• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
    5,003 replies, posted
Even though I knew what I was getting into, the Museum Of Witchcraft still gave me a jump. [sp]Mainly because of loud, echoing Deathclaw noises out of the blue. Hilariously, it went down easier and quicker thanks to just firing my trusty Explosive 10mm as opposed to trying to line shots up with a Laser Rifle[/sp] Though I blame doing that part at 3 in the morning with all the lights off and it being a bit chilly as contributing factors.
Also I'm pretty sure Mr Tim's is old farmer Abernathy or one of the farmers... I'm going to have to check that place more thoroughly
[URL="http://www.nexusmods.com/fallout4/mods/7903/?"]Here's a very useful mod for those who are having trouble finding your companions when they're not where you left them.[/URL]
There should be a mod that makes deacon into archer, or at the very least gives him a tactical turtle kneck sweater
[url=http://www.nexusmods.com/fallout4/mods/6444/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D6444%26preview%3D&pUp=1]This[/url] mod is pretty great, though that's subjective i suppose i find that piper actually matches her voice with this mod I held off for a long time from purchasing this game >.> because I thought that my computer couldn't run it. then I finally just gave in during the last sale and it runs as good as skyrim does lol, whats with the massive requirements everywhere
[T]http://staticdelivery.nexusmods.com/mods/1151/images/6444-0-1450556496.jpg[/T] What the fuck She looks like a kid :sick:
[t]http://staticdelivery.nexusmods.com/mods/1151/images/6444-0-1450556496.jpg[/t] [I]Uguuuuuu~ [editline]butts[/editline] [t][/I]http://staticdelivery.nexusmods.com/mods/1151/images/6444-0-1450641802.jpg[/t] dude holy shit why.
[QUOTE=-Iker-;49508836][T]http://staticdelivery.nexusmods.com/mods/1151/images/6444-0-1450556496.jpg[/T] What the fuck She looks like a kid :sick:[/QUOTE] you can edit it lol and those screens make her look more like a kid than in game, i held off at first, but ingame it doesn't look nearly as bad though it may be my low resolution hiding it
[QUOTE=-Iker-;49508836][T]http://staticdelivery.nexusmods.com/mods/1151/images/6444-0-1450556496.jpg[/T] What the fuck She looks like a kid :sick:[/QUOTE] fun fact: apparently anything that even remotely resembles a child is banned on LoversLab
[QUOTE=_charon;49508847]fun fact: apparently anything that even remotely resembles a child is banned on LoversLab[/QUOTE] I think that's for obvious reasons.
[QUOTE=_charon;49508847]fun fact: apparently anything that even remotely resembles a child is banned on LoversLab[/QUOTE] where the hell do people find teikoku if not on loverslab? what other mod site allows that shit?
[QUOTE=butre;49508872]where the hell do people find teikoku if not on loverslab? what other mod site allows that shit?[/QUOTE] Unless a site operates outside the US (IE, in a country where that sort of thing isn't illegal), they're not going to want the liability.
[url]http://www.nexusmods.com/fallout4/mods/3082/?[/url] here's a good one that restores cut weapon mods
[QUOTE=Sableye;49508533][Sp]deacon's a synth[/sp] that actually surprised me for once[/QUOTE] [sp]when you gain max affinity with him he tells you he's actually human[/sp]
[QUOTE=elowin;49506598]If it does, it's certainly not indicated anywhere in the game.[/QUOTE] Special stats definitely affect things that they don't mention. I've noticed that terminals show fewer phrases when I have high intelligence. It's harder to determine what Luck actually does though, if it does anything at all
Luck affects the general value of things you find in containers and on bodies. If it's ammo, it increases the amount slightly. If it's junk, it might upgrade it to a better version of that same junk (military duct tape, abraxo industrial, etc). If it's stimpaks, radaway, or various chems, it might increase the amount of them. I've also heard that your luck acts as an accuracy multiplier for your enemies, making them less accurate if you're more lucky (6+), or more accurate if you're less lucky (4-). [editline]t[/editline] Basically, luck changes a lot of small, difficult to notice things, rather than just one big obvious one.
Made a small custom settlement on the highway south of Boston. Thought it was a good location. High up, flat structure to build, thick steel walls on the sides to avoid bullets and another road on top to protect from rain. [t]http://i.imgur.com/o3LGLz2.jpg[/t] [t]http://i.imgur.com/4OxjrUC.jpg[/t] [t]http://i.imgur.com/gxI23ki.jpg[/t] [t]http://i.imgur.com/eH6e4Ks.jpg[/t] [t]http://i.imgur.com/tXf62EZ.jpg[/t] [t]http://i.imgur.com/IwUxW9V.jpg[/t] [t]http://i.imgur.com/wws5qSB.jpg[/t] Shame you can't move anyone in custom settlements. And I can't remove those rusty cars, even with console commands.
