Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
5,006 replies, posted
[QUOTE=archangel125;47393570]Here's the thing. It's possible to maneuver fairly well in a Hornet, but that uses boost, of which you have only a finite supply. Other ships can maneuver just as well without using boost, and far better WITH boost. blacking/redding out happens when you exert your pilot to g-forces by changing your momentum too quickly. You'll notice this happens far more frequently without boost in other ships, but you've got to try fairly hard to get it to happen in a Hornet. Fly with comstab and G-safe off.[/QUOTE]
What do you mean, finite supply of boost? I've been spamming shift like a brainless idiot all the time when doing tight turns and I never run out of that stuff, unless you're talking about something else :v:
If I take a Mustang or Aurora into VS, I pretty much sit on the boost key, and I've only run out of boost once (during a particularly long, drawn-out wave where all but one of my guns had been disabled).
I'm looking to get a game going tonight, 6pm PST/9pm EST. That's the middle of the fucking night for Europeans, but we'll be scheduling events in different time slices for everyone to participate in if these FPCorp AC events actually become something, so everyone'll get a chance. This time, it's being set for evening North American time.
Rather than spamming up the thread with a roll call again, if you intend on showing up, rate this post artistic and then make sure you're in the Space Punchers TS3 channel on prfn.se tonight at 6 PST. First-come-first-serve in the TS, but if we get enough there's no reason we couldn't run two games at once (say, an 8-man PVP and 4-man VS co-op).
Looking at the ongoing 1.1 MP issues thread, MP is still kinda fucked, it seems, but somewhat working; squadron battle goes to infinite loading screen, other match types are seeing people get in and play, but there are significant hitches when players join/leave/spawn/respawn. Tonight may not amount to much, but the game's in a better state than it was a few days ago, just not out of the woods yet.
The all-flyable-ships free week is over, though, for anyone who didn't know and hasn't logged in for a couple days. Gladius free week upcoming, though.
If you guys ever do a free flight thing I might join in since I haven't really touched AC since it very first released.
I'm sure just screwing around in free flight could be done. Especially if there's just enough server fuckery to where matches might break mid-game, meaning nobody gets REC, so everyone might decide to just fuck around and joyride in MP free flight.
That'd be something to figure out in TS, so show up tonight if you can. Might be worth just doing free flight until the instability's dealt with.
I doubt I'll be around today, but perhaps in the future. I need to actually download the newest version. Then I might actually bother learning how to fly.
[QUOTE=Dustoff;47393664]What do you mean, finite supply of boost? I've been spamming shift like a brainless idiot all the time when doing tight turns and I never run out of that stuff, unless you're talking about something else :v:[/QUOTE]
wait, what? the hornets guzzle gas like a tank while other ships like the avenger (at least prepatch, havent been able to fly it recently) have very low boost fuel consumption and quick recharge
[IMG]http://i.imgur.com/PE3eUoV.png[/IMG]
So does anyone explain to me why the FUCK I have two Tigerstreiks but only one Bulldog? :v:
edit: holy shit that pic size
I have an issue with putting guns on my Mustang Alpha. I'm trying to put 2 bulldogs on the front rotating turret and 2 laser cannons on the wings. Only after I apply the 2nd bulldog, it never applies to the ship.
I can't mix 1 bulldog and 1 laser cannon on either the turret or wings, and I can only put 2 laser cannons on the turret or wings, not all 4 spaces. Is that supposed to happen? It also disallows me from putting 2 bulldogs on the wings.
Delete your inventory.xml in the citizenclient/user folder
I did that, however it still limits me.
I survived 5 waves in the ship on my latest attempt though, is that good? Wave 3 was done solo because there was one guy with a missile that blew the fuck out of my allies. Game crashed after the exit countdown finished though...
[QUOTE=archangel125;47392903]So what you're complaining about is the lack of ship variety? I'm sure on or after PU release we'll see more space superiority fighters to rival the Hornet, so people won't use it 'exclusively'.[/QUOTE]
are you missing the point on purpose? it wouldn't surprise me since my whole point was that you cannot look at those stats and say they're fine with a straight face
I'm saying that the SH is soooo strong, that in the PU, people will actually shoehorn it into everything; because the annoyance of it's downsides is completely overshadowed by how strong it is, making it the only viable ship in not just straight up combat, but many other situations as well - having more space superiority ships that are just as broken wont help
going back to the scoreboard, of course people who want to be competitive will go for the best ship, but the SH is a limited ship, and yet it still dominates the top 50, why?
