[QUOTE=MrDestroyer;49666586]I have to do 3,000 tower damage as Razor
What the fuck Dota. It doesn't help that my last few days have been absolute shite, with me being the only one on my team speaking english and everyone else are very angry.[/QUOTE]
Should be easy with aghanims. But then again, the hard part is winning, especially if you are playing solo.
I have to heal 5000 hp omni, which is laughable, yet I had shit luck in parties, and shit luck in solo.
[QUOTE=MrDestroyer;49666586]I have to do 3,000 tower damage as Razor
What the fuck Dota. It doesn't help that my last few days have been absolute shite, with me being the only one on my team speaking english and everyone else are very angry.[/QUOTE]
Lol
One of the best tower siegers, even without Aghs, and you're complaining
Just go Phase->SnY->AC->Aghs and you'll have like 5+k tower damage
How do I bane? I have to do the 90 second stun but every time I play bane someone fucks up a lane and everything snowballs out of control after that.
Bane has some fun spells but whenever I play him I suck at it
Alright, I think I'm out of Dota 2 for 6.86.
This meta is actually so [I]unenjoyable[/I] for me. It reeks of 6.81 vibes, but with 5 heroes grouping to kill one being more of the thematic for gold instead of simply looking for the tower kill which offered more gold back then.
It's to the point where win or loss, it's not even fun to play in anymore.
So, yeah.
Hit me up when it's 6.87.
6.87: 5man hero kills grants the equivalent bounty of killing a creep.
you reduce hero kill gold, you reduce the reason to kill heroes. you invite back a very very slow meta where games drag on without kills because creeps are more worthwhile
you buff building gold, you invite back a deathball meta where the teams running at your base the fastest will always win. ti4 finals etc etc etc
i think its more balanced now than before, but there will never be a perfect gold system for balancing farming - fighting - pushing because of what heroes are strong in the meta will often turn something that appears to be good into a cancerous mess
[QUOTE=Yahnich;49667759]thats how it should be to be honest[/QUOTE]
Is this a real post
[editline]3rd February 2016[/editline]
Hero bounties should probably be reduced yeah but not that much lmao
[QUOTE=MaxisOp;49667560]Alright, I think I'm out of Dota 2 for 6.86.
This meta is actually so [I]unenjoyable[/I] for me. It reeks of 6.81 vibes, but with 5 heroes grouping to kill one being more of the thematic for gold instead of simply looking for the tower kill which offered more gold back then.
It's to the point where win or loss, it's not even fun to play in anymore.
So, yeah.
Hit me up when it's 6.87.[/QUOTE]
I never liked deathballing or 5mans, this meta is hell on earth for me.
ok clear this up for me, other gold and exp from kills, what else in this patch makes 5maning pretty much the only viable strat?
[QUOTE=Nightfury;49667707]6.87: 5man hero kills grants the equivalent bounty of killing a creep.[/QUOTE]
Make it grant no exp and I will make a reddit thread :boxhide:
[editline]3rd February 2016[/editline]
[QUOTE=TentuZero;49667248]How do I bane? I have to do the 90 second stun but every time I play bane someone fucks up a lane and everything snowballs out of control after that.[/QUOTE]
With bane you want someon like mirana or lina, so you can give them an easy time landing their stuns, or just sleep someone and wake up when your players are in position. Also watch your positioning
Your first skill will ruin a windranger's day :v:
Another thing to add, lion is pretty good for that challenge
So far my least favourite thing about 6.86 is Lina not being made into a shitty hero
[QUOTE=devon_wargod;49667934]So far my least favourite thing about 6.86 is Lina not being made into a shitty hero[/QUOTE]
No hero should ever be "shitty" if possible.
The roaring destruction that follows them being buffed from inexistance into "Never forget, the HoHoHaHapocalypse" is rather insufferable. Can't pick a hero when he's good, cause then you are "tryhard", can't pick a hero after nerfs because you are "stupid, read patchnotes lol".
I rekt her with bounty just a while ago.
Or you know you could just pick a hero and not care what some retard in a video game thinks.
