• Dota 2 General Chat v31 - Bob's Iron Branch build
    5,002 replies, posted
[QUOTE=MaxisOp;50152366]Fun fact, there are 3 abilities that completely ignore Glimpse's push back if timed properly; Ember possesses 2 of those.[/QUOTE] It's less the glimpse and more the immediate AoE silence that deals damage. Of course it won't help after the Ember realizes to build a BKB but the threat of a Static Storm will be a huge help. To make it happen you have to also have map control to some degree; if he knows where potential threats are he can just do whatever the fuck he wants on the map. Overall dealing with an Ember that has farm is annoying as shit, yes. Same could be said about a lot of heroes, especially heroes that like to move around the whole map all the damn time. I just don't really see Ember as something more annoying than other, similar little shits. Maybe I've just not encountered good enough Embers on the opposing team or some shit.
its 2016 and people still think i can backdoor stuff as furion with treants and then they report me
[QUOTE=Arktomys;50151009]i was around during lycan times furion is just as bad if not WORSE at FUCKING LEAST lycan has to go to a lane and push shit furion just stays on his safety bubble pressing R that keesp every fucking lane pushed nad just press W to teleport ANYWHERE its fucking stupid and you cant even get athat fucker off guard anymore with his stupid fucking aghs[/QUOTE] I don't know what MMR trench you're currently excavating but whenever I pick Furion the enemy team certainly know how to play around the split pushing.
[QUOTE=I am Error;50151472]To play against Furion all you have to do is, simply, not let him push. I know it sounds wrong or some shit, but that's literally all you can and have to do. If the other 4 people are looking for a teamfight as Furion pushes, you have to dodge it and stop that noseless shithead. Usually it's a lot easier because you should be picking heroes or items that will help you deal with him. But if you do nothing about him, not in draft, playstyle or items, you'll lose. Such is the case with pretty much any hero though, so I don't get the bitching. He was banned tho so he won't see I guess whatever[/QUOTE] Fuck playing as furion. Whenever I play, I get teams that even hunt my ass. When I get an enemy furion, my team goes "but its too hard! :'("
[QUOTE=Rocâ„¢;50153572]Fuck playing as furion. Whenever I play, I get teams that even hunt my ass. When I get an enemy furion, my team goes "but its too hard! :'("[/QUOTE] You need to make it too hard then, be the least valuable target you could ever be and also actually get objectives, the enemies will start crying and then you win.
[QUOTE=Rocâ„¢;50153572]Fuck playing as furion. Whenever I play, I get teams that even hunt my ass. When I get an enemy furion, my team goes "but its too hard! :'("[/QUOTE] I don't know how well this works, but buy some wards and place them so you can see the paths you think the enemy team will take if they try to gank you while you are splitpushing. In theory you should see most gank attempts coming (they may buy smoke), and be able to to tp out in time. If they have Invis from a Shadow Blade, or Silver Edge (or they are weaver) then you should probably be able to see them before they activate the invis to sneak up on you. I think heroes like Clinkz, Bounty Hunter are going to keep their invis on most of the time, and riki is normally invisible. You may need sentries in that case.
[QUOTE=ASIC;50154045]I don't know how well this works, but buy some wards and place them so you can see the paths you think the enemy team will take if they try to gank you while you are splitpushing.[/QUOTE] and then your ult accidentally hit them, they figure you have wards there, and they turn full wardbitch mode splitpushing furion is boring, i like going full dmg build since people are too stupid to carry tango/qb
Furion isveasy to deal with, you just need a hardcarry that naturally build in battlefury ( or not, the item is good anyways so you can get away with buying it on most heroes ) or a hard hitting hero with a silence/slow. I fucked up a furion yesterday as enchantress and he couldn't do anything about it v:v:v And, instead of waiting for him to come online, just 5 man and push like absolute retards. If he ignores you guys, he'll lose the game. If he comes to help and you still win ( which you should in theory ) you still win aswell.
[QUOTE=KillRay;50152657]hehe [editline]18th April 2016[/editline] ball lightning, spin, doppelganger, ember WR? skills that make u invulnerable[/QUOTE] Actually, Ball Lightning wouldn't work. There's specific rulings that make shit like Puck Phase Shift, Eul's, and Ball Lightning not work; Glimpse will actually try to move invulnerable and hidden units, unlike the similar movement manipulation counterpart of X Marks the Spot. Of course, like all meaningful Dota 2 interactions, this has exceptions, so certain abilities such as Snowball and Supernova, as well as all Mirror Image-tier abilities can "dodge" the send-back. What I really was referring to as the three uninterruptable abilities was Sleight of Fist, Fire Remnant (the invulnerable travelling time), and Doppelganger. [QUOTE=I am Error;50152856]It's less the glimpse and more the immediate AoE silence that deals damage. Of course it won't help after the Ember realizes to build a BKB but the threat of a Static Storm will be a huge help. To make it happen you have to also have map control to some degree; if he knows where potential threats are he can just do whatever the fuck he wants on the map.[/QUOTE] Well, the problem with that is that Glimpse is the primary catch skill and tends to be Disruptor's only way to maintain a constant Kinetic Field setup into ultimate. Ignoring that Glimpse whenever he happens to do it is gonna be really impactful, as this is the way Disruptor will really get a grip on the slippery heroes like Ember, Slark, etc. Ember is one of the few heroes that doesn't have to either expend a high cooldown ultimate to ignore it, and he has 2 of those.
