Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
5,006 replies, posted
[QUOTE=Wazbat;47033240]Guys, which one do I get?
ship
[B]Or[/B]
ship
Or just buy a load of small starter ships?[/QUOTE]
It all depends what you want to do in game. Note the Constellation won't be flyable in AC until probably the summer. ( I am not sure about other ships). They will probably give you a replacement small ship for screwing around in AC. So I suggest reading up on either ships and look at their strong and weak points. Does this go with what you want to ultimately do in game? Food for thought.
[QUOTE=Saber15;47033373]With how agile ships are, I can't see joysticks being competitive against mice.
Sticks work great in E:D because of how clunky the ships are, with physics much more like that of a flight simulator.
But sticks in SC suffer the problem as they do in, say, X3, where the ships turning thrusters are so overpowered that you'll just end up fighting your own overcorrection.[/QUOTE]
Overcompensating isn't as big of a problem these days as it was when Arena Commander was first released. Joystick controls have gotten leagues better since then.
However, I am annoyed at how maneuverable the ships are right now. "Like X3" would be a good way to put how the quickly and responsively ships like the M50 can turn. I know the M50 is supposed to be a super tight Formula 1 car, but I still don't like the precedent its setting in how absurdly quick it can rotate.
I understand physically why almost all the ships in Star Citizen have such ridiculous turn rates, but I still don't like it. I would not be against there being Elite-like restrictors on turn rates. I definitely don't think they should go as far as Elite in restricting turn rates, but I'm really uncomfortable with the fact that almost all ships can flip 180 degrees in an instant.
Back when I had only the Hornet, I had in my mind that the Hornet was actually one of the more maneuverable ships in the game because it was the only playable dedicated fighter, so I was very happy with the overall handling of it. That turned out to be a completely false assumption.
When they did the free weekends for other ships I found out that the Hornet is by a long ways the slowest turning ship and that nothing else really flies like it. My opinion of Star Citizen's handling has changed from "pretty good once the game feels better to fly" to "Oh God everything spins like a top." It completely trivializes turning and many maneuvers, really.
I know you can make the argument that "this isn't atmospheric flight you old codger, go back to DCS" but I don't think making Star Citizen play like a mouse-driven FPS in space, where you can instantly turn around at the first sight of danger, is the best way for the game to go either. Ships should have some momentum. There should be more thought that goes into your maneuvers, not just pure reaction. What's important and makes the game feel spacey is that strafing can be a large part of how you fly, but more momentum in the ships and slower turn speeds overall are not incompatible with that idea.
So ive done alot of thought and i am thinking of buying a Redeemer, a manned crew of about 3 will suit me because i can get two friends to completely man the Redeemer and gather a squad of like 6 guys and go for some Piracy or Escorting a ship or two. It'll be a very nice piece as a part of a larger fleet as well so ive taken that into account.
Ive considered a Cutlass (I wanted something heavier.) and a Retaliator (Too heavy and the crew size.) but a T6 Shield and the firepower that it is packing makes me take it much seriously. A Constellation is nice but its not what i want, i want to actively participate in PVP with my own crew/organization.
Ive also got a Hornet for some dogfighting and a Aurora LX for anything else, light trading and ectra.
Well I got the retaliator, now I've just need to wait till I can wander around it.
I got a hornet too for some reason, and it's as fun as fuck to fly, better than the mustand omega.
Apparently the Bulldog has been renamed to Vanguard.
Source: Forums; Around the verse
[QUOTE=Alsojames;47035839]Apparently the Bulldog has been renamed to Vanguard.
Source: Forums; Around the verse[/QUOTE]
the gun or the ship?
[vid]http://i.imgur.com/v0y5h39.webm[/vid]
new wip damage states from the recent ATV Sneak Peek
[QUOTE=krail9;47036155]the gun or the ship?[/QUOTE]
The ship
[QUOTE=Techbot;47036315]
new wip damage states from the recent ATV Sneak Peek[/QUOTE]
Oh MAN that's awesome!
[QUOTE=Saber15;47033373]With how agile ships are, I can't see joysticks being competitive against mice.
Sticks work great in E:D because of how clunky the ships are, with physics much more like that of a flight simulator.
But sticks in SC suffer the problem as they do in, say, X3, where the ships turning thrusters are so overpowered that you'll just end up fighting your own overcorrection.[/QUOTE]
That doesn't really bother me all that much. I mean I played War Thunder arcade mode with a joystick despite how much of a disadvantage it was compared to mouse control. I just can't bring myself to fly with a mouse in games. Ever since I was a little kid I've always had a joystick for flying games so anything else just feels unnatural to me. Besides I've been tempted to get DCS for a long time so maybe once I get a HOTAS I'll take the plunge.
So i succumbed to it since my pay came early.
[t]http://i.imgur.com/Uqx7NFo.jpg[/t]
[QUOTE=Saber15;47033373]With how agile ships are, I can't see joysticks being competitive against mice.
