• Fallout 4 V24: You're Tied to This Thread Kid, Your Energy
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[QUOTE=Bread_Baron;49364006]It doesn't bother me. Like many of the people here, I'm discussing Fallout 4 and sometimes that involves discussing its flaws. I'm not the one who's descending into edgy shitposts about sand. Sand is fine, by the way.[/QUOTE] My only problem is when people are so flabbergasted that the East Coast is still rebuilding. It shouldn't be such a massive point of concern for people, but here we are, 4 pages arguing why it is/isn't plausible for the Commonwealth to be like it is. Also I don't like sand. It's coarse and rough and irritating and it gets everywhere. [editline]21st December 2015[/editline] [QUOTE=elowin;49364014]I'll just politely disagree and leave it at that.[/QUOTE] That's a big step from calling people's arguments shit and telling them they're dense. I'm proud of you.
DDProductions83's mods are fantastic [url]http://www.nexusmods.com/fallout4/mods/6637/?[/url] [thumb]http://staticdelivery.nexusmods.com/mods/1151/images/6637-1-1450727586.jpg[/thumb] [url]http://www.nexusmods.com/fallout4/mods/6343/?[/url] [thumb]http://staticdelivery.nexusmods.com/mods/1151/images/6343-0-1450467431.jpg[/thumb] [url]http://www.nexusmods.com/fallout4/mods/6053/?[/url] [thumb]http://staticdelivery.nexusmods.com/mods/1151/images/6053-1-1450239532.jpg[/thumb] [url]http://www.nexusmods.com/fallout4/mods/6155/?[/url] [thumb]http://staticdelivery.nexusmods.com/mods/1151/images/6155-0-1450298863.jpg[/thumb]
Banished 2 looks great
[QUOTE=Chilean_Wolf;49364051]That's a big step from calling people's arguments shit and telling them they're dense. I'm proud of you.[/QUOTE] That's not that big of a step upwards from calling people dense and denying it, though. Not especially proud.
[QUOTE=TheRealRudy;49364082]I wish we got an plausible reason out of Bethesda on why the Commonwealth is the way it is, hell even the Capital Wasteland has one, despite how cheap it is, they've done it before. But I guess that would take too much toll on Emil's instrumental and phenomable writing skills, after all, he still needs to take those radiant daily swimming routines throughout his money to get in shape, life ain't all videogames! :v:[/QUOTE] Dude, come on. Like, at this point you're just forcing yourself to be bitter about it. You may find the reasons are not well explained enough, but it's plausible. Things happened and you know about them, like the Minutemen going to shit, Diamond City's isolationism, The Institute stealing your panties while you sleep. It may not be ultra super duper explained but so what? You connect the dots. I find that easier and even more fun than being bitter.
In short FO4 has its glaring issues but this is far from one of them even if it could be better explained. It's explained enough in-game to get a solid idea of what happened.
[QUOTE=Chilean_Wolf;49364168]Dude, come on. Like, at this point you're just forcing yourself to be bitter about it. You may find the reasons are not well explained enough, but it's plausible. Things happened and you know about them, like the Minutemen going to shit, Diamond City's isolationism, The Institute stealing your panties while you sleep. It may not be ultra super duper explained but so what? You connect the dots. I find that easier and even more fun than being bitter.[/QUOTE] Stuff being fleshed out is one of the things fans really like about Fallout. Are you really surprised that they don't like it when the sequel isn't fleshed out for shit?
[QUOTE=Bat-shit;49363910]Not sure why people wanna use that pistol. It's so tiny.[/QUOTE] On the other hand, it does fantastic damage, is a boss in V.A.T.S, and it's one of the few unique weapons with a unique goddamn model.
[QUOTE=TheRealRudy;49364198]I'm not bitter, it's just so funny to see that a triple-A studio the size of Bethesda has trouble writing consistent and logical stuff, because I just can't find my self being immersed into an [I]open-world RPG experience[/I] if the world doesn't make jackshit sense, because that's something [URL="https://www.youtube.com/watch?v=YFvvr8_CtaI"]that's very important for these kind of games.[/URL] Why did the Minutemen go to shit? [I][B]MUTATED SEA CREATURES?[/B][/I] What's this, fucking Bioshock? :v: As for the Diamond City's isolationism, what's that about? Really? They're the first city slash settelment that have isolation problems due to what again? In the entire 200 years? And the Institute turned out to be one giant joke, what did they really to influence things from progress? [I][B]STEALING PRESTON'S PANTIES?[/B][/I] Oh well, atleast they didn't touch West Coast lore[sp]apart from that still cool memory thing involving that Institute puppet growing up in the NCR.[/sp] Imagine that worst case senario, [I]Emil gettings his hands on the sand of the west.[/I] (Gasp holotape!)[/QUOTE] the minutemen went to shit because there was an inner power struggle between them for who wanted power. its the same reason they left preston and his colonel in quincy for dead, a lot of them didn't care for the common wealth people. a lot of them became minutemen to help the commonwealth but after a while it became pretty clear what a lot of their intentions were. with the mirelurks invading the castle and killing most if not all the higher ups, it only left broken up groups with low morale that ended up leaving and forming their own groups and eventually becoming raiders or apart of the gunners. that combined with the fact that many dangerous people want you dead or to suffer, being a minuteman at that point would be a death wish.
