Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
5,006 replies, posted
My computer's motherboard short-circuited yesterday. I can't afford to replace it for a very long time, so I don't think I'll be able to play SC with you guys when the FPS module drops...
Starliner needs to get rid of the fans
[QUOTE=archangel125;48065491]My computer's motherboard short-circuited yesterday. I can't afford to replace it for a very long time, so I don't think I'll be able to play SC with you guys when the FPS module drops...[/QUOTE]
Depending on how fast they roll out access, since they're going by citizen number like they did with the AC rollout, some of us (like me) might still be waiting by the time you do.
Also, think of it this way: You may not be able to play the fps when it drops, but you won't also be suffering the typical CIG patch experience and instead you'll come in at a later time when (hopefully) things are more stable and less frustrating.
And hopefully you'll be back in time to get on board planetside when it launches.
[QUOTE=elixwhitetail;48065548]Depending on how fast they roll out access, since they're going by citizen number like they did with the AC rollout, some of us (like me) might still be waiting by the time you do.
Also, think of it this way: You may not be able to play the fps when it drops, but you won't also be suffering the typical CIG patch experience and instead you'll come in at a later time when (hopefully) things are more stable and less frustrating.
And hopefully you'll be back in time to get on board planetside when it launches.[/QUOTE]
Hopefully! Yeah, trying to stay positive about it. I do have a laptop good enough for web browsing, but it's got 64MB integrated graphics, so... gaming is out. It can run Elite: Dangerous at 5-10 FPS on the lowest settings.
Is the Starliner basically the commercial airliner of space?
[QUOTE=elixwhitetail;48065455]The big thing about the Starliner isn't even that it's a new ship--for once, the concept sale is the least of the reveal. The Starliner's gameplay elements for caring for passengers borders on roleplay, and I think it's really neat that passenger transport is being given as much gameplay diversity and complexity as any other profession. I feel that the immersion's being taken seriously to the point that amazing player stories are going to come out of this game, eventually. Things nobody will have been able to predict.
It also gives us an insight into how the mission system for players creating jobs works. When a Starliner pilot registers a scheduled flight and sets ticket prices and everything (as detailed in the Starliner/design posts), the pilot is actually creating a job entry in the local planet's economy/mission system, and NPCs (and players) can respond to that 'job', only instead of a bounty or a hauling mission, the job is "pay me and I'll take you from here to X in Y amount of time".
It's pretty easy to imagine that same system changing to "haul this cargo to X as soon as possible" or "escort me while I fly to X starting at Y time".
I may never even be in the cockpit of a Starliner and I'm really excited by what this means for the PU -- when it eventually gets here.[/QUOTE]
I would love to wear a uniform and deliver drinks to NPCs who thank me in the same dozen or so voices, while a baby occasionally cries somewhere.
What if you had the freedom to, at any point, whip out some assault rifle you smuggled aboard and attempt to hijack the ship? Or assassinate a passenger? uuggggggggghhhh
Fuck it I'm putting my brain in a tank and living in the star citizen universe :v:
[QUOTE=Oicani Gonzales;48099418]After waiting for over 40 days for some crazy shitty account issues to be solved, finally got my ticket solved
i was an original backer, with the base package, so i had a basic aurora
they upgraded my scout lti package to... this:
[t]http://i.imgur.com/9YZwX8b.jpg[/t]
and i assume this is a gift for taking so long to respond/solve my issue
[t]http://i.imgur.com/3bDX0NI.jpg[/t]
[t]http://i.somethingawful.com/forumsystem/emoticons/emot-toot.gif[/t][/QUOTE]
I want to have customer service issues now I'm just sitting on my aurora LN wishing I had bought something flashier D:
I told myself I wouldn't read to much into this game so I didn't get too hyped and kill myself waiting for it to release, but I broke my contract and read through as much of the material as I could. Read about all the confirmed upcoming ships and concept sales, a lot of the big pivotal points and new concepts, etc
help the hype is dangerous I want a mustang beta and a retaliator and a reliant and a hull c space trucker edition and all the ships oh god help ive made a horrid mistake
[editline]1st July 2015[/editline]
i mean last time I even launched or downloaded the game was when they first implemented the ability to fly around and it was just the base aurora as well I think
[QUOTE=paindoc;48099528]
help the hype is dangerous I want a mustang beta and a retaliator and a reliant and a hull c space trucker edition and all the ships oh god help ive made a horrid mistake
[/QUOTE]
Save your money. Enjoy the DFM, then enjoy the game when it comes out and work your way up the ladder in-game. Half the fun of games like [I]X3: Terran Conflict[/I] is upgrading your ships and moving up the ladder from tiny scout ships to kilometer long destroyers.