Why does Doom not disable WK's Reincarnation? [I]Why does Doom not disable Reincarnation.[/I]
Maybe because we had a shitty game for our carry and Doom was the only one who could effectively kill WK provided Reincarnation would be affected by Doom. [editline]18th April 2016[/editline] In fact the only reason we lost that game was because Doom couldn't kill WK like three times when he ought to have since he had Doomed WK.
WK was last picked, we couldn't really counter him asides from Doom (sort of).
[QUOTE=MaxisOp;50154151] Well, the problem with that is that Glimpse is the primary catch skill and tends to be Disruptor's only way to maintain a constant Kinetic Field setup into ultimate. Ignoring that Glimpse whenever he happens to do it is gonna be really impactful, as this is the way Disruptor will really get a grip on the slippery heroes like Ember, Slark, etc. Ember is one of the few heroes that doesn't have to either expend a high cooldown ultimate to ignore it, and he has 2 of those.[/QUOTE] Disruptor uses his ultimate because it is instant cast, if necessary he gets a blink dagger, I don't see what kind of Disruptor would sneak up on an Ember only to use glimpse as his first spell.
Which heroes are good at clearing waves? Lina is the first that comes to my mind
Bane
[QUOTE=G.I.U.L.I.O.;50154163]Why does Doom not disable WK's Reincarnation? [I]Why does Doom not disable Reincarnation.[/I][/QUOTE] Do you read what you write? How does doom stop something after the hero has died?
[QUOTE=jp_rsardeto;50154418]Which heroes are good at clearing waves? Lina is the first that comes to my mind[/QUOTE] kotl , axé , ember, prophet, [sp]techies [/sp] beast master, Lesh, WR, qop
zeus, kunkka, tree aghs, alch, tiny combo, phoenix, mag shockeave, winter wyvern, puck, leigon Q. To some extent as well: naga riptide and radiance and WR powershot Besides tiny these are the safest wave clearers not listed above
[QUOTE=Totenkreuz;50154453]Do you read what you write? How does doom stop something after the hero has died?[/QUOTE] But that's the thing, WK can't reincarnate if the pre-requisites are met, so technically it [I]could[/I] be stopped prior to the hero dying. So why can't Doom disable Reincarnation? If you're going to say 'well it's WK's nature, he's a wraith?' Hmm-hm, then why does Aghs Doom disable AM's Spell Shield? [QUOTE][I]Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.[/I][/QUOTE] How the fuck can you break that, but not WK's Reincarnation? Consistency please. [editline]18th April 2016[/editline] And mind you, that was just one example out of dozens of similar cases.
The pre requisite is that he dies. What're you on about?
You also can't time lapse Rupture, now THAT's retarded.
[QUOTE=Yahnich;50154751] apparently not rupture for some retarded reason that persists through death[/QUOTE] Does it still? I know it did for a while but I thought they patched that. edit: Yeah Rupture doesn't persist through death, unless it's just Wraith King's reincarnation, but I can't test that in the Demo mode Also I've never heard anyone wish Doom stopped [I]more[/I] things and personally I'm glad there's at least one hero that doesn't get royally fucked by it and isn't Lone Druid because fuck him [QUOTE=Totenkreuz;50154772]You also can't time lapse Rupture, now THAT's retarded.[/QUOTE] Doesn't that apply to all non-purgeable debuffs?
[QUOTE=jp_rsardeto;50154418]Which heroes are good at clearing waves? Lina is the first that comes to my mind[/QUOTE] Jakiro's Q and E are pretty good at handling creep waves.
i think ember is the best wave clear mobile with escape, lots of AoE late game with SoF and bfury + crit
[QUOTE=Clovis;50154177]why do you need doom to counter one of the easiest countered spells in the game?[/QUOTE] I have no idea how spectre pl ES team didnt win vs the wk in my team :v: Then again, spec didnt go diff
Even before the breakdown of Break/Mute/Silence and even before that when Doom stopped "everything" there was a small handful of abilities that simply could not be prevented and Reincarnation was always one of them [sp]oddly enough Axe's spin was one of the few other abilities that couldn't be stopped by anything (he'd spin even when he was hexed back when hex broke passives) but it's now able to be removed since Break was added. hmm. [/sp] [editline]18th April 2016[/editline] anyways even if Doom wasn't removed by death it wouldn't matter because Break doesn't remove Reincarnation
[QUOTE=unlimi_Ted;50155798] anyways even if Doom wasn't removed by death it wouldn't matter because Break doesn't remove Reincarnation[/QUOTE] Well Break is removed by death too so we can't know if Break could stop Reincarnation. Thing is, we'll never know if any debuff could prevent Reincarnation because they're [I]all[/I] removed by death.
int steal prevents reincarnation :vs:
but reincarnation is wk's niche.... if you really want to shut him down get phantom lancer and just focus him down, speaking of mana burn how great would diffusal be on silencer heh?
[QUOTE=gdfsgdfg;50156828]but reincarnation is wk's niche.... if you really want to shut him down get phantom lancer and just focus him down, speaking of mana burn how great would diffusal be on silencer heh?[/QUOTE] not very i don't think. He'd need quite the attack speed to make any major use of it's mana drain alone
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