• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
    5,003 replies, posted
[QUOTE=General J;49355553]I hope the release of the CK enables a modder to fix this settlement issue: You make a fucking epic place so you want all your followers to chill there. You enter crafting table all of your followers want to make their crafting table comment at the same time, becoming a huge fucking audio mess.[/QUOTE] "What are you building?" [I]"What are you building?"[/I] [I][B]"What are you building?"[/B][/I] Preston I'm gonna build something to shove in your [I]god damn mouth if you don't shut the fuck up[/I].
[QUOTE=yellowoboe;49355298][t]http://i.imgur.com/sURi5l1.jpg[/t] Perfect.[/QUOTE] Swear to god I've never seen a single power fist or ripper in my playthroughs.
No idea about ripper, but Swan drops the furious powerfist and some dead lady also has a normal one in the covenant.
[QUOTE=Snood_1990;49355657]Swear to god I've never seen a single power fist or ripper in my playthroughs.[/QUOTE] The gunners usually have them at higher levels. Also, did you know there was concept art for institute armor? [t]http://i.imgur.com/xow3vLi.jpg[/t]
[QUOTE=Hogie bear;49355704]The gunners usually have them at higher levels. Also, did you know there was concept art for institute armor? [t]http://i.imgur.com/xow3vLi.jpg[/t][/QUOTE] Is that Registeel?
[QUOTE=Hogie bear;49355704]Also, did you know there was concept art for institute armor? [t]http://i.imgur.com/xow3vLi.jpg[/t][/QUOTE] Protectron on duty.
[QUOTE=Hogie bear;49355704]The gunners usually have them at higher levels. Also, did you know there was concept art for institute armor? [t]http://i.imgur.com/xow3vLi.jpg[/t][/QUOTE] That looks retarded for Insitute armor. That looks like a scrapped concept of a Big Daddy.
seriously confused help me out here. for the main quest I decided to [sp]blow up the Institute[/sp] and way later on I'm exploring down a beach, and low and behold I find [sp]X6-88[/sp] just fucking chilling out. I talk to him and he's all "Ready to go sir?" and still saying thing like [sp]The Institute will be the best, someday. & I hope you've started taking your role as director seriously.[/sp] What should I do with him? He doesn't even have any dialogue about the choices I made for the endquest.
Why does my super sledge swing faster when I'm wearing power armour in third person?
[QUOTE=Bread_Baron;49355863]Why does my super sledge swing faster when I'm wearing power armour in third person?[/QUOTE] It uses different animation.
I know there's a ripper in that little suburb with super mutants, the one with the bowling thing
Good to know the OP isn't getting updated.
[QUOTE=Combine 177;49355872]It uses different animation.[/QUOTE] Does it actually give me an advantage in combat? It seems like I'm doing the same damage with each hit, but with faster swings.
[QUOTE=Bread_Baron;49355903]Does it actually give me an advantage in combat? It seems like I'm doing the [B]same damage with each hit, but with faster swings[/B].[/QUOTE] I think you answered your own question.
[QUOTE=General J;49355848]seriously confused help me out here. for the main quest I decided to [sp]blow up the Institute[/sp] and way later on I'm exploring down a beach, and low and behold I find [sp]X6-88[/sp] just fucking chilling out. I talk to him and he's all "Ready to go sir?" and still saying thing like [sp]The Institute will be the best, someday. & I hope you've started taking your role as director seriously.[/sp] What should I do with him? He doesn't even have any dialogue about the choices I made for the endquest.[/QUOTE] Okay that's completely different to what happened for me, when i [sp] nuked the instipoop[/sp] He tracked me down and tried to kill me, no dialogue no nothing. I didn't even know it was him until i found where his body had landed after an exploding car sent him flying through a factory window.
[QUOTE=Combine 177;49355908]I think you answered your own question.[/QUOTE] The key words were "It seems", I haven't actually checked if it's less damage than in first-person.