What's the fun in starting out in a top-of-the-line space fighter?
[QUOTE=Saber15;48099671]Save your money. Enjoy the DFM, then enjoy the game when it comes out and work your way up the ladder in-game. Half the fun of games like [I]X3: Terran Conflict[/I] is upgrading your ships and moving up the ladder from tiny scout ships to kilometer long destroyers.
What's the fun in starting out in a top-of-the-line space fighter?[/QUOTE]
Yeah, I was planning on doing that. I didn't plan on buying any more pledge ships the Aurora LN is one of my favorite vessels anyways and has a really neat cockpit setup. My point was more that I was planning on starting a downright obnoxious ship collection upon the games release, I used to do it in EvE online.
Speaking of which someone mentioned that on the Hull series someone should fill a container with party supplies or a disco or something. On my freighter pilot I put a container in his Fenrir simply labeled "Party Container" and filled it with relevant materials. Gankers used to scan me down (I wasn't an easy target, but you still scan) and I used to get comments on it all the time, I might be able to find a picture of said container actually. It was fun and I like to believe it saved me from a gank once or twice :v:
[QUOTE=Oicani Gonzales;48099418][t]http://i.imgur.com/3bDX0NI.jpg[/t][/QUOTE]
CIG may or may not have any future promotions with AMD, and the AMD red-and-black paint scheme is [I]allegedly[/I] an exclusive to the AMD promo Omega when the PU launches and Omegas are available in-game. If that turns out to be true (it was from CIG but not confirmed-by-CR verified), CS gave you a collectible worth $55.
CS is so nice.
I'm waiting until I inevitably hit concierge, and then I'm sending in a C ticket and saying, "I would like to buy a Citizen Card but backed way too late for personalized cards. I am perfectly happy with a generic Citizen #4242 card, even one not signed by CR; please make me happy and tell me how much I need to buy in gift cards to melt into store credit for you to deduct in exchange for the card and shipping." ...obviously the un-TL;DR'd equivalent of that, not that.
I'd hope that wouldn't be too much to ask once I'd hit the big c. Maybe I'll even ask next time I have spare spending dosh instead of waiting until I can use Concierge on 'em. :v:
Oh, and catch-up for the week so far. No RtV this week because Friday's a day off for CIG USA. Oh, also, fucking [URL="https://robertsspaceindustries.com/comm-link/transmission/14799-Reverse-The-Verse-Recap"]last-minute bombshell on last week's RtV[/URL]: Travis Day and Chelsea (CS) are leaving CIG (they're out by now) on good terms. Travis is going to Blizzard for his dream job, and Chelsea's leaving CIG with him, presumably because they're moving and, in case you didn't know, married.
