• Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
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[QUOTE=Toyokunari;47396896]Are you sure you actually got 2 bulldogs there might be a bug so you might need to buy 1 more? I also got a mustang alpha and its a beast. My setup extremely similar to yours. I got 2x Bulldogs on the front turret and 2 OMNISKY III on the wings.[/QUOTE] I had one in supply, and one attached to some turret alternate thing listed in ships. Then 2 laser cannons that were previously attached to the front turrets and 2 more in supply.
[QUOTE=Saber15;47396944]post[/QUOTE] I'm guessing you never played any Freelancer before. Every server I was on, a good chunk of players did nothing but trade. A chunk wanted to to PvP and many stuck with PvE. If a clan wants to rise in ranks, they will need to have people doing trade runs for them. Every Freelancer server I tired out was similar. A lot of people enjoy the dull simple life of flying between point A and B. Or exploring and finding point C. [editline]25th March 2015[/editline] [QUOTE=Why485;47397060]post[/QUOTE] I was playing a coop match and ejected from my ship. It was very nice just floating about watching the AI fight other players. And both maps are really nice looking to me, so if they keep that up, flying around should have some nice sights to look at.
[QUOTE=krail9;47396449] well yeah, though I think its important that the normal hornet can get just as good, by putting the ball turret on the store and removing/nerfing the bastion armour[/QUOTE] I think nerfing the Super Hornet further is a bad idea. I want to make the case instead that some of the combat-oriented ships such as the 325a, Gladius, Avenger, etc are badly underpowered and need a buff.
[QUOTE=Daemon White;47397390]I had one in supply, and one attached to some turret alternate thing listed in ships. Then 2 laser cannons that were previously attached to the front turrets and 2 more in supply.[/QUOTE] Buy 1 more bulldog, that bulldog attached to the alternative thing is shared with your ship. So in actual fact you have only 1 bulldog. Generally, you can have 5 or more ships, and attach the same guns to it like the other 4 ships. Weapons are shared so you only need to buy 1 and it will work for all ships instead of having to buy 5 guns individually for each ship. If you are changing loadouts again delete the inventory.xml
In my opinion, the best thing they can do right now is remove the jump engine from the SH. It could just find an Aurora in the corner of space, warp to it, and wait for another run. Oh, also, I'd be interested in joining a free flight or whatever if that's possible.
they said you can buy a jump drive for basically every ship except for like the merlin and the 890's single ship so the SH starts out with an advantage in the beginning but everyone else just has to run a couple of missions/trade runs and they'll have a jump drive too
How would you pirate in a SH anyway? Where would you put the goods? You can only have very little of that cargo in your cockpit.. As escorts for other ships though, they should be excellent. Unless you have a long route, then you'd want a more longe range fighter. The military designed the hornet as a short range fighter because they're meant as defenders in a sense. They launch from a carrier, station or planet, but they can only reach so far.. That's all they needed for this specific ship. For the civilian version, they stripped most equipment, put some new, less powerful equipment in. I think the original design didn't even have a jump drive, but they decided more customers would buy the ship if they could actually go somewhere in it. You shouldn't think of it as a game really, think of it as an alternate universe that you can be in. Everything is supposed to be in universe. Everything. There will be SO many things that is just not viable to do in a hornet. Trading, pirating, mining, exploring, anything not combat related really. Arguing that everyone will use a hornet to trade is very silly, people want to be able to earn more each hour, so they will be bigger ships if they want to trade. You would probably spend more money on fuel, maintenance and insurance than you'd earn trading in a hornet too.. They're by no means a ship that you would use for trading.. Unless you got something small and really valuable that is..
[QUOTE=mu ha ha;47399505]How would you pirate in a SH anyway? Where would you put the goods? You can only have very little of that cargo in your cockpit.. As escorts for other ships though, they should be excellent. Unless you have a long route, then you'd want a more longe range fighter. The military designed the hornet as a short range fighter because they're meant as defenders in a sense. They launch from a carrier, station or planet, but they can only reach so far.. That's all they needed for this specific ship. For the civilian version, they stripped most equipment, put some new, less powerful equipment in. I think the original design didn't even have a jump drive, but they decided more customers would buy the ship if they could actually go somewhere in it. You shouldn't think of it as a game really, think of it as an alternate universe that you can be in. Everything is supposed to be in universe. Everything. There will be SO many things that is just not viable to do in a hornet. Trading, pirating, mining, exploring, anything not combat related really. Arguing that everyone will use a hornet to trade is very silly, people want to be able to earn more each hour, so they will be bigger ships if they want to trade. You would probably spend more money on fuel, maintenance and insurance than you'd earn trading in a hornet too.. They're by no means a ship that you would use for trading.. Unless you got something small and really valuable that is..[/QUOTE] Pirating isn't necessarily killing a ship and taking it's cargo. Killing on it's own is already piracy, since you piss off law enforcement, and AFAIK some system will be introduced to give you a small reward must you kill someone. If you're a bounty hunter, you'd get more cash, though. So pirating isn't a smart idea unless in a group.
