• Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
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Dang, so it doesn't look like I am there; does it go by backer status, or is it purely random?
The first 1,000 were people who were active contributors of bug reports and confirming reproductions/supplying additional info for 1.3 in the new bug tracker, the Issue Council. The 15,000 added in for the weekend? :huh: Definitely not by backer number (earliest first) because I have it and I'm >600k.
Apparently it has something to do with how active a player of Arena Commander you are.
so the like 6 months i took off cause nothing was happening didnt help :l
[QUOTE=capgun;49161758]so the like 6 months i took off cause nothing was happening didnt help :l[/QUOTE] I'm in the same boat. Don't worry, we'll probably have it by the end of next week - and quite a bit more stable.
[QUOTE=archangel125;49161764]I'm in the same boat. Don't worry, we'll probably have it by the end of next week - and quite a bit more stable.[/QUOTE] butbutbut [video]https://youtu.be/TRTkCHE1sS4[/video]
It's nigh unplayable at the moment so you're not missing much.
I honestly didn't play AC all that much. Nor did I post any bugs. I still got in somehow.
stream up (and down and up and down as the game sees fit) [url]http://twitch.tv/daijitsu[/url]
The farthest I've got was the gate to my ship :v:
[video=youtube;5bAJ-hjlQ1o]https://www.youtube.com/watch?v=5bAJ-hjlQ1o[/video]
[QUOTE=elixwhitetail;49160421]Send that shit in [URL="https://forums.robertsspaceindustries.com/discussion/247991/we-want-your-arena-commander-and-social-module-highlights"]to use on AtV[/URL]. :v: [/QUOTE] I only have it that small, and it will probably look like shit in 1080p. [QUOTE=elixwhitetail;49160928]F9 opens the actual mobiGlas AR interface (as it exists right now) and you can pick up the mission to activate the comm relays in it. I haven't figured out how to go BACK in the menus to get back to the main mobiGlas menu, tho. :v:[/QUOTE] press the mobiglas icon on the bottom.
[QUOTE=elixwhitetail;49162968][video=youtube;5bAJ-hjlQ1o]https://www.youtube.com/watch?v=5bAJ-hjlQ1o[/video][/QUOTE] I'm getting some serious Alien Isolation mixed with SS13 vibes here. I mean, some random guy followed him and tried to shoot him. In space.
Can't believe I got this far without crashing. Sadly once I started engaging the pirates one of them bugged out and crashed my game. [t]http://i.imgur.com/3X2DGT9.jpg[/t]
Two thirds of the time that I try, I never even make it into Port Olisar because I get a fatal error first (unlocalized error, server full, timed out, etc.) somewhere along the line. And when I do, I crash before I can even get to the ship selection monitors most of the time. The next PTU patch that attempts to address these is being worked on for deployment either today or tomorrow and it cannot come fast enough. But once the worst of the instability's handled and people can actually stay connected for 20 minutes straight without crashes half the time, goddamn, it's been a long time coming and I'm delighted to see it really starting to come together. I also want to revive Hunt the Ghost now that we're going to be in an environment that truly enables it to be a thing. The "Ghost" doesn't have to be a Hornet Ghost, could be any ship, but I'll refer to it as the Ghost in this discussion just for the sake of convenience. It won't be really important to specify the Ghost over another Hornet until the scanning/steath gameplay meta is further along, and when that happens we can revise the rules. To start the discussion back up, I'd like to propose the following rules for playing HtG in the baby PU: - Everyone gathers together and chooses who is the Ghost and where in Stanton the hunt is going to happen (e.g. around comm relay XYZ) - The Ghost has a 30-second headstart on Q-Driving to the hunt location and must hide before the rest of the pack warps in, guns hot. - For balance reasons, the hunters should not use their missiles (it'd be too easy for the Ghost to just get locked by 16+ missiles if hunters worked together quickly enough). - Anyone Q-Driving out of the hunt playing field before the round time is up is going out of bounds; when long-range scanning becomes a thing, we could revise this rule. - The Ghost wins