Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
[QUOTE=UnidentifiedFlyingTard;49553026]No because I have agreed with you and Ganerumo on some things in the past.
You legit rate anything SLIGHTLY critical of Fallout 4 dumb.
then complain about people doing the same to you.[/QUOTE]
No, I rate people posting hyperbolic bullshit dumb because hyperbolic bullshit is fucking dumb. I get it, you were hyped up that Fallout 4 was going to be Fallout New Vegas x10 with all the features and intricate details that entails. I don't know why you would expect something like that considering they made Fallout 3, but that's not important. What is important is that you're disappointed and you need to make sure everyone else agrees with you, or shuts up and lets you talk shit about the game whether it's bullshit or not.
[QUOTE=UnidentifiedFlyingTard;49553053]I have played it.
It's poorly made and the antithesis of tense and atmospheric.
IMO obviously.[/QUOTE]
It's an interesting game to play for the discovery aspect since it's all trial and error. If you watch or read anything about the game before touching it you get spoiled a huge portion of the game which is even figuring out how to deal with any of the animatronics.
It's not incredibly well designed which is why eventually every game turns into a single routine you need to learn and repeat over and over until you win, but it serves its purpose very well.
[editline]17th January 2016[/editline]
[QUOTE=Drk;49553061]Let's hope so because the game is stale as hell.[/QUOTE]
To be honest a single player game with no DLC lasting for three months before getting stale is pretty good.
[QUOTE=UnidentifiedFlyingTard;49553071]Yeah, when my mom is knows about Fallout 4, then they are advertising it well.[/QUOTE]
My brother is currently playing Fallout 4, he has never played a Fallout game before, and it is blowing him away. The vast majority of people who bought Fallout 4 wouldn't miss (or even notice) the small details or the intricate story of New Vegas. It sucks for Fallout fans but that's the reality of the situation.
[QUOTE=Janus Vesta;49553100]My brother is currently playing Fallout 4, he has never played a Fallout game before, and it is blowing him away. The vast majority of people who bought Fallout 4 wouldn't miss (or even notice) the small details or the intricate story of New Vegas. It sucks for Fallout fans but that's the reality of the situation.[/QUOTE]
I convinced a friend to buy New Vegas a while ago since he enjoyed games like The Witcher 2 before and he never played it because it looks like trash and plays like trash.
Some people don't prioritize good story, they prioritize good gameplay, and they're not worse players for it.
[QUOTE=Janus Vesta;49553073]No, I rate people posting hyperbolic bullshit dumb because hyperbolic bullshit is fucking dumb. I get it, you were hyped up that Fallout 4 was going to be Fallout New Vegas x10 with all the features and intricate details that entails. I don't know why you would expect something like that considering they made Fallout 3, but that's not important. What is important is that you're disappointed and you need to make sure everyone else agrees with you, or shuts up and lets you talk shit about the game whether it's bullshit or not.[/QUOTE]
I wasn't hyped at all, I thought it looked like dogshit, but I was pleasantly surprised when I played it and found myself enjoying it. Unfortunately I found myself enjoying it less as the story went on, to the point I just stopped playing and went back to New Vegas.
I don't think Fallout 4 is a bad game, but christ, both sides of the argument are annoying as shit. Can't the people who like the game, and the people that don't just stop turning this thread into a shit show every few pages?
[QUOTE=UnidentifiedFlyingTard;49553113]Can't the people who like the game, and the people that don't just stop turning this thread into a shit show every few pages?[/QUOTE]
Probably shouldn't have stirred up shit by dramatizing Jaanus Vesta rating you dumb then lol
[QUOTE=Ganerumo;49553119]Probably shouldn't have stirred up shit by dramatizing Jaanus Vesta rating you dumb then lol[/QUOTE]
Don't make jokes.
Got it.
Just overheard Paladin Danse's voice actor in a Jeep commercial. I wasn't paying a whole lot of attention and almost thought it was actually Danse, and half expected him to end with Ad Victoriam
The realization hit me when I heard him say MSRP.
[QUOTE=UnidentifiedFlyingTard;49553129]Don't make jokes.
Got it.[/QUOTE]
A condescending joke at the expense of someone else is usually going to offend that person to some degree.
You should have expected him to respond because you literally shittalked h im.
[QUOTE=Ganerumo;49553155]A condescending joke at the expense of someone else is usually going to offend that person to some degree.
You should have expected him to respond because you literally shittalked h im.[/QUOTE]
If complaining about ratings is shit talk and offensive than lol
It's not like I personally attacked him and his dog or something.
Are legendary enemies supposed to be common or am I just really unlucky?
I swear I run into a new one every 5 minutes
[QUOTE=Jetpack Bear;49553184]Are legendary enemies supposed to be common or am I just really unlucky?
I swear I run into a new one every 5 minutes[/QUOTE]
Depends on the difficulty setting.