[QUOTE=Dustoff;47399796]Pirating isn't necessarily killing a ship and taking it's cargo. Killing on it's own is already piracy, since you piss off law enforcement, and AFAIK some system will be introduced to give you a small reward must you kill someone. If you're a bounty hunter, you'd get more cash, though. So pirating isn't a smart idea unless in a group.[/QUOTE] Killing for the sake of killing isn't piracy - It's either assassination if targeted or senseless murder if not. I think the robbery element is essential for the definition. [editline]26th March 2015[/editline] [QUOTE=krail9;47397125]this mobiglas concept sort of shows the scale [t]http://i.imgur.com/AVBOHsa.png[/t] I would imagine that the heavy use of instancing will mean that the distances wont really matter, since you'll quantum travel from place to place and encounters will only occur near points of interest I think considering that, it would be viable to have planets actually orbiting[/QUOTE] I'm pretty sure the mobiglas concept just gives you a stylized view of a system map, rather than being any indication of the actual scale or distances between things.
Here's the Vanguard. [t]http://i.imgur.com/VfT3YDh.png[/t] [t]http://i.imgur.com/5XQHGE3.png[/t] The only thing I don't really like is the way those rear fins are attached. They look really flimsy.
[QUOTE=Why485;47400115]Here's the Vanguard. [t]http://i.imgur.com/VfT3YDh.png[/t] [t]http://i.imgur.com/5XQHGE3.png[/t] The only thing I don't really like is the way those rear fins are attached. They look really flimsy.[/QUOTE] I'm sorry, but for a 200+$ ship, that looks very bad. Like, seriously. It looks fragile for something that's suposedly going to be competing the SH.
I think it's a tier or two above the SH. Consider the size of it. This thing's got internal crew spaces.
It's not really supposed to compete with the Super Hornet. The Hornet is a dedicated short range dogfighter and would still beat it in a dogfight. The Vanguard makes compromises in its maneuverability and presumably weapons loadout (for its size) in order to carry the fuel necessary to fly very long distances but still be able to fight once it got there.
[QUOTE=Dustoff;47400194]I'm sorry, but for a 200+$ ship, that looks very bad. Like, seriously. It looks fragile for something that's suposedly going to be competing the SH.[/QUOTE] I actually like it, it's a contender for my favorite fighter scale ship i think next to the xiaan scout. Redeemer has to be the best i've seen overall though. I dont actually like most of star citizen's ships. they look too much like planes, i realize they're supposed to also perform in atmosphere but there's just something special about something about dedicated space ships that i prefer.
[QUOTE=Mattk50;47400256]I actually like it, it's a contender for my favorite fighter scale ship i think next to the xiaan scout. Redeemer has to be the best i've seen overall though. I dont actually like most of star citizen's ships. they look too much like planes, i realize they're supposed to also perform in atmosphere but there's just something special about something about dedicated space ships that i prefer.[/QUOTE] Didn't really realize it was big, looked like Mustang size to me :v: I just think that the composition of the wings and whatnot really don't make any sense. It just looks thin and fragile on that picture. EDIT: Are you sure it's that big? You can just see the Bulldogs under the wings, it doesn't look like it'd have internal crew space.
Now that is sexy. Shit, I was hoping to give my wallet a break. I just hope it's not more than a hundred bucks. [editline]abc[/editline] 250 bucks? 250? For a fighter? Yeah, no. fuck that.
[QUOTE=archangel125;47400437]Now that is sexy. Shit, I was hoping to give my wallet a break. I just hope it's not more than a hundred bucks.[/QUOTE] Are you serious? They're putting it at 250$ :v: [url]https://forums.robertsspaceindustries.com/discussion/242565/vanguard-concept-sale-pricing/p1[/url] [QUOTE]Hey guys! A while back, I promised to inform you a week in advance of concept sale pricing. We are hoping to launch the Aegis Vanguard concept sale next week (if, and only if, we're happy with the current status!) next week, and the intended price is $250. The Vanguard is looking pretty cool, and it's certainly a ship I'm looking forward to seeing finished. Stay tuned![/QUOTE]
[QUOTE=Dustoff;47400407]Didn't really realize it was big, looked like Mustang size to me :v: I just think that the composition of the wings and whatnot really don't make any sense. It just looks thin and fragile on that picture. EDIT: Are you sure it's that big? You can just see the Bulldogs under the wings, it doesn't look like it'd have internal crew space.[/QUOTE] The weapons can just be a bigger size, the turret however looks to be manned, so that should give an idea of the size.
