Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
5,006 replies, posted
[URL="https://forums.robertsspaceindustries.com/discussion/comment/5216717/#Comment_5216717"]Ben on the starliner: [/URL]
[QUOTE]Without spoiling too much, I can address this. 40 NPCs is not a hard technical limit, although it is about what we imagine people will WANT to deal with for the gameplay we've come up with. One thing you'll see Friday is that the interior is very modular, much like a real jetliner... so you can go from one that seats ten people in luxury cabin to one that seats a hundred, cattle style. :)
As for airliner versus cruise ship... it's a little of both! The impetus at first of course was to go the 2001 Orion spaceplane route, where it's literally an airplane in space... but when we got into the guts of the thing we realized that didn't make sense much of the time. A plane trip is (at most) twenty hours... a trip between star systems might be several days. So we had to come up with something that allows for more onboard stores, gives people places to sleep as well as sit and so on.[/QUOTE]
Yessssss. FPCorp party jet confirmed.
I wonder if people at cloud imperium heard about this:
[media]https://www.youtube.com/watch?v=tuZMMZ8vbNk[/media]
James Horner, famous film composer, died in a plane crash this week. Pedro Camacho, principal composer of SC's soundtrack, posted this in tribute.
[video]http://soundcloud.com/pedrocamacho/to-james-horner[/video]
In happier news, [URL="https://www.reddit.com/r/starcitizen/comments/3auz30/cig_support_is_awesome_and_have_made_me_a_very/"]CS is fucking awesome as always.[/URL] TL;DR he ordered dog tags last summer, lives in the UK so expected some shipping delay, tags never came, finally gave up and contacted CS. He got a full refund for his order, and this in the mail:
[t]https://i.imgur.com/qDeFHnp.jpg[/t] [t]https://i.imgur.com/a5sti2a.jpg[/t]
[I]It also just now occurs to me that CR set SC's timeline to be [U]930[/U] years ahead so they could start Star Citizen's in-universe clock at 10/10/29[B]42[/B]. Damnit Chris[/I]
[video=youtube;u2xu4pPH6bo]https://www.youtube.com/watch?v=u2xu4pPH6bo[/video]
[URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14794-ADVOCACY-ARCHIVE-Lost-Found"]Also up is this lorepost about lawless Cathcart and a potential deeper story hook about a smuggled object - bring your kids along while salvaging![/URL] Also, I might be alone on this, but I found [sp]safety time[/sp] to be the most unexpectedly chilling thing.
The Jump Point repost of the day (since it's every day this week after they didn't do any for two months, oops) is [URL="https://robertsspaceindustries.com/comm-link/transmission/14597-Behind-The-Scenes-ArcCorp-And-The-Persistent-Universe"]a behind-the-scenes Q&A on the ArcCorp demo and the PU[/URL]. [URL="https://robertsspaceindustries.com/comm-link/transmission/14559-WIP-ArcCorp"]A second part is up[/URL] and it's much more a "the making of ArcCorp/the demo", going from concept to early geometry and design discussions to working on the PU demo set itself to clothing and animation mocap for Area 18 NPCs. I remember reading the article, and it's pretty cool.
