• Star Citizen Megathread - Fly FREE thru Dec 14th! Link in OP
    5,006 replies, posted
clearly the command module has control/RCS for post-separation, but I like how it's the massive heavy cargo hauler portion that has little separation rockets.
[QUOTE=Mbbird;48307304]clearly the command module has control/RCS for post-separation, but I like how it's the massive heavy cargo hauler portion that has little separation rockets.[/QUOTE] in all practicality it makes sense, pulsing the module away using fuel from the primary chunk of the ship. You're not using the primary's fuel after this point so you don't give a damn about that, but presumably your little capsule needs to hold onto as much as it can for the escape and life support
[QUOTE=Saber15;48305573]The problem is that it was [I]designed[/I] to be hideous. Nobody designs a car to be ugly. Even the worst looking production cars (like boring obvious choices like the Pontiac Aztek and Fiat Multipla) have reasons for the way they look. There's no reason why the Herald has one engine twice the size of the other, why the pilot [I]is[/I] the [url=http://wiki.kerbalspaceprogram.com/wiki/Mk1_Lander_Can#Product_description]crumple zone[/url], why there's random bends in the bodywork. The Herald should look [I]utilitarian[/I]; lines that are purposeful but not really designed for anything beyond that. [t]http://i.imgur.com/ZClL088.jpg[/t] Teladi small craft from X3 are pretty good examples of utilitarian design; aside from often goofy looking wings/weapon mounts surrounding their engines, they have clean profiles that look designed to cut production costs.[/QUOTE] Aaa I myself just love design of small Teladi ships in X3. They are rough, unpolished and teladi have no aesthetic sense in general, and that is what make those ship look good. They look real and make sense. For example Osprey (Osprey sentinel is even better, but no good picture) [t]http://horobox.co.uk/u/creec_1438088911.png[/t]
[QUOTE=creec;48307752]Aaa I myself just love design of small Teladi ships in X3. They are rough, unpolished and teladi have no aesthetic sense in general, and that is what make those ship look good. They look real and make sense. For example Osprey (Osprey sentinel is even better, but no good picture) [t]http://horobox.co.uk/u/creec_1438088911.png[/t][/QUOTE] That said, I am glad that this kind of scifi is not the direction that SC is going in. It might be nice if we got some exotic ships in this aggressive style though. The scythe's edgy '80s aesthetic doesn't do it for me.
I think all the Vanduul designs are really stupid looking. The Glaive is the only one I kind of like, and probably only because it looks like a Cylon Raider. They took the "Vanduul love sharp pointy things" to the point of parody. Everything is knives for [B]MAXIMUM EDGE[/B].
[video=youtube;f8DX2VEeREY]https://www.youtube.com/watch?v=f8DX2VEeREY[/video] [QUOTE]03:13 – In game Banking 05:52 – The jump to Windows 10 06:48 – VR in the ‘Verse 08:53 – Can we be hunters? 11:03 – The history of your ship 13:25 – Spoken interactions with NPC’s in SQ42 18:16 – Instancing on planet 20:42 – Short range ship vs Long range ship 22:33 – Merging first and third person animations 26:55 – Keeping the team focused[/QUOTE]
Do you earn REC in private servers? (I know you don't on Drone Sim). I'm getting really fucking tired of people swooping in and getting the last 2-3 hits on an enemy and getting all the points.
No, but if you have a lobby full of FPCorp for, say, public VS, it's "public" but you're still flying with only FPCorp. Private lobbies don't give REC for any game mode. Too abusable.
Great, so I have to deal with kill stealing assholes and I might not even get REC because of that bug. Guess I'll wait for a patch to fix it.