[QUOTE=TheRealRudy;49364198]As for the Diamond City's isolationism, what's that about? Really? They're the first city slash settelment that have isolation problems due to what again? In the entire 200 years?[/quote] Diamond city is that way because the [sp]mayor is an institute mole[/sp] but just like all [sp]institute[/sp] things you don't really know the reason behind it. [sp]Or the reason would make as much sense as replacing someone with a synth to test some GMOs.[/sp]
[QUOTE=TheRealRudy;49364198]I'm not bitter, it's just so funny to see that a triple-A studio the size of Bethesda has trouble writing consistent and logical stuff, because I just can't find my self being immersed into an [I]open-world RPG experience[/I] if the world doesn't make jackshit sense, because that's something [URL="https://www.youtube.com/watch?v=YFvvr8_CtaI"]that's very important for these kind of games.[/URL] Why did the Minutemen go to shit? [I][B]MUTATED SEA CREATURES?[/B][/I] What's this, fucking Bioshock? :v: As for the Diamond City's isolationism, what's that about? Really? They're the first city slash settelment that have isolation problems due to what again? In the entire 200 years? And the Institute turned out to be one giant joke, what did they really to influence things from progress? [I][B]STEALING PRESTON'S PANTIES?[/B][/I] Oh well, atleast they didn't touch West Coast lore[sp]apart from that still cool memory thing involving that Institute puppet growing up in the NCR.[/sp] Imagine that worst case senario, [I]Emil gettings his hands on the sand of the west.[/I] (Gasp holotape!)[/QUOTE] By this point I get that you're a total fanboy of the original Fallouts, and that's fine. But I still don't get what you mean by "trouble writing consistent and logical stuff". Is it because of the Enclave? The super mutants? FEV? How they all suddenly were all along in the East Coast too? Because other than continuity problems between the originals and this one I don't see any other problem that'd make me go "WOW fucking absolute garbage writing, 0/10".
Let go.
[QUOTE=TheRealRudy;49364293]How old is Preston again? How long was the Minutemen a thing again that because of a small inner power struggle that probably was all about who had the biggest radiant reproductive organ, everyone threw down their shovels and said "HUMPFF, Well that's silly! Let's shove down like 170 years of progress-" (Probably not that long because of the whole sitting on our asses all day thing) "-down the fucking Institute drain pipe because we don't care anymore. Also water animals shat up our castle, that was really that last straw!" So, because the[sp]Major is an institute shit[/sp] he suddenly causes the entirety of Diamond City not to progress anymore? For the last couple of 200 years? How did he actually impact progression,[sp]ordering out radiant quests to the inhabitants?[/sp] Are these really the counter-arguments for 200 years of radiant "sitting with our asses in the rubble because we got exhausted by the bombs"? :v:[/QUOTE] Would you rather the East Coast was rebuilt? Why do you care so much, man. :v: That seems to be your main gripe through all of this.
[QUOTE=Chilean_Wolf;49364343]Would you rather the East Coast was rebuilt? Why do you care so much, man. :v:[/QUOTE] Because it's a game series people enjoy? What's wrong with caring? Why do you care that he cares?
[QUOTE=Bread_Baron;49364347]Because it's a game series people enjoy? What's wrong with caring? Why do you care that he cares?[/QUOTE] I want to know why is it so important to everyone that brings up the point. Would you have liked the East Coast to have been like the West Coast? [editline]21st December 2015[/editline] Were you disappointed that it wasn't?
