Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
5,003 replies, posted
[QUOTE=purvisdavid1;49362362]I feel bad killing the mongrel dogs, because essentially they're ghoul dogs.[/QUOTE]
Feral ghoul dogs, probably.
Or just really fucked up wild dogs.
looking for a craft mod that allows me to craft the Christmas tree
holla plz
I was kind of expecting that there would be a general theme in Fallout 4 of great technological marvels being used for all the wrong reasons what with the Raiders fixing up Power Armor, the Institute's influence starting to spread around, the protag being a genius craftsman, but that doesn't really show up that much. For the most part, the world is a scrapheap/dump. The "great green diamond of the commonwealth" is still a shanty town that'd feel more at home as a secondary attraction rather than the main settlement in other Fallouts
Basically I think they missed out on some interesting potential for a somewhat more technologically advanced society compared to other Fallouts. I don't mean like Jetsons garbage, I just mean like "Old world tech like Power Armor, energy weapons, quality of life stuff being used, but often for bad reasons." Give a little credence to the BoS' mission without changing the fact that they're fucking maniacs about it.
because I just got this winter landscape mod.
I've compared both of them, and I suggest the one with less downloads. I've looked through the files and the lesser popular one seems to have more actual "snow" textures where as the popular one is just desaturated/white versions of normal textures.
[url]http://www.nexusmods.com/fallout4/mods/4717/?[/url]
[editline]21st December 2015[/editline]
found it:
[url]http://www.nexusmods.com/fallout4/mods/2223/?[/url]
Why be bitter about the East Coast not having been able to "stand up" after 200 years? Rebuilding society isn't just "Grab that hammer, we're rebuilding America boy!". It takes time, but most importantly, it takes organization. There's also the uncertainty of the whole thing, the chance, chaos, whatever.
That the NCR managed to rise on the West and be what it is, could be the product of being on the right place at the right time. The right people did the right thing when they had to and they didn't die in the process.
There's something in here about power struggles that I want to say but don't really know how. Who knows if there were groups in the East that tried to re-establish society but lost the battle against whatever challenges they faced? Other groups, radiation, mutants, raiders, what have you.
[QUOTE=Chilean_Wolf;49362569]Why be bitter about the East Coast not having been able to "stand up" after 200 years? Rebuilding society isn't just "Grab that hammer, we're rebuilding America boy!". It takes time, but most importantly, it takes organization. There's also the uncertainty of the whole thing, the chance, chaos, whatever.
That the NCR managed to rise on the West and be what it is, could be the product of being on the right place at the right time. The right people did the right thing when they had to and they didn't die in the process.
There's something in here about power struggles that I want to say but don't really know how. Who knows if there were groups in the East that tried to re-establish society but lost the battle against whatever challenges they faced? Other groups, radiation, mutants, raiders, what have you.[/QUOTE]
200 years
Postwar America is too unstable to jump up and rebuild on a large scale, it's been tried in the Fallout universe, only the NCR has had widespread success and even they were nearly undone repeatedly. It doesn't take a lot to shake the whole thing apart again.
[QUOTE=Chilean_Wolf;49362569]Why be bitter about the East Coast not having been able to "stand up" after 200 years? Rebuilding society isn't just "Grab that hammer, we're rebuilding America boy!". It takes time, but most importantly, it takes organization. There's also the uncertainty of the whole thing, the chance, chaos, whatever.
That the NCR managed to rise on the West and be what it is, could be the product of being on the right place at the right time. The right people did the right thing when they had to and they didn't die in the process.
There's something in here about power struggles that I want to say but don't really know how. Who knows if there were groups in the East that tried to re-establish society but lost the battle against whatever challenges they faced? Other groups, radiation, mutants, raiders, what have you.[/QUOTE]
because there are already factions and organization yet things are still garbage after TWO-HUNDRED YEARS
Goodneighbor being a shithole makes sense because the main population is druggies and criminals but Diamond City which is known in the region for being super safe and fussy about who they let in still looks like a scrapheap. It's the same thing as the conundrum people were having with The T-60 and Jet, it oftentimes feels like they're giving slack to plot consistency and being relatively believable in favor of doing what's easy or "cool."
I don't really like it any more than I did the infestation of witty pop cultural references in Fallout 2.
[QUOTE=Chilean_Wolf;49362569]Why be bitter about the East Coast not having been able to "stand up" after 200 years? Rebuilding society isn't just "Grab that hammer, we're rebuilding America boy!". It takes time, but most importantly, it takes organization. There's also the uncertainty of the whole thing, the chance, chaos, whatever.
That the NCR managed to rise on the West and be what it is, could be the product of being on the right place at the right time. The right people did the right thing when they had to and they didn't die in the process.
There's something in here about power struggles that I want to say but don't really know how. Who knows if there were groups in the East that tried to re-establish society but lost the battle against whatever challenges they faced? Other groups, radiation, mutants, raiders, what have you.[/QUOTE]
I don't particularly disagree with your argument but 200 years is a lot of time. And the west coast also had to deal with radiation, mutants, raiders, enclave, crazy romans crucifying people, giant poison murder bugs and cobra coyotes made by crazy scientists and etcetera. It's one thing to ask for another NCR in the East but only 6 de facto cities in the entire expanse of the commonwealth and the CW combined is kinda silly. Specially if you consider one is built around an atomic bomb and other is made of kids living off mushrooms in a cave
Keep in mind there are fully functional urban centers in Fallout lore, we just don't have many games set in them.
