Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
5,006 replies, posted
Since my computer's bricked, I can't play any of the latest builds, but it makes me very happy to know that momentum plays a greater part in ship physics now. I was really disappointed with the 'agile' ships acting like they were built out of newspaper instead of metal.
If we get an FPCorp free flight going tonight or sometime this weekend (once people have had a chance to patch), I'll record some footage.
I'm pretty sure between REC and the ships people own, we can try out everything that's flyable. I know for a fact that Jono has some Scythe tokens to fly with.
Also, [URL="https://robertsspaceindustries.com/comm-link/transmission/14857-Star-Marine-Status-Update"]weekly FPS update.[/URL]
[t]https://robertsspaceindustries.com/media/4xbxf56qatk7ar/source/Shotgun_Window.png[/t] [t]https://robertsspaceindustries.com/media/ws038svbt8zstr/source/Shotgun.png[/t]
[URL="https://robertsspaceindustries.com/comm-link/transmission/14853-Star-Citizen-Audio-Update"]And an audio update about the migration to Wwise from Fmod.[/URL]
Have they shown more gameplay of the FPS since the initial demo?
The initial demo really didn't wow me. Between the janky-as-fuck animations, the clunky movement and aim, and the "milsim" players it just looked like ARMA 2 with a scifi veneer.
It definitely looks a lot better in that most recent snippet, but I'd like to see some proper gameplay.
[QUOTE=Saber15;48287194]Have they shown more gameplay of the FPS since the initial demo?
The initial demo really didn't wow me. Between the janky-as-fuck animations, the clunky movement and aim, and the "milsim" players it just looked like ARMA 2 with a scifi veneer.[/QUOTE]
Frankly, that's what I really loved about that. It didn't remind me so much of ArmA 2 as ArmA 3, but I felt that in a game like Star Citizen, ArmA 3 was just what the devs should aim for. Proper tactical combat.
[QUOTE=Saber15;48287194]Have they shown more gameplay of the FPS since the initial demo?
The initial demo really didn't wow me. Between the janky-as-fuck animations, the clunky movement and aim, and the "milsim" players it just looked like ARMA 2 with a scifi veneer.
It definitely looks a lot better in that most recent snippet, but I'd like to see some proper gameplay.[/QUOTE]
[url=https://robertsspaceindustries.com/comm-link/transmission/14857-Star-Marine-Status-Update]Literally now[/url] is the most recent footage they've uploaded. It looks waaaay better than it used to.
:snip: video link doesnt work
[QUOTE=archangel125;48287228]Frankly, that's what I really loved about that. It didn't remind me so much of ArmA 2 as ArmA 3, but I felt that in a game like Star Citizen, ArmA 3 was just what the devs should aim for. Proper tactical combat.[/QUOTE]
It just felt [I]weird[/I]. I like tactical combat, but ARMA just feels bleeegh.
I quite like the movement in [I]Intruder[/I], an indie stealth/tactical game. Movement is precise, but you have some inertia in it and it takes into account your "balance"; low balance from standing and running means that you can be knocked over from frag grenades or tackled by other players.
[media]https://www.youtube.com/watch?v=SDyuBpnbC6g[/media]
It's a pretty neat game, by the way.
[QUOTE=Saber15;48287243]It just felt [I]weird[/I]. I like tactical combat, but ARMA just feels bleeegh.
I quite like the movement in [I]Intruder[/I], an indie stealth/tactical game. Movement is precise, but you have some inertia in it and it takes into account your "balance"; low balance from standing and running means that you can be knocked over from frag grenades or tackled by other players.
[media]https://www.youtube.com/watch?v=SDyuBpnbC6g[/media]
It's a pretty neat game, by the way.[/QUOTE]
Intruder's not bad, I really enjoy playing it. Still, despite its tactical feel, it's still too arcade-ey. Might work in a game like SC, though. Anyway, look at the latest video, I think it looks damn good. Only thing I'm disappointed about is that they seemed to have removed the subtle breath fog effect from the visor.
[QUOTE=archangel125;48287228]Frankly, that's what I really loved about that. It didn't remind me so much of ArmA 2 as ArmA 3, but I felt that in a game like Star Citizen, ArmA 3 was just what the devs should aim for. Proper tactical combat.[/QUOTE]
Well, to specify beyond a little [img]http://www.facepunch.com/fp/ratings/cross.png[/img] Disagree x 1 (list), I agree that it should be tactical, but I don't think it should be clunky to achieve it. It's the false dichotomy where people love to think that clunky = realistic.
[QUOTE=Why485;48287241]
now[/QUOTE]
Yeah, I saw that. It'd be nice to see another small game played like in the initial preview.
[QUOTE=Why485;48287254]Well, to specify beyond a little [img]http://www.facepunch.com/fp/ratings/cross.png[/img] Disagree x 1 (list), I agree that it should be tactical, but I don't think it should be clunky to achieve it. It's the false dichotomy where people love to think that clunky = realistic.[/QUOTE]
Ideally, I'd like to play an FPS in which a player can't go from zero to a flat-out sprint instantly, and stop just as fast. There's got to be some momentum in player movement - That's what I call tactical.
