Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
5,006 replies, posted
I want to skim the ground in my Mustang and strafe ground targets :dance:
I'm hoping that after the release of Star Citizen CiG does some research into the possibility of having entire planets mapped and explorable with procedurally generated content.
[QUOTE=thisguy123;47250298]Whenever I read that I'm stuck thinking of planetside 2...
What I would give to have a large scale open warfare game like planetside 2 happening on a few planets within the game world of a game like Star Citizen.
Having space supply lines and space combat impact the result of land warefare making for a 3d logistics experience would be pretty neat, those space euro truck simulator players would be incredibly valuable as they supply munitions, troops, vehicles and other supplies to the front lines, meanwhile the ground forces have captured factories and refineries that supply the spacers with cargo to be taken to off-world stations to be processed into other goods.[/QUOTE]
Holy crap that would be completely epic.
[QUOTE=Raidyr;47250319]I want to skim the ground in my Mustang and strafe ground targets :dance:[/QUOTE]
[t]https://robertsspaceindustries.com/media/9efbd43n11bnqr/source/JumpPoint_-QalacticGuide_Helios_01.jpg[/t]
Hopefully this'll be possible, someday, and not just snazzy concept art for the water planet in Helios.
[QUOTE=archangel125;47250373]I'm hoping that after the release of Star Citizen CiG does some research into the possibility of having entire planets mapped and explorable with procedurally generated content.[/QUOTE]
It's something they want to do, but it'd be a fuckton of work (this would be in no earlier than 2018, sorta thing), and they're only going to do it if it doesn't suck and has compelling gameplay. If the world just looks like random Terragen maps and things are hapazard, not so great. It's kind of the big post-launch challenge they're not ready to commit to because of the feasibility concerns.
[URL="http://www.polygon.com/features/2015/3/2/8131661/star-citizen-chris-roberts-interview"]Brian Crescente posted a SC story on Polygon[/URL] ([URL="https://archive.today/sBW8T"]archive.today link if you prefer[/URL]), and it's not bad considering the source.
[QUOTE]"For us that's the nice thing about the relationship we have right now," he says. "The community feel like they are part of the development team and they give you feedback and they make the game better. Then we go back and reiterate and drop versions to them and they say, 'This is balanced better' or 'You fucked up the missiles now.'"[/QUOTE]
[QUOTE]The reason a game like Star Citizen might be able to release new content with bugs without spurring fan outrage is because of that relationship both developers and players agree they have, Roberts says.
"Halo: The Master Chief Collection's multiplayer is a complete disaster, right?" Roberts says. "We've definitely had situations where our multiplayer has been a complete disaster when we give it out to backers, but they're understanding because it's pre-alpha and they're like, trying to help you out so they're supportive.
"Once you move across that line into, here's the finished game pay me $60 for it and things don't work, people are like, 'Fuck you, mother-fucker.' Which is kind of what you've seen this year, you've seen a bunch of games like that."
The reason Star Citizen doesn't run into that anger, Roberts says, is because of the understanding the developers have with the community. It's a different sort of relationship than what people purchasing Halo might have with those developers.[/QUOTE]
Nice to see CR being real. Also, hint at the internal timeline for "1.0" launch:
[QUOTE]His hope is that the shift from beta to no-longer-in-beta will be, as with Minecraft, not that noticeable.
"That's what we think will happen towards the end of 2016 because that's when we think we will have finished the content and get most of the polishing in," he says.[/QUOTE]
[QUOTE]With all of Star Citizen's new funding now coming to the company directly through its website, Roberts is in a strange position for a crowdfunded game: He's concerned about asking for more money for more features.
"We actually kind of backed off from doing stretch goals recently just because we've done so many of them and there is always a bit of a debate," he says. "First of all, we're starting to run out of ideas and second of all we have a lot to do and people started complaining."[/QUOTE]
I want a stretch goal for a Hi-Ho Flatcat UI theme for mobiGlas, or a specific model of mobiGlas hardware that's themed to the SC equivalent of Hello Kitty. And other cosmetic invocations of the fiction, above and beyond the fictional branding they're already doing.