if it is still alive after x minutes - I don't know what the right value for x is, we'll probably have to playtest it to find a sweet spot. I'd personally suggest rounds last 3-5 minutes, but I don't know if that's an appropriate length of time yet. - The hunters win if the Ghost is blown up (or the pilot killed outside of their ship, see below) before the time limit. One thing I'm less sure about: Do we want to sanction parking the Ghost and getting out and turning it into an fps-based hunt? At once, this seems like the obvious, natural progression, and could very well be the best part of the idea, but it also threatens to drag out rounds really badly and really turn the waiting game into a bastard's waiting game where people do cheap things to stay hidden. Five minutes would not be enough for an fps encounter at the pace CIG seems to want combat to be at, probably. Perhaps the best way to handle it is to define two variations of the game (and we can try both!); one where getting out of your ship is totally okay and hunters are expected to get out of their ships and give chase into stations if the Ghost pilot flees his ship, and the other where the win condition is destruction of the Ghost (not killing the pilot) so getting out and hiding while on EVA won't help you if someone blows up your parked ship. I think both ways could be great fun, but it seems like it'd be really important to make sure everyone agrees on the victory conditions before starting play. And we could also do an on-foot version of Hunt the Ghost, where instead of Q-Driving in to have hide-and-seek dogfighting around a station, the playing field is on foot on the station, and the Ghost's first task is to hide where their ship's parked to try and obscure what part of the station they started in so they're not found too fast when the pack warps in to swarm the station looking for the pilot. Thoughts?
I havent been able to play for long enough to really figure out how cruise mode will affect combat, im wondering if we do, for example that ghost thing, it will be too easy for people to just cruise away. if it is viable to follow people it will be fun to have battles in the asteroid belts or across multiple qdrive hops. I mean, you fly faster than some weapon projectiles. That said weapon velocity is added to your ship so in a pursuit it shouldnt be too bad as long as you speed up first.
Hunt the Ghost sounds great, but can it even compare to Escape from Port Orlisar? [editline]22nd November 2015[/editline] Also a nice webm of a Connie in PTU. [vid]http://fat.gfycat.com/PaltryQuickEeve.webm[/vid]
[video=youtube;PajwXmZHrFw]https://www.youtube.com/watch?v=PajwXmZHrFw[/video] Hnnnng. Even [sp]D Smart[/sp] [URL="http://forums.somethingawful.com/showthread.php?threadid=3748466&pagenumber=485&perpage=40#post452999953"]had to admit to being impressed[/URL]: [QUOTE]Granted he is playing solo, but this is one of the coolest Star Citizen videos you will see today. Stuff like this is what pisses me off the most about what could've been were the game's scope kept in check :([/QUOTE] Funny watching his narrative slowly erode away within his own head as real gameplay videos come out. :v: I'd have footage of my own but I still crash before I can get a ship on the landing pads and make it out to it. Usually from server crashes. One crash happened the instant I tried to activate the airlock.
If you're willing, you can always swap your PTU(test) folder to your LIVE(public) folder and rename crusader to broken moon. But DFM has no quantum or cruise mode. But you can still screw aroudn on Stanton. I just tried it in drone sim. Was able to scope out my Connie for a bit. [editline]22nd November 2015[/editline] Also, just realized, you can buy the cheaper LTI ships during sale and just upgrade them to anything and keep LTI. So, if you have any non-LTI ships and you want LTI. Melt the ship for credits. Buy the titan, warlock or p-72. Upgrade to whatever you had or want.
As long as you aren't trying to upgrade your only package-holding ship, yes you can launder any ship you want into LTI as long as it costs the same or more as a P-72 (no new LTI P-52s). I mentioned this when I linked the sale post [URL="https://facepunch.com/showthread.php?t=1446574&p=49147245&viewfull=1#post49147245"]three pages ago[/URL].
