Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
I don't understand how they managed to forget about the BB Gun. Hopefully they add it back in DLC (along with some proper lever action animations).
That, and a proper welding helmet. I know the BOS has some on board the Prydwen but I'm disappointed the only raiders who wear anything resembling a welding helmet are the ones in power armor.
[QUOTE=rysunles;49355034]I wonder if there will eventually be a mod that lets you equip Power Armor Pieces on yourself.
Would be kind of neat.[/QUOTE]
I'd love to wear a raider power helmet without the armor, as long as it's scaled down to proportion.
[QUOTE=Jamsponge;49354868]I actually feel somewhat like Fallout 4 would have been great if they'd made it more 'set character'-based and had it be another spinoff. And hey, why not name it after one of the most important factions in the game? Fallout: Institute. It works pretty well.[/QUOTE]
Wouldn't have sold as well.
[QUOTE=Ganerumo;49355052]I don't understand how they managed to forget about the BB Gun. Hopefully they add it back in DLC (along with some proper lever action animations).
That, and a proper welding helmet. I know the BOS has some on board the Prydwen but I'm disappointed the only raiders who wear anything resembling a welding helmet are the ones in power armor.
I'd love to wear a raider power helmet without the armor, as long as it's scaled down to proportion.[/QUOTE]
BB gun is a joke and is jackshit, it's deals no damage and are you seriously thinking that a toy could kill anything the size of a human? Or larger?
[QUOTE=Soriddo;49355095]BB gun is a joke and is jackshit, it's deals no damage and are you seriously thinking that a toy could kill anything the size of a human? Or larger?[/QUOTE]
I think you missed the point
[QUOTE=Soriddo;49355095]BB gun is a joke and is jackshit, it's deals no damage and are you seriously thinking that a toy could kill anything the size of a human? Or larger?[/QUOTE]
oy vey
It's almost like the BB gun is specifically made to be a joke weapon or something.
The Abilene Kid BB gun was actually really good. Like, useably good. Even though it had a standard damage of 4, it had a crit damage of 70 which would increase to 109 if you had better criticals. Remember that this would also double if it was a sneak attack critical.
Personally, though, out of all the guns from the past games, I miss this beauty the most.
[img]http://images1.wikia.nocookie.net/__cb20110207052317/fallout/images/thumb/7/72/RangerSequoia.png/830px-RangerSequoia.png[/img]
[QUOTE=Samiam22;49355170]The Abilene Kid BB gun was actually really good. Like, useably good. Even though it had a standard damage of 4, it had a crit damage of 70 which would increase to 109 if you had better criticals. Remember that this would also double if it was a sneak attack critical.
Personally, though, out of all the guns from the past games, I miss this beauty the most.
[img]http://images1.wikia.nocookie.net/__cb20110207052317/fallout/images/thumb/7/72/RangerSequoia.png/830px-RangerSequoia.png[/img][/QUOTE]
But the engravings give you no tactical advantage whatsoever.
red ryder bb gun was the best weapon in fallout 2 fite me
if you still have eyes
[QUOTE=Max;49355173]But the engravings give you no tactical advantage whatsoever.[/QUOTE]
Maybe he'd want to auction it off as a collector's item.
Any tutorial on creating weapons with legendary properties via console ?
[QUOTE=Ganerumo;49355244]Any tutorial on creating weapons with legendary properties via console ?[/QUOTE]
[url]https://www.reddit.com/r/fo4/comments/3sp58m/guide_how_to_create_your_own_legendary_items_with/[/url]
[QUOTE=Max;49355173]But the engravings give you no tactical advantage whatsoever.[/QUOTE]
They allow for fancy shooting.
[QUOTE=Hatley;49355246][url]https://www.reddit.com/r/fo4/comments/3sp58m/guide_how_to_create_your_own_legendary_items_with/[/url][/QUOTE]
Thanks, will update when my creation is complete
This will be some fun shit
[QUOTE=Ganerumo;49355244]Any tutorial on creating weapons with legendary properties via console ?
I want to make a hunting rifle with Violent and Mighty properties on it, put no scope on it, and call it the Elephant Gun.[/QUOTE]
I don't think you can put two effects on a gun. Even with console commands.