what are the chances that every damn super hornet owner is a pro pilot? I mean what proportion of ships out there are actually SHs? and yet probably 95% of matches end with a super in the kill-cam
the balance of power is currently:
aurora---mustang/LN--300/delta/avenger/gladius/hornet--------SH
it should be:
aurora---mustang/LN--300/delta/avenger/gladius/hornet--SH
[QUOTE=krail9;47396058]are you missing the point on purpose? it wouldn't surprise me since my whole point was that you cannot look at those stats and say they're fine with a straight face
I'm saying that the SH is soooo strong, that in the PU, [B]people will actually shoehorn it into everything[/B]; because the annoyance of it's downsides is completely overshadowed by how strong it is, making it the only viable ship in not just straight up combat, but many other situations as well - having more space superiority ships that are just as broken wont help
going back to the scoreboard, of course people who want to be competitive will go for the best ship, but the SH is a limited ship, and yet it still dominates the top 50, why?
what are the chances that every damn super hornet owner is a pro pilot? I mean what proportion of ships out there are actually SHs? and yet probably 95% of matches end with a super in the kill-cam
the balance of power is currently:
aurora---mustang/LN--300/delta/avenger/gladius/hornet--------SH
it should be:
aurora---mustang/LN--300/delta/avenger/gladius/hornet--SH[/QUOTE]
What are they going to shoehorn it into that doesn't have to do with combat to begin with? Mining? Trading? The former might not even be possible and the latter would require sacrificing some of that weaponry that makes it so powerful. Things like exploration are similarly off the table due to its limited range.
[QUOTE=krail9;47396058]are you missing the point on purpose? it wouldn't surprise me since my whole point was that you cannot look at those stats and say they're fine with a straight face
I'm saying that the SH is soooo strong, that in the PU, people will actually shoehorn it into everything; because the annoyance of it's downsides is completely overshadowed by how strong it is, making it the only viable ship in not just straight up combat, but many other situations as well - having more space superiority ships that are just as broken wont help
going back to the scoreboard, of course people who want to be competitive will go for the best ship, but the SH is a limited ship, and yet it still dominates the top 50, why?
what are the chances that every damn super hornet owner is a pro pilot? I mean what proportion of ships out there are actually SHs? and yet probably 95% of matches end with a super in the kill-cam
the balance of power is currently:
aurora---mustang/LN--300/delta/avenger/gladius/hornet--------SH
it should be:
aurora---mustang/LN--300/delta/avenger/gladius/hornet--SH[/QUOTE]
So you want the SH nerfed, but still top of the food chain?
[QUOTE=Sgt. Khorn;47396331]So you want the SH nerfed, but still top of the food chain?[/QUOTE]
That wouldn't change the fact that it's "superior fighter". It shouldn't be "superior everything".
Nerfing it is the least they could do. Or make it a little slower at least.
Better ships should require more skill to use all of their potential.
[QUOTE=Dispenser;47396304]What are they going to shoehorn it into that doesn't have to do with combat to begin with? Mining? Trading? The former might not even be possible and the latter would require sacrificing some of that weaponry that makes it so powerful. Things like exploration are similarly off the table due to its limited range.[/QUOTE]
well obviously, but I think people underestimate how much combat will be a part of most jobs in the game, I mean there's no point in flying a ship that can't hold it's own at least to some degree against pirates
it's all speculation how the PU will actually play out, but that's specifically a counterpoint to people saying that the SH will be balanced in the PU
[editline]26th March 2015[/editline]
[QUOTE=Sgt. Khorn;47396331]So you want the SH nerfed, but still top of the food chain?[/QUOTE]
well yeah, though I think its important that the normal hornet can get just as good, by putting the ball turret on the store and removing/nerfing the bastion armour
[QUOTE=creec;47396421]That wouldn't change the fact that it's "superior fighter". It shouldn't be "superior everything".
Nerfing it is the least they could do. Or make it a little slower at least.
Better ships should require more skill to use all of their potential.[/QUOTE]
I wouldn't call it superior everything. It sure as hell will be bad at anything that isn't combat. No cargo, limited fuel/supplies. It's not super fast, nor stealthy enough to sneak.
Unless your plans for SC is nothing but PvP all day long, the SH will be sorta useless. I guess you can use it to deter PvP.
[editline]25th March 2015[/editline]
Maybe I'm just bad at using a SH, so I can't really see the problem.
Remember the SH is designed to be as close as possible to a military vehicle [I]while still being civilian legal[/I]. I imagine in the final game there will be vehicles beyond even that, like, cutting edge milspec space equivalents of the F-35 which will be insanely hard to acquire
[QUOTE=Sgt. Khorn;47396459]
Unless your plans for SC is nothing but PvP all day long, the SH will be sorta useless. I guess you can use it to deter PvP.
