Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
[QUOTE=Ganerumo;49360793]It's supposed to look like a cheap easily produced piece of trash.
Why do you keep missing the point of weapons in fallout games[/QUOTE]
Because the point of weapons is to shoot and kill people.
[QUOTE=TheRealRudy;49360694]Oh no no, you do not get to pull that move. Even you know deep inside, despite how bad and non logical it was, even Fallout 3's ending is much better than that shit called Fallout 4's ending.[/QUOTE]
You know, for someone who doesn't want to be 'that guy', you kinda suck at it.
You're not really a pawn in NV because you don't have to act like one for a single minute if you don't want to (in better words, the game [I]won't force you[/I] to act like a pawn if you don't do what it wants). Sure, House is still trying to use you, but you don't ever even have to talk with him if you don't feel like it. There are no forced interactions with him - your first meeting can literally be you clubbing him to death.
You can basically go straight from "this guy shot me in the head, i'm getting him for it" to finding Yes Man and deciding to take over the Mojave to yourself without ever having to do any bidding for the NCR, Caesar or House. It takes you ignoring a lot of content and most first time players won't do that, but the option is there and just having it is nice enough.
Also simplying NV endings to "it's the same as F4 you take the dam 3 out of 4 times" is incredibly silly and petty. Same as saying F1 and F2 are always the same because you have to face the Master/ go to the Oil Rig. The Dam isn't an ending, is the location. You have to do the hoover dam battle as the endgame catalyst, but the results of what happens to it can still have way more variation than anything in F4 (destroy it, sell it's energy, repurpose it for the NCR, take hold of it yourself and haggle with the other factions), only another variable for the slide show which is the true ending and a staple of the series like Ron Perlman that was removed for no goddamn reason. It's not even like they didn't had Perlman avaliable because they used him as the reporter. It really makes no sense.
[QUOTE=jonu67;49356118]Hm, you know I quite like it, I feel as though if the Institute ever did develop Power Armour they wouldn't really have developed something to military standards like say the Enclave, they are just a bunch of scientists after all, they would more than probably develop a suit like this one which looks to me like it's more for utility than combat, they'd use it to assist with research. Using it to lift heavy objects, and to protect themselves from dangerous substances, and it would make trips to the surface less dangerous for scientists.
Which I think suits the Institute, needs to be painted white though.
[editline]edit[/editline]
Basically it would be the Fallout universes H.E.V. suit. :eng101:[/QUOTE]I would love an increasingly militarised aspect to the Institute as the story progresses, either out of desperation in the face of potential defeat, or to permanently secure victory for the future. Things such as that suit concept becoming up-armoured, or just outright retrofitted as a combat robot.
Then there's the possibilities of Gen 1 and 2 synths being given software overhauls to improve their tactics, more varied loadouts e.g. grenades, heavy weapons like a Fallout equivalent of the WH40k lascannon for blasting through Brotherhood power armour. Said units might also begin salvaging armour from the battlefield, whether it be just taken from corpses or bits of scrap metal welded to themselves.
Perhaps have well-equipped squads of them being commanded by a Gen 3, or retrofitted G1/2 units utilising salvaged or retrofitted power armour with powerful communications equipment added.
Would have been a really cool twist if the Institute had no actual capacity to fight you and are just a bunch of really old and tired scientists who have practically no defenses.
It would be good if you could just slaughter the whole facility and the game would actually recognise the Institute as basically being destroyed, instead of breaking
I am almost at level 60 and yet I still can't find any Junkjet, not even in a shop.
Why? Bethesda, why?
[QUOTE=Dr.Critic;49360980]It would be good if you could just slaughter the whole facility and the game would actually recognise the Institute as basically being destroyed, instead of breaking[/QUOTE]
That's an issue with most open world games, though
The world don't really react or actually realizes you slaughtered an entire place of the map and all the references are still in the base dialogue and keep getting triggered unless killing everyone in a certain place is part of the plot
The old games still had references to it in the ending slides, though. Some of the "shit fam you killed everyone in the town what the heck are you doing" slides from F2 were pretty funny
My favorite ending slide in F2 was about the crazy fuckers who want to go to space because they get fucked over regardless and always die a horrible death.
[editline]21st December 2015[/editline]
[QUOTE=miroki;49360983]I am almost at level 60 and yet I still can't find any Junkjet, not even in a shop.
Why? Bethesda, why?[/QUOTE]
It's a unique weapon, found at [sp]Arcjet Systems[/sp]
[QUOTE=Ganerumo;49360989]My favorite ending slide in F2 was about the crazy fuckers who want to go to space because they get fucked over regardless and always die a horrible death.
[editline]21st December 2015[/editline]
It's a unique weapon, found at [sp]Arcjet Systems[/sp][/QUOTE]
Damn how stupid of me.What about the Railway Rifle? is it unique too or you just need some patience.