I got the impression that Boston had been relatively stable and safe by Fallout standards up until rather recently when an influx of raider gangs and mutants began to take things apart. You can find evidence of this in shops and bars around Boston with postwar stock and even some recently dead corpses.
And you have raiders who fuck up everything literally just for the fun of it and supermutants who, aside from very rare cases, are wholly unsympathetic to humans and relish in their suffering.
Just these two factions alone are enough to make any manner of reconstruction extremely difficult, if not impossible at times, unless you are hyper-organized (brotherhood, NCR), or have a great deal of power already (enclave, house)
while I'm on the subject can i just make a point of how childish it is to hide behind "LOL UNREALISTIC IN A SETTING WITH LASERS AND MUTANTS AND SHIT IMAGINE" when people point out that your world is inconsistent?
internal consistency is like the basis of what you need to get somebody immersed in your world. like, it's a genuine issue when you mess that up if you actually care about your game.
[QUOTE=Simplemac3;49362633]while we're on the subject can i just make a point of how childish it is to hide behind "LOL UNREALISTIC IN A SETTING WITH LASERS AND MUTANTS AND SHIT IMAGINE" when people point out that your world is inconsistent?
internal consistency is like the basis of what you need to get somebody immersed in your world. like, it's a genuine issue when you mess that up if you actually care about your game.[/QUOTE]
Who is doing this? Who are you talking to?
[QUOTE=Everything;49362625]And you have raiders who fuck up everything literally just for the fun of it and supermutants who, aside from very rare cases, are wholly unsympathetic to humans and relish in their suffering.
Just these two factions alone are enough to make any manner of reconstruction extremely difficult, if not impossible at times, unless you are hyper-organized (brotherhood, NCR), or have a great deal of power already (enclave, house)[/QUOTE]
They literally don't appear to be any threat whatsoever to the two main established settlements. Neither Goodneighbor nor Diamond City have any significant problems with either raiders or super mutants at any point in the game.
And the absolutely ridiculous amount of both is itself a reason why Fallout 4 is unbelievable.
[QUOTE=Simplemac3;49362602]because there are already factions and organization yet things are still garbage after TWO-HUNDRED YEARS
Goodneighbor being a shithole makes sense because the main population is druggies and criminals but Diamond City which is known in the region for being super safe and fussy about who they let in still looks like a scrapheap. It's the same thing as the conundrum people were having with The T-60 and Jet, it oftentimes feels like they're giving slack to plot consistency and being relatively believable in favor of doing what's easy or "cool."
I don't really like it any more than I did the infestation of witty pop cultural references in Fallout 2.[/QUOTE]
Why is it so unbelievable? I just don't understand why people think it's completely unplausible that one coast is better off than the other.
Why can't the East coast have developed a more scavenger-like culture, based around scrapping what you can find and repurposing it? Are you expecting it to be like the NCR, which is an actual republic and not a collection of isolationist towns?
Speaking of the NCR building a republic, like I said, takes a fucking load of effort, organization, and willpower. It's completely plausible for the people of the Commonwealth and the DC area (not inside the city itself, as we know that shit is fucked) to have prefered to build a wall out of shit and stay inside it.
[QUOTE=Grenadiac;49362617]Keep in mind there are fully functional urban centers in Fallout lore, we just don't have many games set in them.
I got the impression that Boston had been relatively stable and safe by Fallout standards up until rather recently when an influx of raider gangs and mutants began to take things apart. You can find evidence of this in shops and bars around Boston with postwar stock and even some recently dead corpses.[/QUOTE]
"It's there, we just don't see it" doesn't cut it.
New Vegas did a good job showing how people adapted to the wasteland. Better organized fiends murdered the inhabitants of Vault 3 and took shelter inside for safety instead of roaming around like dummies under the sun. Convicts took over the NCRCF and stayed there for a good defensive position, but the ones who didnt wanted to be lumped with them in a possible NCR takeover splt into either taking over Primm or settling in Vault 19. Vault 34 became impossible to live in so the Boomers wandered to Nellis.
In Bethesda's fallouts people just... stay. Barring few exceptions, they make no effort into improving their lives or seeking better places to take shelter. Things are fucked in Arefu? Let's go somewhere else... no? Okay then. The bomb is a treat to our city, let's disarm it and deal with the Children of the Atom some way.... no? Okay then let's wait for a magic vault wanderer to do it instead. And the list goes on.
[QUOTE=Grenadiac;49362636]Who is doing this? Who are you talking to?[/QUOTE]
Pete Hines
[QUOTE=Ruh-roh;49362664]In Bethesda's fallouts people just... stay. [/QUOTE]
The minutemen have been around for a century and are pretty much the only form of security that managed to establish itself in the commonwealth due to the institute killing off every other attempts with political manipulation or flat out murder.
