• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
    5,003 replies, posted
[QUOTE=Senscith;49463589][URL="http://gamebanana.com/models/2540"]You're absolutely right.[/URL][/QUOTE] dude's a real gamebanana hero even gave it a low effort retexture
[QUOTE=doomevil;49463702]Oh wow that's embarrassing.[/QUOTE] Not really, he says in the description that is exactly what he did.
[QUOTE=Number-41;49460651]Uh IMHO I think the worst aspect is the engine, it's fucking shit. It breaks immersion constantly with the shitty animations, the complete inadequacy when it comes to building stuff (everything floats), ... Sure, it looks nice and it has served its purpose well but I wouldn't stand another FO game with that engine (granted I'll play it anyway :v: ) Imagine that FO4 used the GTA V engine...[/QUOTE] have you played previous games? bethesda just doesn't know how to animate we're just now getting diagonal running animations for fucks sake
Since i downloaded OCDecorator and other construction stuff i'm in The Sims phase: [t]http://i.imgur.com/7vuY3NX.jpg[/t] [t]http://i.imgur.com/waDXawu.jpg[/t] [t]http://i.imgur.com/SLMOIEZ.jpg[/t] Next step, trapping Preston into a pyramid of beer bottles.
[QUOTE=Hatley;49463550]I don't suppose you could get me a zip of the Vault Boy perk animations, couldja?[/QUOTE] Sure thing, I'll PM them to you.
So, I'm at the point where my two big quests are [sp]Battle of Bunker Hill[/sp] and [sp]Liberty Reprimed[/sp]. I want both [sp]Deacon[/sp] and [sp] X6-88 [/sp] as companions postgame, without losing [sp] Danse [/sp]. [sp]Deacon[/sp] is available to me, but [sp] X6-88 [/sp] is not yet. What should be my next course of action? I want as many companions as possible postgame, but I'm willing to forego [sp] X6-88 [/sp] if he REQUIRES me to side with his faction at the end.
[QUOTE=Everything;49464205]So, I'm at the point where my two big quests are [sp]Battle of Bunker Hill[/sp] and [sp]Liberty Reprimed[/sp]. I want both [sp]Deacon[/sp] and [sp] X6-88 [/sp] as companions postgame, without losing [sp] Danse [/sp]. [sp]Deacon[/sp] is available to me, but [sp] X6-88 [/sp] is not yet. What should be my next course of action? I want as many companions as possible postgame, but I'm willing to forego [sp] X6-88 [/sp] if he REQUIRES me to side with his faction at the end.[/QUOTE] You can have all companions after ending except [sp]X6-88[/sp] if you do the Minutemen ending. Of course get [sp]X6-88[/sp] affinity high enough so you get the perk before it is too late. [editline]6th January 2016[/editline] Also the game can bug out so that you can still have [sp]X6-88[/sp] as companion even after completing game.
I really really really really really really hope someone makes a mod soon. Speaking of annoying things about the .44 though, I did make a [url=https://dl.dropboxusercontent.com/u/55414661/Mods/Fallout%204/Quick%20.44%20Magnum%20Draw.7z]mod[/url] that changes it's draw animation to be a lot shorter, so you aren't stuck twirling the cylinder like a retard while your enemies pop you full of holes while drawing it. [editline]6th January 2016[/editline] Also if anyone wants it I can make a similar mod for other guns in the game.
[QUOTE=QueenSasha24;49464388]I really really really really really really hope someone makes a mod soon. Speaking of annoying things about the .44 though, I did make a [url=https://dl.dropboxusercontent.com/u/55414661/Mods/Fallout%204/Quick%20.44%20Magnum%20Draw.7z]mod[/url] that changes it's draw animation to be a lot shorter, so you aren't stuck twirling the cylinder like a retard while your enemies pop you full of holes while drawing it. [editline]6th January 2016[/editline] Also if anyone wants it I can make a similar mod for other guns in the game.[/QUOTE] See it's things like this that I hate in games like Fallout; reloads or draw animations that aren't hectic enough for every situation yet they're USED for every situation Like the laser rifle/pistol, whenever you pull it out, you casually flick on a switch ever so slowly. Someone needs to make a mod where if you're in combat, you whip that thing out and shove the switch on/switch it on as you're taking it out and not 5 minutes later
How good are Plasma Infused legendary weapons, are they worth using or no?
[QUOTE=sniperman003;49464658]How good are Plasma Infused legendary weapons, are they worth using or no?[/QUOTE] I imagine they'd be somewhat useful if you're at a point in the game where real plasma weapons aren't practical, or if you wanted a lighter melee weapon like the combat knife with energy damage (afaik only the Super Sledge and Power Fist can be made to do energy damage with mods). I think it causes a [I]very[/I] small explosion with AOE damage, too. I'm a little disappointed that plasma-infused weapons don't have green tracers, it makes the plasma splashing look a little odd with a yellow tracer behind it.