[t]https://robertsspaceindustries.com/media/p7ftxp742rl20r/source/JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_09.jpg[/t] [t]https://robertsspaceindustries.com/media/ht81dygi11ym9r/source/JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_13.jpg[/t] [t]https://robertsspaceindustries.com/media/i8bd385yc6vd3r/source/JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_05.jpg[/t] [t]https://robertsspaceindustries.com/media/xq3l8jbah3ltqr/source/JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_10.jpg[/t] [t]https://robertsspaceindustries.com/media/4x14agkqu6urbr/source/JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_18.jpg[/t] [t]https://robertsspaceindustries.com/media/4lxno9y8e5714r/source/JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_19.jpg[/t] [t]https://robertsspaceindustries.com/media/e721lg46quy5cr/source/JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_26.jpg[/t] [t]https://robertsspaceindustries.com/media/vkquy9dmhoj8jr/source/JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_27.jpg[/t] [t]https://robertsspaceindustries.com/media/4e87om3vva2s1r/source/JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_52.jpg[/t]
[t]https://robertsspaceindustries.com/media/gd3z8oa7hiinmr/source/JumpPoint_03-02-Feb_15_The-ArcCorp-Tm-Issue_Page_06.jpg[/t]
I really like this, because their PBR shader tech means they can tint textures by basically dragging RGB sliders, which means that there's almost limitless variability for palette swaps with the modular building sets--which are already designed to be very flexible at creating different designs -- the walls in Astro Armada on ArcCorp are constructed using some of the same parts in the R&Y hangar.
[URL="https://forums.robertsspaceindustries.com/discussion/comment/5224383/#Comment_5224383"]Ben confirms minutes prior to this edit that the Freelancer rework is intended to come out with the multicrew update,[/URL] and that's why the 'lancer is getting the new proc damage/etc. stuff now that all legacy ships (Aurora, etc.) will eventually need to have. [URL="https://forums.robertsspaceindustries.com/discussion/comment/5224354/#Comment_5224354"]Ben also addresses hangar fees[/URL] and states that we own the hangars we have via pledges, and the fees are intended to be a near-trivial credit sink like Freelancer's 50-credit landing fee.
CIG is also preparing an fps status post for sometime this week.
Vault update is some pretty WIPs of the flyable Scythe, which is due in the next AC update (sharing code with the fps branch).
[t]https://robertsspaceindustries.com/media/6lonygcqg3duar/source/Scythe_final_pbr_b.jpg[/t] [t]https://robertsspaceindustries.com/media/pdflcuh1oj5vrr/source/Scythe_final_pbr.jpg[/t] [t]https://robertsspaceindustries.com/media/01azliuu6rmjkr/source/Scythe_cockpit_initial_c.jpg[/t] [t]https://robertsspaceindustries.com/media/6x0mvrh28s47wr/source/Scythe_cockpit_initial_WIP.jpg[/t] [t]https://robertsspaceindustries.com/media/jdcis9n60j80dr/source/Scythe_cockpit_hres_d.jpg[/t] [t]https://robertsspaceindustries.com/media/iky4n5llbvfy1r/source/Vanduul_Scythe_Damage_all.jpg[/t] [t]https://robertsspaceindustries.com/media/ig46fshma1spsr/source/Scythe_CM_shield_unit_ingame.jpg[/t]
[t]https://robertsspaceindustries.com/media/rrzphellkvu6ur/source/A_old_pbr_vs_new_final.jpg[/t]
cig what the fuck is wrong with you :v:
But that leap forward in PBR, that's delicious. This fucking game, sometimes...
THat seat looks awesome, but craning neck might be painful for long durations...
[QUOTE=Korro Bravin;48045205]THat seat looks awesome, but craning neck might be painful for long durations...[/QUOTE]
I think it's justified with the vanduul since they have weird necks or whatever, but the human conversion should really add a normal seat
it would probably work fine considering humans are much smaller than vanduul
Any ETAs on the FPS? I mean, I was really hoping for PU alpha this year, but I don't think that is going to happen, and I really really want FPS to be out as it means we are closer to the PU.
it's blocked by netcode issues which is basically impossible to predict
[QUOTE=krail9;48046285]it's blocked by netcode issues which is basically impossible to predict[/QUOTE]
God damn netcode, how I hate it, always a bitch to code.