[QUOTE=miroki;49361000]Damn how stupid of me.What about the Railway Rifle? is it unique too or you just need some patience.[/QUOTE]
It's also a unique weapon.
Most of the fallout 3 handcrafted weapons are unique now. People still dropped legendary shishkebabs so I guess that's possible.
[QUOTE=Ganerumo;49360989]
[editline]21st December 2015[/editline]
It's a unique weapon, found at [sp]Arcjet Systems[/sp][/QUOTE]
It's also part of a quest with Paladin Danse so you won't be able to locate it until then, I already tried.
[QUOTE=TheRealRudy;49361003]That's pretty much what happend though :v: apart from the occasional Synth that tried to attack you, when you attack the institute with the BoS or minutemen or something, it doesn't even feel like a final battle like Hooverdam in New Vegas felt, it was just stupid manslaughter against defenceless scientists. It's such a silly and shitty finale, especially since it just plays default fighting music too, instead of something like this to feel unique;
It's like Bethesda didn't even want to bother with the ending and quickly slapped something shitty to it so it has an "ending" as it largely just feels unfinished and shit.[/QUOTE]
Slaughtering scientists in a laboratory doesn't feel as climatic and rewarding as a big battle on a dam with two (or three) armies clashing.
No shit ?
[editline]a[/editline]
I get you have issues with the finale but you complain about the weirdest things
[QUOTE=Ganerumo;49361006]It's also a unique weapon.
Most of the fallout 3 handcrafted weapons are unique now. People still dropped legendary shishkebabs so I guess that's possible.[/QUOTE]
Speaking of legendary Shishkebabs, I got this shishkebab a while ago.
[IMG]http://www.wduwant.com/index_uploads/uploads/862e7d89d74d.jpg[/IMG]
How much damage does it increase anyway? I really have no faith in melee weapons because every time I try to hit someone, I end up getting hit instead unlike Fallout 3 and New Vegas where you can pretty much go around bashing everyone with melee.
is there some type of way to give your character the bloodtype tattoo's that gunners have on their foreheads?
[QUOTE=Crazy Knife;49360586]Question, does there exist a chinese assault rifle / ak mod to replace the ABSOLUTELY DISGUSTING assault rifle? I'm not sure what Bethesda was thinking. In fallout 3 the chinese ak was one of the coolest looking guns out there, shame they chose to change it.[/QUOTE]
Chinese AK in-game but they either didn't finish it because of time or they didn't want to.
I like the goofy look of the new assault rifle better because it enhances in my opinion what the Fallout universe looks like.
New Vegas was a good example about what happens when not enough shit looks "Fallout-ey" enough.
I really wish every character I made didn't have a fucking huge forehead, or at least have more hairstyles ingame that don't show off your fivehead.
[QUOTE=TheRealRudy;49361112]What the fuck are you talking about?[/QUOTE]
I don't know, but its an easy way to play "Spot who didn't play Fallout 1 or 2"
[QUOTE=TheRealRudy;49361112]What the fuck are you talking about?[/QUOTE]
Because of aesthetic design choice, at very many time splaying New Vegas it felt like I was in a modern-time shitty desert, and not in an alt-future 2277+ post-apoc.
Fallout 1 mostly had unique designs. Fallout 2 introduced a ton of real world designs, which ended in some weird situations like the P90 somehow making it into the game.
Look maybe it's true to the originals and that's fine. But subtle shit like Power Armor and 10mm pistols really points towards a very different alt future, and Beth for the most part does a great job at keep developing the look of that with everything from architecture, cars, weapons, etc.
[editline]21st December 2015[/editline]
[QUOTE=Ganerumo;49361129]Fallout 1 mostly had unique designs. Fallout 2 introduced a ton of real world designs, which ended in some weird situations like the P90 somehow making it into the game.[/QUOTE]
my point exactly. When I think of how Fallout "looks" in my mind I immediately think of 1 over 2.
[QUOTE=General J;49361123]Because of aesthetic design choice, at very many time splaying New Vegas it felt like I was in a modern-time shitty desert, and not in an alt-future 2277+ post-apoc.[/QUOTE]
I don't even know how to respond to this.
What game are you using as basis, BoS? Have you ever played 1 and 2? How it's not "fallout" enough?
[QUOTE=General J;49361132]Look maybe it's true to the originals and that's fine[/QUOTE]
Then don't say it's not "fallout-ey" enough
You don't like the look of the designs and that's fine, its your preference. But saying "it's not fallout enough because it's different from what beth did", you sound like those kids that think Fallout started with 3 and thought a game in the west coast and the desert didn't felt FALLOUT enough because fallout was all about the east coast and ruins and ATMOSPHERE
To be fair some of the weapon/outfit designs in New Vegas were pretty generic and could fit in anything.
Doesn't mean it was all like that, the faction outfits are great and the new energy weapons are good, but the new firearms and stuff like all the gambler outfits and farmer outfits are pretty generic.