[QUOTE=Why485;48308706]I think all the Vanduul designs are really stupid looking. The Glaive is the only one I kind of like, and probably only because it looks like a Cylon Raider. They took the "Vanduul love sharp pointy things" to the point of parody. Everything is knives for [B]MAXIMUM EDGE[/B].[/QUOTE] it's legit exactly like the kind of thing you'd be expected to take seriously in an apocalyptic doctor who alien invasion finale
[QUOTE=creec;48307752]Aaa I myself just love design of small Teladi ships in X3. They are rough, unpolished and teladi have no aesthetic sense in general, and that is what make those ship look good. They look real and make sense. For example Osprey (Osprey sentinel is even better, but no good picture) [t]http://horobox.co.uk/u/creec_1438088911.png[/t][/QUOTE] If you like this kind of utilitarian feel, you'd like the USR ships from Fractured Space, especially the Flagship. [t]http://guidescroll.com/wp-content/uploads/2015/04/flagship.jpg[/t] It even has nice big thrusters on the back. Go ahead and look at other shots of this beauty, you won't be disappointed.
And if the Teladi flying junkyard look is more your thing, then you'll love the Zarek ships from Fractured Space. All the ships in FS are pretty cool looking. [t]http://i.imgur.com/S668CTD.jpg[/t] [t]http://i.imgur.com/ZIj1r1R.jpg[/t] [url=https://edgecasegames.sketchfab.me/work/7c355822040e407bb043cd53d122be79]Here's a 3D gallery with some ships from the game[/url].
Before anyone asks: no, don't play Fractured Space.
[QUOTE=Mbbird;48310643]Before anyone asks: no, don't play Fractured Space.[/QUOTE] I would say maybe don't [I]pay[/I] for it yet if you're not super interested because it's pretty early in development, but I think it's pretty fun already and very promising. It's basically World of Warships in space. It's an UE4 game made by the guys who did the Strike Suit games if that means anything to you. I've personally talked to them back when the ships were just boxes and they seem to have their heads on straight and interested in making a good game. They still do community playtests every Thursday where you can play and chat with the devs. It's come a long way. [media]https://www.youtube.com/watch?v=Eupqxb10Qn4[/media]
[QUOTE=Why485;48310676]I would say maybe don't [I]pay[/I] for it yet if you're not super interested because it's pretty early in development, but I think it's pretty fun already and very promising. It's basically World of Warships in space. It's an UE4 game made by the guys who did the Strike Suit games if that means anything to you. I've personally talked to them back when the ships were just boxes and they seem to have their heads on straight and interested in making a good game. They still do community playtests every Thursday where you can play and chat with the devs. It's come a long way.[/QUOTE] It's sort of like crossing Smite and World of Warships, or basically a space MOBA with battleships... but yeah I agree with your assessment. I like the game but I'd recommend waiting for it to go F2P unless the concept really excites you.
Picked it up during a free weekend kind of deal just because I love the way the ships are designed. Unfortunately the game itself just isn't there yet, but it's still very pretty. I hope the industrial ships in Star Citizen turn out something like that zarek carrier with all the crates and canisters hanging off
[QUOTE=Killdozer;48310940]Picked it up during a free weekend kind of deal just because I love the way the ships are designed. Unfortunately the game itself just isn't there yet, but it's still very pretty. I hope the industrial ships in Star Citizen turn out something like that zarek carrier with all the crates and canisters hanging off[/QUOTE] the starfarer, hull series, and the mining/salvage rigs have that feel already, I'd say. a bit more streamlined, but still bulky and industrial [t]http://i.imgur.com/d2j5qPD.png[/t] [t]http://vignette1.wikia.nocookie.net/starcitizen/images/9/96/Hull_E_3_compflat.jpg/revision/latest?cb=20150426230342[/t] [t]http://static1.gamespot.com/uploads/original/1535/15354745/2811619-4700234247-Orion.jpg[/t] [t]http://www.pcinvasion.com/wp-content/uploads/2014/10/reclaimer-1024x511.jpg[/t]
[QUOTE=dai;48310980]the starfarer, hull series, and the mining/salvage rigs have that feel already, I'd say. a bit more streamlined, but still bulky and industrial [/QUOTE] [DEL][I]one of these things is not like the others[/I][/DEL] Goddamnit dai
too late sucker I hate when sharex fails though, it'll just leave your last cap on the clipboard
[QUOTE=dai;48310980]the starfarer, hull series, and the mining/salvage rigs have that feel already, I'd say. a bit more streamlined, but still bulky and industrial [t]http://i.imgur.com/d2j5qPD.png[/t][/QUOTE] I knows it's just a greybox, but I get the feeling that the starfarer could use some curve breaking on the outside. But hey, for all I know the final version might be covered in tubes and shit, I haven't looked into it much.