[video=youtube;Neo404oDUyI]https://www.youtube.com/watch?v=Neo404oDUyI[/video]
[QUOTE=10 For the Monday]Repairing your ship
Ship Repair Design
Crafting and Building Structures
Updating Damage States
Automatic Ship Repair
Replacing Hull Panels
Contributing While Offline
Transporting Perishables
Repairing in Safety
Open Hostility in the PU[/QUOTE]
[video=youtube;qdS0yp4UsyU]https://www.youtube.com/watch?v=qdS0yp4UsyU[/video]
[URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14807-Congress-Now"]Lorepost shows how the UEE's criminal problems are getting worse via incompetence as corruption continues to dog people at the top.[/URL]
[URL="https://robertsspaceindustries.com/comm-link/transmission/14810-Travel-Mugs-Are-Here"]Travel mugs are on sale and selling fast (and being restocked but still selling fast).[/URL]
[t]https://robertsspaceindustries.com/media/b3rnzwvh9syomr/source/MugMain.jpg[/t][t]https://robertsspaceindustries.com/media/wdshi9eu0rzysr/source/U0-Cus-D1-A5ee4a7d2e7a1f4661fe53e5bbaec8e6-pimgpsh_fullsize_distr.jpg[/t]
[video=youtube;2STlrFPmRhI]https://www.youtube.com/watch?v=2STlrFPmRhI[/video]
[URL="https://robertsspaceindustries.com/comm-link/transmission/14811-Starliner-Q-A"]First Starliner Q&A is up, too.[/URL]
[QUOTE][B]Can you make a “Firefly” type ship with the Starliner? How efficient is it for staying out in space for extended periods of time?[/B]
The Genesis as designed has long range travel in mind; with extensive backup systems oriented towards crew and passenger safety, it should be good at traveling the distant reaches of space. As for using it like the Firefly… that will be up to you!
Is there any sort of exclusive equipment in the Genesis Starliner that couldn’t be installed in a different ship? Or can a variety of ships be fitted to fill a “starliner” role?
We intend for many ships to serve a “starliner” role if so desired; we will pursue this by making extra seats on existing spacecraft available for NPC travel. Passengers will likely be more interested in boarding a dedicated transport like the Starliner or a luxury ship like the 890 Jump than they would buy a ticket on the jump seat of a Freelancer… but we expect there’ll always be people to move around the galaxy!
Why does the Genesis Starliner need so many power plants? I know stats will change, but as it stands now it 6 size 7 power plants, and why does the Starliner have 2 size 7 shields? Can you please give us an insight into the thought process?
The ship is designed to have redundant safety features. The shields are meant to help take the brunt of the attack along with the power of the main engines pushing to get away from would be attackers. If a part of the ship is damaged, then the secondary power plants kick in and it needs to run the ship. All the system drains on power are necessary for this ship as they need to focus on keeping those shields up and powered, the engines running at full power, life support systems pumping, and the guns firing if under attack.[/QUOTE]
I love how the Starliner's designed such that it's a docile passenger liner, but if trouble starts, it suddenly swells up into this angry shield bubble spewing lasers while fucking off at maximum speed.
I will one day pilot a Genesis and, if the game allows me to, I will label the panic button on my UI that spins up all those backup systems the "fuck you" button.
[QUOTE=paindoc;48099528]help the hype is dangerous I want a mustang beta and a retaliator and a reliant and a hull c space trucker edition and all the ships oh god help ive made a horrid mistake[/QUOTE]
The answer is REC; and then buying things in the 'verse. Also, having a minor stable of ships will be useful in the PU if you want to diversify what you do and provide flexibility for org events and missions; also, lending ships to friends will be a thing, and even renting ships out, in theory.
[sp]you fucked up on the reliant though [/sp] [sp] jk [/sp] [sp]especially since i own a beta and a reliant and a hull b/herald/khartu-al holy fuck i'm a hypocrite what is happening to my life[/sp]
[QUOTE=elixwhitetail;48099785]
I love how the Starliner's designed such that it's a docile passenger liner, but if trouble starts, it suddenly swells up into this angry shield bubble spewing lasers while fucking off at maximum speed.
I will one day pilot a Genesis and, if the game allows me to, I will label the panic button on my UI that spins up all those backup systems the "fuck you" button.
The answer is REC; and then buying things in the 'verse.