[QUOTE=Bread_Baron;49356102]The key words were "It seems", I haven't actually checked if it's less damage than in first-person.[/QUOTE] it isn't
[QUOTE=Hogie bear;49355704]The gunners usually have them at higher levels. Also, did you know there was concept art for institute armor? [t]http://i.imgur.com/xow3vLi.jpg[/t][/QUOTE] Hm, you know I quite like it, I feel as though if the Institute ever did develop Power Armour they wouldn't really have developed something to military standards like say the Enclave, they are just a bunch of scientists after all, they would more than probably develop a suit like this one which looks to me like it's more for utility than combat, they'd use it to assist with research. Using it to lift heavy objects, and to protect themselves from dangerous substances, and it would make trips to the surface less dangerous for scientists. Which I think suits the Institute, needs to be painted white though. [editline]edit[/editline] Basically it would be the Fallout universes H.E.V. suit. :eng101:
[QUOTE=DeEz;49352254]Why does the minigun look like it's vibrating out of existence[/QUOTE] It's a bug with TFC 1 and temporal AA. For some reason the temporal filter perceives the minigun to be in movement so you get this shifting blur on it
[QUOTE=RenegadeCop;49354053]If you're so quick to call everyone who critiques Fallout 4 "haters," just remember the only reason we're so critical is because we love it so much. And to see it not reach it's maximum potential is disappointing. Like if our son was Mozart and he just played video games all day his whole life instead of playing the violin. We're not angry, just disappointed.[/QUOTE] It's believed that Mozart died to mercury-based medicines. Mercury is a poisonous element, that people used in history to "cure" all kinds of illnesses. He was like 30. [editline]20th December 2015[/editline] [QUOTE=hypno-toad;49356123]It's a bug with TFC 1 and temporal AA.[/QUOTE] Not just with TFC 1.. It's a pretty fucking annoying bug though lol.
[QUOTE=RenegadeCop;49354053]If you're so quick to call everyone who critiques Fallout 4 "haters," just remember the only reason we're so critical is because we love it so much. And to see it not reach it's maximum potential is disappointing. Like if our son was Mozart and he just played video games all day his whole life instead of playing the violin. We're not angry, just disappointed.[/QUOTE] I think a more apt comparison would be if your son was Mozart and he made all the great compositions but insisted on putting 5 minutes of dubstep remixes in all of them alongside the actually good content
The GECK release is going to bring so, so many great things back. I'm so excited. Have they even so much as hinted to when it'll be out?
Did anyone notice that Elder Maxson was a young kid in Fallout 3? Puberty hit him hard for sure. [video] [url]https://www.youtube.com/watch?v=Gxa1R2fVlGw[/url] [/video]
I'd really like a power armour that's more sleek looking that sacrifices armour for mobility. And I'd also really like power armour that's built like Cherno Alpha, shit agility but armour like a next-gen Tiger Tank.
[QUOTE=TheRealRudy;49355799]plasma caster or gtfo [t]http://images.wikia.com/fallout/images/archive/b/be/20101129003630!PlasmaCaster.png[/t][/QUOTE] I'll never, ever understand the logic behind the barrel of that thing.
[QUOTE=Ganerumo;49356278]I'll never, ever understand the logic behind the barrel of that thing.[/QUOTE] It just works.
When the GECKs out, I wouldn't mind having a go at recreating some Fallout 3 companions. Strong is okay, but it just didn't seem right not having Fawkes behind me screaming "NOW TRY AND HIDE, FROM [I]THIS,"[/I] at the top of his lungs every 2 minutes.
[QUOTE=jonu67;49356118]Hm, you know I quite like it, I feel as though if the Institute ever did develop Power Armour they wouldn't really have developed something to military standards like say the Enclave, they are just a bunch of scientists after all, they would more than probably develop a suit like this one which looks to me like it's more for utility than combat, they'd use it to assist with research. Using it to lift heavy objects, and to protect themselves from dangerous substances, and it would make trips to the surface less dangerous for scientists. Which I think suits the Institute, needs to be painted white though. [editline]edit[/editline] Basically it would be the Fallout universes H.E.V. suit. :eng101:[/QUOTE] At least the HEV suit lets you turn your head without having to rotate your entire body.
[QUOTE=Ganerumo;49356295]At least the HEV suit lets you turn your head without having to rotate your entire body.[/QUOTE] Yeah but remember the H.E.V. suit Gordon was wearing didn't come with the helmet, who know's what it's like with the helmet.
[QUOTE=GHOST!!!!;49356271]I'd really like a power armour that's more sleek looking that sacrifices armour for mobility.[/QUOTE] I'd like to see a utility exoskeleton that can't have any armor pieces mounted on it, but it's way tougher on its own and consumes fusion cores far slower. Basically like an Alien power loader but with hands instead of the claws. [editline]20th December 2015[/editline] [QUOTE=jonu67;49356308]Yeah but remember the H.E.V. suit Gordon was wearing didn't come with the helmet, who know's what it's like with the helmet.[/QUOTE] The HEV suit helmet is disjointed but has a large membrane (probably rubber) that covers the neck and sort of fuses it to the chestplate to prevent leaking. It's still soft so you can turn your head. The HD models removed that part entirely.
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