[video=youtube;ySXj86NTUNw]https://www.youtube.com/watch?v=wPdFLLWAYx8[/video]
[QUOTE=TheRealRudy;49364382]Immersion, seeing when A happens what causes B, between places, factions, people, all in this wonderful retro-futuristic post-apocalyptic piece of unique fiction other developers can only dream of to work with. It's the reason I play these games, because I love that so much. My bad if I am not only just in it for the mindless violence, massive weapons collection, power armor crafting fetish and overall Mad Max feel. No, I do not want to have the East Coast rebuild. And neither is the West Coast really if you're referring to that. They're advanced, but the gaps between their settlements and civilized places are still hellholes filled with abominations of the aftermath of the great war, and factions like Caesar's Legion to spruce up the place. They're advanced, but really just a frontier, like America was when the colonists just discovered it.[/QUOTE] Yeah I get you, and I agree, but the way you've been saying it this whole time made me believe you had a problem with the East Coast not being as advanced as the NCR in itself, not the lack of answers about it.
Aw yiss someone did it [url]http://www.nexusmods.com/fallout4/mods/934/?[/url] [editline]21st December 2015[/editline] Also, quick question, do I need to have bobbleheads and mags on me to get the bonuses or can I put them on display?
really enjoyed traversing the Glowing Sea. especially enjoyed eradicating the Children of Atom. really fits in well with my BoS character who wipes out factions/settlements that don't gel with the brotherhood's ideals. the Railroad didn't survive their encounter with Danse and I neither. still haven't decided if i'm gonna betray them tho
made a thing in the starlight drive in [t]http://puu.sh/m49KX.jpg[/t]
[QUOTE=Lord of Boxes;49364394][video=youtube;ySXj86NTUNw]https://www.youtube.com/watch?v=wPdFLLWAYx8[/video][/QUOTE] [video]https://youtu.be/GRWbIoIR04c[/video] was expecting this
[QUOTE=Chilean_Wolf;49364360]I want to know why is it so important to everyone that brings up the point. Would you have liked the East Coast to have been like the West Coast? [editline]21st December 2015[/editline] Were you disappointed that it wasn't?[/QUOTE] Don't know if I'd say disappointed, but I prefer Fallout where society is starting to rebuild away from 50s culture and it doesn't look like the bombs dropped yesterday.
Has anyone else experienced problems with selections from their settlement building menus disappearing, regardless of whether or not any mods are enabled or not? My food resource section and shop section, among other things, have disappeared and nothing I've done has made them return. I'm at my wit's end and can't make settlements anymore because of it.
For all the negatives about this game, it breaks a lot of ground, that's for sure. I mean the walk cycles are actually good in this one!
I have an interesting way to make the radiant quests less boring. For every settlement that Preston sends you to, make that settlement a place where you would stay. Not just "here is some water, food, and defense enjoy" But, make it look nice and liveable.
[QUOTE=Hatley;49364498]For all the negatives about this game, it breaks a lot of ground, that's for sure. I mean the walk cycles are actually good in this one![/QUOTE] It made the bad parts of Fallout 3 and F:NV better, that's for sure. But it also made their good parts worse, though. Yes, even some parts of Fallout 3 were better imo. I can accept bad parts if there are really good parts to go with it, but if it's all just meh, well... meh. And I honestly don't think there's a lot of actually really good parts to Fallout 4. The gunplay is better than it was before, but it's still not [i]GOOD[/i], it's just decent. Except the world design. Like, specifically the visual aspect of it, not anything else. That's pretty good, but not really enough to keep me engaged on it's own.
[QUOTE=MissingGlitch;49364500]I have an interesting way to make the radiant quests less boring. For every settlement that Preston sends you to, make that settlement a place where you would stay. Not just "here is some water, food, and defense enjoy" But, make it look nice and liveable.[/QUOTE] Ya, because, you know I have enough junk stored to build up the 50 different settlements Preston sends me to.
[QUOTE=MissingGlitch;49364500]I have an interesting way to make the radiant quests less boring. For every settlement that Preston sends you to, make that settlement a place where you would stay. Not just "here is some water, food, and defense enjoy" But, make it look nice and liveable.[/QUOTE] I heard a rumor that the radiant quests are only supposed to pop up for settlements that don't have all their needs met, so it might actually help with it in the long run. Maybe.
[QUOTE=MissingGlitch;49364500]I have an interesting way to make the radiant quests less boring. For every settlement that Preston sends you to, make that settlement a place where you would stay. Not just "here is some water, food, and defense enjoy" But, make it look nice and liveable.[/QUOTE] I was so tired of the Finch family getting kidnapped that I built up the settlement so other people could get kidnapped for them.
Use god mode if you must. And if the settlement looks good. You won't be going back to an eyesore when Preston sends you back to it 3 more times in a row. Also it is just a fun way to pass the time. It's not like you have anything better to do if you only have repeatable quests.
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