Yeah I pick shit heroes and dont care about what people think but then when people troll and go afk because I pick Techies when they told me not to made me realize that I should actually care what the other 4 players on my team want
im glad that my favorite hero timbersaw is totally forgettable to most players so no one really has an opinion on him regardless of his position in the meta
[editline]3rd February 2016[/editline]
(im also glad i only play with friends who also dont care)
[editline]3rd February 2016[/editline]
(the solution is never to solo queue)
[QUOTE=yellowoboe;49668055]Or you know you could just pick a hero and not care what some retard in a video game thinks.[/QUOTE]
too bad there will always be objectively bad heroes
[editline]3rd February 2016[/editline]
[QUOTE=Louis;49668069]Yeah I pick shit heroes and dont care about what people think but then when people troll and go afk because I pick Techies when they told me not to made me realize that I should actually care what the other 4 players on my team want[/QUOTE]
[video=youtube;stKddkCXlXU]https://www.youtube.com/watch?v=stKddkCXlXU[/video]
lewis techies in action
Yet somehow that game broke my loss streak
Probably should have been more specific but I kinda meant when you pick the right hero but the cunts whine anyways.
[QUOTE=Louis;49668149]Yet somehow that game broke my loss streak[/QUOTE]
because i never lose
[QUOTE=yellowoboe;49668055]Or you know you could just pick a hero and not care what some retard in a video game thinks.[/QUOTE]
It's not that. It's the attitude that follows it.
I couldn't give less shits about given person's viewpoint on "meta", because I have general attitude of "fuck meta".
However, there's plenty of people who'll immediatly count those "wrong" picks (be it weak hero, or a strong hero when you can't play at a TI level) and act upon it, refusing you lane presence, not aiding you, getting overly talkative, thus hurting other player's experience as well.
Dota's interpersonal chemistry is easily destabilised.
[QUOTE=KillRay;49667798]you reduce hero kill gold, you reduce the reason to kill heroes. you invite back a very very slow meta where games drag on without kills because creeps are more worthwhile
you buff building gold, you invite back a deathball meta where the teams running at your base the fastest will always win. ti4 finals etc etc etc
i think its more balanced now than before, but there will never be a perfect gold system for balancing farming - fighting - pushing because of what heroes are strong in the meta will often turn something that appears to be good into a cancerous mess[/QUOTE]
I care to digress with your post.
This meta isn't very balanced, and it's pretty much a variance on the deathball meta of 6.81.
I considered 6.85 a more 'balanced' meta, in my opinion; only problem was heroes, and that's the best you could ask for in a patch.
The issue with 6.86, though, is that killing heroes becomes such a gold/exp spiral for the winning team, to where the gold and level advantage causes the byproduct of lost 1-2 barracks at minute 20-25.
While the overarching strategy of [I]high priority midlanes[/I] from 6.84 hasn't changed, it's for a much different reason now.
While priorly, your midlane was given stack preference and lane domination, due to the stacking camps change, its much less viable to stack and supports have been finding themselves more preferrable to roaming on the midlane.
After they send out 3 to 4 heroes to kill the midlaner, they storm down the midlane with their surviving midlaner (preferrably a pusher) and tend to create the first wedge that causes a game loss. The kill score at this point is approximately... 3-7 with the winner team obviously having the kills.
When all that's said and done, the supports, who likely received the most gold from the kills due to their increased gold share for having less networth causes them to push the game forwards with shiny new items like Blinks and Aether Lens.
Thus the next wedge in a losing game is caused, where their influential items cause them to win the teamfight at 20 minutes. The score is around 11-27.
Thus, thanks to the overwhelming value of the supports and the buffs that came to pushing midlanes, they take their barracks, and perhaps two, before the enemy spawns up at 25-30 second respawn timers.
After that, the game's pretty much settled.
[I]TL;DR: [/I]
Too much gold and EXP from kills, especially to supports, and heavy advantages only get worse, never better in this meta as your rax falls down at 20 minutes.
[editline] so [/editline]
I could go on further about why I believe 6.85 was the balanced meta, but I'll just leave it at that.
[QUOTE=Louis;49668069]Yeah I pick shit heroes and dont care about what people think but then when people troll and go afk because I pick Techies when they told me not to made me realize that I should actually care what the other 4 players on my team want[/QUOTE]
that, or they trashtalk or tilt way too much.
