• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
    5,003 replies, posted
So, for some reason, Nerd Rage has decided that it'd be funny if it no longer triggered. Any idea why?
Well, thought I'd do another one of these dumb videos what with the new year and everything. Went through 35 Court and thought it was pretty neat. Also did the stupid fucking castle thing with the goddamn fucking radio. Oh look, and an actual human artist did a thumbnail for me so I don't have to scrawl a crude image using my own feces anymore. [video]https://youtu.be/dodsOWDlxKo[/video]
[QUOTE=Chains!;49460792]Something ain't quite right. [IMG]http://i.imgur.com/kyT5YZK.jpg[/IMG][/QUOTE] Dude I actually downloaded a mod that's supposed to allow for 50 settlers max but so far I've only been able to get like 7
[QUOTE=Cone;49462039]i used to be the same, but when i played Tale of Two Wastelands it made me realize - Ashur is basically the start of the next Caesar's Legion, who i was planning to side against in NV. makes siding with him seem a lot less forward-thinking knowing what it probably means for the Capital Wasteland, and makes working with the dirtbag slaves look like the actual "morally grey but forward-thinking" option.[/QUOTE] Ashur controls the pitt so that he may be able to one day free the slaves and offer a peaceful place to live in for everyone. Caesar controls Arizona and his legion because he's on a power-trip and wants to flatter his own ego since he actively believes he's the only smart guy surrounded by a bunch of headless chickens. Also as far as I'm aware Ashur has no intentions to expand, he just stumbled on the pitt while he was travelling and realized they needed help really badly.
someone should make a mod that adds a mini-liberty prime that can be found in the ruins of the CIT, he has his eye laser and will throw mini nukes if you give them to him
What's everyone's favourite Diamond City Radio song?
[QUOTE=Sableye;49462380]someone should make a mod that adds a mini-liberty prime that can be found in the ruins of the CIT, he has his eye laser and will throw mini nukes if you give them to him[/QUOTE] That'd be neat as a companion mod. Have his loyalty quest be blowing the fuck out of a secret communist base :v:
[QUOTE=DiscoInferno;49462429]What's everyone's favourite Diamond City Radio song?[/QUOTE] Grandma Plays The Numbers
[QUOTE=DiscoInferno;49462429]What's everyone's favourite Diamond City Radio song?[/QUOTE] Train! Train! Woo! Woo!
[QUOTE=Jcorp;49462449]That'd be neat as a companion mod. Have his loyalty quest be blowing the fuck out of a secret communist base :v:[/QUOTE] his radiant quests "communist incursions detected, marking location for destruction!" basically says "go here, kill everything" he could be a morally neutral character
[QUOTE=DiscoInferno;49462429]What's everyone's favourite Diamond City Radio song?[/QUOTE] Wanderer.
[QUOTE=DiscoInferno;49462429]What's everyone's favourite Diamond City Radio song?[/QUOTE] Personality, I also like He's a Demon, Wanderer, Rocket 69, and Grandma Plays the Numbers. It's nice to have Butcher Pete Part 2, but I wish they were scripted to play back to back. I didn't know I liked this kind of "inbetween-sign-rock-hybrid". What is this exact genre? (Wanderer, Rocket 69, Grandma...)
So because I used the "Spring Cleaning" mod to remove everything at the Boston Airport including the carpets, it's now impossible for me to complete the main quest because those carpets are required in order for the beam emitter to snap on to the reflector platform my last save was 6 hours away from when I realized this [B]EDIT:[/B] Just tried to fix it by using FO4Edit to increase both parts' snap radius to 1000 all that did was make the game run at 1 fps [B] EDIT 2:[/B] why does the fate of the world rely on carpets
This yet again confirms the extreme non linearity of FO4, [B]every[/B] action influences the end game, even carpets. 10/10 GOTY
[media]https://www.youtube.com/watch?v=2Vd7E8Y8NiA&feature=youtu.be&a[/media] best part of easy city down is this holotape
If I side with the Brotherhood, I'll lose both [sp]Deacon[/sp] and [sp] X6-88 [/sp] as potential companions, right?
