• Dota 2 General Chat v31 - Bob's Iron Branch build
    5,002 replies, posted
Well dzonintz since u wont defend your build anymore I'll just close with this: That game you linked really doesnt show anything because I mean you can make any build look viable if you have a team with 4 strong lategame heroes and your tier 2s only take 135 damage total against a team with godlike pushing potential
[QUOTE=ASIC;50030029]I managed to lose a [URL="http://www.dotabuff.com/matches/2258406584"]game[/URL] while carrying a Divine Rapier. :suicide: For some reason during this match, I just decide "fuck it" and buy a Divine Rapier. I managed to not drop it at all. I think the reason we lost the match is because Troll Warlord and Shadow Shaman were demolishing our buildings. I wasn't able to defend against megacreeps because I was too squishy. I thought satanic would have helped with that, but by that time I had spent my gold on buying most of a BKB. I tried to distract the creeps attacking our ancient when the game ended, but I failed. Medusa also bought a rapier, but she died and no one picked it up because the game ended.[/QUOTE] Man, I've also had my fair share of Medusa rapier games.. First one I fought valiantly and won against 2 lanes of megas, T4's gone, and NP in enemy team.. Felt like the best thing in the world. But the other rapier game I lost because I got dueled by LC without Mana shield active. At least I learned to literally never de-activate mana shield under any circumstance, even when I don't have rapier.
I'm gonna miss my golden portrait :v: only had it for two weeks [url]http://www.dotabuff.com/matches/2261091378[/url] I pulled some nice stuns and pushed a lot and yet I'm ashamed of that game, it was simply pathetic :v:
[QUOTE=EuSKalduna;50034663][video=youtube;MrLCDYQCBfI]https://www.youtube.com/watch?v=MrLCDYQCBfI[/video][/QUOTE] RIP Headphones
More Medusa games are lost from not buying a rapier and being an underwhelming hero than buying one and dying somehow
god damnit, didn't realise you couldn't turn sets into points anymore, this is so stupid. [editline]30th March 2016[/editline] [quote]For the next few days, only Random Draft and Captain’s Mode will be available in Ranked Matchmaking.[/quote] What? what the hell happened
[QUOTE=leonthefox;50036475]god damnit, didn't realise you couldn't turn sets into points anymore, this is so stupid. [editline]30th March 2016[/editline] What? what the hell happened[/QUOTE] manliest man of all the men mode
[QUOTE=leonthefox;50036475] [editline]30th March 2016[/editline] What? what the hell happened[/QUOTE] [B]REMOVED ALL PICK FOR PRESSING CEREMONIAL REASONS[/B]
Even in All Random, invoker and spectre are still in fml
[QUOTE=leonthefox;50036475]god damnit, didn't realise you couldn't turn sets into points anymore, this is so stupid. [editline]30th March 2016[/editline] What? what the hell happened[/QUOTE] [IMG]http://i.imgur.com/kUfkMH3.png[/IMG]
[QUOTE=Nightfury;50037093][IMG]http://i.imgur.com/kUfkMH3.png[/IMG][/QUOTE] So you saying this is a SOCIAL EXPERIMENT?
what a bargain [img]http://i.imgur.com/fvwv9ix.png[/img]
So does OoV need another upgrade? Maybe a DoT-focused one to contrast Skadi?
[QUOTE=ferrus;50034326]Disruptor for best pub support hero Glimpse creates an untold amount of kills with uncoordinated players and with aether it has a range like assassinate aghs for blocking bkb is really strong too[/QUOTE] It's also good for trolling the enemy when they TP in, especially slow heroes like Titan, Pudge, CM etc. :v:
[QUOTE=SgtWoodsy;50037167]So does OoV need another upgrade? Maybe a DoT-focused one to contrast Skadi?[/QUOTE] Someone's been on [URL="https://www.reddit.com/r/TrueDoTA2/comments/4cmptx/viability_of_a_second_oov_upgrade/"]r/truedota[/URL] I see. Personally I don't think so. It's a fun idea but who knows what it would do to game balance. I'd expect hero denies to skyrocket if it was ever added :v:
[QUOTE=chonks;50037253]Someone's been on [URL="https://www.reddit.com/r/TrueDoTA2/comments/4cmptx/viability_of_a_second_oov_upgrade/"]r/truedota[/URL] I see. Personally I don't think so. It's a fun idea but who knows what it would do to game balance. I'd expect hero denies to skyrocket if it was ever added :v:[/QUOTE]I saw the topic and figured it'd be interesting to discuss. I'd like all Tier 1 and most Tier 2 items to have multiple build paths in the future.
