• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
    5,003 replies, posted
Here's my own little Haven of security in the Commonwealth [media]http://imgur.com/a/C53zH[/media]
Now that's an actual bunker. What mod was that? SSEX? Alternate Settlements? Also, has anyone installed [URL="http://www.nexusmods.com/fallout4/mods/7259/?"]this mod[/URL]? Also has to do with settlement mods.
[QUOTE=Bat-shit;49484469]Now that's an actual bunker. What mod was that? SSEX? Alternate Settlements? Also, has anyone installed [URL="http://www.nexusmods.com/fallout4/mods/7259/?"]this mod[/URL]? Also has to do with settlement mods.[/QUOTE] [url]http://www.nexusmods.com/fallout4/mods/7393/?[/url] [url]http://www.nexusmods.com/fallout4/mods/1145/?[/url] [url]http://www.nexusmods.com/fallout4/mods/1478/?[/url] These are what I used Something of note though; that vault door on the front doesn't snap to that part or even fit inside it normally, I placed it down outside the wall and used the "modpos" and "modangle" console commands to slide it into place.
[QUOTE=cashman123;49484498][url]http://www.nexusmods.com/fallout4/mods/7393/?[/url] [url]http://www.nexusmods.com/fallout4/mods/1145/?[/url] [url]http://www.nexusmods.com/fallout4/mods/1478/?[/url] These are what I used Something of note though; that vault door on the front doesn't snap to that part or even fit inside it normally, I placed it down outside the wall and used the "modpos" and "modangle" console commands to slide it into place.[/QUOTE]Sounds like you need [url=http://www.nexusmods.com/fallout4/mods/1267/?]Place in Red.[/url] Handier than using the console, I find.
Trying to get a settlement to 100 happiness, and jesus christ this is fucking annoying. I left my game running overnight, with the expectation that I'd hit 100 by mornings, since I have 12 of the happiness increasing stands, and ive spammed paintings and stuff (and my settlement is nearly full). yet it stopped at 94. ffs
[QUOTE=GHOST!!!!;49484162]The nexus wasn't bad until CBBE came along and then shit like this shows up. [URL]http://staticdelivery.nexusmods.com/mods/1151/images/7718-15-1451967216.jpg[/URL] :why:[/QUOTE]The wonders of wasteland radiation exposure. [editline]edit[/editline] Automerge fail, every time on the rare occasion I use it again :c
[QUOTE=Sgt Doom;49484515]Sounds like you need [url=http://www.nexusmods.com/fallout4/mods/1267/?]Place in Red.[/url] Handier than using the console, I find.[/QUOTE] Easy to install? I never bothered with it, but that might help a ton.
[QUOTE=Sgt Doom;49484515]Sounds like you need [url=http://www.nexusmods.com/fallout4/mods/1267/?]Place in Red.[/url] Handier than using the console, I find.[/QUOTE] I'd rather wait until there is an actual mod for this kind of thing rather than using a cheat engine hack.
[QUOTE=cashman123;49484546]I'd rather wait until there is an actual mod for this kind of thing rather than using a cheat engine hack.[/QUOTE] [url]http://www.nexusmods.com/fallout4/mods/2683/?[/url] not 100% the same thing, but the closest a mod is afaik
[QUOTE=bdd458;49484553][url]http://www.nexusmods.com/fallout4/mods/2683/?[/url] not 100% the same thing, but the closest a mod is afaik[/QUOTE] I already installed that but it doesn't seem to do anything, at least not with the parts I'm using. :/
[QUOTE=bdd458;49484517]Trying to get a settlement to 100 happiness, and jesus christ this is fucking annoying. I left my game running overnight, with the expectation that I'd hit 100 by mornings, since I have 12 of the happiness increasing stands, and ive spammed paintings and stuff (and my settlement is nearly full). yet it stopped at 94. ffs[/QUOTE] Easiest way I found to do it. 4 People working on food. 16 people working in Bars/Clinic. Wait around for five minutes, then sleep for 24 hours and repeat till 100 happiness.
[img]http://i.imgur.com/UULrcoX.jpg[/img] Put shutters on the windows for when shit gets real. [editline]8th January 2016[/editline] And here's my character just because. [img_thumb]http://i.imgur.com/bp01wJJ.jpg[/img_thumb]
[QUOTE=Chains!;49484565]Easiest way I found to do it. 4 People working on food. 16 people working in Bars/Clinic. Wait around for five minutes, then sleep for 24 hours and repeat till 100 happiness.[/QUOTE] I relaunched my game and the arrow is back??? Ok the , back to playing the waiting game! [editline]8th January 2016[/editline] [QUOTE=cashman123;49484560]I already installed that but it doesn't seem to do anything, at least not with the parts I'm using. :/[/QUOTE] Is there a patch for the mods you're using? [editline]8th January 2016[/editline] Ahahah it went down to 93 now [editline]8th January 2016[/editline] This is so fucking unintuitive, happiness should just naturally increase, you shouldn't have tomgame it [editline]8th January 2016[/editline] Like it should naturally increase from actually putting work into your settlement [editline]8th January 2016[/editline] Says the happiness is going up, but it dropped down to 92 now???