[t]http://i.imgur.com/sURi5l1.jpg[/t]
Perfect.
[QUOTE=Max;49355257]I don't think you can put two effects on a gun. Even with console commands.[/QUOTE]
I'll only use one of them though, it's still gonna work fine.
[QUOTE=nomad1;49354948]No...
Like in this photo
[t]https://dl.dropboxusercontent.com/u/16349584/fallout%204/377160_2015-12-08_00011.png[/t]
Toggle between regular gameplay dof and cinematic dof... fuck it's 3am I shoukld of worded my words better... goodnight and i hope one of you at least likes that sound mod.[/QUOTE]
Woops my bad, I confused dof by blur :s:
[t]http://images.akamai.steamusercontent.com/ugc/388797915345528916/4C2EF7E5B2EA4FF62B1AE6DF0A3B81CAC58030A3/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/388797915345529138/D00ACC4AF7832CF7E67B4C086BB18226336D17B0/[/t]
Phineas the big game hunter is ready for your shit.
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....|...|......./ /.......\ \...........|...|..........././\.\.......|..|.......
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Spent too much time doing this, then realised I could've just run a picture through that ASCII Generator. :dead:
[QUOTE=Ruh-roh;49355202]red ryder bb gun was the best weapon in fallout 2 fite me
if you still have eyes[/QUOTE]
Best weapon Fallout 1 too.
Discovered its powers by accident. Fucking collapsed when a Super Mutant disintegrated in front of me because of a fucking BB gun.
The settlements mechanic would have a lot more life to it if the generic settlers actually had names. It wouldn't have been hard to just make some lists of forenames and surnames, and give randomly generated combinations to the NPCs.
[QUOTE=Hatley;49355434]The settlements mechanic would have a lot more life to it if the generic settlers actually had names. It wouldn't have been hard to just make some lists of forenames and surnames, and give randomly generated combinations to the NPCs.[/QUOTE]
Can't wait to be able to mod the game to the point where it runs at 20 fps tops because the settlement system has Dwarf Fortress levels of tons of shit going on at any given time.
The game already has the cats, so it's that much closer to me being able to breed so many cats the game will refuse to load my save.
The BB Gun is nice I guess... But are we forgetting the best weapon seen in the S.P.E.C.I.A.L videos that wasn't in the main game? The Paddle Ball!
Anyone else found that bunker on the beach in FO4 with the code written on the wall that you have to use to get into? I feel like it's a reference to something. I've seen that code used in a bunch of games (Deus Ex, Bioshock etc), but what you find inside, I'm not sure.
This mod flew under the radar but is fucking great.
[thumb]http://staticdelivery.nexusmods.com/mods/1151/images/6191-2-1450319947.jpg[/thumb]
Adds a new craft station to make [I]craft-able hats[/I] for Dogmeat, Codsworth, Strong, and Valentine
Detective Dogmeat on the case!
[thumb]http://i.imgur.com/tJYCkvy.png[/thumb]
[URL]http://www.nexusmods.com/fallout4/mods/6191/?[/URL]
[editline]20th December 2015[/editline]
[QUOTE=Hatley;49355434]The settlements mechanic would have a lot more life to it if the generic settlers actually had names. It wouldn't have been hard to just make some lists of forenames and surnames, and give randomly generated combinations to the NPCs.[/QUOTE]
See I feel this too, but wouldn't mind naming my Settlers myself.
Is there a mod that allows this? Or a console command to change the name?
The only mods I've seen only lets you create class names ahead of time, or something like that. Not as dynamic as I want it to be.
For some reason there is ALWAYS a goddamn squad of Super Mutants wandering past the Red Rocket truck stop. Does my sodding head in.
the bb gun is already in the game it's called the Submachine gun
I really want someone to make a sort of 'visitors' system, where you could have people that aren't part of your settlement come in and walk to the different stores. Maybe increase the income when they do, and then leave. Would make the place seem more lively imo.
I hope the release of the CK enables a modder to fix this settlement issue:
You make a fucking epic place so you want all your followers to chill there.
You enter crafting table
all of your followers want to make their crafting table comment at the same time, becoming a huge fucking audio mess.
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