[sp]you fucked up on the reliant though [/sp] [sp] jk [/sp] [sp]especially since i own a beta and a reliant and a hull b/herald/khartu-al holy fuck i'm a hypocrite what is happening to my life[/sp][/QUOTE]
[I]not helping[/I]
I'll build my ship collection someday. And since I was bad enough about losing my precious collection vessels in EvE, I'm sure I'll be worse in Star Citizen. They'll all gather dust. I hope they aren't any restricitons on names though, naming my ships offensive or clever things was like one of the best parts. Starliner is a definite must though, that and a Hull C are the two favorite noncombative roles I played in EvE that I liked. It was a lot more hands-off, but shuffling commodities and space road trucking in EvE was surprisingly relaxing and fun. Nothing like seeing the big green ++++ to your account from a smart commodity or margin trade after a long haul. Maybe I should start building spreadsheets :v:
[editline]1st July 2015[/editline]
my problem is I can never choose one role or profession in games like this, irl my hobby is collecting hobbies in open games its collecting new professions and ships and stuff that I never use
Keep in mind that ships are going to have maintenance and running costs, so there's going to be a natural disincentive to just collect a starport's worth of ships unless you really are that big of a fuckin' deal in the economic food chain.
Insurance policies are going to tick down on all ships while you're logged in, in-use or not, too, and leaving a hangar uninsured is for fools and ship thieves. Standard hull insurance is to be cheap, paying insurance on 25 different ships is going to become a bother fast.
Right now, before anything but basic dogfighting is playable, you want to try everything. You will settle into natural interests from time to time and you can shuffle your ship inventory to match.
[QUOTE=elixwhitetail;48099866]Keep in mind that ships are going to have maintenance and running costs, so there's going to be a natural disincentive to just collect a starport's worth of ships unless you really are that big of a fuckin' deal in the economic food chain.
Insurance policies are going to tick down on all ships while you're logged in, in-use or not, too, and leaving a hangar uninsured is for fools and ship thieves. Standard hull insurance is to be cheap, paying insurance on 25 different ships is going to become a bother fast.
Right now, before anything but basic dogfighting is playable, you want to try everything. You will settle into natural interests from time to time and you can shuffle your ship inventory to match.[/QUOTE]
You do not know the depths of space jew-ism I practice like so many of my margin trading kin in EvE online. I was the [I]dreaded[/I] 0.01isk warrior like so many others. I'll find a way to support my horribly irrational and unsustainable habit trust me. Something I used to do was keep all my goods and ships and everything I'd need to setup camp in a location in one of my freighters or transports, and I'd roam around like a nomad to wherever the money making was good. Whether it was trading, manufacturing, or mining, I followed the money trail and brought it all with me. I hope to see the same kind of dynamic gameplay emerge here, I like to believe it will
[URL="https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy"]I presume you've seen this old post that describes the economy.[/URL]
[video=youtube;r0qXEAqYIH8]https://www.youtube.com/watch?v=r0qXEAqYIH8[/video]
If not, I apologize, but it was only a matter of time anyway.
starliners seem to be the big cargo that needs to be protected, it might not be great for one large blockade perhaps to some other cargo ship with a power shield, but if I had to go through several points of danger in one run this is the ship. Even more so if you have a chain of escort ships that cycle through the run. Maybe the carrack is better suited, it's all speculation.
[url]https://robertsspaceindustries.com/comm-link/transmission/14803-Letter-From-The-Chairman[/url]
Ehhhhhhhh, kinda disappointed, Ill be honest.
Hey look, physical merch I might use ohwaititssoldout.
On the citizen card note, It aggravates me knowing I have(or had) one, but moved right after and have no clue where it got stuck into
[QUOTE=capgun;48103513]Hey look, physical merch I might use ohwaititssoldout.[/QUOTE]
Look again, more mugs as of right now.
AtV soon.
Going back to that last Ten for the Designers episode, where they talk about repair... You guys know I'm as much a fan of SC as anyone, but did any red flags go up for anyone else? They're talking about having a repair system so complex that you can open up your power plant and tinker with individual components. I mean, there's got to be an upper limit to the complexity you can put into a game, especially if it's to have an online element. Are they talking about what will BE in the game? Or what they want to see in the game?
8 inches is kinda short for a travel mug tbh.