On the topic of releases, things could actually get exciting really fucking fast once they get the fps bottleneck out of the way. [URL="https://forums.robertsspaceindustries.com/discussion/comment/5224744/#Comment_5224744"]Ben:[/URL]
[QUOTE]We're full speed ahead on AC 2.0! Our distributed development means the Arena Commander team can work on it without worrying too much about the status of the FPS. The big tech changes (large world, vwise, etc.) that are going to enable it are coming into their own now, and we're optimistic (... but not optimistic enough to give out any dates :))[/QUOTE]
On FPS, the OP of the comm-link schedule (above thread) includes this by Ben:
[QUOTE]And on that note, I know that everyone wants to know where the FPS patch is. I don’t have a date for you, but I have asked the folks involved to provide more information on the status. If you remember the Arena Commander rollout, we worked to get you weekly updates with some more specifics as to what bugs we’re facing, and my goal is to do something similar here. Getting the folks involved away from their work is a challenge in cases like this, but we’re going to do something. No date yet, but at the very least expect us to be better able to answer your questions on RtV this week. [/QUOTE]
There hasn't been much shown of planetside lately with all the focus on FPS coming SOON™, but there's been a small but steady stream of sneak peeks by Sandi and the occasional tease on AtV, showing that the planetside locations are being taken on one at a time. ArcCorp and Terra are built and optimization is underway on ArcCorp, and Levski, the Nyx landing zone, is almost (or [I]is[/I]) finished, and they're now working on [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13442-Magnus"]Odyssa[/URL] and [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14525-Helios-System"]Mariana[/URL] (YESSS). Even though the entire slate is behind, tons of work's being done and stashed away in the monthly reports.
Basically, what I'm saying is, if FPS's public launch (not the PTU but the 'full' launch) doesn't have a few months of crashing and burning like AC 1.0 did, we could see FPS, planetside, and AC2.0 drop almost back to back with only maybe one stability/unfuck-the-prior-patch patch between them, or close to it.
It stands to reason that a lot of the FPS netcode work is going to translate directly to planetside, you just won't be shooting at other people and there'll be a lot of AI-controlled NPCs around. That'll be giving the planetside/social guys a huge headstart when it comes time to push planetside into the main branch to prepare it for release.
I'm sure it's not going to be as quick as anyone would like, and one module drop a month would probably be [I]blisteringly[/I] fast for CIG, but there's going to be a tipping point where enough groundwork has been done that everything can share in common that shit's just going to come flying out everywhere after a couple years of painfully slow baby steps.
I doubt that we will see any modules launch in close succession, simply because they don't need to
eg. once FPS drops, it will tide people over for a while, so planetside can wait 2-3 months for polish+improvements
I know they were supposed to come out pretty close together, but it would be silly to overload people with content, have them burn-out on both modules, and go straight back into whine mode
Given that they have not done anything to officially change SQ42/PU Alpha's scheduled release date for "end of year 2015" yet, they actually sort of do need to rush it a [I]bit[/I] if they want any hope of even being near the start of 2016 for those things to go out the door. Not to say that they have to put everyone through hell and schedule module drops every two weeks for the summer, either, but the calendar isn't stopping.
Really, CIG's screwed one way or the other--somebody will complain no matter what.
I'm prepared to wait for things until CR says it's ready, but if CR says it's ready but they're holding it back to avoid complaints for some daft reason, I may be less happy.
Of course, if fps comes out and tacked on at the end of the post is "oh btw SQ42 pushed back until early 2016 as if you're surprised, PU release date TBA when SQ42 is going in for pre-release QA", then that changes pace expectations entirely and all bets are off.
23,430MB left to d/l...
[IMG]https://i.imgur.com/nLFE3JQ.jpg[/IMG]
About an hour and a half ago, Wingman got banned from SC chat for advertising Descent well after wearing out CIG's welcome for giving his project support. :v:
[QUOTE]Patrick.CIG: Repeat offenders are given many chances but at some point we need to intervene. Wingman's failure to respond to reasonable request from us is tantamount to trolling. This is not different to how we would have treated any other user.[/QUOTE]
[t]http://i.imgur.com/ePkfX6F.jpg[/t]
Also, Disco Lando shares the story behind his wallpaper (which is a photo of himself with Billy Dee Williams/actual Lando):
[QUOTE](10:05:27 AM) CIG Disco Lando: This is the only Lando I need: [url]http://i.imgur.com/ePkfX6F.jpg[/url]
(10:05:58 AM) CIG Disco Lando: When Lando calls you Lando.