[QUOTE=StoneRabbit;49509124]And I can't remove those rusty cars, even with console commands.[/QUOTE] what about disable and markfordelete
was anyone else surprised to see that there were no bows and no armor mannequins in the game, after the work that went into them for skyrim?
Yeah, it's a dissapointment that you can't craft mannequins for your settlements and that the ones ingame only have 1 set of clothes for each gender afaik. Hopefully someone will make a mannequin mod when the geck comes out.
[QUOTE=Sableye;49508796]There should be a mod that makes deacon into archer, or at the very least gives him a tactical turtle kneck sweater[/QUOTE] His mastery of disguises, how he wants to "fight the power" that is The Institute and how he "stretches" the truth on how things happen clearly has him more akin to Dale Gribble than Archer.
So apparently ZephyrWarrior's Power armor mod is under moderation review. Most likely due to Worsin and what's-his-face's blatant claims of theft
Groovy [IMG]http://images.akamai.steamusercontent.com/ugc/388797004876877070/C987E2B4E63FA093956B91B19159409157D0DDC5/[/IMG]
[QUOTE=Itauske Roken;49509282]So apparently ZephyrWarrior's Power armor mod is under moderation review. Most likely due to Worsin and what's-his-face's blatant claims of theft[/QUOTE] Wow, just wow. Fuck those morons. Removing a very good revamp mod used and praised by many so they can have a power trip.
[QUOTE=Itauske Roken;49508305]So apparently someone called Tumbjambas made some interesting custom weapons and power armor (Which are unfortunately just replacers right now but will get a proper add in when the GECK is released) [url]http://www.nexusmods.com/fallout4/mods/8104/?[/url] [t]http://staticdelivery.nexusmods.com/mods/1151/images/8104-0-1452437117.jpg[/t] [url]http://www.nexusmods.com/fallout4/mods/7841/?[/url] [t]http://staticdelivery.nexusmods.com/mods/1151/images/7841-0-1452109365.jpg[/t][/QUOTE] The power armor just got an update that makes them new items, though you have to craft them currently. It'll be nice when mods can add items to the world and everything properly. [QUOTE=butre;49508913][url]http://www.nexusmods.com/fallout4/mods/3082/?[/url] here's a good one that restores cut weapon mods[/QUOTE] That's actually my mod! I've mostly done with the weapon mods unless more get found, though. All I need to add is some sights for the Combat Rifle/Shotgun (which I'm being lazy about because of the amount of models they both use), and maybe combine the Fat Man's MIRV and Targeting Computer mods. Undecided on that so one so far.
Y'know, I really hope FO4 gets at least one DLC on par with Old World Blues. Lots of interesting weapons, creative and funny dialog... Out of anything in the recent Fallout games, OWB reminded me most of FO1/2. Same sort of absurdist humor and constant pop culture references left and right.
[QUOTE=Itauske Roken;49509282]So apparently ZephyrWarrior's Power armor mod is under moderation review. Most likely due to Worsin and what's-his-face's blatant claims of theft[/QUOTE] More bullshit drama? God fucking damn it's pretty clear he didn't steal the fucking texture.
[QUOTE=Everything;49509366]Y'know, I really hope FO4 gets at least one DLC on par with Old World Blues. Lots of interesting weapons, creative and funny dialog... Out of anything in the recent Fallout games, OWB reminded me most of FO1/2. Same sort of absurdist humor and constant pop culture references left and right.[/QUOTE] I don't really remember a funny dialogue (dialogue, not a terminal log entry - there were some good here and there) in F3 or F4. And don't get me wrong, i don't find OWB as funny or awesome as most people seem to think, i just don't believe Bethesda have what it takes to make a dialogue heavy DLC. Specially not with this new system. If anything F4 is more suited for another Operation Anchorage or even a survival based DLC like Dead Money. Still betting on something like Gun Runners Arsenal or Hearthfire as the first DLC though.
[QUOTE=skylortrexle;49509432]More bullshit drama? God fucking damn it's pretty clear he didn't steal the fucking texture.[/QUOTE] Does the nexus usually get this much drama? I can't remember if skyrim or new vegas was like this.
[QUOTE=Hogie bear;49509449]Does the nexus usually get this much drama? I can't remember if skyrim or new vegas was like this.[/QUOTE] Yes New vegas didn't had nearly the same amount of modding support as Skyrim though, which is why it was less noticeable. Skyrim itself had plenty of the same good old nexus ego cyberslapping all around.
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