Higher difficulty + Higher level = a lot more legendaries.
IIRC, they spawn more frequently on higher difficulties.
[QUOTE=UnidentifiedFlyingTard;49553181]If complaining about ratings is shit talk and offensive than lol
It's not like I personally attacked him and his dog or something.[/QUOTE]
So did you complain or make a joke
[QUOTE=Ganerumo;49553194]So did you complain or make a joke[/QUOTE]
Both?
And it's less a complaint and more something I've been noticing in anything thread related to Fallout.
I wanted to see a Moe's Baseball version of Whalers On The Moon.
The first thing I want to see a mod for when the tools release is to make Combat Zone and East City Downs not complete wastes of space.
[QUOTE=Ganerumo;49553186]Depends on the difficulty setting.
Higher difficulty + Higher level = a lot more legendaries.[/QUOTE]
Actually, there's a little more to it.
There can be a maximum of one legendary enemy per spawn group of enemies. Some areas contain multiple spawn groups; multi-floor buildings separate them by floor, for example, and areas with a very large number of enemies use multiple spawn groups mixed together. Since one in each of those groups can be legendary, sometimes an area can have two, three, or even four legendary enemies, with the likelihood depending on your difficulty and what the levels of those enemies are.
On Very Hard difficulty at level 25, Fort Strong may have as many as FIVE legendary supermutants - three outdoors and two inside.
I want it to be out so I can start learning how to use it.
[QUOTE=UnidentifiedFlyingTard;49553053]I have played it.
It's poorly made and the antithesis of tense and atmospheric.
IMO obviously.[/QUOTE]
I'd go as far to say that the atmosphere is the only thing the game does right. It's definitely a subjective viewpoint but Fallout 4 "feels" far more like a Fallout game than Fallout 3 ever did, were it not for the fact that the game world is so hollow it would have felt more fallout-ey than new vegas. Fallout 4's primary failings are the lack of world depth, the shitty story, the dialogue wheel, and the weird/unhelpful way they decided to "revamp" the skill/perk system. If all that hadn't have happened then this would have been right up there with NV and Fallout 2.
People are predictably underwhelmed because it's a Bethesda RPG, but honestly the response to an otherwise "solid but unremarkable" Fallout game is completely reactionary and overblown, even if the game was objectively one of the best Fallout games made, it would have been a foregone conclusion because a lot of people *wanted* to hate this game even before they got their hands on it.
[QUOTE=Skyward;49553229]The first thing I want to see a mod for when the tools release is to make Combat Zone and East City Downs not complete wastes of space.[/QUOTE]
Don't forget becoming elder of the Brotherhood.
I think the new perk system works fine. The old skill system felt redundant in a game that no longer bases every action on RNG and instead bases them mostly on player skill.
There's no point on basing the lockpick skill on a 100 point system when only four tiers mattered (25/50/75/100) and the actual lockpicking being a proper minigame and not a diceroll.
I was talking about FNAF. Fallout 4 did atmosphere really well, much better than 3.
[QUOTE=Ganerumo;49552997]No, I don't know what you mean, because neither shovelware nor bullshot apply to Fallout, by any stretch of the definition.[/QUOTE]
no bullshots but radiant quests are shovelware by nature
[QUOTE=butre;49553270]no bullshots but radiant quests are shovelware by nature[/QUOTE]
That's not what shovelware means
[QUOTE=butre;49553270]no bullshots but radiant quests are shovelware by nature[/QUOTE]
Radiant quests are fine for a kind of "Here are generic, routine jobs to make some money on the side" but they're a bad choice for something you have to do.
[QUOTE=butre;49553270]no bullshots but radiant quests are shovelware by nature[/QUOTE]
I know what you're trying to say, but Shovelware is not at all the right word.
Cookie cutter, window dressing or even padding are much more fitting words than shovelware, in the case of poorly done radiant quests.
[QUOTE=Ganerumo;49553255]I think the new perk system works fine. The old skill system felt redundant in a game that no longer bases every action on RNG and instead bases them mostly on player skill.
There's no point on basing the lockpick skill on a 100 point system when only four tiers mattered (25/50/75/100) and the actual lockpicking being a proper minigame and not a diceroll.[/QUOTE]
Lockpicking and Hacking being perks now is not fine IMO.
Instead of having a perk to pick from and then spreading out your skill points on lockpicking, you have to waste a level now when there are better perks to pick from. Doesn't help you have to get to level 18 and have a PER of 4 to even attempt master locks. The skill system allowed me to lockpick master locks as earlier as level 6-7 if I put all my points into lockpicking.
In Fallout 3 and New Vegas you also had to "waste" levels by pouring a shitton of points into Science and Lockpick just to get the ability to open higher level locks.
The level requirement on the perks is to prevent exploits and min-maxing. Lots of games do that. If it wasn't there you'd be able to get the cryolator at level three.
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