I wonder whether planets in Star Citizen will be to scale, even if star systems are not. In a recent 10FTC, Chris Roberts confirmed that flying from Earth to the moon at the current non-supercruise top speed of most ships would take several days. I did some calculations and determined that to get from Earth to the Moon travelling at 200m/s in the real world would take roughly 22 days. Roughly 15 days (rounded up) at 300m/s. I imagine that number will be somewhat smaller in Star Citizen, but still very, very significant.
The vanguard looks GREAT, but definitely not worth 250$, guess it'll wait for the PU. Not enough ship for that price when you stack it against the Retaliator.
[vid]http://a.pomf.se/bgzjqb.webm[/vid]
[QUOTE=Korro Bravin;47400675]The vanguard looks GREAT, but definitely not worth 250$, guess it'll wait for the PU. Not enough ship for that price when you stack it against the Retaliator.[/QUOTE] Or even Constellation, for that matter. [editline]26th March 2015[/editline] I hope this will satisfy Krail: [media]http://www.youtube.com/watch?v=uU_48DSOR1k[/media] [B]The latest ATV revealed that the Hornet will not be able to travel to other star systems without a refuelling station in each system, meaning that it'll probably not be able to go to Nulsec or unpopulated systems without a supporting frigate or carrier, and will likely have to sacrifice a pair of weapon hardpoints for drop tanks if it has any travelling to do. I think that in light of that limitation (Which is a pretty massive one) the way it kicks the ass of everything else is just about justified.[/B]
[QUOTE=Dustoff;47400407]Didn't really realize it was big, looked like Mustang size to me :v: I just think that the composition of the wings and whatnot really don't make any sense. It just looks thin and fragile on that picture. EDIT: Are you sure it's that big? You can just see the Bulldogs under the wings, it doesn't look like it'd have internal crew space.[/QUOTE] I didn't mean it was redeemer sized if thats the impression i was giving off, it looks to be around the cutlass/superhornet size. [QUOTE=Why485;47400838][vid]http://a.pomf.se/bgzjqb.webm[/vid][/QUOTE] i hope that folded wing mode isn't just for landing. I want that to be it's permanent space mode, then the wings can just be for atmosphere.
[QUOTE=Mattk50;47401062]I didnt mean it was redeemer sized if thats the impression i was giving off, it looks to be around the cutlass/superhornet size. i hope that folded wing mode isnt just for landing. I want that to be it's permenant space mode, then the wings can just be for atmosphere.[/QUOTE] According to Around the Verse, that's basically its flight mode for distance travel, once it enters combat mode it deploys its wings and weapons. This makes sense from the perspective that the wings contain heat sinks/radiators.
[QUOTE=archangel125;47401071]According to Around the Verse, that's basically its flight mode for distance travel, once it enters combat mode it deploys its wings and weapons. This makes sense from the perspective that the wings contain heat sinks/radiators.[/QUOTE] wing radiators are like the flux capacitors of space fighters. Oh well, i still think it looks great.
wow that looks really awesome now it's a really tough choice if I'm buying that or anime figurines with my birthday money since I really love all of Aegis' ships and a chunky long-range fighter is definitely something I'd be down for if I can get it, especially if it's got some cargo space
I want my M50 to be able to take the p52 constellation fighter spot so bad :v:
[QUOTE=Why485;47400247]It's not really supposed to compete with the Super Hornet. The Hornet is a dedicated short range dogfighter and would still beat it in a dogfight. The Vanguard makes compromises in its maneuverability and presumably weapons loadout (for its size) in order to carry the fuel necessary to fly very long distances but still be able to fight once it got there.[/QUOTE] So in other words, the Super Hornet is a P39 Airacobra and the Vanguard is a P38 Lightning. Heck, the Vanguard even looks like a P38 :v:
What role does the Vanguard have? Bomber?
[QUOTE=Saber15;47401235]So in other words, the Super Hornet is a P39 Airacobra and the Vanguard is a P38 Lightning. Heck, the Vanguard even looks like a P38 :v:[/QUOTE] The P-38 is literally what Chris told the designers to base it off of.
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