[QUOTE=Ruh-roh;49361137]I don't even know how to respond to this.
What game are you using as basis, BoS? Have you ever played 1 and 2? How it's not "fallout" enough?[/QUOTE]
Never played 1 or 2 but have watched other people play it through entirely. Using NV vs. F4 comparatively mostly since everyone's complaining about the lack of Chinese Assault rifle which is practically a recolored AK.
I'm just saying a balance needs to be struck and NV didn't do a good job at that. Too many things look real-word- mostly talking weapons here. When you see too many M16 carbines and shit that maybe questionable for an alt-history that starts in the 40's, it looks weird when someone shows up in Power Armor and plasma rifles.
[editline]21st December 2015[/editline]
[QUOTE=Ruh-roh;49361137]Then don't say it's not "fallout-ey" enough
You don't like the look of the designs and that's fine, its your preference. But saying "it's not fallout enough because it's different from what beth did", you sound like those kids that think Fallout started with 3 and thought a game in the west coast and the desert didn't felt FALLOUT enough because fallout was all about the east coast and ruins and ATMOSPHERE[/QUOTE]
then maybe Beth just did a better job at capturing atmosphere lol.
I mean I'm all on board to rip Beth for story flaws and the like, but you gotta admit if Beth has at least one thing down it's capturing ideal atmosphere.
[QUOTE=Ganerumo;49361158]To be fair some of the weapon/outfit designs in New Vegas were pretty generic and could fit in anything.
Doesn't mean it was all like that, the faction outfits are great and the new energy weapons are good, but the new firearms and stuff like all the gambler outfits and farmer outfits are pretty generic.[/QUOTE]
Not every weapon and armor have to look badass and unique you know. Specially not farmer outfits.
That's kind of the point of having uniques to begin with - not only better stats, they also look better.
I love the art approach from F4 in general and i think it's a great new direction for the series but bashing the older games for not being like it is stupid.
[QUOTE=General J;49361132]Look maybe it's true to the originals and that's fine. But subtle shit like Power Armor and 10mm pistols really points towards a very different alt future, and Beth for the most part does a great job at keep developing the look of that with everything from architecture, cars, weapons, etc.
[editline]21st December 2015[/editline]
my point exactly. When I think of how Fallout "looks" in my mind I immediately think of 1 over 2.[/QUOTE]
Fallout 1 barely had an aesthetic when it came to small guns, aside from the pistols. The 10mm SMG just looks like a generic MP5, the rifles and shotguns are super generic too. All of the unique (aesthetically) pistols are also in NV.
[media]https://youtu.be/81Baw-ePhDs[/media]
unpopular opinions hurt feelings I guess
suppose the debate is: Is it okay to risk diving away from being "true to the originals" if it means getting an ideally better visual aesthetic? What happens when fans of the originals don't like that aesthetic? What happens if they do? Is it worth it? etc.
Like- what makes Fallout "Fallout" is something that isn't totally clearly defined for everyone it seems, and that's okay.
[editline]21st December 2015[/editline]
just saying if the new Assault Rifle retcons carbines and the like out of existence- if that was [I]the[/I] war-time rifle- I'm ight with it.
[QUOTE=Ruh-roh;49361167]Not every weapon and armor have to look badass and unique you know. Specially not farmer outfits.
[/QUOTE]
You're right, they don't. But they need to look like they're somewhat part of a world that's blown up 200 years ago with people still picking up the bits and pieces.
I think a perfect example of this would be the Field Hand outfit in New Vegas, compared to the Farm Hand clothes in Fallout 4.
[t]http://vignette1.wikia.nocookie.net/fallout/images/9/96/Field_hand_outfit.png[/t]
[t]http://vignette1.wikia.nocookie.net/fallout/images/7/77/Fo4Farmhand_Clothes.png[/t]
Fallout 3 and 4 did a better job at showing that the clothes the average joe wears have gone through many hands, have been patched back together time and time again, with missing or fashionable parts being slowly replaced by more practical stuff. See for instance how, for lack of fitting boots, the FO4 farm hand outfit has bags wrapped around the shin to keep all the mud and dirt off the trousers. The belt was replaced by a piece of rope, so on and so forth.
It's not out of the question that there are tailors and such in the post apocalyptic world of Fallout (especially close to NCR territory) so it would make sense that rich people like Heck Gunderson and NCR troopers would have brand new outfits (similar to how more wealthy individuals in FO4 wear laundered suits), but why would the average farm hand living in the middle of the mojave desert somehow have clothes that look that good ?
you know maybe once again it's just chalked up to New Vegas's age old time-constraint issue, but everything looked a little too clean for my taste.
[editline]21st December 2015[/editline]
should Obsidian be commended for having the ambition to attempt a game that had a vast, deep scale to it, or should they be criticized for not being realistic with their timeframe and not scaling back to make a flawless, yet smaller experience?
I can never decide.
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