Sticks work great in E:D because of how clunky the ships are, with physics much more like that of a flight simulator.
But sticks in SC suffer the problem as they do in, say, X3, where the ships turning thrusters are so overpowered that you'll just end up fighting your own overcorrection.[/QUOTE]
don't forget that all the non fixed weapons are auto aim, slow speed aside it's much more favorable to joysticks in general.
I still want to play HOMAS but i cant find a good left handed joystick with enough buttons/triggers for a competent setup.
[QUOTE=Mattk50;47037933]don't forget that all the non fixed weapons are auto aim, slow speed aside it's much more favorable to joysticks in general.
I still want to play HOMAS but i cant find a good left handed joystick with enough buttons/triggers for a competent setup.[/QUOTE]
I think I will have a HOTAS for exploring, flying around, and cocking about. IF I ever get into a fight, I will probably do mouse and stick. It seems a bit more easy. I have a few people I know trying to do two joysticks. Anyone try that?
What GPU should I have to run this 60FPS?
At what resolution?
Because an R9 290x should be enough to do 60fps at 1080p, and likewise with a comparable Nvidia card. That is while keeping in mind that the game's not optimized yet.
However, the game's being made for 4K and 8K, and you'll need more horsepower than that. However, in the two years between now and when the game's out of beta, GPU technology will advance as well.
my 970 gets 60fps easily at 1080
The PTU is online with the AC1.0.2 patch. omg you guys, it includes this:
[video=youtube;f3CKLRADJfw]http://www.youtube.com/watch?v=f3CKLRADJfw[/video]
That video's from Reddit, I didn't bother with patching for the PTU again since I'll have to redownload it again when the patch drops, but omg.
Also, [URL="https://robertsspaceindustries.com/comm-link/transmission/14466-Design-MobiGlas"]the mobiGlas deep dive post[/URL] is up, and holy shit, I am so ready. A few pics from it:
[t]http://i.imgur.com/PM1a9gG.jpg[/t] [t]http://i.imgur.com/SQpX3z8.jpg[/t] [t]http://i.imgur.com/RatcV8F.jpg[/t] [t]http://i.imgur.com/ON5E0Rx.jpg[/t] [t]http://i.imgur.com/xcajUtz.jpg[/t]
Also, a guy outfits an Aurora with 4 K&W Laser Repeaters. 33 seconds, 6 dead Vanduul.
[video=youtube;zLNCTQ3OGfQ]http://www.youtube.com/watch?v=zLNCTQ3OGfQ[/video]
haven't kept track recently cause of life and stuff, is the hornet canard turret in voyager direct yet?
[URL="https://robertsspaceindustries.com/voyager-direct/N4-Turret/N4-160f-Turret"]Yes[/URL], but I'd hold off on buying it until AC1.1 introduces AC Credits for in-game earning and purchasing, because you'll be spending $20 real bucks (but you'll keep it into the PU) worth of EUC.
Video of the mobiGlas in use, it's currently on the front page of the website but not on youtube.
[vid]http://i.imgur.com/qS2hRRe.webm[/vid]
[url=https://robertsspaceindustries.com/media/2nlnmd22b4knqr/source/MG.mp4]Higher Quality link[/url]
Can't wait to actually use it myself.
It's Monday
[video=youtube;uZm3iwplH_s]http://www.youtube.com/watch?v=uZm3iwplH_s[/video]
Also, I didn't notice this, but now the 10FTC Comm-Links include the question summary with timecodes:
[QUOTE]Questions covered in Episode 52:
2:28 – Custom Crew Uniforms.
3:24 – Banu & Xi’An embassies.
4:30 – Missions for more than one ship.
5:04 – How inventories work.
7:22 – Purchasable voice packs.
8:27 – Org contracts.
9:42 – Planetary quarantines.
10:50 – FPS dungeons/instances
13:19 – Tevarin update
14:21 – Organization leader tools[/QUOTE]
Hey guys, Star Citizen is cool and all but I have a question (probably asked a lot of time) that I had in mind for quite a while but never got around asking it
So space ships and space guns are bought with real money right? What happens when you crash/die in-game? Do you have to buy them with real money again?
[QUOTE=Super2Donny;47066097]Hey guys, Star Citizen is cool and all but I have a question (probably asked a lot of time) that I had in mind for quite a while but never got around asking it
So space ships and space guns are bought with real money right? What happens when you crash/die in-game? Do you have to buy them with real money again?[/QUOTE]
Yes and no.
At the moment, you have to spend real money. However, AC1.1 is going to include an in-game currency for earning ships and weapons [I]inside Arena Commander[/I]. These items will not be usable in the Persistent Universe (aka the "full game"), only in Arena Commander, which will continue to exist when the PU launches. You will not be able to buy AC credits with real money. AC1.1 will probably be out in March, if not sooner. No definite date given yet.