I really think of anything, Dragon Lance is the item I feel that should have had more upgradability into a late game item extension, but it didn't. Perhaps it builds with Maelstrom or something, but I dunno. That item feels too valuable on some heroes, yet it doesn't build anywhere and tends to be a weighdown on a Non-Enchantress hero.
I played a [URL="http://www.dotabuff.com/matches/2261336261"]game of Pudge[/URL] again. For a while I was the sort of Pudge that acts like a useless weight that pulls like the team down. I missed a lot of hooks this game. I also had less assists than Jakiro even though they disconnected from the game. [editline]31st March 2016[/editline] I have the feeling that in a lot of games I played recently there were some huge skill differences between the players.
[QUOTE=MaxisOp;50037508]I really think of anything, Dragon Lance is the item I feel that should have had more upgradability into a late game item extension, but it didn't. Perhaps it builds with Maelstrom or something, but I dunno. That item feels too valuable on some heroes, yet it doesn't build anywhere and tends to be a weighdown on a Non-Enchantress hero.[/QUOTE] Only impact i've seen on it is that when I had it as Sniper against a Tidehunter, he'd blink in to initiate with Ravage, but i was far away and came close to hit him, and while he was casting Ravage, the thing wasn't long enough to reach me while right clicking him.
[QUOTE=MaxisOp;50037508]I really think of anything, Dragon Lance is the item I feel that should have had more upgradability into a late game item extension, but it didn't. Perhaps it builds with Maelstrom or something, but I dunno. That item feels too valuable on some heroes, yet it doesn't build anywhere and tends to be a weighdown on a Non-Enchantress hero.[/QUOTE] dragon lance + moonshard Moonshard gives night vision, dragon lance gives range. Together, both these work pretty well together. Would totally make sense to combine them
On the topic of item changes, Icefrog please replace the intstick in Necronomicon with oblivion staff and reduce the recipe price by 200
That doesn't sound like a bad idea apart from maybe tipping the balance with some heroes that make necro as a core, like Beastmaster (who already seems strong).
[QUOTE=devon_wargod;50038350]On the topic of item changes, Icefrog please replace the intstick in Necronomicon with oblivion staff and reduce the recipe price by 200[/QUOTE] With all the shit that pierces bkb now, I wouldn't mind a recipe price reduction.
i dont think an item that counters a third of the hero pool needs a buff tbh
I would prefer radi as blink counter, with no intervals between damage ticks from burn (the damage would be lowered obviously) and increased burn range
[QUOTE=VeLlix;50038869]I would prefer radi as blink counter, with no intervals between damage ticks from burn (the damage would be lowered obviously) and increased burn range[/QUOTE] You wouldn't need to actually reduce the damage for that at all, just smooth it out to deal 10 damage every 0.2 seconds instead of 50 damage every full second
I always thought Radiance should be an item for tanky heroes, so the enemy team needs to focus them down. My suggestion would be to decrease illusions Radiance damage (Naga, Spectre etc) (This obviously kills the radiance build for them), and increase the damage the main heroes radiance damage. Maybe this would make it more useful for tanky cores (Bristleback, Lifestealer etc) and less useful for just splitpushing [QUOTE=devon_wargod;50038894]You wouldn't need to actually reduce the damage for that at all, just smooth it out to deal 10 damage every 0.2 seconds instead of 50 damage every full second[/QUOTE] Radiance core on Batrider now
[QUOTE=metalhand;50038895]Radiance core on Batrider now[/QUOTE] haha oh boy if only you saw release Batrider, before Radiance burn was disabled from proccing napalm
[QUOTE=metalhand;50038895] Radiance core on Batrider now[/QUOTE] Wiki says sticky napalm doesn't trigger on Radiance damage, rip On a related note I never even thought about Urn + Sticky Napalm, thank god that doesn't work
[QUOTE=Clovis;50033777]more like being true to 5500 mmr. high rating has lots of fucking feeders and time wasters like that[/QUOTE] I think the spectre was doing it to BM, the way she suddenly ran back to get her items all of a sudden [editline]31st March 2016[/editline] [QUOTE=Nightfury;50038267]Only impact i've seen on it is that when I had it as Sniper against a Tidehunter, he'd blink in to initiate with Ravage, but i was far away and came close to hit him, and while he was casting Ravage, the thing wasn't long enough to reach me while right clicking him.[/QUOTE] I concur, other than the occassional Sniper game where you actually want a bkb the item just isnt worth the time if you're not Luna, Morphling or Enchantress
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