[QUOTE=Anonymuzz;49668094]im glad that my favorite hero timbersaw is totally forgettable to most players so no one really has an opinion on him regardless of his position in the meta
[/QUOTE]
My favourite hero is DP, i got a lot of shit in 2013 when she was fotm. Hardly touch her nowdays after so many frustrating games with her.
[editline]3rd February 2016[/editline]
[QUOTE=Tokagero;49668294]It's not that. It's the attitude that follows it.
I couldn't give less shits about given person's viewpoint on "meta", because I have general attitude of "fuck meta".
However, there's plenty of people who'll immediatly count those "wrong" picks (be it weak hero, or a strong hero when you can't play at a TI level) and act upon it, refusing you lane presence, not aiding you, getting overly talkative, thus hurting other player's experience as well.
Dota's interpersonal chemistry is easily destabilised.[/QUOTE]
Well this describes it better. Lost count of times of people being huge cunts over a hero pick or an item choice, also sometimes the item or hero is not even questionable/weak, but completely fine yet their opinions are the absolute truth, so you are a total noob and should be reported for getting a silver edge agaisnt a team with PA.
Was somewhat stuck on the "get arcs before 10 min mark" quest for the support tree because I hate Arcs on most heroes, so instead I just went Zet, bought my boots when they cost 1300 and then immediately sold them so I could get my midas recipe
I love how the game allows cheesing like this, makes it a bit less annoying to do certain quests.
[QUOTE=Bordellimies;49668596]Was somewhat stuck on the "get arcs before 10 min mark" quest for the support tree because I hate Arcs on most heroes, so instead I just went Zet, bought my boots when they cost 1300 and then immediately sold them so I could get my midas recipe
I love how the game allows cheesing like this, makes it a bit less annoying to do certain quests.[/QUOTE]
My favourite is purifying flames on allies for the "deal 12500 damage to heroes" quest
So matt lange who from what i hear did a soundtrack thing for CSGO has now done one for DOTA you can preview it here: [url]https://soundcloud.com/mattlange/sets/dota-2-abstraction[/url]
Its very "diffrent" but after dire shread and deadmau5 i guess its diffrent strokes for diffrent folks
my teammates thought it would be a great idea to down the last set of rax before winning the game. They got the rax, but at the cost of a teamwipe on our side. For the record, we had a Tiny who could have ended the game then and there, no contest. Luckily, the dire hadn't taken a single top tower to that point, and when they did we got a fortify to help defend our base. Then they went all mid hopelessly trying to destroy the rax because the megas had already swarmed their base. Sure, we still won, but it could have been over sooner if they weren't so intent on total rax destruction.
[QUOTE=Louis;49668069]Yeah I pick shit heroes and dont care about what people think but then when people troll and go afk because I pick Techies when they told me not to made me realize that I should actually care what the other 4 players on my team want[/QUOTE]
I used to get this but not the afk part, but it was like having your 4 teammates behind you looking at every single move you do in the game, and regardless of the outcome (If you lose) It's Techies' fault because.
I had a NP last night with FOUR bloody rapiers. his farming was just out of control. The thing that irritated everyone on the team was he could easily backdoor the last 2 towers plus throne in under 10 seconds but he refused to do it, played ignorance and just kept farming. This went on for 20 minutes until we managed to finally push to the throne, and after us all dying 4 times I managed to suicide run to the throne and do the last hit.
I'm pretty sure everyone on my team and two on the other reported him at that point for stalling the game well beyond the point of victory. :\
I played Huskar in [URL="http://www.dotabuff.com/matches/2127877871"]this match[/URL].
I did a lot better than in my last game as him.
For some reason Bounty Hunter had bought a Gem of true sight and dropped it early in the game.
I lost it, but got it off of him again later.
[QUOTE=Anonymuzz;49668094]
(the solution is never to solo queue)[/QUOTE]
I wish that was an option for me
I have two friends that play Dota, one has 3000 mmr more than I do so I rarely play with him
The other is currently too invested in other games to play more than one game a day with me
I could add people but tolerable people are very rare here in the trench
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