[QUOTE=elixwhitetail;49163770] Anyone Q-Driving out of the hunt playing field before the round time is up is going out of bounds; when long-range scanning becomes a thing, we could revise this rule.[/QUOTE] one note on this, I saw a video last night of some guy hunting a retaliator. The Tali jumped out, BUT since he had the ship targeted, it actually showed the ship's distance indefinitely. Probably a bug to iron out, but in the meantime it's easy to figure out where someone jumps [media]https://www.youtube.com/watch?v=dpwiPt65G54[/media] the conversation that brought this up was the predictable "Is the retaliator defensively worthless???" hypothetical bashing. We still don't have armor implemented, the shields are stand-ins because I don't think we have large scale ones implemented yet, AND it was a solo pilot who just can't shoot back unless he gets a slow torp lock-on. Right now it's a flight test model first and foremost on the note of the tali, with current knowledge of the future ability to UN-MELT your previously owned packages (at cost of store credit or new payment), I've decided to squeeze some funds around to even out my fleet and purchase some "[i]want[/i] but not sure if I want it more than other stuff" items so I can take advantage of the sale, AND So, I've melted > avenger [game package] > Tali Base [LTI] > 4 Tali modules [LTI] and purchased > constellation taurus [game package] for the bonus material > taurus-to-caterpillar CCU card > the new P-72 [LTI] for racing If anybody is pondering the idea of getting one of the limited ships but doesn't have the funds to splurge right this instant, I've got some options for you courtesy of a [url=https://www.reddit.com/r/starcitizen/comments/3tpbzz/anniversary_sale_ccu_guide/]reddit thread[/url]. The long story short is, [B]you can buy cheap CCU credits between a ship that's always on sale, and one of the temporary sale ships.[/B] Note: You can do this in the future with any concept sale, but [B]performing a CCU will not get you the LTI edition of the ship you converted to[/B]. If you're tricky though, you can buy a cheap LTI ship (Like the P-72 this week) and get an upgrade from [I]that [/I]to a big expensive ship you really wish you had LTI for. [quote]Friday, November 20th: Exploration Constellation Aquila -> Endeavor (ship only) $75 Constellation Aquila -> Carrack $75 Saturday, November 21st: Piracy Constellation Andromeda -> Caterpillar $20 325a -> Herald $15 [B]Constellation Taurus -> Cutlass Blue $0[/B] Sunday, November 22nd: Military [B]Constellation Taurus -> Retaliator (ship only) $0 Constellation Aquila -> Retaliator Bomber $0[/B] Constellation Andromeda -> Starfarer Gemini $15 Constellation Taurus -> Sabre $20 Constellation Taurus -> Super Hornet $15 Monday, November 23rd: Racing [B]Cutlass Black -> M50 $0 315P -> Mustang Delta $0 Frelancer Dur -> 350R $0[/B] Tuesday, November 24th: Aliens [B]Constellation Taurus -> Khartu-al $0 Redeemer -> Banu Merchantman $0[/B] Avenger Titan -> Reliant $5 Wednesday, November 25th: Working Starships Constellation Aquila -> Reclaimer $75 Constellation Aquila -> Genesis Starliner $125 Constellation Aquila -> Orion $75 [B]Mustang Alpha -> Aurora LX $0[/B] Constellation Taurus -> Starfarer $45 Thursday, November 26th: Mercantile Constellation Taurus -> Freelancer MIS $15 [B]Avenger Stalker -> Hull A $0[/B] [B]Gladius -> Hull B $0[/B] Constellation Taurus -> Hull C $50 Constellation Aquila -> Hull D $75 Constellation Aquila -> Hull E $275 Constellation Aquila -> Constellation Phoenix $75 Friday, November 27th – Sunday, November 29th: All Previously Offered Ships! all previously listed ships Other ships [B]Mustang Alpha -> P-72 Archimedes $0[/B] [B]Redeemer -> Vanguard Warden $0[/B] Redeemer -> Vanguard Sentinel $15 Constellation Aquila -> Vanguard Harbinger $5 325a -> Avenger Warlock $16[/quote]
I mainly meant that it'd be possible for the Ghost to just immediately peace the fuck out and leave the designated point of interest completely before the rest of the pack warps in. Real easy to wait out the timer when you're actually hiding in an asteroid belt and not around the comm relay you're supposed to be at. Obviously, until long-range scanning is a thing and we can make a longer game where the whole star system is the playing field, it's an exploitably cheap tactic. I don't think the PTU is "balanced" in any way, it's an engine test, not a final-tweaks combat test, so, yeah, nobody should be looking to the PTU as an affirmation of CIG's one true idea of balance. :v: I really can't wait for server stability to come to the PTU, because I'm so ready to do this for hours (first few minutes are Broken Moon then he gets into Stanton): [video=youtube;hB1_IXHIIQ8]https://www.youtube.com/watch?v=hB1_IXHIIQ8[/video]
On a side note, the 2400 euro package includes an Idris-P. So who here is crazy fucked in the head enough to do it
[QUOTE=MendozaMan;49165876]On a side note, the 2400 euro package includes an Idris-P. So who here is crazy fucked in the head enough to do it[/QUOTE] caterpillar is probably the most the FP group would be available to man effectively, but who knows speaking of idris prices, check out this thread title from concierge: [img]http://i.imgur.com/IhzLLAs.png[/img]
I managed about 30 minutes in game. Went to a few locations, turned on a single array. Killed a dozen pirates. Crashed landed in precision mode. When I popped back into Stanton, it was empty, but there were a ton of ships floating around outside. I tried to spawn another ship and I got stuck in menu and it full crashed. PvE was fun, and travelling around in quantum and cruise mode is easy to do. And the Hornet flies rather nicely. And so does the Connie.