(10:06:05 AM) Nacon: wait... is his eyes splitting?
(10:06:08 AM) CIG Disco Lando: /life
(10:06:24 AM) Lupan Anbros: I can call you Lando, and Lando when you call me you can caaaall meeeee Laandooooo
(10:06:46 AM) Nacon: can't tell what he's actually looking at.
(10:06:51 AM) Nacon: left or right?
(10:06:59 AM) [B]CIG Disco Lando: He was very, very high.[/B]
(10:07:00 AM) Lupan Anbros: he sees everything
(10:07:05 AM) CIG Disco Lando: Very.
(10:07:08 AM) FyreMaster: lol
(10:07:12 AM) Nacon: maybe he's just tired...
(10:07:29 AM) Lupan Anbros: i have a lazy eye that does that
(10:07:36 AM) CIG Disco Lando: And he was laughing at my joke that I was embarrassed we wore the same thing.
(10:07:42 AM) Lupan Anbros: it used to drift in, but corrective surgery made it so that it now drifts out
(10:07:45 AM) Starlin: PCP is the only thing that allows him get through the pain of another sci-fi convention
(10:07:53 AM) CIG Disco Lando: Which is why I'm excited and pointing, because I made Lando laugh.
(10:07:57 AM) thennessy_cig: Was he high, or just trying to mitigate the symptoms of his glaucoma?[/QUOTE]
Also, oh shit:
[QUOTE]CIG Disco Lando: On another note, there's a rad 15 minute segment on ATV today about the internal whiteboxing of the Starliner.[/QUOTE]
[URL="https://robertsspaceindustries.com/comm-link/transmission/14798-WIP"]Today's Vault rerun is [del]more Hull puns[/del][/URL]a making-of feature on the Hull series with unused/early concept art sketches and progress shots.
[highlight]Around The Verse episode 50[/highlight]
[video=youtube;iEoEINAlsLY]https://www.youtube.com/watch?v=iEoEINAlsLY[/video]
Holy shit, this epic in-depth WIP-look at the Starliner variants. I think the leak [I]definitely[/I] changed how CIG approaches communicating with us, a bit, as the rabid interest on Reddit/everywhere else for picking apart everything except Squadron 42 plot challenged the previous assumption that showing WIPs and early work would cause shitstorms from ignorant backers who think pre-whiteboxing blockout (and what that means is being explained to them while it's being shown) work is representative of final quality.
I'm all about that luxury variant, but oh shit the troop variant is a game-changer. I could see a player-held station in lawless space suddenly finding itself with one of these and a Redeemer and a pile of supressive support shoving their asses into its docking bays because FPCorp has had designs on their ground for a while and noticed they'd gotten lazy and complacent, and here comes 40 guys taking over the station from both ends with hopefully not too much friendly fire.
Sneak peek is the Merlin HUD:
[t]https://i.imgur.com/yfAuids.png[/t]
hnnngg stop making me want to buy a Connie CIG goddamnit
[QUOTE=elixwhitetail;48050040]
Sneak peek is the Merlin HUD:
[t]https://i.imgur.com/yfAuids.png[/t]
hnnngg stop making me want to buy a Connie CIG goddamnit[/QUOTE]
I'm damn close to trading in my Retaliator...
Holy crap, that Starliner info. It reminds me a whole lot of Star Wars Galaxies, just being able to fall into all of these non-combat roles and still have a fully fulfilling experience. Let's hope for some good non combat roles.
Has anyone had an issue with a black screen?
I've searched the net, and only get their reddit page with a fix that says to launch straight from the client folder (that launches fine but none of my shit is there).