[QUOTE=archangel125;48287261]Ideally, I'd like to play an FPS in which a player can't go from zero to a flat-out sprint instantly, and stop just as fast. There's got to be some momentum in player movement - That's what I call tactical.[/QUOTE]
That's not mutually exclusive with smooth controls, which is my point.
The Star Marine in the latest videos looks good enough that I'm withholding my shit talking until I play it myself. It could very well be totally okay, and definitely doesn't look Operation Flashpoint tier clunky anymore.
[t]http://i.imgur.com/42Dtrh3.jpg[/t] [t]http://i.imgur.com/WKsaMxD.jpg[/t] [t]http://i.imgur.com/JBu4xKc.jpg[/t] [t]http://i.imgur.com/Sa4Weta.jpg[/t] [t]http://i.imgur.com/kMph161.jpg[/t] [t]http://i.imgur.com/CY3ELHy.jpg[/t] [t]http://i.imgur.com/zN6hiub.jpg[/t]
hhnnngghghghghggghghgh this ship
Also in the last shot, with the (intentional) wing damage, notice how there's a single scraped patch on the wing, but the weapon's completely busted and the barrel is actually severed in two but remains aligned. :v:
If someone has an Aurora and wants a cheap dogfighter to give them a leg up in AC, 2000 REC or $20 (whichever you prefer) is not a steep demand for a nice little ship. I don't know that it'll stand up against a SH worth a damn, but it's zippy and no-nonsense. I have yet to take it into VS, but it's fun to fly.
If anyone missed it, Ben clarified in AtV that he means the Endeavour will be a "classic" scifi ship in that it's partially inspired by the [I]Discovery[/I] from 2001:
[IMG]http://www.keithmcneill.pwp.blueyonder.co.uk/Discovery%20photo10m.jpg[/IMG] [IMG]http://images.spaceref.com/news/2010/oo2001_screenshot_bowman_in.jpg[/IMG]
[QUOTE=elixwhitetail;48287507][t]http://i.imgur.com/Sa4Weta.jpg[/t][/quote]
This tickles me because I once had to model the insides of a folding wing and I just said fuck it and put a super generic texture and no geometry because you'll never see it, let alone get close enough to tell.
[QUOTE=elixwhitetail;48287507][t]http://i.imgur.com/42Dtrh3.jpg[/t][/QUOTE]
This shit looks fucking SCARY. Space sharks confirmed.
Well the Discovery from 2001 is goddamn hideous so I hope it's not [I]too[/I] inspired.
[QUOTE=Why485;48287241][url=https://robertsspaceindustries.com/comm-link/transmission/14857-Star-Marine-Status-Update]Literally now[/url] is the most recent footage they've uploaded. It looks waaaay better than it used to.[/QUOTE]
damn, it's nice to see the list of blockers shrinking
[QUOTE=Mbbird;48287725]Well the Discovery from 2001 is goddamn hideous so I hope it's not [I]too[/I] inspired.[/QUOTE]
I hope they do take a lot of notes on the pods though, they'd look awesome putting around a derelict or asteroid
Damn that merlin is pretty
[QUOTE=Why485;48287241][url=https://robertsspaceindustries.com/comm-link/transmission/14857-Star-Marine-Status-Update]Literally now[/url] is the most recent footage they've uploaded. It looks waaaay better than it used to.
:snip: video link doesnt work[/QUOTE]
That sprint looks pretty funny. Also really annoyed that they've kept that abortion of a G36 in game.
Reddit spotted this.
[t]https://i.imgur.com/7ZZHqlj.jpg[/t]
goddamnit lando
Also, the Merlin's fun as fuck to fly, although the TTK increase changes make its S1s really feel anemic, and the S2 custom gatling's ammo capacity doesn't have staying power in solo VS -- but I suppose that's appropriate for a support fighter that's intended to dock to a bigger ship and defend it in small engagements.
Lando still on good terms with CiG? I thought the recent leak might've soured his relationship with staff, even if it WAS a careless mistake.
[QUOTE=Why485;48287241][url=https://robertsspaceindustries.com/comm-link/transmission/14857-Star-Marine-Status-Update]Literally now[/url] is the most recent footage they've uploaded. It looks waaaay better than it used to.
:snip: video link doesnt work[/QUOTE]
that stop animation at 29 seconds is still pretty awful
[QUOTE=archangel125;48289667]Lando still on good terms with CiG? I thought the recent leak might've soured his relationship with staff, even if it WAS a careless mistake.[/QUOTE]
he [i]is[/i] staff now isn't he?
Lando's still on staff and only has to endure occasional reminders; it wasn't his fault that CIG was storing internal builds on public-facing CDNs and torrents with zero authentication. He's only gotten more busy since then, in fact. He edits AtV and some of the other weekly shows (such as the marathon 10FTC from this week), and he also did a lot of the work behind the Meridian Transit lore in the Genesis Starliner concept sale stuff and the postcards in several AtVs leading up to the Starliner sale.
Whiteboards and computer monitors with sensitive information are now blocked out more thoroughly in CIG video and other media releases, though. CIG is practicing open development but that's not the same as 100% transparency 24/7.