[QUOTE=Why485;48310676]I would say maybe don't [I]pay[/I] for it yet if you're not super interested because it's pretty early in development, but I think it's pretty fun already and very promising. It's basically World of Warships in space. It's an UE4 game made by the guys who did the Strike Suit games if that means anything to you. I've personally talked to them back when the ships were just boxes and they seem to have their heads on straight and interested in making a good game. They still do community playtests every Thursday where you can play and chat with the devs. It's come a long way. [media]https://www.youtube.com/watch?v=Eupqxb10Qn4[/media][/QUOTE] [img]http://puu.sh/jfBvA.jpg[/img] lol [editline]27th July 2015[/editline] [sp]it's like 5v5[/sp]
I don't remember how, but I have Fractured Space, and I haven't tried it yet.
[QUOTE=elixwhitetail;48311265]I don't remember how, but I have Fractured Space, and I haven't tried it yet.[/QUOTE] I'm in the same boat except after trying to start it up I remember at least why I haven't played it. The process just kinda silently starts up and dies. I'd never notice if I wasn't actually looking to see why nothing was happening. [editline]27th July 2015[/editline] Also a note on the Vanduul ship designs. The boarding pod looks just like something from Warhammer 40k's Chaos Space Marines.
[QUOTE=elixwhitetail;48311265]I don't remember how, but I have Fractured Space, and I haven't tried it yet.[/QUOTE] There was a free weekend where if you installed it you got to keep it, I know a lot of people just installed and then uninstalled it immediately, maybe you did that?
[QUOTE=Killdozer;48311888]There was a free weekend where if you installed it you got to keep it, I know a lot of people just installed and then uninstalled it immediately, maybe you did that?[/QUOTE] Actually, I'm pretty sure that's how that went down. I might give it a try, see if I can stir up interest from enough people to get an all-FP game and a thread going. First, though, I'll have to watch the tutorial video (apparently quite key). Also depends on if they have matchmaking working where we'd be able to have FPers playing together instead of just being thrown in with all randoms--if not, I'm not interested yet beyond maybe one or two fuckaround games to try playing in the first place. Tomorrow's meet the devs video is an interview with Skelton. This'll be interesting.
I'm seriously not kidding; don't bother [editline]28th July 2015[/editline] I mean I guess go watch actual videos. Like, at real time without skipping anything. The game is very alpha lol
Me, Xavith and another friend played plenty of Fractured Space. It's not as bad as Mbbird makes it out to be.
[QUOTE=dai;48310980] [t]http://static1.gamespot.com/uploads/original/1535/15354745/2811619-4700234247-Orion.jpg[/t] [/QUOTE] this tickles my pickle in all the right ways [editline]28th July 2015[/editline] we absolutely need one to use as a boarding vessel to cut through capital ship hulls
[QUOTE=Timebomb575;48313730]this tickles my pickle in all the right ways [editline]28th July 2015[/editline] we absolutely need one to use as a boarding vessel to cut through capital ship hulls[/QUOTE] if you want boarding vessel meant to punch a hole in stuff, I'm aiming to get myself the [url=https://robertsspaceindustries.com/comm-link/transmission/14331-Raid-Commander-The-Drake-Caterpillar]caterpillar[/url] [t]https://robertsspaceindustries.com/media/htuyxgxm3xnl0r/source/Beauty-RenderFINAL-Martin11-25.jpg[/t] [editline]e[/editline] though I'm aiming to make it a general purpose ship, not too keen on being a raider at the moment.
[QUOTE=dai;48314292] though I'm aiming to make it a general purpose ship, not too keen on being a raider at the moment.[/QUOTE] WINK NUDGE [editline]28th July 2015[/editline] "it's just a general purpose ship officer I swear" "armed boarding party? those are just...uh...prostitutes! don't judge my lifestyle choices!"
Sorry, you need to Log In to post a reply to this thread.