I launch from the launcher, and there is a window with a splash, then it goes to full screen of darkness followed by a non-responsive computer.. Even after 10mins nothing.. each time requiring a hard-restart.
Try opening the launcher and then separately launching the exe out of the folder.
Fixed it.. Removed the file from the Client folder..
Deleted the user folder again, then launched.
[QUOTE=elixwhitetail;48050040][highlight]Around The Verse episode 50[/highlight]
[video=youtube;iEoEINAlsLY]https://www.youtube.com/watch?v=iEoEINAlsLY[/video][/QUOTE]
nice of vin diesel to give us the starliner run through
[editline]26th June 2015[/editline]
the luxury variant was good but the base variant didn't make much sense to me
I mean, what purpose does that aeroplane style seating achieve? why would you want to sit in cramped rows doing nothing when you could recline in a lounge or your sleep pod, dine in the kitchen etc?
Made these two videos, and some screenshots.
You've probably seen this stuff 1,000 times, but I thought I'd share 'em.
[video=youtube;hHRq_phebQQ]http://www.youtube.com/watch?v=hHRq_phebQQ[/video]
[video=youtube;JdFkqCO4mGg]http://www.youtube.com/watch?v=JdFkqCO4mGg[/video]
Retaliator: Athena
[t]http://i.imgur.com/8ktUuHV.png[/t]
[t]http://i.imgur.com/ynYpkD6.png[/t]
...also, my puny Hornet: Thanatos.
[t]http://i.imgur.com/fHdUPlY.png[/t]
My computer was struggling.
[IMG]http://i.imgur.com/n6G1DHb.png[/IMG]
Here we go!
[URL="https://robertsspaceindustries.com/comm-link/transmission/14801-Introducing-The-Genesis-Starliner"]The Genesis Starliner sale is up[/URL] as well as the [URL="https://robertsspaceindustries.com/comm-link/transmission/14804-Design-Civilian-Passenger-Transport"]civilian transport deep-dive design post to go with it[/URL]. The sale post also has an interactive game on the sale page that plays audio.
[t]https://robertsspaceindustries.com/media/grmkwa87qwtbgr/post_section_header/Starliner_action4_altComp.jpg[/t] [t]https://robertsspaceindustries.com/media/qwgqjtnxain38r/source/Mixmaster.png[/t]
[URL="https://robertsspaceindustries.com/comm-link/transmission/14803-Letter-From-The-Chairman"]There is also a Letter from the Chairman bringing us up to date on Star Marine and why it's not out yet.[/URL]
[t]https://robertsspaceindustries.com/media/ygathn28rvwohr/source/OutLaw3.jpg[/t]
Medium Outlaw armor
[t]https://robertsspaceindustries.com/media/qab08rhvbxfxnr/source/14.jpg[/t] [t]https://robertsspaceindustries.com/media/wemrh32t4e9vir/source/13.jpg[/t] [t]https://robertsspaceindustries.com/media/8fjh6srjzidc3r/source/12.jpg[/t] [t]https://robertsspaceindustries.com/media/huqkv9z8ijzugr/source/09.jpg[/t] [t]https://robertsspaceindustries.com/media/9hz23s8schxx5r/source/08.jpg[/t]
Gold Horizon's latest lighting pass.
[t]http://i.imgur.com/iYi0ybz.png[/t]
AAAAAAAAAAAAAAAAAAAAAAAAAA
I am losing my shit. It's also clearly spoken, with the same pronounciation I've heard the community team use whenever they've said my name on-stream during RtV, in the voiceover about the delay on the flight to Crusader.
[I]And Crusader was where I was considering setting my home system/hangar to.[/I] I'm fucking [B]required[/B] now. Holy shit aaaaaaaaaaaaaaaaaa
There is a perk for subscribers where their name will show up somewhere in the game, but that only kicks in at 12 months and I'm only at 10 or so. aaaaaaaaaaaaaaa holy fuck aaaaaaa
I'm getting all my yelling out in one post instead of spamming up the thread but omfg. Immortalized before the game is even out. I'm pretty sure that's not an accident, and if it is, I don't care, I'm embracing it anyway.