I'm really looking forward to Gamescom, and I hope they don't fall down on their promises to get AC2.0 and fps out very shortly after Gamescom, with Planetside close behind. Once they get Planetside/Social out, they're 50% of the way to having the PU alpha running. At that point they just need planetside and space instances to connect, and then some initial version of jump points to connect systems together, and bam, initial implementation of the PU forming.
I really do like the Merlin, it's got very nice and clean lines unlike some Star Citizen ships.
[QUOTE=Hammernipples;48291675]I really do like the Merlin, it's got very nice and clean lines unlike some Star Citizen ships.[/QUOTE]
I would say almost all. Very few ships in Star Citizen have a cohesive or immediately readable design.
Finally played, combat feels really nice, but I still haven't played PVP yet so I'm reserving judgement. In Vanduul Swarm though, just flying around, I like the way it feels. I was flying the Gladius because it was one of the more egregious examples of everything I hated about SC's flight model. Thankfully, it no longer flies like the PyroGX on steroids anymore. It's a lot smoother now, and the limited boost goes a long way in making the game not look and feel really stupid.
The game deleted my keybinds three times this morning because it crashes far more frequently than I remember it doing. Remember to export your keybindings as soon as you get something kind of comfortable and to keep exporting them. Star Citizen will not save any changes made to your controls if it crashes.
[del]Crashing also apparently eliminated any REC that I was supposed to have gotten after the match I was playing ended. I was sitting on like 68k points in VS coop on the wave 13 after ~20 minutes when it crashed, so yeah. Thanks Star Citizen.[/del]
Game breaking bugs aside, 1.1.5 seems to be a very good step in the right direction for the flight, which is something that's [B]super[/B] critical to get right at this stage and it annoys me they put this off for so long. I haven't had enough time (or continuous non-crashing play) to experiment with gimbal vs fixed balance or weapon balance in general.
[editline]25th July 2015[/editline]
The Merlin is a really nice little ship. It’s the first ship to ever come out that feels like a complete package and not a hastily hacked together testbed for some very specific functionality. It's an indication of what I hope Star Citizen might look like in 2-3 years. It has a completely unique HUD, looks great, and has a great thruster layout that actually [i]makes sense[/I].
[QUOTE=Why485;48291904]I would say almost all. Very few ships in Star Citizen have a cohesive or immediately readable design.
[/QUOTE]
Yeah, that's very true. Even the Constellation remodel is guilty of this, it's a visual mess.
iirc if you crash during a round that you'd get REC from, it'll end up getting applied to your account a short while later. Like, '20 minutes to a few hours' later
[QUOTE=Why485;48291904]I would say almost all. Very few ships in Star Citizen have a cohesive or immediately readable design.
Finally played, combat feels really nice, but I still haven't played PVP yet so I'm reserving judgement. In Vanduul Swarm though, just flying around, I like the way it feels. I was flying the Gladius because it was one of the more egregious examples of everything I hated about SC's flight model. Thankfully, it no longer flies like the PyroGX on steroids anymore. It's a lot smoother now, and the limited boost goes a long way in making the game not look and feel really stupid.
The game deleted my keybinds three times this morning because it crashes far more frequently than I remember it doing. Remember to export your keybindings as soon as you get something kind of comfortable and to keep exporting them. Star Citizen will not save any changes made to your controls if it crashes.
Crashing also apparently eliminated any REC that I was supposed to have gotten after the match I was playing ended. I was sitting on like 68k points in VS coop on the wave 13 after ~20 minutes when it crashed, so yeah. Thanks Star Citizen.
Game breaking bugs aside, 1.1.5 seems to be a very good step in the right direction for the flight, which is something that's [B]super[/B] critical to get right at this stage and it annoys me they put this off for so long. I haven't had enough time (or continuous non-crashing play) to experiment with gimbal vs fixed balance or weapon balance in general.
[editline]25th July 2015[/editline]
The Merlin is a really nice little ship. It’s the first ship to ever come out that feels like a complete package and not a hastily hacked together testbed for some very specific functionality. It's an indication of what I hope Star Citizen might look like in 2-3 years. It has a completely unique HUD, looks great, and has a great thruster layout that actually [i]makes sense[/I].[/QUOTE]
When I read posts like this I feel really dumb, because I don't fully understand what makes some of the ships badly designed.
I'm definitely aware that the 'rule of cool' is a bigger factor in Star Citizen ship design than actual practicality, as evidenced by weirdly off balance ships like the Mustang, and the bad design of the Hornet's maneuvering thrusters. Or the fact that there are ships that don't have an interior living space, which you'd think would be the baseline requirement for all ships in a space sim.
But aside from that, I don't know what exactly makes the design of a ship, stylistically, better or worse than another by any measure that isn't subjective.
[QUOTE=dai;48292055]iirc if you crash during a round that you'd get REC from, it'll end up getting applied to your account a short while later. Like, '20 minutes to a few hours' later[/QUOTE]
Oh hey look at that. You weren't kidding about that delay.
[img]http://i.imgur.com/F0T7w16.png[/img]
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