I'd like to see a stretch goal for implementing a front-end for backers to suggest mission event elements (the puzzle pieces that CIG will link together to build a dynamic mission) and be able to rate others' suggestions, once we know how the design actually works. Although, it'd need to get used, and I don't know that many backers would bother with it.
It'd be awesome if they could crowd-source Mobiglas themes/apps. After all, if it's to be essentially a complex operating system, it'd be cool if the community were allowed to develop apps (with some constraints) for it, have them vetted by CiG, and have them made available for UEC.
[QUOTE=archangel125;47252696]It'd be awesome if they could crowd-source Mobiglas themes/apps. After all, if it's to be essentially a complex operating system, it'd be cool if the community were allowed to develop apps (with some constraints) for it, have them vetted by CiG, and have them made available for UEC.[/QUOTE]
We could have our own ingame forum.
Heh, Starpunch.
[QUOTE=ubersoldier;47252762]We could have our own ingame forum.
Heh, Starpunch.[/QUOTE]
Spacebook.
I haven't seen this video posted, so here y'go. Elix and I had recently been discussing years1hundred on YouTube, who has used voice talent from within the community (Trendane specifically) to produce some awesome fan trailers for Star Citizen. Here's my personal favourite from the set (And I think Elix's favourite, too), The Smuggler.
[media]http://www.youtube.com/watch?v=mzstpIZFsqc[/media]
I got in touch with the man and sent him my voice talent folio over Gmail. He's now following me on Soundcloud, but otherwise hasn't gotten back to me yet on the prospect of collaborating to produce more trailers.
years1hundred is a total bro. Created the Imagine trailer and collaborated with others to make two 'career trailer' videos.
[URL="http://imperialnews.network/2015/03/community-spotlight-orison/"]And posted this.[/URL]
See I'd like to see someone make a little trailer for the Information Broker career.
I really do have a bit of a thing for that kinda job, being some shadowy guy who, for a fee, tells you exactly when and where you need to be to get that BIG score, where to go to get your hands on something fast no questions asked, who you need to call if you want to dissaper, or make someone ELSE dissapear.
Yeah I wanna be the like shadow broker from ME2.
I Imagine the trailer could start with [I]"It's not just what ya know, it's WHO ya know..."[/I]
Arranging hits is maybe a bit out of their scope (but often found nearby in lawless areas and double duty isn't impossible), but once the Herald's flyable (or we get enough usable footage from trailers/commercials), if nobody else has done one, FPCorp could.
I demand we slip "And knowing is half the battle" somewhere in there.
"It's a rough galaxy out there--Vanduul raids, desperate outlaws, and some guy that just wants to see your cryo'd corpse tumbling into the dark. What you don't know, the old saying says, [I]will[/I] kill you. That's where I come in."
Don't forget that info brokers can also be legit. Just knowing where unmarked asteroid belts are is marketable info. Up-to-date jump point flight paths are valuable info. And, of course, the most valuable info type we know of at the moment is locations and flight paths for uncharted jump points into undiscovered systems. You can be completely above-board with it.
[QUOTE=elixwhitetail;47259632]Arranging hits is maybe a bit out of their scope (but often found nearby in lawless areas and double duty isn't impossible), but once the Herald's flyable (or we get enough usable footage from trailers/commercials), if nobody else has done one, FPCorp could.
I demand we slip "And knowing is half the battle" somewhere in there.
"It's a rough galaxy out there--Vanduul raids, desperate outlaws, and some guy that just wants to see your cryo'd corpse tumbling into the dark. What you don't know, the old saying says, [I]will[/I] kill you. That's where I come in."
Don't forget that info brokers can also be legit. Just knowing where unmarked asteroid belts are is marketable info. Up-to-date jump point flight paths are valuable info. And, of course, the most valuable info type we know of at the moment is locations and flight paths for uncharted jump points into undiscovered systems. You can be completely above-board with it.[/QUOTE]
I wasn't suggesting info brokers arrange hits, just knowing the name of a good hitman, but yes they can be above board... but hwere's the fun in that?