[/QUOTE]
Unless trading and exploration are exciting (highly unlikely), the vast majority of people will likely be into combat, ergo SH won't be useless for them.
Something with a cargo bay might be better for pirates for, well, piracy, but never underestimate people's desire to just be fuckwads and shoot for the sake of shooting; which the SH will likely be the best at.
[QUOTE=Saber15;47396602]Unless trading and exploration are exciting (highly unlikely), the vast majority of people will likely be into combat, ergo SH won't be useless for them.
Something with a cargo bay might be better for pirates for, well, piracy, but never underestimate people's desire to just be fuckwads and shoot for the sake of shooting; which the SH will likely be the best at.[/QUOTE]
There are plenty of people who want nothing to do with combat. And people who want to be fuck heads in supers will be hunted by everyone else.
I wouldn't change the Super yet, we still need to see how it works in the full game. Like someone said, the ship is working, but the environment isn't ready. It's like putting a bunch of animals in arena, than putting a tiger in the mix.
[QUOTE=Daemon White;47395426]I did that, however it still limits me.
I survived 5 waves in the ship on my latest attempt though, is that good? Wave 3 was done solo because there was one guy with a missile that blew the fuck out of my allies. Game crashed after the exit countdown finished though...[/QUOTE]
Are you sure you actually got 2 bulldogs there might be a bug so you might need to buy 1 more? I also got a mustang alpha and its a beast. My setup extremely similar to yours. I got 2x Bulldogs on the front turret and 2 OMNISKY III on the wings.
[QUOTE=Saber15;47396602]Unless trading and exploration are exciting (highly unlikely), the vast majority of people will likely be into combat, ergo SH won't be useless for them.
Something with a cargo bay might be better for pirates for, well, piracy, but never underestimate people's desire to just be fuckwads and shoot for the sake of shooting; which the SH will likely be the best at.[/QUOTE]
I wish I could agree like 5 times over. Combat will very likely be an integral part of everything you do in the persistent universe.
[QUOTE=ScottyWired;47396541]Remember the SH is designed to be as close as possible to a military vehicle [I]while still being civilian legal[/I]. I imagine in the final game there will be vehicles beyond even that, like, cutting edge milspec space equivalents of the F-35 which will be insanely hard to acquire[/QUOTE]
Speaking to this, I think it'd be neat to have a factions system in this game. Maybe be able to take an official profession, and work your way through the ranks.
It's something not a lot of games do, but it makes perfect sense in a game like this to be able to join a military or forge a path as a private security contractor. Maybe as you went upward, you unlocked new equipment and ships reserved for a certain echelon of society?
[QUOTE=Sgt. Khorn;47396839]There are plenty of people who want nothing to do with combat.
[/QUOTE]
I'm going to hazard a guess and say that many of these folk are fantasizing a bit too much about trading and exploration, which are for the most part [I]fundamentally[/I] dull tasks. They will probably come around when the game comes out proper.
Unless trading is as entertaining as [I]Euro Truck Simulator[/I] - no E:D jokes please, that's insulting ETS - people are probably going to trade with their feet propped up on the desk reading a book (we're going full [I]X3:TC[/I] here) as they plod from one side of the map to the other until they land to offload their 20 bear asses... sooo they can buy a SH or a 890.
The thing about ETS is that the trading itself isn't exciting (it's boring as shit), it's the journey that's entertaining. Driving the truck is a challenge - shifting gears, staying within the lane, monitoring traffic and road conditions, and then there's the scenery. It's [I]really[/I] hard to make outer space interesting unless you've got asteroid fields or big dumb objects, and from what we've seen there are none of the latter, and the former gets repetitive fast.
I don't know what they're going to do with exploration; will it be randomly generated systems, planets and continents that one can explore ala [I]Noctis[/I]? Probably not. But even so, what's there to do if you're in bumfuck nowhere? Prospecting and mining and that's about it. Maybe setting up a base of operations for yarrrrr piracy? No idea if player-owned structures are planned.
[QUOTE=Saber15;47396944]I'm going to hazard a guess and say that many of these folk are fantasizing a bit too much about trading and exploration, which are for the most part [I]fundamentally[/I] dull tasks. They will probably come around when the game comes out proper.
Unless trading is as entertaining as [I]Euro Truck Simulator[/I] - no E:D jokes please, that's insulting ETS - people are probably going to trade with their feet propped up on the desk reading a book (we're going full [I]X3:TC[/I] here) as they plod from one side of the map to the other until they land to offload their 20 bear asses... sooo they can buy a SH or a 890.