[QUOTE=Everything;49462891]If I side with the Brotherhood, I'll lose both [sp]Deacon[/sp] and [sp] X6-88 [/sp] as potential companions, right?[/QUOTE] If you haven't gotten them already, yeah. On my Railroad playthrough none of the companions were hostile to me except [sp]Danse[/sp] who would just ignore me and I could no longer use him as a follower.
Can [sp]Deacon[/sp] and [sp] X6-88 [/sp] actually coexist as companions? I was under the impression [sp] X6-88 [/sp] instantly makes [sp]Deacon[/sp] and the rest of his faction hostile on sight.
[QUOTE=LolzMan1325;49462552]So because I used the "Spring Cleaning" mod to remove everything at the Boston Airport including the carpets, it's now impossible for me to complete the main quest because those carpets are required in order for the beam emitter to snap on to the reflector platform my last save was 6 hours away from when I realized this [B]EDIT:[/B] Just tried to fix it by using FO4Edit to increase both parts' snap radius to 1000 all that did was make the game run at 1 fps [B] EDIT 2:[/B] why does the fate of the world rely on carpets[/QUOTE] I tried using the command "caqs" which stands for Complete All QuestS I think and I read it's supposed to complete all story quests so I tried it and this is what I got [IMG]http://36.media.tumblr.com/4573dbdb7fa6588777980e2a14278b04/tumblr_o0i203jroK1raj203o1_1280.jpg[/IMG] Yeah no this command literally completes every single quest in the game I reached the highest affinity with every single companion, even one's I'd never seen Every single prompt that pops up This is the absolute
[QUOTE=LolzMan1325;49462974]I tried using the command "caqs" which stands for Complete All QuestS I think and I read it's supposed to complete all story quests so I tried it and this is what I got Yeah no this command literally completes every single quest in the game I reached the highest affinity with every single companion, even one's I'd never seen Every single prompt that pops up This is the absolute[/QUOTE] I look forward to the inevitable article from PCGamesN celebrating how you managed to set a world record by completing the game in 30 seconds.
Because Fallout 4 uses Flash .SWF files for it's UI (Even the Pip-Boy uses .SWF files), shouldn't it be possible to load all 3 Pip-Boy .SWF files (Assets, UI, etc) and use the pip-boy as you could ingame? Albeit with nothing to do in it. The Pip-Boy's startup sequence used when you first pick it up can be played as it would ingame using Chrome or another browser with Flash support, with the scrolling text and everything. All of the game holotapes you find are in .SWF format, so maybe even the ability to play the holotape games while out of the game? (Although they do use 3 different files, UI, Assets, etc to play and as far as I know you can't mount multiple .SWF files at the same time. Fun Fact: The default name in the S.P.E.C.I.A.L. select screen is 'Albert', perhaps a reference to Fallout 1? [QUOTE=Ruby_Axe;49463106]Wait really? So you're telling me the filetype that powers the Pipboy also makes bad Pokemon parody videos and disturbing stick-man mutilations?[/QUOTE] Yup [t]http://puu.sh/mkU9d/cf62a89d74.png[/t] These are all of the holotape games, they don't work in Chrome though due to Chrome lacking the ability to mount more than 1 .SWF file at once. And here is the Pip-Boy startup sequence, runs perfectly as it would ingame. [T]http://i.imgur.com/I6nmk4V.gif[/T] All the Vault Boy perk animations are there too. [T]http://puu.sh/mkUJU/0de2bef6ac.png[/T]
[QUOTE=CryoDragon;49463041]Because Fallout 4 uses Flash .SWF files for it's UI (Even the Pip-Boy uses .SWF files), shouldn't it be possible to load all 3 Pip-Boy .SWF files (Assets, UI, etc) and use the pip-boy as you could ingame? Albeit with nothing to do in it. The Pip-Boy's startup sequence used when you first pick it up can be played as it would ingame using Chrome or another browser with Flash support, with the scrolling text and everything. All of the game holotapes you find are in .SWF format, so maybe even the ability to play the holotape games while out of the game? (Although they do use 3 different files, UI, Assets, etc to play and as far as I know you can't mount multiple .SWF files at the same time. Fun Fact: The default name in the S.P.E.C.I.A.L. select screen is 'Albert', perhaps a reference to Fallout 1?[/QUOTE] Wait really? So you're telling me the filetype that powers the Pipboy also makes bad Pokemon parody videos and disturbing stick-man mutilations? Newgrounds: A Subsidiary of Vault-Tec
[QUOTE=Everything;49462920]Can [sp]Deacon[/sp] and [sp] X6-88 [/sp] actually coexist as companions? I was under the impression [sp] X6-88 [/sp] instantly makes [sp]Deacon[/sp] and the rest of his faction hostile on sight.[/QUOTE] [sp]Deacon[/sp] and co will only get hostile if you bring [sp]X6-88[/sp] to the HQ.