[I]"Anyone can stumble into a rich belt of rare metals, and sure, that simple set of space co-ordianates could be worth a few credits to some corp. But would you belive me if I told you, there are men out there who will give you their life savings, everything they've worked their whole lives for, just to know these numbers? Miners seeking rich pickings, treasure hunters looking for relics, colonists seeking new worlds on which to prosper.
They say the devil's in the detail, and it pays to know all the details. I've seen the mightest of ships, the grandest fleets fall and their wreckage left in monument to their hubris, and all because they didn't know... and knowing is half the battle.
Knowledge is power, money is power, do the math."[/I]
Never say 'Knowing is half the battle', GI Joe ruined that for everyone.
That is the [B]exact reference[/B] I was making.
It's pretty much mandatory in the spirit of things.
We could sneak it in with a thin disguise.
"The defense against ambush begins before you step into your hangar. A good ship will get you out of a fight alive, but [I]half the battle is knowing[/I] there's a fight waiting for you."
[QUOTE=thisguy123;47259566]See I'd like to see someone make a little trailer for the Information Broker career.
I really do have a bit of a thing for that kinda job, being some shadowy guy who, for a fee, tells you exactly when and where you need to be to get that BIG score, where to go to get your hands on something fast no questions asked, who you need to call if you want to dissaper, or make someone ELSE dissapear.
Yeah I wanna be the like shadow broker from ME2.
I Imagine the trailer could start with [I]"It's not just what ya know, it's WHO ya know..."[/I][/QUOTE]
Instead of charging people money just send them on fetch quests or make them do ridiculous/mundane tasks before you'll hand over the information.
[QUOTE=elixwhitetail;47259632]I demand we slip "And knowing is half the battle" somewhere in there.[/QUOTE]
Imagine a shot of the Herald flying towards the camera as the narrator says, "Knowing is half the battle," then it does the typical thing where the Herald buzzes past and the camera turns to follow. Only as soon as the camera turns around the Herald slams into the side of another ship and explodes followed by the narrator saying, "and the other half is violence."
[QUOTE]"It's a rough galaxy out there--[B]Vanduul raids, desperate outlaws, and some guy that just wants to see your cryo'd corpse tumbling into the dark.[/B] What you don't know, the old saying says, [I]will[/I] kill you. That's where I come in."[/QUOTE]
This just has me thinking of the Duty recruiter on the loud speaker by 100 Rads Bar in STALKER SoC. "Lethal anomalies, dangerous mutants, anarchists, and bandits. If we do not protect the world who will? Join Duty and protect the world from the Zone."
what if some bar on a frontier/death world was basically space 100 rads
[QUOTE=the_killer24;47260907]what if some bar on a frontier/death world was basically space 100 rads[/QUOTE]
"I said come in! Don't just float there!"
[QUOTE=Dispenser;47260841]Imagine a shot of the Herald flying towards the camera as the narrator says, "Knowing is half the battle," then it does the typical thing where the Herald buzzes past and the camera turns to follow. Only as soon as the camera turns around the Herald slams into the side of another ship and explodes followed by the narrator saying, "and the other half is violence."[/QUOTE]
I fucking love it. This could be FPCorp's "recruitment" video (which is really a video telling you we're a bunch of dumbshit fucking morons being drunk and disorderly and crashing into things constantly from inebriation, malice, or just plain not giving a fuck, and we [B]don't[/B] want to recruit you so fuck off).
"We bring two weapons to a fight. [I]<Herald does showy maneuver, burns hard towards camera>[/I] Knowing is half the battle- [I]<Herald crashes into other ship>[/I] -and the other half is lots of kinetic energy."
[QUOTE=the_killer24;47260907]what if some bar on a frontier/death world was basically space 100 rads[/QUOTE]
FPCorp can make that happen in an abandoned Gold Horizon station. We'd likely need to be working in cooperation with other orgs, but we could just claim the bar and let them run everywhere else.