When the game launches, the pledge store will close and you will not be able to buy ships with real money. (If things get really desperate, this could change, but only to prevent the game from running out of money prematurely, because it's a buy-once-play-forever and servers aren't cheap.) Everything will be available in-game with in-game currency, so once the game launches you do not have to spend any real money.
To avoid having to sell ships, the game will allow you to buy in-game currency with real money, but there will be limits to prevent Pay2Win. Right now, you can't buy more than $25 in credit per day, and you can only hold $160 worth at once, max. This won't be enough to buy whatever ship you want in-game.
In-game, if shit gets wrecked because you got blown up or rammed an asteroid, you have insurance to protect you. Insurance will replace your ship with a new ship of the same kind with the stock loadout. Insurance will be cheap; it will cost less per month than the reward for a single mission appropriate to the size of ship (a massive cargo freighter will cost more than an Aurora to insure, but its mission rewards for hauling half a planet worth of ore will be much more than an Aurora bringing a pickup truck load's worth).
If you don't have insurance, your ship is gone and you get to buy another one using in-game currency. If your insurance has run out on a ship, you will get warnings when you try and take off with it. Basically, if you end up wrecked in space with no insurance, it's probably your own fault.
Note that you don't get your upgraded weapons/etc. covered by hull insurance. Component insurance is likely to cost much more than hull insurance, and cargo insurance is a separate thing from both.
Everything you purchase in the pledge store will have six months of insurance, if not longer (two-year insurance if you purchased during the anniversary sale or the VAT sale that just ended, or permanent coverage if you own a ship with Lifetime Insurance, aka LTI).
TL;DR If you crash your $250 space ship you do not immediately have to feed another $250 into the game to continue playing.
[QUOTE=Super2Donny;47066097]Hey guys, Star Citizen is cool and all but I have a question (probably asked a lot of time) that I had in mind for quite a while but never got around asking it
[B]So space ships and space guns are bought with real money right?[/B] What happens when you crash/die in-game? [B]Do you have to buy them with real money again?[/B][/QUOTE]
Yes, for now you can only get ships via a purchase of a gamepackage or standalone ships, later in the PU you can buy them with ingame earned credits.
Regarding death ingame: [URL="https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman"]Look at me[/URL]
And for the last question, whoever gave you that idea needs to be slapped-
[editline]3rd February 2015[/editline]
wow fucking ninja
Well that explains literally everything
I might buy a cramped peasant ship when I get the money
Can I be a janitor at FPCORP before I have a ship? :v
[QUOTE=Super2Donny;47066662]Well that explains literally everything
I might buy a cramped peasant ship when I get the money
Can I be a janitor at FPCORP before I have a ship? :v[/QUOTE]
The starter ships aren't bad. I got my brother an Aurora a while back and he likes to make jokes about his shitty little beater ship and his run down hangar that pumps dust [I]in.[/I] There's a video above of someone wrecking shit in the Aurora too.
[editline]3rd February 2015[/editline]
Don't act like being a janitor is a bad thing either. I mean have you played Viscera Clean Up Detail?
If you haven't, do read the article jono linked, because your character (but not your account) has permadeath. This is a bit different to conventional games. There is a companion design post, "Healing Your Spaceman," that details getting hurt and recovering short of actually dying. You can have limbs completely wrecked and in need of amputation and replacement with robotic prosthetics.
Two more details about insurance:
The system is not instant. The ship needs to come out of the economy, and that means it has to actually be produced from an assembly line that has sufficient resources to construct it, and when it's ready it has to be flown to your location for fulfillment. Crashing a starter ship is likely to have a fast turnaround because it's a common commodity ship, but an 890 Jump is going to take longer to replace. Additionally, if you make multiple claims back to back (say, you keep ramming asteroids on purpose), the game will start to build in intentional delays that will get longer and longer before it gives you your ship, as a way of limiting abuse.
On the topic of abuse, it will be possible to commit insurance fraud; the game will not rigidly try and stop you. However, if you get caught, the insurance policy you're abusing will be terminated. Too many incidents and you won't be allowed to participate in insurance anymore and your ships are out of pocket from then on. And if you abuse LTI for insurance fraud or as a cheap ramming ship to take down a bigger ship, the devs will step in and permanently revoke your LTI.
Viscera Cleanup Detail is particularly important around FPCORP. Especially once the fps module drops.
[QUOTE=elixwhitetail;47067783]
Viscera Cleanup Detail is particularly important around FPCORP. Especially once the fps module drops.[/QUOTE]
So when the FPS module drops and we have too many gibs, the module FPS will drop?
I'd be pretty stoked if SC had a janitor role that was as entertaining as Viscera.
[QUOTE=icefox;47050466]"Video Can't be played because the file is corrupt."[/QUOTE]
Why do embedded videos almost always do that on my browser. :/
Even clicking the link gives me the same result. WHY FIREFOX HATE ME. ;-;
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