[QUOTE=_charon;49464677]I imagine they'd be somewhat useful if you're at a point in the game where real plasma weapons aren't practical, or if you wanted a lighter melee weapon like the combat knife with energy damage (afaik only the Super Sledge and Power Fist can be made to do energy damage with mods). I think it causes a [I]very[/I] small explosion with AOE damage, too. I'm a little disappointed that plasma-infused weapons don't have green tracers, it makes the plasma splashing look a little odd with a yellow tracer behind it.[/QUOTE] If that's the case, would a Plasma Infused Hunting Rifle be better or worse than a Wounding one?
[QUOTE=sniperman003;49464695]If that's the case, would a Plasma Infused Hunting Rifle be better or worse than a Wounding one?[/QUOTE] Wounding is the bleeding effect, right? Considering Wounding stacks, it's probably better. tbh though just use whatever is cooler in your opinion, I never use Wounding just because I find it boring, Plasma-Infused at least has a cool splashy effect
[QUOTE=QueenSasha24;49464388] Speaking of annoying things about the .44 though, I did make a [url=https://dl.dropboxusercontent.com/u/55414661/Mods/Fallout%204/Quick%20.44%20Magnum%20Draw.7z]mod[/url] that changes it's draw animation to be a lot shorter, so you aren't stuck twirling the cylinder like a retard while your enemies pop you full of holes while drawing it. [editline]6th January 2016[/editline] Also if anyone wants it I can make a similar mod for other guns in the game.[/QUOTE] [URL="http://www.nexusmods.com/fallout4/mods/7796/?"] Done and done, friendo[/URL] :smile:
[QUOTE=LolzMan1325;49464927][URL="http://www.nexusmods.com/fallout4/mods/7796/?"] Done and done, friendo[/URL] :smile:[/QUOTE] Well shit. :< [editline]6th January 2016[/editline] Wait you literally uploaded that today? Man talk about being late at the last minute.
[media]http://www.youtube.com/watch?v=C22l82kbtGc[/media]
If only the Prydwen was turned into Thomas the Tank Engine
I don't know if I'm pleased or shocked that Ballistic Weave is as OP as I've heard. I currently have Military Fatigues and a Newsboy Cap with Weave MK III. As such, they both have 90 Ballistic and Energy Resistance each. By comparison I believe my non Power Armor Armor added like 70+ for the whole set plus a Military Helmet. Kind of sucks and is sort of odd that you can't apply it to the Vault Suit though.
[QUOTE=QueenSasha24;49464977]Well shit. :< [editline]6th January 2016[/editline] Wait you literally uploaded that today? Man talk about being late at the last minute.[/QUOTE] Oh sorry I just thought you were inviting someone else to make the rest so I did :ohno:
[video=youtube;r7ND_xoWJn4]http://www.youtube.com/watch?v=r7ND_xoWJn4[/video] any mod any gun
[QUOTE=J!NX;49465947][video with no noise] any mod any gun[/QUOTE] WHERE'S THE SOUND?
[QUOTE=Itauske Roken;49465985]WHERE'S THE SOUND?[/QUOTE] windows capture never seems to not fuck that up it's not like anything interesting would be happening with the audio anyways
[QUOTE=J!NX;49465988]windows capture never seems to not fuck that up it's not like anything interesting would be happening with the audio anyways[/QUOTE] It would have added a bit more interest.
Would anyone be willing to do me a favor and get some screenshots of the hazmat suit? The picture on the wiki is kinda shit and I need references of it from a few angles.
I just got a new video card a couple days ago, time to finally play Fallout 4! And on Ultra! So I'm building a house in Sanctuary. It's not exactly an enclosed structure or anything, but if I just leave items lying around the house on display, they aren't going to disappear or anything, are they? I like laying my cool items out all over the house, so I need to be able to do that.
There was a discussion about bad animations a couple pages back, and I thought I'd clarify something. [i]Bethesda doesn't just magically have shitty animators.[/i] It is Gamebryo's fault, but not on the front-end. The truth is that the animations pipeline is incredibly awful to work with and the animators are forced to make animations that look stiff and unnatural simply because that's the only way to get them done in any reasonable amount of time.
[QUOTE=Loofiloo;49466200]I just got a new video card a couple days ago, time to finally play Fallout 4! And on Ultra! So I'm building a house in Sanctuary. It's not exactly an enclosed structure or anything, but if I just leave items lying around the house on display, they aren't going to disappear or anything, are they? I like laying my cool items out all over the house, so I need to be able to do that.[/QUOTE] If it's a weapon or bit of armor, one of your settlers might pick it up and start shooting it at any raiders that show up, but apart from that I think it should be fine as is.
Might seem like an overasked question, but any must-have mods yet?
[QUOTE=DiscoInferno;49466691]Might seem like an overasked question, but any must-have mods yet?[/QUOTE] [url=http://www.nexusmods.com/fallout4/mods/6771/?]Random critical hits[/url] [url=http://www.nexusmods.com/fallout4/mods/218/?]Customize legendary spawn rates[/url] My two cents
[IMG]http://puu.sh/mlsoN/ec11915259.jpg[/IMG] :boxhide: [editline]z[/editline] on the other hand, a good pose [T]http://orig14.deviantart.net/e875/f/2016/005/b/7/more_mutants_by_erkor-d9mxk4v.png[/T]
Sorry, you need to Log In to post a reply to this thread.