[QUOTE=dai;49165967]caterpillar is probably the most the FP group would be available to man effectively, but who knows speaking of idris prices, check out this thread title from concierge: [img]http://i.imgur.com/IhzLLAs.png[/img][/QUOTE] Yeah, that guy's been bitching and whining about his ship being 'devalued' for ages. Some people have issues.
[QUOTE=Oicani Gonzales;49166069]opinions on this?[/QUOTE] people get pissy about microtransaction culture and don't understand that SC is raising money through selling digital goods (nor do people understand its budget in the grand scheme of things; top grossing kickstarter is still a small fry against a lot of big games that contain a fraction of the capability). The author seems to be in the prior mindset of selling digital goods = bad, though unlike EA selling emotes for 2 bucks, all of SC's sales are under the premise of funding a project and getting a thank you for sizable donations in the form of ships that may be rarer in the ingame economy. None of it will bein the same paywalled state for the final game unfortunately there's a lot of people who rushed into this game wholly expecting that paying more money for ships means they're more valuable and that's the only way to get them. It's understandable people think it's a mostly developed beta, and dropping cash in means you're getting a 'shortly before release' beta sneak peek, and subsequently get really soured when they're presented with a hangar and minimal gamemodes. (2.0 will be a big improvement on people's impressions) For an extreme example, somebody (in my post above) paid $5000 for a unique package that contained the Idris back when that was the only way to nab one, and now he's throwing a hissy fit now that people can essentially buy the idris for cheaper (his pack contained a SHITLOAD of content other than the idris but it's rather clear why he bought the pack at this point). so, inform people and don't get mad when they make shitty assumptions. Explain how it works but don't feel bad about dropping the conversation if it becomes clear they have a bias to maintain; the game is very polarizing and people naturally have issues with some concepts behind it, like donating money with long periods of wait, or the digital goods thing, or just being more emotionally invested in competing games like ED or somethingsomething3000
[QUOTE=Oicani Gonzales;49166069]opinions on this?[/QUOTE] Pretty balanced.
[QUOTE=Oicani Gonzales;49166069]opinions on this?[/QUOTE] Anything with a massive following will have a group of rabid fans willing to do anything to defend their game. But there are plenty of level headed people who'd discussion with you. I wouldn't do that at the official forums though. There is always a bias on official forums. FP shows much bias towards Valve products and GMod. You try to tell the Rust sub-forum that Rust has issues, most posters would shit on you in a heart beat. Complaining about people being angry on the internet is extremely pointless. It's an anonymous outlet for people to vent frustrations. No real reason to hold back name calling when you don't need to worry about getting punched in the face. As for 2.0, it's unstable as hell now, but it's quite fun and a large step up from 1.0. It's still very much bare, but it's a leap from 1.0.
[QUOTE=dai;49165645]The long story short is, [B]you can buy cheap CCU credits between a ship that's always on sale, and one of the temporary sale ships.[/B] [/QUOTE] i just "bought" 10 taurus to talibase tokens :v:
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