Okay so I finally got it fixed by just using a bunch of the setstage command yay [QUOTE=SteakStyles;49463023]I look forward to the inevitable article from PCGamesN celebrating how you managed to set a world record by completing the game in 30 seconds.[/QUOTE] I actually didn't even let it finish, I just assumed that's where it was headed What happens is you hear the sound when you get caps and items then there's a loading screen, then a few prompts pop up, then another loading screen, then the caps and items sound again, then repeat probably would've went on for at least an hour or more if I'd let it finish, including load times [editline]5th January 2016[/editline] Now that I think about it I technically completed all the game's content in 1 second, the second I entered the command everything after that is just the game fulfilling the conditions for the complete game but it's all visual, from a technical standpoint yeah I just finished the game in 1 second also I unlocked every single achievement by using that command I think
[QUOTE=CryoDragon;49463041]Because Fallout 4 uses Flash .SWF files for it's UI (Even the Pip-Boy uses .SWF files), shouldn't it be possible to load all 3 Pip-Boy .SWF files (Assets, UI, etc) and use the pip-boy as you could ingame? Albeit with nothing to do in it. The Pip-Boy's startup sequence used when you first pick it up can be played as it would ingame using Chrome or another browser with Flash support, with the scrolling text and everything. All of the game holotapes you find are in .SWF format, so maybe even the ability to play the holotape games while out of the game? (Although they do use 3 different files, UI, Assets, etc to play and as far as I know you can't mount multiple .SWF files at the same time. Fun Fact: The default name in the S.P.E.C.I.A.L. select screen is 'Albert', perhaps a reference to Fallout 1? Yup [t]http://puu.sh/mkU9d/cf62a89d74.png[/t] These are all of the holotape games, they don't work in Chrome though due to Chrome lacking the ability to mount more than 1 .SWF file at once. And here is the Pip-Boy startup sequence, runs perfectly as it would ingame. [T]http://i.imgur.com/I6nmk4V.gif[/T] All the Vault Boy perk animations are there too. [T]http://puu.sh/mkUJU/0de2bef6ac.png[/T][/QUOTE] Wonder what the limitations are for the game to read .swf files. Because knowing that it uses .swf files, I can imagine (If they happen to be Fallout fans) an official Homestar Runner Pipboy game bundle mod coming from the people behind Homestar Runner.
[QUOTE=FlakTheMighty;49460486]I tried to make the wood part look better and failed spectacularly because I am not a texture artist. :downs: [img]http://i.imgur.com/WcxeQaP.png[/img] [editline]5th January 2016[/editline] Yeah the lighting bugs are because of his textures actually, I just opened Photoshop and resaved it and it was better - not great and perfect - but better. [img]http://i.imgur.com/2hGLdv9.png[/img][/QUOTE] That model needs re-uving pronto.
[QUOTE=CryoDragon;49463041] All the Vault Boy perk animations are there too.[/QUOTE] I don't suppose you could get me a zip of the Vault Boy perk animations, couldja?
[QUOTE=Snood_1990;49463430]That model needs re-uving pronto.[/QUOTE] It needs re-everything considering it's not even the R91. It resembles the basic silhouette and colors of the R91, and that's all. edit: I get the strangest feeling that the mod author found that model somewhere else and just ported it over
[QUOTE=_charon;49463567]It needs re-everything considering it's not even the R91. It resembles the basic silhouette and colors of the R91, and that's all. edit: I get the strangest feeling that the mod author found that model somewhere else and just ported it over[/QUOTE] [URL="http://gamebanana.com/models/2540"]You're absolutely right.[/URL]
[QUOTE=Senscith;49463589][URL="http://gamebanana.com/models/2540"]You're absolutely right.[/URL][/QUOTE] Oh wow that's embarrassing.
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