[video=youtube;CNFh1SxcCQ4]https://www.youtube.com/watch?v=CNFh1SxcCQ4[/video]
It's a space sim/immersive universe, and player skill is going to be the driving factor. In EVE Online you have to use a bit of brain power to scan anomalous signals down to the point of resolving them to specific points (wormholes, hidden pirate nests, salvage sites, etc.), and I expect SC to have that same sort of ethos.
[QUOTE=elixwhitetail;48104951][video=youtube;CNFh1SxcCQ4]https://www.youtube.com/watch?v=CNFh1SxcCQ4[/video]
It's a space sim/immersive universe, and player skill is going to be the driving factor. In EVE Online you have to use a bit of brain power to scan anomalous signals down to the point of resolving them to specific points (wormholes, hidden pirate nests, salvage sites, etc.), and I expect SC to have that same sort of ethos.[/QUOTE]
You misunderstand, I'm not so worried about the direction of the game; I'm very happy with that. Star Citizen aims to be everything that Elite: Dangerous is not. What worries me is the number of skill-based minigames they're putting in. From experience as a beta tester, I can tell you it takes a LOT of QA to make sure systems within a game play nice with each other, and the deeper it goes in terms of complexity, that time goes up exponentially. With all the stuff they're adding I wouldn't expect SC out before 2018 - Especially considering how much is playable right now, and how even that isn't ironed out all the way yet. And 100 gb for the game's size is starting to look like a conservative estimate.
Furthermore, if they add complexity to one area of the game, and neglect to do the same across the board, it won't play as well or seem as polished as they're hoping. There have been many ideas for development direction that concern me - Making resources in asteroid finite and non-respawnable, for instance. Ultima tried something like that at first and the game very nearly failed. I hope they know what they're doing.
[QUOTE=archangel125;48106704]You misunderstand, I'm not so worried about the direction of the game; I'm very happy with that. Star Citizen aims to be everything that Elite: Dangerous is not. What worries me is the number of skill-based minigames they're putting in. From experience as a beta tester, I can tell you it takes a LOT of QA to make sure systems within a game play nice with each other, and the deeper it goes in terms of complexity, that time goes up exponentially. With all the stuff they're adding I wouldn't expect SC out before 2018 - Especially considering how much is playable right now, and how even that isn't ironed out all the way yet. And 100 gb for the game's size is starting to look like a conservative estimate.
Furthermore, if they add complexity to one area of the game, and neglect to do the same across the board, it won't play as well or seem as polished as they're hoping. There have been many ideas for development direction that concerns me -Making resources in asteroid finite and non-respawnable, for instance. Ultima tried something like that at first and the game very nearly failed. I hope they know what they're doing.[/QUOTE]
The interesting question to me at this point is: do they have the money to do this?
The last $20mil or so has been collected with no stretch goals adding anything new to the feature list, straight into the general fund for the project. CR promised that stretch goals are budgeted such that if the money stopped immediately after a stretch goal was earned, they'd still launch everything promised to that point.
And some stretch goals were, like, the Xi'An space plant. That doesn't cost $1mil to make. 90%+ of that stretch goal went into the general funding pool.
Just remember that CR's already told us that SC's going to leave beta with things to be added--as you'd expect in an MMO, I mean look at all of the changes EVE has made over its decade-plus of life. If SC launches out of beta and one or more professions are not as complex and skill-based as others, I think you can assume that it'll only be a matter of time until the devs can catch up and rectify that. Obviously, things could certainly change over the next several years, but everything so far has seemed quite workable and plausible.
In the case of making resources non-renewable, it's a really easy fix to flip that switch if it's unsustainable, and they won't know until they implement it. The game has/will have a spawning system for generating these things, it won't be too much to ask to have them respawn in some way, if necessary.
Space is big. Like, really big. I'm sure its not too hard to imagine a few new asteroids drifting into the system from seemingly nowhere.