Sounds cheesy as fuck, which has pretty much always been FP's style.
I wonder if it would be possible to spraypaint things onto spaceship walls and stuff.
FPcorp would go and find ships dcked in the hanger or just sitting AFK in space.
We then either dock and get inside their ship or magboot onto the hull and then just paint FP logos over the inside of his ship or paint a large "BLAST ME" sign on the back of the hull. We would then slip away into the cold night and people would be left wondering how the fuck that happened.
[editline]5th March 2015[/editline]
Alternatively, we find some guy out AFK in space and get people to park their spaceships around his so he can't move without bumping into something.
Wonder what they'll have for us at Pax East. Hopefully it'll be something as tantalizing as that FPS teaser was.
Two big things were said on today's Reverse the Verse:
[quote]- Major revision of gimbaled weapons upcoming. CIG devs working on balance feel that there is no downside to gimbals right now. This will be changing such that fixed weapons have advantages too.
- Changes to gimbals MIGHT be in the design post tomorrow on weapon changes.[/quote]
Very interesting. This has been one of my hot topics since before anything was even playable. I wonder what they have in mind.
Best guess is that fixed weapons are harder to aim but are less prone to weapon spread because, well they are bolted to the hull... dun get much more stable than than. Gimballed weapons are easier to aim but because of this suffer weapon spread during sustained fire.
Actually puts fixed and gimbals into two nice little roles, gimbals are about consistently striking a target with steady well aimed repeated shots. Fixed weapons are about lining up that one good pass and doing a shit tonne of damage in one go.
Supposedly 1.1 could be as early as today, but its a bit late for that
I think Around the Verse said it was coming tonight, but... we'll see.
[editline]5th March 2015[/editline]
My idea for fixed vs gimballed weapons: Give weapons mounted on fixed hardpoints a little more punch and/or a faster cooldown/recharge. This can be explained through more efficient power/coolant feeding when it doesn't have to go through a gimbal mount, and the obvious tradeoff is that pilots rocking fixed weapons have less versatile maneuvering ability than an equally skilled pilot with gimballed weapons, since they have to turn their ship more to engage.
Don't mess with accuracy any, it's good enough as it is. Besides, you've seen the ranges combat occurrs at. Give gimballed weapons spread and they'll be COMPLETELY useless.
On RtV, Ben said it could be coming "as early as later today". So, in CIG terms, tomorrow, and actually stable by next Wednesday, maybe. I would hope they wouldn't make the ops team deploy a build after 5pm.
However, 1.1 contains some [B]big[/B] changes. It's going to be the 64-bit precision build (maps just won't make use of large worlds yet), the AC simpod may be added with 1.1, REC is to be in, the foundations being laid for FPS and social modules, along with the major overhauls to gameplay that've been discussed. So, bugs are probably going to be plentiful.
Two random tidbits from RtV:
Some videos will go live during the PAX East presentation that will be queued up to go live on the site simultaneously.
CS is now under 1000 tickets for the first time since Christmas. Yay!
On the topic of spraypaint, probably not, at least not for a while, though it'd be cool. However, the Hull series is being explicitly designed with ad billboards on the sides, basically, for in-game advertising, both lore/NPC brands and player corp ads (recruitment). Some other ships will get this as well. We could pay people premium amounts (over the going rate) to host our ad for hours at a time. And it could be as close as we can get to dragon dildos, or something.
Only for routes that take people to Terra Prime. Get those "ads" in the busiest landing zone in the game. :v:
Poor CS. They've got like three or four people doing everything, right? Around Christmas even James Pugh was handling CS requests, he got me my super hornet package when I fudged a purchase for an upgrade.
[editline]5th March 2015[/editline]
On this week's ten for the chairman, Chris said that the only elements left to complete the change to double precision were the handling of rendering and 3D sound on maps that are millions of kilometers to a side. Basically, they're nearly done.
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