[QUOTE=Chilean_Wolf;49362661]Why is it so unbelievable? I just don't understand why people think it's completely unplausible that one coast is better off than the other.
Why can't the East coast have developed a more scavenger-like culture, based around scrapping what you can find and repurposing it? Are you expecting it to be like the NCR, which is an actual republic and not a collection of isolationist towns?
Speaking of the NCR building a republic, like I said, takes a fucking load of effort, organization, and willpower. It's completely plausible for the people of the Commonwealth and the DC area (not inside the city itself, as we know that shit is fucked) to have prefered to build a wall out of shit and stay inside it.[/QUOTE]
You're arguing a completely different argument now.
[QUOTE=elowin;49362650]They literally don't appear to be any threat whatsoever to the two main established settlements. Neither Goodneighbor nor Diamond City have any problems with either raiders or super mutants at any point in the game.
And the absolutely ridiculous amount of both is itself a reason why Fallout 4 is unbelievable.[/QUOTE]
Yeah and they both have walls around them.
[QUOTE=Grenadiac;49362636]Who is doing this? Who are you talking to?[/QUOTE]
I guess it's more like "while i'm on the subject," in response to something Pete Hines said awhile ago when a dude asked if they'd patch out pre-war references to jet/complained a little about the kid in a fridge quest. He basically brushed it off as "I'm not willing to discuss realism in a game with lasers and ghouls"
IMO The Kid in the Fridge quest isn't as much a problem with plot consistency as much as it is a dumb gag that they play too seriously, same with Mothership Zeta. Like Zeta would've been a fine DLC if it had been campier, but you spend half of the DLC collecting tapes with people being [I]horribly tortured and mutated by the aliens.[/I] You get a few that are played for black comedy but for the most part the aliens are just treated as horrible midget space nazis.
Getting a little off-track but yeah
[QUOTE=elowin;49362679]You're arguing a completely different argument now.[/QUOTE]
What, how so? I'm not, I'm adding to my original point.
[QUOTE=Chilean_Wolf;49362682]Yeah and they both have walls around them.[/QUOTE]
...
and?
[QUOTE=Grenadiac;49362636]Who is doing this? Who are you talking to?[/QUOTE]
Pete Hines made a really flimsy attempt at explaining why jet was suddenly pre-war and other inconsistencies and when shown he was objectively wrong he just said something along the lines of "lol look at this nerd discussing realism in a game with mutants and lasers"
Keeping in mind that America only got out of the Wild West situation in the early 1900s thanks to the advent of efficient communication technology, with most of it being literally anything goes since initial colonization, with only isolated bands of Indian raiders really causing problems for settlers, it's not that implausible that, while you have an overall sense of loose affiliation to an ideal state (the Commonwealth in this case), there's only enclaves of civilization with badlands in between.
Large scale civilization hinges on reliable, efficient communication technology, which is not available to the everyman in Fallout. There's no internet, radio is tentative at best, there's not even telegrams outside of what the NCR is setting up.
[QUOTE=elowin;49362694]...
and?[/QUOTE]
Walls give protection?
like what do you even mean "and?" lol
[QUOTE=elowin;49362650]They literally don't appear to be any threat whatsoever to the two main established settlements. Neither Goodneighbor nor Diamond City have any significant problems with either raiders or [B]super mutants[/B] at any point in the game.
And the absolutely ridiculous amount of both is itself a reason why Fallout 4 is unbelievable.[/QUOTE]
When you first get to Diamond City you see a group of guards fight off a group of super mutants.
[QUOTE=fulgrim;49362696]Pete Hines made a really flimsy attempt at explaining why jet was suddenly pre-war and other inconsistencies and when shown he was objectively wrong he just said something along the lines of "lol look at this nerd discussing realism in a game with mutants and lasers"[/QUOTE]
That really has no bearing on this discussion, though. Why bring it up?
[editline]21st December 2015[/editline]
[QUOTE=Ganerumo;49362706]When you first get to Diamond City you see a group of guards fight off a group of super mutants.[/QUOTE]
And in my case, the mutants wiped the floor with them and there was only one survivor who I had to save.
[QUOTE=Grenadiac;49362698]Keeping in mind that America only got out of the Wild West situation in the early 1900s thanks to the advent of efficient communication technology, with most of it being literally anything goes since initial colonization, with only isolated bands of Indian raiders really causing problems for settlers, it's not that implausible that, while you have an overall sense of loose affiliation to an ideal state (the Commonwealth in this case), there's only enclaves of civilization with badlands in between.
Large scale civilization hinges on reliable, efficient communication technology, which is not available to the everyman in Fallout. There's no internet, radio is tentative at best, there's not even telegrams outside of what the NCR is setting up.[/QUOTE]
You don't need advanced communications technology to establish a city, nor a collection or cities. You only need it when you start spreading very far, really.
As long as you stay in a relatively small area, eg in and around Boston, It's not really a huge issue.
And I don't know what you mean with radios being tentative at best, radio communication seems pretty reliable, albeit not extremely long range.
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