The thing about ETS is that the trading itself isn't exciting (it's boring as shit), it's the journey that's entertaining. Driving the truck is a challenge - shifting gears, staying within the lane, monitoring traffic and road conditions, and then there's the scenery. It's [I]really[/I] hard to make outer space interesting unless you've got asteroid fields or big dumb objects, and from what we've seen there are none of the latter, and the former gets repetitive fast.
I don't know what they're going to do with exploration; will it be randomly generated systems, planets and continents that one can explore ala [I]Noctis[/I]? Probably not. But even so, what's there to do if you're in bumfuck nowhere? Prospecting and mining and that's about it. Maybe setting up a base of operations for yarrrrr piracy? No idea if player-owned structures are planned.[/QUOTE]
Your vision for the game actually sounds remarkably boring...
[QUOTE=woolio1;47396961]Your vision for the game actually sounds remarkably boring...[/QUOTE]
It's [I]not[/I] my vision. I do want exploration and all the other stuff to be entertaining.
But I try to stay realistic. I think people fantasize about SC too much and project it into their expectations for the game, even if their fantasies are unrealistically optimistic.
Freelancer made space interesting by having a scaled down world with comic book proportions and celestial objects. People love to give it crap for that, but that's also what made the game work so well. It has an unmatched atmosphere for an open world space sim. Each star system had a distinct personality with its own planets, fields, and "landmarks."
Everything was on a relateable scale. You could, simply by looking around, know exactly where you were in a system because "that nebula is over there, that asteroid field is over there, this planet is right here, and the sun is right there." You could see it all with the naked eye and flying into and out of these things was a regular and common thing to do. None of it made physical sense but I didn't care, it felt great!
I don't know what Star Citizen will do. It will have a much larger scale than Freelancer for sure, but the question is by how much, and how will its celestial objects look and be arranged? It's part of why I liked traveling around so much and exploring in Freelancer. There was so much interesting scenery to look at while flying around. If they can pull off the same atmosphere that Freelancer did, then that would be sweet, but it's something that gets increasingly difficult with a larger scale.
[QUOTE=Why485;47397060]
I don't know what Star Citizen will do. It will have a much larger scale than Freelancer for sure, but the question is by how much, and how will its celestial objects look and be arranged? It's part of why I liked traveling around so much and exploring in Freelancer. There was so much interesting scenery to look at while flying around. If they can pull off the same atmosphere that Freelancer did, then that would be sweet, but it's something that gets increasingly difficult with a larger scale.[/QUOTE]
Last I heard, systems were 0.2AU in overall scale.
Not particularly helpful though. X3 had ~4096km x 4096km x 4960km but almost everything was within a 100x100x100km box. :v:
[QUOTE=Why485;47397060]Freelancer made space interesting by having a scaled down world with comic book proportions and celestial objects. People love to give it crap for that, but that's also what made the game work so well. It has an unmatched atmosphere for an open world space sim. Each star system had a distinct personality with its own planets, fields, and "landmarks."
Everything was on a relateable scale. You could, simply by looking around, know exactly where you were in a system because "that nebula is over there, that asteroid field is over there, this planet is right here, and the sun is right there." You could see it all with the naked eye and flying into and out of these things was a regular and common thing to do. None of it made physical sense I didn't care, it felt great!
I don't know what Star Citizen will do. It will have a much larger scale than Freelancer for sure, but the question is by how much, and how will its celestial objects look and be arranged? It's part of why I liked traveling around so much and exploring in Freelancer. There was so much interesting scenery to look at while flying around. If they can pull off the same atmosphere that Freelancer did, then that would be sweet, but it's something that gets increasingly difficult with a larger scale.[/QUOTE]
this mobiglas concept sort of shows the scale
[t]http://i.imgur.com/AVBOHsa.png[/t]
I would imagine that the heavy use of instancing will mean that the distances wont really matter, since you'll quantum travel from place to place and encounters will only occur near points of interest
I think considering that, it would be viable to have planets actually orbiting
Merriment, crashing (both in-game and of game), and killing Vanduul was had!
[t]http://i.imgur.com/TEpglYd.jpg[/t] [t]http://i.imgur.com/45CwNAP.jpg[/t] [t]http://i.imgur.com/nfe7THj.jpg[/t]
Then we managed to make it to wave 18 in co-op VS, but Feral crashed out right at the start so it was only three of us. :(
[t]http://i.imgur.com/epE3Oqt.jpg[/t] [t]http://i.imgur.com/vLlmMZ3.jpg[/t]
I was flying an Aurora LX and I topped the scoreboard.