[QUOTE=bdd458;49484618] Is there a patch for the mods you're using? [/QUOTE] There is and I have it, but it makes no noticeable difference
[QUOTE=HAKKAR!!!;49482959]also any idea why those spotlights are active but not emitting light for some reason[/QUOTE] just turn them off and back on again. that's it. they work fine otherwise, at least for me. [editline]8th January 2016[/editline] also bdd458 I wouldn't worry about happiness not reaching 100. To reach 100, you have to make some silly shit, like a lot of stores or smh. Try googling "100happiness setllmenet fallout 4now" I don't even remember (Would be nice to know what determines the happiness though, or what is needed for 100 specifically.)
[QUOTE=jonu67;49484089]Don't trust companions with Power Armour, just don't, they suck with it supremely in every fashion. I remember giving a full suit of T-51 fully upgraded to Cait, she fucking ran into a pack of wild dogs who took her apart piece by piece, all she had left was her chest piece. Sort of the same thing happened with Valentine except with X-01 and Deacon as well, all companions besides Danse who until you do his quest has unlimited condition Power Armour, just plain suck with it.[/QUOTE] I love how danse always complains about my hording of junk but its not like I have a team of brotherhood mechanics and unlimited resources to maintain and upgrade my armor Nick is OK with power armor since his fighting style tends to be behind cover with that junk pistol of his, I did put him in a suit of t-60 and he managed to only break the legs and the head
[QUOTE=cashman123;49484367]Here's my own little Haven of security in the Commonwealth [/QUOTE] To make those corners flush, enter tcl in console, select either the corner or wall then deselect it, then move the other piece into position.
[QUOTE=purvisdavid1;49485085]To make those corners flush, enter tcl in console, select either the corner or wall then deselect it, then move the other piece into position.[/QUOTE] There needed to be an actual fence post for corners
I've finally pin-pointed my personal little niggle with these games and TES. It's not a bad game design thing, it's that story flow and other storytelling techniques are kind of messed with by the whole game thing. Main example is that you can walk off on doing the main quest for hours, days, years in-game without it being questioned by NPCs or the player character. During the usual critial path of things, the PC helps the people of Concord even if they're not planning on siding with the Minutemen, or they butcher them all themselves but eitherway they do the quest in Concord and that gets them Power Armour with a little bit of fuel. Now following the main path some more, you find out you need to go to the Glowing Sea for reasons, asking a particular person for help gets you the advice that Power Armour will help deal wit the masses of radiation that pervaides the area and that's when the player goes "ding! I have power armour, I got it before on my journey." and that's like a Chekov's gun sort of thing. But the rest of the story lacks any else like this, Synths are a major point of debate within the game's universe and amongst its population, but the story doesn't really revolve around the questions raised by AI or transhumanism or identitiy with them being like bodysnatchers sometimes. There's a lot of American Revolution locations and history dotted about the place, which is mostly there because of the real-world setting but there's no real Revolution when the Institute is a hidden and secretive threat rather than something big and oppressive like the Enclave or looming and encroaching like Caesar's Legion. Fallout 3 very clearly had sacrifice as its theme, even if both sacrifices in it were rather pointless, but I can't yet put a theme to the story of Fallout 4 and there are numerous red herrings, something that Fallout 3 didn't have. I'm hesitant to say family (which is something shared with Fallout 3 and fell flat there) because that seems to fall by the wayside during Act 3, but I've not yet finished the main quest so maybe it comes back again at the end. Though I'm not sure what it can bring to the table on the subject of family. [sp]Perhaps that the time divide between parent/child has unfortunately broke any sense of real family? That sharing blood is not enough? But then what about the Institute path where blood wins out over any ties in The Commonwealth?[/sp] I suppose that's the nature of the beast of interactive storytelling, but factional endings may not be the way to go with these things, though simpler to design and impliment. How the player character feels about the situation and how they feel it's best to resolve the conflict would be better way to have multiple endings, but I'm not sure the conflict is truly personal. Fallout: New Vegas, for example, The Courier has no personal stake in any faction besides their political inclination and how they feel is best for humanity/the Mojave, ones they develop themsevles. We don't get a scene where the dying mother of the Courier tells him/her their last wish is for the Mojave to be run by X faction. That's a more focused and ultimately more impactful story to the player, it's their choice 100% not influenced by the family Bethesda hands us. I don't think any of us shed a tear and hoped we made dear old Liam Neeson proud when we activated Project Purity, or hung our heads in shame when we told someone else to turn it on. I suppose that's why they gave the PC a voice, so it's like we're partners with the PC, not the PC themselves but that sort of alters the roleplaying aspect of things. But still, Mass Effect did it better.
[t]http://i.imgur.com/VPKkcxS.png[/t] Finally got around to finishing the story on my second character and got platinum.
