gimbals to improve maneuverability.
- The following ships and all variants have received an update to their shield meshes and animations to better align with their ship models.
Avenger, Gladius, Mustang, Cutlass, Freelancer, 300 Series, M50, Gladiator, Glaive
- Increased the power draw of the M50's engine. Decreased the strength of the M50's power plant. These two changes are to ensure that the choice of mounting a weapon with high power drain vs one with low power drain on the m50 will have a meaningful affect on performance and speed.
- Interacting character animations have been updated for all flight-ready ships.
- "Look Ahead" mode is now turned on by default. It can be toggled on and off by "Right-ALT+M".
- Weapon Gimbal Lock is now "Left-CTRL+G".
- Fixed an issue where players would not be removed from Arena Commander for being idle unless all players in the match were idle.
- Fixed Tutorial - Chapter 3 where the missiles would sometimes not track the target correctly.
- Fixed an issue where weapons fire could appear offset from the weapon muzzle, when the ship was firing while moving.
- Fixed an issue where a ships target could be lost when increasing distance from target, despite target still being in sensor range.#
- Fixed an issue where projectiles fired from ship weapons would sometimes remain protruding out of the weapon they had been shot from causing damage or display issues.
- Fixed a black screen that would occur when joining a Lobby when GIM services are down.
- Added the ability for the Lobby to return an error if a client attempts to join while GIM is down.
- Fixed an issue where clients would sometimes get stuck on a loading screen, if they are connected to a instance that no longer exists.
- Fixed an issue where the client could black screen if the lobby service was not able to communicate with the instance manager.
- Fixed one lobby issue where the player Host would see a different map and rule for a match in the UI then the players would. This would happen when a host created a game, left, and entered or created a new lobby.
SOCIAL MODULE
Additions/Balance/Tweaks/Fixes:
- ArcCorp, Area 18 is expanding! The new Galleria area is currently under construction, but available for exploration.
- New emotes have been added to the game.
/agree, /angry(1-3), /attention, /blah(1-2), /bored (2), /bow(1-6), /burp, /cheer(1-8), /chicken, /clap (5-7 are new), /come(1-4), /cry, /dance(1-6), /disagree(1-3), /failure, /flex(1-3), /flirt, /gasp(1-5), /gloat(1-4), /greet, /laugh(1-3), /point(1-4), /rude(1-3), /salute(1-2), /sit, /sleep, /smell(1-2), /threaten(1-2), /wait(1-2), /wave(1-2), /whistle(1-2)
- The maximum character capacity for Area 18 has been increased to 40.
- Fully functional Greycat Buggies have been added around ArcCorp and include a functional passenger seat.
- The Greycat Buggies in ArcCorp can explode and be destroyed when they impact at high speed.
- Players will now be removed from Area 18 due to inactivity after 15 minutes. An inactivity warning will be displayed 1 minute prior to removal.
- Falling out of the terrain will now kill players, and revive them in the Area 18 Medical Unit.
- The chat UI has received a graphical overhaul. New features for the chat interface include multiple tabs for conversation management, private conversations, and a contacts list that can be extended or retracted into the UI.
- The new default hotkey for the contact list is now "F11".
- Augmented Reality has been moved to the "F10" hotkey.
- Fixed a number of texture conflicts and lighting bugs in ArcCorp.[/quote]
someone in the thread mentioned, it's curious the freelancer got a shield update, must be near ready to fly, along with the Tali getting an animation fix (though that's something observable in-hangar)
He does seem really mad about it. dai don't go to the SA thread or you will have a heart attack over all the refunds.
Also just throwing this out there but I feel that the project going out of the scope is enough reason to ask for a refund. This isn't what we were pitched when the original campaign started. If that wasn't enough and them not meeting any deadlines is also a justifiable reason to ask for refund. No projects ever goes completely according to plan but there is definitely a point where the management clearly has no idea what they're doing if they can't meet release dates.
I also don't know why he's making such a big deal about the fact that they don't have to give him the refund. While they have the right to refuse his request he has the right to just ask for one.
[QUOTE=thrawn2787;48905946]This isn't what we were pitched when the original campaign started. [/QUOTE]
wasn't part of the original pitch that they had a bigger vision than just a $500k game, and wanted to pursue major external stretch goals if they got the means to do so
like I said I'm really not going to stop anybody if they legit want it back, but I'd like some actual reasons and maybe a little critical thinking on where the idea is coming from
I think people view stretch goals differently. You clearly view it as they can extended the project indefinitely. Others view it a bit more like homework and extra credit. You only do the extra credit if you have time after you finished the core assignment. You can't go up to the teacher after the due date and say wait hold on I'm making it better. Then keep doing that.
Sorry, you need to Log In to post a reply to this thread.