[QUOTE=elixwhitetail;48061245][t]https://robertsspaceindustries.com/media/ygathn28rvwohr/source/OutLaw3.jpg[/t][/QUOTE]
I'm not a fan of the plates but holy shit, I hope they continue with this aggressive cyber aesthetic with the HUD on his face and the general aesthetic of the helmet.
[editline]26th June 2015[/editline]
I'm of the opinion that the designers for SC's ships don't consider the third dimension enough in designing ships.
The Starliner looks alright, if somewhat inoffensive, from the top, rear, side, front, etc:
[t]https://robertsspaceindustries.com/media/g24o2ioiq5cprr/source/Starliner_productshot2.jpg[/t]
but looks unbalanced and odd from an off angle:
[t]https://robertsspaceindustries.com/media/840ju8ha6gjpir/source/Starliner_productshot1_comp2.jpg[/t]
[editline]26th June 2015[/editline]
The length:width ratio feels too low for an aircraft-spaceplane aesthetic, so instead it takes on a retro space invaders type feel, which can be a neat gimmick, but doesn't seem to be the intent and doesn't fit IMO for the setting.
Huh, I think it looks amazing.
The cockpit looks pretty bleh from the sides as it's basically just a semicircle but otherwise it looks nice. It isn't stupid overdesigned like some of the previous ships.
[editline]27th June 2015[/editline]
Though those wing turbines look silly, as they have giant awnings over them that would greatly restrict the maximum airflow. :v:
[QUOTE](12:06:18 AM) CIG Disco Lando: Meridian Transit is the company that will shuttle you back to your hangar when you lose your ship.[/QUOTE]
Nifty little detail Lando dropped in the chat late at night. Also,
[QUOTE](12:08:09 AM) CIG Disco Lando: orison, I promise you it has nothing to do with you I didn't even know you existed before right now.[/QUOTE]
oh
I had a feeling, but IDGAF, I'm still gonna run with it. :dance:
TLDR on the Star Marine bit: Shits still broke, we have no clue when it'll be fixed.
Starliner looks nice, but I give no fucks about it honestly. I've stopped paying attention to the game since the leak, really. That's the last stuff I saw that honestly looked interesting. At least it'll be a pleasant surprise when we get an actual release of something around, oh, december.
That, and my current setup(moved to a new place) isn't the most conducive to joystick use
[t]http://i.imgur.com/NGQHrsR.jpg[/t]
Oh god I want a starliner and the modules either I'm out touring running side jobs or I'm swapping to troop transport and REALLY ruining someone's day. Combat is neat but that frame is just too sexy I want to fly and do naughty things to it
When can we gut out the interior on a Starliner and shove a giant railgun down the passenger aisle?
The big thing about the Starliner isn't even that it's a new ship--for once, the concept sale is the least of the reveal. The Starliner's gameplay elements for caring for passengers borders on roleplay, and I think it's really neat that passenger transport is being given as much gameplay diversity and complexity as any other profession. I feel that the immersion's being taken seriously to the point that amazing player stories are going to come out of this game, eventually. Things nobody will have been able to predict.
It also gives us an insight into how the mission system for players creating jobs works. When a Starliner pilot registers a scheduled flight and sets ticket prices and everything (as detailed in the Starliner/design posts), the pilot is actually creating a job entry in the local planet's economy/mission system, and NPCs (and players) can respond to that 'job', only instead of a bounty or a hauling mission, the job is "pay me and I'll take you from here to X in Y amount of time".
It's pretty easy to imagine that same system changing to "haul this cargo to X as soon as possible" or "escort me while I fly to X starting at Y time".
I may never even be in the cockpit of a Starliner and I'm really excited by what this means for the PU -- when it eventually gets here.
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