[QUOTE=Kmod;49483834]I did that in Fallout 3 in the Operation Anchorage when you about to get your Undestructable Power Armor and a Horde of Brotherhood Outcast start storming the Room, so i placed 10 Mines to kill them all cause i died like 4 times attempting to shoot them all.[/QUOTE] Speaking of Operation Anchorage, I still don't understand what the fuck was going on at the finale. Where the hell did all these Power Armor fucks come from and why are they all hostile to me? Every single time, I can avoid shooting all of them and yet the next 4 that spawn instantly start attacking me. I mean when you're fighting General Jingwei in the simulation.
Finally, got Benevolent Leader. Restarted by creating a settlement at the drive in, oh man thank god im done with that.
[QUOTE=gbtygfvyg;49485378]Speaking of Operation Anchorage, I still don't understand what the fuck was going on at the finale. Where the hell did all these Power Armor fucks come from and why are they all hostile to me? Every single time, I can avoid shooting all of them and yet the next 4 that spawn instantly start attacking me. I mean when you're fighting General Jingwei in the simulation.[/QUOTE] After you finish the Sim you mean? The Outcasts were all about gathering tech and keeping it away from everyone else. They're trying to kill you because they don't want you to have any of the pretty advanced pre-war tech.
[QUOTE=Senscith;49485553]After you finish the Sim you mean? The Outcasts were all about gathering tech and keeping it away from everyone else. They're trying to kill you because they don't want you to have any of the pretty advanced pre-war tech.[/QUOTE] He pointedly said during the simulation, when you fight Jingwei inside the factory area. For whatever reason the power armor troopers meant to be on your side can turn hostile, it's a bug.
Thought these mods might interest you guys [video=youtube;kLjAumcSvEU]https://www.youtube.com/watch?v=kLjAumcSvEU[/video]
[QUOTE=DiscoInferno;49485148]I've finally pin-pointed my personal little niggle with these games and TES. It's not a bad game design thing, it's that story flow and other storytelling techniques are kind of messed with by the whole game thing. Main example is that you can walk off on doing the main quest for hours, days, years in-game without it being questioned by NPCs or the player character. During the usual critial path of things, the PC helps the people of Concord even if they're not planning on siding with the Minutemen, or they butcher them all themselves but eitherway they do the quest in Concord and that gets them Power Armour with a little bit of fuel. Now following the main path some more, you find out you need to go to the Glowing Sea for reasons, asking a particular person for help gets you the advice that Power Armour will help deal wit the masses of radiation that pervaides the area and that's when the player goes "ding! I have power armour, I got it before on my journey." and that's like a Chekov's gun sort of thing. But the rest of the story lacks any else like this, Synths are a major point of debate within the game's universe and amongst its population, but the story doesn't really revolve around the questions raised by AI or transhumanism or identitiy with them being like bodysnatchers sometimes. There's a lot of American Revolution locations and history dotted about the place, which is mostly there because of the real-world setting but there's no real Revolution when the Institute is a hidden and secretive threat rather than something big and oppressive like the Enclave or looming and encroaching like Caesar's Legion. Fallout 3 very clearly had sacrifice as its theme, even if both sacrifices in it were rather pointless, but I can't yet put a theme to the story of Fallout 4 and there are numerous red herrings, something that Fallout 3 didn't have. I'm hesitant to say family (which is something shared with Fallout 3 and fell flat there) because that seems to fall by the wayside during Act 3, but I've not yet finished the main quest so maybe it comes back again at the end. Though I'm not sure what it can bring to the table on the subject of family. [sp]Perhaps that the time divide between parent/child has unfortunately broke any sense of real family? That sharing blood is not enough? But then what about the Institute path where blood wins out over any ties in The Commonwealth?[/sp] I suppose that's the nature of the beast of interactive storytelling, but factional endings may not be the way to go with these things, though simpler to design and impliment. How the player character feels about the situation and how they feel it's best to resolve the conflict would be better way to have multiple endings, but I'm not sure the conflict is truly personal. Fallout: New Vegas, for example, The Courier has no personal stake in any faction besides their political inclination and how they feel is best for humanity/the Mojave, ones they develop themsevles. We don't get a scene where the dying mother of the Courier tells him/her their last wish is for the Mojave to be run by X faction. That's a more focused and ultimately more impactful story to the player, it's their choice 100% not influenced by the family Bethesda hands us. I don't think any of us shed a tear and hoped we made dear old Liam Neeson proud when we activated Project Purity, or hung our heads in shame when we told someone else to turn it on. I suppose that's why they gave the PC a voice, so it's like we're partners with the PC, not the PC themselves but that sort of alters the roleplaying aspect of things. But still, Mass Effect did it better.[/QUOTE] The family aspect does come back in the end. Sort of. And mostly if you side with [sp]the Institute[/sp]
Is father gave and his undying worshipers a reference to someone?
[QUOTE=Sableye;49485807]Is father gave and his undying worshipers a reference to someone?[/QUOTE]The institute is actually Apple.
[QUOTE=Lizzrd;49485909]The institute is actually Apple.[/QUOTE] Oh typo I meant father Gabe, autocorrect...
Jesus
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