The resource system will have to depend on their map system, instancing system, and travel system. It's multiple layers of pointless to speculate about currently. (not that im saying you shouldn't, by all means, it's certainly fun to)
If they do a full system scale type deal they can fairly easily just have asteroid belts with local depletion, as long as the roids move you can kinda just spawn new ones in as the old ones move out of the range of the player too.
[URL="https://robertsspaceindustries.com/comm-link/transmission/14815-Star-Marine-Status-Update"]Star Marine status update: Still not yet[/URL]
[t]https://robertsspaceindustries.com/media/ahp5kjg9ob9y9r/source/Illfonic-9.jpg[/t] [t]https://robertsspaceindustries.com/media/2v9ce7xb7ellar/source/Illfonic-8.jpg[/t] [t]https://robertsspaceindustries.com/media/6vciw45oc5s0qr/source/Illfonic-6.jpg[/t]
[sp]spot the FRAPS[/sp]
[URL="https://robertsspaceindustries.com/comm-link/transmission/14812-Starliner-Q-A"]Starliner Q&A #2 is up.[/URL]
[QUOTE][I]Why are there seats and sleep pods? Wouldn’t It be better to incorporate lifepods, restraints for takeoff/landing and sleeping area into one place (thinking that it would be something like the Connie’s ejection pod system)[/I]
Seats were placed in there for take off/lift off. We designed it this way to better fit logicially and aesthetically with what the norm of travel is now and how we handle it in other ships. We could however have a variant where all seats are removed. We have the technology. And I would love to see more variants be built up for this ship using the modularity of the interiors. I think this is a great challenge for the community to design interior layouts, and come up with Roles.
[B]I would love to challenge the community to make the ultimate Starliner.[/B] You need to be able to explain its Role, purpose, and give us an interior layout that if and when the winner is chosen, we could build out using our current assets and functionality already planned. This ship really is a chameleon. No additional hardpoints, and use the stock model as a base.[/QUOTE]
FPCorp must create [URL="https://40.media.tumblr.com/tumblr_lmlpffI8fV1qahquzo1_1280.jpg"]The Garry[/URL].
But seriously I actually had an idea in my head for a travelling houseboat sort of idea, with a portion of the interior passenger space being dedicated to hydroponics and other self-sustainable gear, and the passenger quarters are redesigned to be long-term living quarters for a family or two. If they run a contest like this I'll give it a serious shot.
[URL="https://robertsspaceindustries.com/comm-link/transmission/14814-Monthly-Report"]Monthly report is up with lots of good stuff.[/URL] The CIG Austin PU Design team's report ends with looking at the next planetside zone to start on, and it's one in ArcCorp, and they want backer feedback on which of the three planets to do: Crusader, Hurston, or MicroTech.
[QUOTE=Austin Dev Ops]The new launcher has already been broken into several code versions being worked on simultaneously. While the current public launcher is version 1.6, version 2.0 is in testing with the company and being used for the FPS playtests. [B]Version 2.1 is being working on for roll out next week and will allow for faster downloads, smaller incremental patches, and some download speed improvements.[/B] Version 2.2 is coming right after that with a bunch more features, and version 3.0 is being worked on while all the rest of this process happens. Version 3.0 is a complete UI overhaul, and should be much closer to the final product.[/QUOTE]
Also, CIG Frankfurt report that Large World (64bit) is now live internally and is migrating into modules soon. The FPS report says that LW has now removed the 32x32km restraint from maps, too. :dance:
Also, shots of the Herald from RtV:
[t]https://i.imgur.com/aRXXIin.jpg[/t] [t]https://i.imgur.com/hsh3oQ5.jpg[/t]
I forget how big the Herald is until I see that little door on the side. Also, the Herald's stats say 3xS1 guns. That does not look like a S1 gun. :v:
My ugly baby is bigger, meaner, and less ugly than I expected.
Look at that side profile. It's the mustang all over again but this time it looks like Quasimodo.
is the terrible physics on the thruster placement supposed to look good or something?
I think it looks cool, but I didn't forget the last time this happened with the Mustang. If they would swap it so that bigger engine was on bottom versus top, it would make a lot more sense.
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